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		<updated>2026-04-07T13:35:45Z</updated>
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	<entry>
		<id>http://datoolset.net/mw/index.php?title=Adding_custom_items_to_custom_modules_tutorial&amp;diff=9962</id>
		<title>Adding custom items to custom modules tutorial</title>
		<link rel="alternate" type="text/html" href="http://datoolset.net/mw/index.php?title=Adding_custom_items_to_custom_modules_tutorial&amp;diff=9962"/>
				<updated>2010-01-20T08:55:21Z</updated>
		
		<summary type="html">&lt;p&gt;Lazy Monk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This guide will show you the easiest way to create a custom item and add it to your inventory by using a console command '''runscript aa_give_item'''.&lt;br /&gt;
&lt;br /&gt;
There are people who say that using the default 'singleplayer' module is a source for future problems so we'll be using are own module.&lt;br /&gt;
&lt;br /&gt;
I hope this tutorial helps.&lt;br /&gt;
&lt;br /&gt;
Author: RandyG [mailto:randy@pcwinsupport.com Email Me]&lt;br /&gt;
&lt;br /&gt;
Revised by LazyMonk.&lt;br /&gt;
&lt;br /&gt;
Thanks LazyMonk, I'll probably add pictures later to make it easier&lt;br /&gt;
&lt;br /&gt;
== Things needed ==&lt;br /&gt;
*1. Dragon age origins game.&lt;br /&gt;
*2. Access to the console in-game ([http://dragonage.wikia.com/wiki/Console Instructions on accessing console]).&lt;br /&gt;
*3. Dragon age origins Toolset.&lt;br /&gt;
*4. Ability to follow instructions.&lt;br /&gt;
&lt;br /&gt;
== Creating a new module ==&lt;br /&gt;
*1. Open the toolset and click on '''File -&amp;gt; Manage Modules'''.&lt;br /&gt;
*2. Click '''New'''.&lt;br /&gt;
*3. Enter 'my_module' in ''Name'' and ''UID'' fields, ignore the rest. Click '''OK'''.&lt;br /&gt;
*4. Double-click 'my_module' that was added to the list.&lt;br /&gt;
&lt;br /&gt;
== Creating an item ==&lt;br /&gt;
&lt;br /&gt;
*1. On the palette window select items (the sword icon).&lt;br /&gt;
*2. Choose an item under global.&lt;br /&gt;
*3. Right click on the item and select '''Duplicate'''.&lt;br /&gt;
*4. A window will popup, ignore all fields except resource name.&lt;br /&gt;
*5. Name your item in the resource name field (only letters, numbers and '_').&lt;br /&gt;
*6. In the main tab you will see your item, modify it to your liking. Editing the item's additional effects is in 'Item properties'.&lt;br /&gt;
*7. Once finished: click '''Tools -&amp;gt; save'''.&lt;br /&gt;
*8. look above at the tab's title, it should be '''custom_resource_name.uti''' (with your selected name).&lt;br /&gt;
*9. Right click on it again and select '''Export -&amp;gt; Export without dependent resources'''.&lt;br /&gt;
&lt;br /&gt;
== Creating a script to summon your item ==&lt;br /&gt;
&lt;br /&gt;
*1. Click on '''File -&amp;gt; new -&amp;gt; Script'''.&lt;br /&gt;
*2. A window will popup, ignore all fields except resource name.&lt;br /&gt;
*3. Enter a custom name, '''aa_give_item''' (only letters, numbers and '_'), click Ok.&lt;br /&gt;
*4. Copy the following to the blank script window:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
void main() {&lt;br /&gt;
  CreateItemOnObject(R&amp;quot;Item file.uti&amp;quot;, OBJECT_SELF, 1, &amp;quot;&amp;quot;, TRUE);&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
*5. Replace '''Item file.uti''' with your '''custom_resource_name.uti''' (the title on your item's tab).&lt;br /&gt;
*6. Click '''File -&amp;gt; save''' (saving automatically compiles the script).&lt;br /&gt;
'''Notice:''' If you make more than one item you can duplicate the script line for each item with it's file name. No need for a script for every item.&lt;br /&gt;
&lt;br /&gt;
== Last Steps ==&lt;br /&gt;
*1. Goto folder: My Documents\BioWare\Dragon Age\AddIns\my_module\core\override\toolsetexport.&lt;br /&gt;
*2. look for the '''custom_resource_name.uti''' file.&lt;br /&gt;
*3. Goto folder: My Documents\BioWare\Dragon Age\AddIns\my_module\module\override\toolsetexport.&lt;br /&gt;
*4. look for two files named '''aa_give_item''', of types '''nss''' and '''ncs'''.&lt;br /&gt;
*5. Move the '''uti''' and '''ncs''' to folder: My Documents\BioWare\Dragon Age\packages\core\override.&lt;br /&gt;
*6. Delete the '''nss''' file.&lt;br /&gt;
*7. Load a saved game and enter a console command '''runscript aa_give_item''' ([http://dragonage.wikia.com/wiki/Console Instructions on accessing console]).&lt;br /&gt;
*8. Your custom item should be in your inventory. Enjoy.&lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorials]]&lt;/div&gt;</summary>
		<author><name>Lazy Monk</name></author>	</entry>

	<entry>
		<id>http://datoolset.net/mw/index.php?title=Talk:Adding_custom_items_to_custom_modules_tutorial&amp;diff=9960</id>
		<title>Talk:Adding custom items to custom modules tutorial</title>
		<link rel="alternate" type="text/html" href="http://datoolset.net/mw/index.php?title=Talk:Adding_custom_items_to_custom_modules_tutorial&amp;diff=9960"/>
				<updated>2010-01-20T08:30:45Z</updated>
		
		<summary type="html">&lt;p&gt;Lazy Monk: moved Talk:Tutorial: idiots guide to adding custom items to singleplayer to Talk:Tutorial: idiots guide to adding custom items to custom module&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Uh... yeah. I exported full on the script like you said to and after 7 HOURS it wasn't done. I think something needs edited on your guide. Also after I went to the toolsetexport there was 7,593 items instead of two, and that's after I had to cut the process.&lt;/div&gt;</summary>
		<author><name>Lazy Monk</name></author>	</entry>

	<entry>
		<id>http://datoolset.net/mw/index.php?title=Adding_custom_items_to_custom_modules_tutorial&amp;diff=9958</id>
		<title>Adding custom items to custom modules tutorial</title>
		<link rel="alternate" type="text/html" href="http://datoolset.net/mw/index.php?title=Adding_custom_items_to_custom_modules_tutorial&amp;diff=9958"/>
				<updated>2010-01-20T08:30:44Z</updated>
		
		<summary type="html">&lt;p&gt;Lazy Monk: moved Tutorial: idiots guide to adding custom items to singleplayer to Tutorial: idiots guide to adding custom items to custom module&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This guide will show you the easiest way to create a custom item and how to get it in singleplayer. This will use a cheat console command '''runscript aa_give_item'''.&lt;br /&gt;
I hope this tutorial helps.&lt;br /&gt;
&lt;br /&gt;
Author: RandyG [mailto:randy@pcwinsupport.com Email Me]&lt;br /&gt;
&lt;br /&gt;
Revised by LazyMonk.&lt;br /&gt;
&lt;br /&gt;
Thanks LazyMonk, I'll probably add pictures later to make it easier&lt;br /&gt;
&lt;br /&gt;
== Things needed ==&lt;br /&gt;
*1. Dragon age origins game.&lt;br /&gt;
*2. Access to the console in-game ([http://dragonage.wikia.com/wiki/Console Instructions on accessing console]).&lt;br /&gt;
*3. Dragon age origins Toolset.&lt;br /&gt;
*4. Ability to follow instructions.&lt;br /&gt;
&lt;br /&gt;
== Creating item ==&lt;br /&gt;
&lt;br /&gt;
*1. Open the toolset and click on '''File -&amp;gt; Manage Modules'''.&lt;br /&gt;
*2. Double-click Singleplayer.&lt;br /&gt;
*3. On the palette window select items (the sword icon).&lt;br /&gt;
*4. Choose an item under global.&lt;br /&gt;
*5. Right click on the item and select '''Duplicate'''.&lt;br /&gt;
*6. A window will popup, ignore all fields except resource name.&lt;br /&gt;
*7. Name your item what you want in the resource name (only letters, numbers and '_').&lt;br /&gt;
*8. In the main tab you will see your item, modify it to your liking. Editing the item's additional effects is in 'Item properties'.&lt;br /&gt;
*9. Once finished: click '''Tools -&amp;gt; save'''.&lt;br /&gt;
*10. look above at the tab's title, it should be '''custom resource name.uti''' (with your selected name).&lt;br /&gt;
*11. Right click on the tab's title, and select '''check in''' (comment is not necessary), notice, after check in you cannot edit your item.&lt;br /&gt;
*12. Right click on it again and select '''Export -&amp;gt; Export without dependent resources'''.&lt;br /&gt;
&lt;br /&gt;
== Creating a script to summon your item ==&lt;br /&gt;
&lt;br /&gt;
*1. Click on '''File -&amp;gt; new -&amp;gt; Script'''.&lt;br /&gt;
*2. A window will popup, ignore all fields except resource name.&lt;br /&gt;
*3. Enter a custom name, '''aa_give_item''' (only letters, numbers and '_'), click Ok.&lt;br /&gt;
*4. Copy the following to the blank script window:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
void main() {&lt;br /&gt;
  CreateItemOnObject(R&amp;quot;Item file.uti&amp;quot;, OBJECT_SELF, 1, &amp;quot;&amp;quot;, TRUE);&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
*5. Replace '''Item file.uti''' with your '''custom resource name.uti''' (the title on your item's tab).&lt;br /&gt;
*6. Click '''File -&amp;gt; save''' (saving automatically compiles the script).&lt;br /&gt;
'''Notice:''' If you make more than one item you can duplicate the script line for each item with it's file name. No need for a script for every item.&lt;br /&gt;
&lt;br /&gt;
== Last Steps ==&lt;br /&gt;
*1. Goto folder: My Documents\BioWare\Dragon Age\packages\core\override\toolsetexport.&lt;br /&gt;
*2. look for the '''custom resource name.uti''' file.&lt;br /&gt;
*3. Goto folder: My Documents\BioWare\Dragon Age\modules\Single Player\override\toolsetexport.&lt;br /&gt;
*4. look for two files named '''aa_give_item''', a '''nss''' and '''ncs'''.&lt;br /&gt;
*5. Move the '''uti''' and '''ncs''' to folder: My Documents\BioWare\Dragon Age\modules\Single Player\override.&lt;br /&gt;
*6. Delete the '''nss''' file.&lt;br /&gt;
*7. Load a saved game and enter a console command '''runscript aa_give_item''' ([http://dragonage.wikia.com/wiki/Console Instructions on accessing console]).&lt;br /&gt;
*8. Your custom item should be in your inventory. Enjoy.&lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorials]]&lt;/div&gt;</summary>
		<author><name>Lazy Monk</name></author>	</entry>

	<entry>
		<id>http://datoolset.net/mw/index.php?title=Adding_custom_items_to_custom_modules_tutorial&amp;diff=9102</id>
		<title>Adding custom items to custom modules tutorial</title>
		<link rel="alternate" type="text/html" href="http://datoolset.net/mw/index.php?title=Adding_custom_items_to_custom_modules_tutorial&amp;diff=9102"/>
				<updated>2009-12-29T12:52:28Z</updated>
		
		<summary type="html">&lt;p&gt;Lazy Monk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This guide will show you the easiest way to create a custom item and how to get it in singleplayer. This will use a cheat console command '''runscript aa_give_item'''.&lt;br /&gt;
I hope this tutorial helps.&lt;br /&gt;
&lt;br /&gt;
Author: RandyG [mailto:randy@pcwinsupport.com Email Me]&lt;br /&gt;
&lt;br /&gt;
Revised by LazyMonk.&lt;br /&gt;
&lt;br /&gt;
== Things needed ==&lt;br /&gt;
*1. Dragon age origins game.&lt;br /&gt;
*2. Access to the console in-game ([http://dragonage.wikia.com/wiki/Console Instructions on accessing console]).&lt;br /&gt;
*3. Dragon age origins Toolset.&lt;br /&gt;
*4. Ability to follow instructions.&lt;br /&gt;
&lt;br /&gt;
== Creating item ==&lt;br /&gt;
&lt;br /&gt;
*1. Open the toolset and click on '''File -&amp;gt; Manage Modules'''.&lt;br /&gt;
*2. Double-click Singleplayer.&lt;br /&gt;
*3. On the palette window select items (the sword icon).&lt;br /&gt;
*4. Choose an item under global.&lt;br /&gt;
*5. Right click on the item and select '''Duplicate'''.&lt;br /&gt;
*6. A window will popup, ignore all fields except resource name.&lt;br /&gt;
*7. Name your item what you want in the resource name (only letters, numbers and '_').&lt;br /&gt;
*8. In the main tab you will see your item, modify it to your liking. Editing the item's additional effects is in 'Item properties'.&lt;br /&gt;
*9. Once finished: click '''Tools -&amp;gt; save'''.&lt;br /&gt;
*10. look above at the tab's title, it should be '''custom resource name.uti''' (with your selected name).&lt;br /&gt;
*11. Right click on the tab's title, and select '''check in''' (comment is not necessary), notice, after check in you cannot edit your item.&lt;br /&gt;
*12. Right click on it again and select '''Export -&amp;gt; Export without dependent resources'''.&lt;br /&gt;
&lt;br /&gt;
== Creating a script to summon your item ==&lt;br /&gt;
&lt;br /&gt;
*1. Click on '''File -&amp;gt; new -&amp;gt; Script'''.&lt;br /&gt;
*2. A window will popup, ignore all fields except resource name.&lt;br /&gt;
*3. Enter a custom name, '''aa_give_item''' (only letters, numbers and '_'), click Ok.&lt;br /&gt;
*4. Copy the following to the blank script window:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
void main() {&lt;br /&gt;
  CreateItemOnObject(R&amp;quot;Item file.uti&amp;quot;, OBJECT_SELF, 1, &amp;quot;&amp;quot;, TRUE);&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
*5. Replace '''Item file.uti''' with your '''custom resource name.uti''' (the title on your item's tab).&lt;br /&gt;
*6. Click '''File -&amp;gt; save''' (saving automatically compiles the script).&lt;br /&gt;
'''Notice:''' If you make more than one item you can duplicate the script line for each item with it's file name. No need for a script for every item.&lt;br /&gt;
&lt;br /&gt;
== Last Steps ==&lt;br /&gt;
*1. Goto folder: My Documents\BioWare\Dragon Age\packages\core\override\toolsetexport.&lt;br /&gt;
*2. look for the '''custom resource name.uti''' file.&lt;br /&gt;
*3. Goto folder: My Documents\BioWare\Dragon Age\modules\Single Player\override\toolsetexport.&lt;br /&gt;
*4. look for two files named '''aa_give_item''', a '''nss''' and '''ncs'''.&lt;br /&gt;
*5. Move the '''uti''' and '''ncs''' to folder: My Documents\BioWare\Dragon Age\modules\Single Player\override.&lt;br /&gt;
*6. Delete the '''nss''' file.&lt;br /&gt;
*7. Load a saved game and enter a console command '''runscript aa_give_item''' ([http://dragonage.wikia.com/wiki/Console Instructions on accessing console]).&lt;br /&gt;
*8. Your custom item should be in your inventory. Enjoy.&lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorials]]&lt;/div&gt;</summary>
		<author><name>Lazy Monk</name></author>	</entry>

	<entry>
		<id>http://datoolset.net/mw/index.php?title=Adding_custom_items_to_custom_modules_tutorial&amp;diff=9101</id>
		<title>Adding custom items to custom modules tutorial</title>
		<link rel="alternate" type="text/html" href="http://datoolset.net/mw/index.php?title=Adding_custom_items_to_custom_modules_tutorial&amp;diff=9101"/>
				<updated>2009-12-29T09:55:08Z</updated>
		
		<summary type="html">&lt;p&gt;Lazy Monk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This guide will show you the easiest way to create a custom item and how to get it in singleplayer. This will use a cheat console command '''runscript aa_give_item'''.&lt;br /&gt;
I hope this tutorial helps.&lt;br /&gt;
&lt;br /&gt;
Author: RandyG [mailto:randy@pcwinsupport.com Email Me]&lt;br /&gt;
&lt;br /&gt;
Revised by LazyMonk.&lt;br /&gt;
&lt;br /&gt;
== Things needed ==&lt;br /&gt;
*1. Dragon age origins game.&lt;br /&gt;
*2. Access to the console in-game ([http://dragonage.wikia.com/wiki/Console Instructions on accessing console]).&lt;br /&gt;
*3. Dragon age origins Toolset.&lt;br /&gt;
*4. Ability to follow instructions.&lt;br /&gt;
&lt;br /&gt;
== Creating item ==&lt;br /&gt;
&lt;br /&gt;
*1. Open the toolset and click on '''File -&amp;gt; Manage Modules'''.&lt;br /&gt;
*2. Double-click Singleplayer.&lt;br /&gt;
*3. On the palette window select items (the sword icon).&lt;br /&gt;
*4. Choose an item under global.&lt;br /&gt;
*5. Right click on the item and select '''Duplicate'''.&lt;br /&gt;
*6. A window will popup, ignore all fields except resource name.&lt;br /&gt;
*7. Name your item what you want in the resource name (only letters, numbers and '_').&lt;br /&gt;
*8. In the main tab you will see your item, modify it to your liking. Editing the item's additional effects is in 'Item properties'.&lt;br /&gt;
*9. Once finished: click '''Tools -&amp;gt; save'''.&lt;br /&gt;
*10. look above at the tab's title, it should be '''custom resource name.uti''' (with your selected name).&lt;br /&gt;
*11. Right click on the tab's title, and select '''check in''' (comment is not necessary), notice, after check in you cannot edit your item.&lt;br /&gt;
*12. Right click on it again and select '''Export -&amp;gt; Export without dependent resources'''.&lt;br /&gt;
&lt;br /&gt;
== Creating a script to summon your item ==&lt;br /&gt;
&lt;br /&gt;
*1. Click on '''File -&amp;gt; new -&amp;gt; Script'''.&lt;br /&gt;
*2. A window will popup, ignore all fields except resource name.&lt;br /&gt;
*3. Enter a custom name, '''aa_give_item''' (only letters, numbers and '_'), click Ok.&lt;br /&gt;
*4. Copy the following to the blank script window:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
void main() {&lt;br /&gt;
  CreateItemOnObject(R&amp;quot;Item file.uti&amp;quot;, OBJECT_SELF, 1, &amp;quot;&amp;quot;, TRUE);&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
*5. Replace '''Item file.uti''' with your '''custom resource name.uti''' (the title on your item's tab).&lt;br /&gt;
*6. Click '''File -&amp;gt; save''' (saving automatically compiles the script).&lt;br /&gt;
'''Notice:''' If you make more than one item you can duplicate the script line for each item with it's file name. No need for a script for every item.&lt;br /&gt;
&lt;br /&gt;
== Last Steps ==&lt;br /&gt;
*1. Goto folder: My Documents\BioWare\Dragon Age\packages\core\override\toolsetexport.&lt;br /&gt;
*2. look for the '''custom resource name.uti''' file.&lt;br /&gt;
*3. Goto folder: My Documents\BioWare\Dragon Age\modules\Single Player\override\toolsetexport.&lt;br /&gt;
*4. look for two files named '''aa_give_item''', a '''nss''' and '''ncs'''.&lt;br /&gt;
*5. Move the '''uti''' and '''ncs''' to folder: My Documents\BioWare\Dragon Age\modules\Single Player\override.&lt;br /&gt;
*6. Delete the '''nss''' file.&lt;br /&gt;
*7. Load a saved game and enter a console command '''runscript aa_give_item''' ([http://dragonage.wikia.com/wiki/Console Instructions on accessing console]).&lt;br /&gt;
*8. Your custom item should be in your inventory. Enjoy.&lt;/div&gt;</summary>
		<author><name>Lazy Monk</name></author>	</entry>

	<entry>
		<id>http://datoolset.net/mw/index.php?title=Adding_custom_items_to_custom_modules_tutorial&amp;diff=9100</id>
		<title>Adding custom items to custom modules tutorial</title>
		<link rel="alternate" type="text/html" href="http://datoolset.net/mw/index.php?title=Adding_custom_items_to_custom_modules_tutorial&amp;diff=9100"/>
				<updated>2009-12-29T09:53:33Z</updated>
		
		<summary type="html">&lt;p&gt;Lazy Monk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This guide will show you the easiest way to create a custom item and how to get it in singleplayer. This will use a cheat console command '''runscript aa_give_item'''.&lt;br /&gt;
I hope this tutorial helps.&lt;br /&gt;
&lt;br /&gt;
Author: RandyG [mailto:randy@pcwinsupport.com Email Me]&lt;br /&gt;
&lt;br /&gt;
== Things needed ==&lt;br /&gt;
*1. Dragon age origins game.&lt;br /&gt;
*2. Access to the console in-game ([http://dragonage.wikia.com/wiki/Console Instructions on accessing console]).&lt;br /&gt;
*3. Dragon age origins Toolset.&lt;br /&gt;
*4. Ability to follow instructions.&lt;br /&gt;
&lt;br /&gt;
== Creating item ==&lt;br /&gt;
&lt;br /&gt;
*1. Open the toolset and click on '''File -&amp;gt; Manage Modules'''.&lt;br /&gt;
*2. Double-click Singleplayer.&lt;br /&gt;
*3. On the palette window select items (the sword icon).&lt;br /&gt;
*4. Choose an item under global.&lt;br /&gt;
*5. Right click on the item and select '''Duplicate'''.&lt;br /&gt;
*6. A window will popup, ignore all fields except resource name.&lt;br /&gt;
*7. Name your item what you want in the resource name (only letters, numbers and '_').&lt;br /&gt;
*8. In the main tab you will see your item, modify it to your liking. Editing the item's additional effects is in 'Item properties'.&lt;br /&gt;
*9. Once finished: click '''Tools -&amp;gt; save'''.&lt;br /&gt;
*10. look above at the tab's title, it should be '''custom resource name.uti''' (with your selected name).&lt;br /&gt;
*11. Right click on the tab's title, and select '''check in''' (comment is not necessary), notice, after check in you cannot edit your item.&lt;br /&gt;
*12. Right click on it again and select '''Export -&amp;gt; Export without dependent resources'''.&lt;br /&gt;
&lt;br /&gt;
== Creating a script to summon your item ==&lt;br /&gt;
&lt;br /&gt;
*1. Click on '''File -&amp;gt; new -&amp;gt; Script'''.&lt;br /&gt;
*2. A window will popup, ignore all fields except resource name.&lt;br /&gt;
*3. Enter a custom name, '''aa_give_item''' (only letters, numbers and '_'), click Ok.&lt;br /&gt;
*4. Copy the following to the blank script window:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
void main() {&lt;br /&gt;
  CreateItemOnObject(R&amp;quot;Item file.uti&amp;quot;, OBJECT_SELF, 1, &amp;quot;&amp;quot;, TRUE);&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
*5. Replace '''Item file.uti''' with your '''custom resource name.uti''' (the title on your item's tab).&lt;br /&gt;
*6. Click '''File -&amp;gt; save''' (saving automatically compiles the script).&lt;br /&gt;
'''Notice:''' If you make more than one item you can duplicate the script line for each item with it's file name. No need for a script for every item.&lt;br /&gt;
&lt;br /&gt;
== Last Steps ==&lt;br /&gt;
*1. Goto folder: My Documents\BioWare\Dragon Age\packages\core\override\toolsetexport.&lt;br /&gt;
*2. look for the '''custom resource name.uti''' file.&lt;br /&gt;
*3. Goto folder: My Documents\BioWare\Dragon Age\modules\Single Player\override\toolsetexport.&lt;br /&gt;
*4. look for two files named '''aa_give_item''', a '''nss''' and '''ncs'''.&lt;br /&gt;
*5. Move the '''uti''' and '''ncs''' to folder: My Documents\BioWare\Dragon Age\modules\Single Player\override.&lt;br /&gt;
*6. Delete the '''nss''' file.&lt;br /&gt;
*7. Load a saved game and enter a console command '''runscript aa_give_item''' ([http://dragonage.wikia.com/wiki/Console Instructions on accessing console]).&lt;br /&gt;
*8. Your custom item should be in your inventory. Enjoy.&lt;/div&gt;</summary>
		<author><name>Lazy Monk</name></author>	</entry>

	<entry>
		<id>http://datoolset.net/mw/index.php?title=Adding_custom_items_to_custom_modules_tutorial&amp;diff=9099</id>
		<title>Adding custom items to custom modules tutorial</title>
		<link rel="alternate" type="text/html" href="http://datoolset.net/mw/index.php?title=Adding_custom_items_to_custom_modules_tutorial&amp;diff=9099"/>
				<updated>2009-12-29T09:52:36Z</updated>
		
		<summary type="html">&lt;p&gt;Lazy Monk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This guide will show you the easiest way to create a custom item and how to get it in singleplayer. This will use a cheat console command runscript aa_give_item.&lt;br /&gt;
I hope this tutorial helps.&lt;br /&gt;
&lt;br /&gt;
Author: RandyG [mailto:randy@pcwinsupport.com Email Me]&lt;br /&gt;
(Edited by LazyMonk).&lt;br /&gt;
&lt;br /&gt;
== Things needed ==&lt;br /&gt;
*1. Dragon age origins game.&lt;br /&gt;
*2. Access to the console in-game ([http://dragonage.wikia.com/wiki/Console Instructions on accessing console]).&lt;br /&gt;
*3. Dragon age origins Toolset.&lt;br /&gt;
*4. Ability to follow instructions.&lt;br /&gt;
&lt;br /&gt;
== Creating item ==&lt;br /&gt;
&lt;br /&gt;
*1. Open the toolset and click on '''File -&amp;gt; Manage Modules'''.&lt;br /&gt;
*2. Double-click Singleplayer.&lt;br /&gt;
*3. On the palette window select items (the sword icon).&lt;br /&gt;
*4. Choose an item under global.&lt;br /&gt;
*5. Right click on the item and select '''Duplicate'''.&lt;br /&gt;
*6. A window will popup, ignore all fields except resource name.&lt;br /&gt;
*7. Name your item what you want in the resource name (only letters, numbers and '_').&lt;br /&gt;
*8. In the main tab you will see your item, modify it to your liking. Editing the item's additional effects is in 'Item properties'.&lt;br /&gt;
*9. Once finished: click '''Tools -&amp;gt; save'''.&lt;br /&gt;
*10. look above at the tab's title, it should be '''custom resource name.uti''' (with your selected name).&lt;br /&gt;
*11. Right click on the tab's title, and select '''check in''' (comment is not necessary), notice, after check in you cannot edit your item.&lt;br /&gt;
*12. Right click on it again and select '''Export -&amp;gt; Export without dependent resources'''.&lt;br /&gt;
&lt;br /&gt;
== Creating a script to summon your item ==&lt;br /&gt;
&lt;br /&gt;
*1. Click on '''File -&amp;gt; new -&amp;gt; Script'''.&lt;br /&gt;
*2. A window will popup, ignore all fields except resource name.&lt;br /&gt;
*3. Enter a custom name, '''aa_give_item''' (only letters, numbers and '_'), click Ok.&lt;br /&gt;
*4. Copy the following to the blank script window:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
void main() {&lt;br /&gt;
  CreateItemOnObject(R&amp;quot;Item file.uti&amp;quot;, OBJECT_SELF, 1, &amp;quot;&amp;quot;, TRUE);&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
*5. Replace '''Item file.uti''' with your '''custom resource name.uti''' (the title on your item's tab).&lt;br /&gt;
*6. Click '''File -&amp;gt; save''' (saving automatically compiles the script).&lt;br /&gt;
'''Notice:''' If you make more than one item you can duplicate the script line for each item with it's file name. No need for a script for every item.&lt;br /&gt;
&lt;br /&gt;
== Last Steps ==&lt;br /&gt;
*1. Goto folder: My Documents\BioWare\Dragon Age\packages\core\override\toolsetexport.&lt;br /&gt;
*2. look for the '''custom resource name.uti''' file.&lt;br /&gt;
*3. Goto folder: My Documents\BioWare\Dragon Age\modules\Single Player\override\toolsetexport.&lt;br /&gt;
*4. look for two files named '''aa_give_item''', a '''nss''' and '''ncs'''.&lt;br /&gt;
*5. Move the '''uti''' and '''ncs''' to folder: My Documents\BioWare\Dragon Age\modules\Single Player\override.&lt;br /&gt;
*6. Delete the '''nss''' file.&lt;br /&gt;
*7. Load a saved game and enter a console command '''runscript aa_give_item''' ([http://dragonage.wikia.com/wiki/Console Instructions on accessing console]).&lt;br /&gt;
*8. Your custom item should be in your inventory. Enjoy.&lt;/div&gt;</summary>
		<author><name>Lazy Monk</name></author>	</entry>

	<entry>
		<id>http://datoolset.net/mw/index.php?title=Adding_custom_items_to_custom_modules_tutorial&amp;diff=9098</id>
		<title>Adding custom items to custom modules tutorial</title>
		<link rel="alternate" type="text/html" href="http://datoolset.net/mw/index.php?title=Adding_custom_items_to_custom_modules_tutorial&amp;diff=9098"/>
				<updated>2009-12-29T09:51:52Z</updated>
		
		<summary type="html">&lt;p&gt;Lazy Monk: /* Does not work as written. Changes need to be made to instructions. Otherwise 8 hours will be wasted waiting for unnecessary items to export */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This guide will show you the easiest way to create a custom item and how to get it in singleplayer. This will use a cheat console command runscript aa_give_item. I hope this tutorial helps.&lt;br /&gt;
(Edited by LazyMonk).&lt;br /&gt;
&lt;br /&gt;
Author: RandyG [mailto:randy@pcwinsupport.com Email Me]&lt;br /&gt;
&lt;br /&gt;
== Things needed ==&lt;br /&gt;
*1. Dragon age origins game.&lt;br /&gt;
*2. Access to the console in-game ([http://dragonage.wikia.com/wiki/Console Instructions on accessing console]).&lt;br /&gt;
*3. Dragon age origins Toolset.&lt;br /&gt;
*4. Ability to follow instructions.&lt;br /&gt;
&lt;br /&gt;
== Creating item ==&lt;br /&gt;
&lt;br /&gt;
*1. Open the toolset and click on '''File -&amp;gt; Manage Modules'''.&lt;br /&gt;
*2. Double-click Singleplayer.&lt;br /&gt;
*3. On the palette window select items (the sword icon).&lt;br /&gt;
*4. Choose an item under global.&lt;br /&gt;
*5. Right click on the item and select '''Duplicate'''.&lt;br /&gt;
*6. A window will popup, ignore all fields except resource name.&lt;br /&gt;
*7. Name your item what you want in the resource name (only letters, numbers and '_').&lt;br /&gt;
*8. In the main tab you will see your item, modify it to your liking. Editing the item's additional effects is in 'Item properties'.&lt;br /&gt;
*9. Once finished: click '''Tools -&amp;gt; save'''.&lt;br /&gt;
*10. look above at the tab's title, it should be '''custom resource name.uti''' (with your selected name).&lt;br /&gt;
*11. Right click on the tab's title, and select '''check in''' (comment is not necessary), notice, after check in you cannot edit your item.&lt;br /&gt;
*12. Right click on it again and select '''Export -&amp;gt; Export without dependent resources'''.&lt;br /&gt;
&lt;br /&gt;
== Creating a script to summon your item ==&lt;br /&gt;
&lt;br /&gt;
*1. Click on '''File -&amp;gt; new -&amp;gt; Script'''.&lt;br /&gt;
*2. A window will popup, ignore all fields except resource name.&lt;br /&gt;
*3. Enter a custom name, '''aa_give_item''' (only letters, numbers and '_'), click Ok.&lt;br /&gt;
*4. Copy the following to the blank script window:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
void main() {&lt;br /&gt;
  CreateItemOnObject(R&amp;quot;Item file.uti&amp;quot;, OBJECT_SELF, 1, &amp;quot;&amp;quot;, TRUE);&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
*5. Replace '''Item file.uti''' with your '''custom resource name.uti''' (the title on your item's tab).&lt;br /&gt;
*6. Click '''File -&amp;gt; save''' (saving automatically compiles the script).&lt;br /&gt;
'''Notice:''' If you make more than one item you can duplicate the script line for each item with it's file name. No need for a script for every item.&lt;br /&gt;
&lt;br /&gt;
== Last Steps ==&lt;br /&gt;
*1. Goto folder: My Documents\BioWare\Dragon Age\packages\core\override\toolsetexport.&lt;br /&gt;
*2. look for the '''custom resource name.uti''' file.&lt;br /&gt;
*3. Goto folder: My Documents\BioWare\Dragon Age\modules\Single Player\override\toolsetexport.&lt;br /&gt;
*4. look for two files named '''aa_give_item''', a '''nss''' and '''ncs'''.&lt;br /&gt;
*5. Move the '''uti''' and '''ncs''' to folder: My Documents\BioWare\Dragon Age\modules\Single Player\override.&lt;br /&gt;
*6. Delete the '''nss''' file.&lt;br /&gt;
*7. Load a saved game and enter a console command '''runscript aa_give_item''' ([http://dragonage.wikia.com/wiki/Console Instructions on accessing console]).&lt;br /&gt;
*8. Your custom item should be in your inventory. Enjoy.&lt;/div&gt;</summary>
		<author><name>Lazy Monk</name></author>	</entry>

	<entry>
		<id>http://datoolset.net/mw/index.php?title=Adding_custom_items_to_custom_modules_tutorial&amp;diff=9097</id>
		<title>Adding custom items to custom modules tutorial</title>
		<link rel="alternate" type="text/html" href="http://datoolset.net/mw/index.php?title=Adding_custom_items_to_custom_modules_tutorial&amp;diff=9097"/>
				<updated>2009-12-29T09:49:26Z</updated>
		
		<summary type="html">&lt;p&gt;Lazy Monk: /* How to setup the console */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''Does not work as written. Changes need to be made to instructions. Otherwise 8 hours will be wasted waiting for unnecessary items to export''' ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This guide will show you the easiest way to create a custom item and how to get it in singleplayer. This will use a cheat console command runscript zz_giveitem&lt;br /&gt;
I hope this tutorial helps.&lt;br /&gt;
&lt;br /&gt;
Author: RandyG [mailto:randy@pcwinsupport.com Email Me]&lt;br /&gt;
&lt;br /&gt;
== Things needed ==&lt;br /&gt;
*1. Dragon age origins game.&lt;br /&gt;
*2. Access to the console in-game ([http://dragonage.wikia.com/wiki/Console Instructions on accessing console]).&lt;br /&gt;
*3. Dragon age origins Toolset.&lt;br /&gt;
*4. Ability to follow instructions.&lt;br /&gt;
&lt;br /&gt;
== Creating item ==&lt;br /&gt;
&lt;br /&gt;
*1. Open the toolset and click on '''File -&amp;gt; Manage Modules'''.&lt;br /&gt;
*2. Double-click Singleplayer.&lt;br /&gt;
*3. On the palette window select items (the sword icon).&lt;br /&gt;
*4. Choose an item under global.&lt;br /&gt;
*5. Right click on the item and select '''Duplicate'''.&lt;br /&gt;
*6. A window will popup, ignore all fields except resource name.&lt;br /&gt;
*7. Name your item what you want in the resource name (only letters, numbers and '_').&lt;br /&gt;
*8. In the main tab you will see your item, modify it to your liking. Editing the item's additional effects is in 'Item properties'.&lt;br /&gt;
*9. Once finished: click '''Tools -&amp;gt; save'''.&lt;br /&gt;
*10. look above at the tab's title, it should be '''custom resource name.uti''' (with your selected name).&lt;br /&gt;
*11. Right click on the tab's title, and select '''check in''' (comment is not necessary), notice, after check in you cannot edit your item.&lt;br /&gt;
*12. Right click on it again and select '''Export -&amp;gt; Export without dependent resources'''.&lt;br /&gt;
&lt;br /&gt;
== Creating a script to summon your item ==&lt;br /&gt;
&lt;br /&gt;
*1. Click on '''File -&amp;gt; new -&amp;gt; Script'''.&lt;br /&gt;
*2. A window will popup, ignore all fields except resource name.&lt;br /&gt;
*3. Enter a custom name, '''aa_give_item''' (only letters, numbers and '_'), click Ok.&lt;br /&gt;
*4. Copy the following to the blank script window:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
void main() {&lt;br /&gt;
  CreateItemOnObject(R&amp;quot;Item file.uti&amp;quot;, OBJECT_SELF, 1, &amp;quot;&amp;quot;, TRUE);&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
*5. Replace '''Item file.uti''' with your '''custom resource name.uti''' (the title on your item's tab).&lt;br /&gt;
*6. Click '''File -&amp;gt; save''' (saving automatically compiles the script).&lt;br /&gt;
'''Notice:''' If you make more than one item you can duplicate the script line for each item with it's file name. No need for a script for every item.&lt;br /&gt;
&lt;br /&gt;
== Last Steps ==&lt;br /&gt;
*1. Goto folder: My Documents\BioWare\Dragon Age\packages\core\override\toolsetexport.&lt;br /&gt;
*2. look for the '''custom resource name.uti''' file.&lt;br /&gt;
*3. Goto folder: My Documents\BioWare\Dragon Age\modules\Single Player\override\toolsetexport.&lt;br /&gt;
*4. look for two files named '''aa_give_item''', a '''nss''' and '''ncs'''.&lt;br /&gt;
*5. Move the '''uti''' and '''ncs''' to folder: My Documents\BioWare\Dragon Age\modules\Single Player\override.&lt;br /&gt;
*6. Delete the '''nss''' file.&lt;br /&gt;
*7. Load a saved game and enter a console command '''runscript aa_give_item''' ([http://dragonage.wikia.com/wiki/Console Instructions on accessing console]).&lt;br /&gt;
*8. Your custom item should be in your inventory. Enjoy.&lt;/div&gt;</summary>
		<author><name>Lazy Monk</name></author>	</entry>

	<entry>
		<id>http://datoolset.net/mw/index.php?title=Adding_custom_items_to_custom_modules_tutorial&amp;diff=9096</id>
		<title>Adding custom items to custom modules tutorial</title>
		<link rel="alternate" type="text/html" href="http://datoolset.net/mw/index.php?title=Adding_custom_items_to_custom_modules_tutorial&amp;diff=9096"/>
				<updated>2009-12-29T09:49:02Z</updated>
		
		<summary type="html">&lt;p&gt;Lazy Monk: /* Last Steps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''Does not work as written. Changes need to be made to instructions. Otherwise 8 hours will be wasted waiting for unnecessary items to export''' ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This guide will show you the easiest way to create a custom item and how to get it in singleplayer. This will use a cheat console command runscript zz_giveitem&lt;br /&gt;
I hope this tutorial helps.&lt;br /&gt;
&lt;br /&gt;
Author: RandyG [mailto:randy@pcwinsupport.com Email Me]&lt;br /&gt;
&lt;br /&gt;
== Things needed ==&lt;br /&gt;
*1. Dragon age origins game.&lt;br /&gt;
*2. Access to the console in-game ([http://dragonage.wikia.com/wiki/Console Instructions on accessing console]).&lt;br /&gt;
*3. Dragon age origins Toolset.&lt;br /&gt;
*4. Ability to follow instructions.&lt;br /&gt;
&lt;br /&gt;
== Creating item ==&lt;br /&gt;
&lt;br /&gt;
*1. Open the toolset and click on '''File -&amp;gt; Manage Modules'''.&lt;br /&gt;
*2. Double-click Singleplayer.&lt;br /&gt;
*3. On the palette window select items (the sword icon).&lt;br /&gt;
*4. Choose an item under global.&lt;br /&gt;
*5. Right click on the item and select '''Duplicate'''.&lt;br /&gt;
*6. A window will popup, ignore all fields except resource name.&lt;br /&gt;
*7. Name your item what you want in the resource name (only letters, numbers and '_').&lt;br /&gt;
*8. In the main tab you will see your item, modify it to your liking. Editing the item's additional effects is in 'Item properties'.&lt;br /&gt;
*9. Once finished: click '''Tools -&amp;gt; save'''.&lt;br /&gt;
*10. look above at the tab's title, it should be '''custom resource name.uti''' (with your selected name).&lt;br /&gt;
*11. Right click on the tab's title, and select '''check in''' (comment is not necessary), notice, after check in you cannot edit your item.&lt;br /&gt;
*12. Right click on it again and select '''Export -&amp;gt; Export without dependent resources'''.&lt;br /&gt;
&lt;br /&gt;
== Creating a script to summon your item ==&lt;br /&gt;
&lt;br /&gt;
*1. Click on '''File -&amp;gt; new -&amp;gt; Script'''.&lt;br /&gt;
*2. A window will popup, ignore all fields except resource name.&lt;br /&gt;
*3. Enter a custom name, '''aa_give_item''' (only letters, numbers and '_'), click Ok.&lt;br /&gt;
*4. Copy the following to the blank script window:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
void main() {&lt;br /&gt;
  CreateItemOnObject(R&amp;quot;Item file.uti&amp;quot;, OBJECT_SELF, 1, &amp;quot;&amp;quot;, TRUE);&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
*5. Replace '''Item file.uti''' with your '''custom resource name.uti''' (the title on your item's tab).&lt;br /&gt;
*6. Click '''File -&amp;gt; save''' (saving automatically compiles the script).&lt;br /&gt;
'''Notice:''' If you make more than one item you can duplicate the script line for each item with it's file name. No need for a script for every item.&lt;br /&gt;
&lt;br /&gt;
== Last Steps ==&lt;br /&gt;
*1. Goto folder: My Documents\BioWare\Dragon Age\packages\core\override\toolsetexport.&lt;br /&gt;
*2. look for the '''custom resource name.uti''' file.&lt;br /&gt;
*3. Goto folder: My Documents\BioWare\Dragon Age\modules\Single Player\override\toolsetexport.&lt;br /&gt;
*4. look for two files named '''aa_give_item''', a '''nss''' and '''ncs'''.&lt;br /&gt;
*5. Move the '''uti''' and '''ncs''' to folder: My Documents\BioWare\Dragon Age\modules\Single Player\override.&lt;br /&gt;
*6. Delete the '''nss''' file.&lt;br /&gt;
*7. Load a saved game and enter a console command '''runscript aa_give_item''' ([http://dragonage.wikia.com/wiki/Console Instructions on accessing console]).&lt;br /&gt;
*8. Your custom item should be in your inventory. Enjoy.&lt;br /&gt;
&lt;br /&gt;
== How to setup the console ==&lt;br /&gt;
&lt;br /&gt;
Make a shortcut to your desktop of &amp;quot;daorigins.exe&amp;quot; (Dragon Age/bin_ship/daorigins.exe) go to shortcut properties, and under Target add -enabledeveloperconsole (after ..daorigins.exe&amp;quot; )&lt;br /&gt;
&lt;br /&gt;
This can be done on the Steam version by right clicking on the game in your Games List, choosing Properties, and clicking Set Launch Options. This allows you to enter command line option.&lt;br /&gt;
&lt;br /&gt;
Then go into the keybindings.ini file located in &amp;quot;My Documents\BioWare\Dragon Age\Settings\&amp;quot; Find the line &amp;quot;OpenConsole_0=Keyboard::Button_X&amp;quot; (GRAVE is default, change X to any button that is not already used in the game.)&lt;br /&gt;
&lt;br /&gt;
Save the file, and start the game with the shortcut you created on your desktop (daorigins.exe - shortcut)&lt;br /&gt;
&lt;br /&gt;
In-game, you press the key that you have chosen (Keyboard::Button_X) and then type the following codes: (Note, this has only been tested on the retail version, and not the Steam version. Also, you may not see the console, or what you are typing, this is normal.)&lt;br /&gt;
[[category:tutorials]]&lt;/div&gt;</summary>
		<author><name>Lazy Monk</name></author>	</entry>

	<entry>
		<id>http://datoolset.net/mw/index.php?title=Adding_custom_items_to_custom_modules_tutorial&amp;diff=9095</id>
		<title>Adding custom items to custom modules tutorial</title>
		<link rel="alternate" type="text/html" href="http://datoolset.net/mw/index.php?title=Adding_custom_items_to_custom_modules_tutorial&amp;diff=9095"/>
				<updated>2009-12-29T09:47:54Z</updated>
		
		<summary type="html">&lt;p&gt;Lazy Monk: /* Things needed */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''Does not work as written. Changes need to be made to instructions. Otherwise 8 hours will be wasted waiting for unnecessary items to export''' ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This guide will show you the easiest way to create a custom item and how to get it in singleplayer. This will use a cheat console command runscript zz_giveitem&lt;br /&gt;
I hope this tutorial helps.&lt;br /&gt;
&lt;br /&gt;
Author: RandyG [mailto:randy@pcwinsupport.com Email Me]&lt;br /&gt;
&lt;br /&gt;
== Things needed ==&lt;br /&gt;
*1. Dragon age origins game.&lt;br /&gt;
*2. Access to the console in-game ([http://dragonage.wikia.com/wiki/Console Instructions on accessing console]).&lt;br /&gt;
*3. Dragon age origins Toolset.&lt;br /&gt;
*4. Ability to follow instructions.&lt;br /&gt;
&lt;br /&gt;
== Creating item ==&lt;br /&gt;
&lt;br /&gt;
*1. Open the toolset and click on '''File -&amp;gt; Manage Modules'''.&lt;br /&gt;
*2. Double-click Singleplayer.&lt;br /&gt;
*3. On the palette window select items (the sword icon).&lt;br /&gt;
*4. Choose an item under global.&lt;br /&gt;
*5. Right click on the item and select '''Duplicate'''.&lt;br /&gt;
*6. A window will popup, ignore all fields except resource name.&lt;br /&gt;
*7. Name your item what you want in the resource name (only letters, numbers and '_').&lt;br /&gt;
*8. In the main tab you will see your item, modify it to your liking. Editing the item's additional effects is in 'Item properties'.&lt;br /&gt;
*9. Once finished: click '''Tools -&amp;gt; save'''.&lt;br /&gt;
*10. look above at the tab's title, it should be '''custom resource name.uti''' (with your selected name).&lt;br /&gt;
*11. Right click on the tab's title, and select '''check in''' (comment is not necessary), notice, after check in you cannot edit your item.&lt;br /&gt;
*12. Right click on it again and select '''Export -&amp;gt; Export without dependent resources'''.&lt;br /&gt;
&lt;br /&gt;
== Creating a script to summon your item ==&lt;br /&gt;
&lt;br /&gt;
*1. Click on '''File -&amp;gt; new -&amp;gt; Script'''.&lt;br /&gt;
*2. A window will popup, ignore all fields except resource name.&lt;br /&gt;
*3. Enter a custom name, '''aa_give_item''' (only letters, numbers and '_'), click Ok.&lt;br /&gt;
*4. Copy the following to the blank script window:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
void main() {&lt;br /&gt;
  CreateItemOnObject(R&amp;quot;Item file.uti&amp;quot;, OBJECT_SELF, 1, &amp;quot;&amp;quot;, TRUE);&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
*5. Replace '''Item file.uti''' with your '''custom resource name.uti''' (the title on your item's tab).&lt;br /&gt;
*6. Click '''File -&amp;gt; save''' (saving automatically compiles the script).&lt;br /&gt;
'''Notice:''' If you make more than one item you can duplicate the script line for each item with it's file name. No need for a script for every item.&lt;br /&gt;
&lt;br /&gt;
== Last Steps ==&lt;br /&gt;
*1. Goto folder: My Documents\BioWare\Dragon Age\packages\core\override\toolsetexport.&lt;br /&gt;
*2. look for the '''custom resource name.uti''' file.&lt;br /&gt;
*3. Goto folder: My Documents\BioWare\Dragon Age\modules\Single Player\override\toolsetexport.&lt;br /&gt;
*4. look for two files named '''aa_give_item''', a '''nss''' and '''ncs'''.&lt;br /&gt;
*5. Move the '''uti''' and '''ncs''' to folder: My Documents\BioWare\Dragon Age\modules\Single Player\override.&lt;br /&gt;
*6. Delete the '''nss''' file.&lt;br /&gt;
*7. Load a saved game and enter a console command '''runscript aa_give_item'''.&lt;br /&gt;
*8. Your custom item should be in your inventory. Enjoy.&lt;br /&gt;
&lt;br /&gt;
== How to setup the console ==&lt;br /&gt;
&lt;br /&gt;
Make a shortcut to your desktop of &amp;quot;daorigins.exe&amp;quot; (Dragon Age/bin_ship/daorigins.exe) go to shortcut properties, and under Target add -enabledeveloperconsole (after ..daorigins.exe&amp;quot; )&lt;br /&gt;
&lt;br /&gt;
This can be done on the Steam version by right clicking on the game in your Games List, choosing Properties, and clicking Set Launch Options. This allows you to enter command line option.&lt;br /&gt;
&lt;br /&gt;
Then go into the keybindings.ini file located in &amp;quot;My Documents\BioWare\Dragon Age\Settings\&amp;quot; Find the line &amp;quot;OpenConsole_0=Keyboard::Button_X&amp;quot; (GRAVE is default, change X to any button that is not already used in the game.)&lt;br /&gt;
&lt;br /&gt;
Save the file, and start the game with the shortcut you created on your desktop (daorigins.exe - shortcut)&lt;br /&gt;
&lt;br /&gt;
In-game, you press the key that you have chosen (Keyboard::Button_X) and then type the following codes: (Note, this has only been tested on the retail version, and not the Steam version. Also, you may not see the console, or what you are typing, this is normal.)&lt;br /&gt;
[[category:tutorials]]&lt;/div&gt;</summary>
		<author><name>Lazy Monk</name></author>	</entry>

	<entry>
		<id>http://datoolset.net/mw/index.php?title=Adding_custom_items_to_custom_modules_tutorial&amp;diff=9094</id>
		<title>Adding custom items to custom modules tutorial</title>
		<link rel="alternate" type="text/html" href="http://datoolset.net/mw/index.php?title=Adding_custom_items_to_custom_modules_tutorial&amp;diff=9094"/>
				<updated>2009-12-29T09:47:40Z</updated>
		
		<summary type="html">&lt;p&gt;Lazy Monk: /* Things needed */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''Does not work as written. Changes need to be made to instructions. Otherwise 8 hours will be wasted waiting for unnecessary items to export''' ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This guide will show you the easiest way to create a custom item and how to get it in singleplayer. This will use a cheat console command runscript zz_giveitem&lt;br /&gt;
I hope this tutorial helps.&lt;br /&gt;
&lt;br /&gt;
Author: RandyG [mailto:randy@pcwinsupport.com Email Me]&lt;br /&gt;
&lt;br /&gt;
== Things needed ==&lt;br /&gt;
*1. Dragon age origins game.&lt;br /&gt;
*2. Access to the console in-game ([http://dragonage.wikia.com/wiki/Console link Instructions on accessing console]).&lt;br /&gt;
*3. Dragon age origins Toolset.&lt;br /&gt;
*4. Ability to follow instructions.&lt;br /&gt;
&lt;br /&gt;
== Creating item ==&lt;br /&gt;
&lt;br /&gt;
*1. Open the toolset and click on '''File -&amp;gt; Manage Modules'''.&lt;br /&gt;
*2. Double-click Singleplayer.&lt;br /&gt;
*3. On the palette window select items (the sword icon).&lt;br /&gt;
*4. Choose an item under global.&lt;br /&gt;
*5. Right click on the item and select '''Duplicate'''.&lt;br /&gt;
*6. A window will popup, ignore all fields except resource name.&lt;br /&gt;
*7. Name your item what you want in the resource name (only letters, numbers and '_').&lt;br /&gt;
*8. In the main tab you will see your item, modify it to your liking. Editing the item's additional effects is in 'Item properties'.&lt;br /&gt;
*9. Once finished: click '''Tools -&amp;gt; save'''.&lt;br /&gt;
*10. look above at the tab's title, it should be '''custom resource name.uti''' (with your selected name).&lt;br /&gt;
*11. Right click on the tab's title, and select '''check in''' (comment is not necessary), notice, after check in you cannot edit your item.&lt;br /&gt;
*12. Right click on it again and select '''Export -&amp;gt; Export without dependent resources'''.&lt;br /&gt;
&lt;br /&gt;
== Creating a script to summon your item ==&lt;br /&gt;
&lt;br /&gt;
*1. Click on '''File -&amp;gt; new -&amp;gt; Script'''.&lt;br /&gt;
*2. A window will popup, ignore all fields except resource name.&lt;br /&gt;
*3. Enter a custom name, '''aa_give_item''' (only letters, numbers and '_'), click Ok.&lt;br /&gt;
*4. Copy the following to the blank script window:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
void main() {&lt;br /&gt;
  CreateItemOnObject(R&amp;quot;Item file.uti&amp;quot;, OBJECT_SELF, 1, &amp;quot;&amp;quot;, TRUE);&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
*5. Replace '''Item file.uti''' with your '''custom resource name.uti''' (the title on your item's tab).&lt;br /&gt;
*6. Click '''File -&amp;gt; save''' (saving automatically compiles the script).&lt;br /&gt;
'''Notice:''' If you make more than one item you can duplicate the script line for each item with it's file name. No need for a script for every item.&lt;br /&gt;
&lt;br /&gt;
== Last Steps ==&lt;br /&gt;
*1. Goto folder: My Documents\BioWare\Dragon Age\packages\core\override\toolsetexport.&lt;br /&gt;
*2. look for the '''custom resource name.uti''' file.&lt;br /&gt;
*3. Goto folder: My Documents\BioWare\Dragon Age\modules\Single Player\override\toolsetexport.&lt;br /&gt;
*4. look for two files named '''aa_give_item''', a '''nss''' and '''ncs'''.&lt;br /&gt;
*5. Move the '''uti''' and '''ncs''' to folder: My Documents\BioWare\Dragon Age\modules\Single Player\override.&lt;br /&gt;
*6. Delete the '''nss''' file.&lt;br /&gt;
*7. Load a saved game and enter a console command '''runscript aa_give_item'''.&lt;br /&gt;
*8. Your custom item should be in your inventory. Enjoy.&lt;br /&gt;
&lt;br /&gt;
== How to setup the console ==&lt;br /&gt;
&lt;br /&gt;
Make a shortcut to your desktop of &amp;quot;daorigins.exe&amp;quot; (Dragon Age/bin_ship/daorigins.exe) go to shortcut properties, and under Target add -enabledeveloperconsole (after ..daorigins.exe&amp;quot; )&lt;br /&gt;
&lt;br /&gt;
This can be done on the Steam version by right clicking on the game in your Games List, choosing Properties, and clicking Set Launch Options. This allows you to enter command line option.&lt;br /&gt;
&lt;br /&gt;
Then go into the keybindings.ini file located in &amp;quot;My Documents\BioWare\Dragon Age\Settings\&amp;quot; Find the line &amp;quot;OpenConsole_0=Keyboard::Button_X&amp;quot; (GRAVE is default, change X to any button that is not already used in the game.)&lt;br /&gt;
&lt;br /&gt;
Save the file, and start the game with the shortcut you created on your desktop (daorigins.exe - shortcut)&lt;br /&gt;
&lt;br /&gt;
In-game, you press the key that you have chosen (Keyboard::Button_X) and then type the following codes: (Note, this has only been tested on the retail version, and not the Steam version. Also, you may not see the console, or what you are typing, this is normal.)&lt;br /&gt;
[[category:tutorials]]&lt;/div&gt;</summary>
		<author><name>Lazy Monk</name></author>	</entry>

	<entry>
		<id>http://datoolset.net/mw/index.php?title=Adding_custom_items_to_custom_modules_tutorial&amp;diff=9093</id>
		<title>Adding custom items to custom modules tutorial</title>
		<link rel="alternate" type="text/html" href="http://datoolset.net/mw/index.php?title=Adding_custom_items_to_custom_modules_tutorial&amp;diff=9093"/>
				<updated>2009-12-29T09:43:27Z</updated>
		
		<summary type="html">&lt;p&gt;Lazy Monk: /* Last Steps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''Does not work as written. Changes need to be made to instructions. Otherwise 8 hours will be wasted waiting for unnecessary items to export''' ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This guide will show you the easiest way to create a custom item and how to get it in singleplayer. This will use a cheat console command runscript zz_giveitem&lt;br /&gt;
I hope this tutorial helps.&lt;br /&gt;
&lt;br /&gt;
Author: RandyG [mailto:randy@pcwinsupport.com Email Me]&lt;br /&gt;
&lt;br /&gt;
== Things needed ==&lt;br /&gt;
*1. Dragon age origins game&lt;br /&gt;
*2. Dragon age origins toolset&lt;br /&gt;
*3. able to follow instructions&lt;br /&gt;
&lt;br /&gt;
== Creating item ==&lt;br /&gt;
&lt;br /&gt;
*1. Open the toolset and click on '''File -&amp;gt; Manage Modules'''.&lt;br /&gt;
*2. Double-click Singleplayer.&lt;br /&gt;
*3. On the palette window select items (the sword icon).&lt;br /&gt;
*4. Choose an item under global.&lt;br /&gt;
*5. Right click on the item and select '''Duplicate'''.&lt;br /&gt;
*6. A window will popup, ignore all fields except resource name.&lt;br /&gt;
*7. Name your item what you want in the resource name (only letters, numbers and '_').&lt;br /&gt;
*8. In the main tab you will see your item, modify it to your liking. Editing the item's additional effects is in 'Item properties'.&lt;br /&gt;
*9. Once finished: click '''Tools -&amp;gt; save'''.&lt;br /&gt;
*10. look above at the tab's title, it should be '''custom resource name.uti''' (with your selected name).&lt;br /&gt;
*11. Right click on the tab's title, and select '''check in''' (comment is not necessary), notice, after check in you cannot edit your item.&lt;br /&gt;
*12. Right click on it again and select '''Export -&amp;gt; Export without dependent resources'''.&lt;br /&gt;
&lt;br /&gt;
== Creating a script to summon your item ==&lt;br /&gt;
&lt;br /&gt;
*1. Click on '''File -&amp;gt; new -&amp;gt; Script'''.&lt;br /&gt;
*2. A window will popup, ignore all fields except resource name.&lt;br /&gt;
*3. Enter a custom name, '''aa_give_item''' (only letters, numbers and '_'), click Ok.&lt;br /&gt;
*4. Copy the following to the blank script window:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
void main() {&lt;br /&gt;
  CreateItemOnObject(R&amp;quot;Item file.uti&amp;quot;, OBJECT_SELF, 1, &amp;quot;&amp;quot;, TRUE);&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
*5. Replace '''Item file.uti''' with your '''custom resource name.uti''' (the title on your item's tab).&lt;br /&gt;
*6. Click '''File -&amp;gt; save''' (saving automatically compiles the script).&lt;br /&gt;
'''Notice:''' If you make more than one item you can duplicate the script line for each item with it's file name. No need for a script for every item.&lt;br /&gt;
&lt;br /&gt;
== Last Steps ==&lt;br /&gt;
*1. Goto folder: My Documents\BioWare\Dragon Age\packages\core\override\toolsetexport.&lt;br /&gt;
*2. look for the '''custom resource name.uti''' file.&lt;br /&gt;
*3. Goto folder: My Documents\BioWare\Dragon Age\modules\Single Player\override\toolsetexport.&lt;br /&gt;
*4. look for two files named '''aa_give_item''', a '''nss''' and '''ncs'''.&lt;br /&gt;
*5. Move the '''uti''' and '''ncs''' to folder: My Documents\BioWare\Dragon Age\modules\Single Player\override.&lt;br /&gt;
*6. Delete the '''nss''' file.&lt;br /&gt;
*7. Load a saved game and enter a console command '''runscript aa_give_item'''.&lt;br /&gt;
*8. Your custom item should be in your inventory. Enjoy.&lt;br /&gt;
&lt;br /&gt;
== How to setup the console ==&lt;br /&gt;
&lt;br /&gt;
Make a shortcut to your desktop of &amp;quot;daorigins.exe&amp;quot; (Dragon Age/bin_ship/daorigins.exe) go to shortcut properties, and under Target add -enabledeveloperconsole (after ..daorigins.exe&amp;quot; )&lt;br /&gt;
&lt;br /&gt;
This can be done on the Steam version by right clicking on the game in your Games List, choosing Properties, and clicking Set Launch Options. This allows you to enter command line option.&lt;br /&gt;
&lt;br /&gt;
Then go into the keybindings.ini file located in &amp;quot;My Documents\BioWare\Dragon Age\Settings\&amp;quot; Find the line &amp;quot;OpenConsole_0=Keyboard::Button_X&amp;quot; (GRAVE is default, change X to any button that is not already used in the game.)&lt;br /&gt;
&lt;br /&gt;
Save the file, and start the game with the shortcut you created on your desktop (daorigins.exe - shortcut)&lt;br /&gt;
&lt;br /&gt;
In-game, you press the key that you have chosen (Keyboard::Button_X) and then type the following codes: (Note, this has only been tested on the retail version, and not the Steam version. Also, you may not see the console, or what you are typing, this is normal.)&lt;br /&gt;
[[category:tutorials]]&lt;/div&gt;</summary>
		<author><name>Lazy Monk</name></author>	</entry>

	<entry>
		<id>http://datoolset.net/mw/index.php?title=Adding_custom_items_to_custom_modules_tutorial&amp;diff=9092</id>
		<title>Adding custom items to custom modules tutorial</title>
		<link rel="alternate" type="text/html" href="http://datoolset.net/mw/index.php?title=Adding_custom_items_to_custom_modules_tutorial&amp;diff=9092"/>
				<updated>2009-12-29T09:34:07Z</updated>
		
		<summary type="html">&lt;p&gt;Lazy Monk: /* Creating item */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''Does not work as written. Changes need to be made to instructions. Otherwise 8 hours will be wasted waiting for unnecessary items to export''' ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This guide will show you the easiest way to create a custom item and how to get it in singleplayer. This will use a cheat console command runscript zz_giveitem&lt;br /&gt;
I hope this tutorial helps.&lt;br /&gt;
&lt;br /&gt;
Author: RandyG [mailto:randy@pcwinsupport.com Email Me]&lt;br /&gt;
&lt;br /&gt;
== Things needed ==&lt;br /&gt;
*1. Dragon age origins game&lt;br /&gt;
*2. Dragon age origins toolset&lt;br /&gt;
*3. able to follow instructions&lt;br /&gt;
&lt;br /&gt;
== Creating item ==&lt;br /&gt;
&lt;br /&gt;
*1. Open the toolset and click on '''File -&amp;gt; Manage Modules'''.&lt;br /&gt;
*2. Double-click Singleplayer.&lt;br /&gt;
*3. On the palette window select items (the sword icon).&lt;br /&gt;
*4. Choose an item under global.&lt;br /&gt;
*5. Right click on the item and select '''Duplicate'''.&lt;br /&gt;
*6. A window will popup, ignore all fields except resource name.&lt;br /&gt;
*7. Name your item what you want in the resource name (only letters, numbers and '_').&lt;br /&gt;
*8. In the main tab you will see your item, modify it to your liking. Editing the item's additional effects is in 'Item properties'.&lt;br /&gt;
*9. Once finished: click '''Tools -&amp;gt; save'''.&lt;br /&gt;
*10. look above at the tab's title, it should be '''custom resource name.uti''' (with your selected name).&lt;br /&gt;
*11. Right click on the tab's title, and select '''check in''' (comment is not necessary), notice, after check in you cannot edit your item.&lt;br /&gt;
*12. Right click on it again and select '''Export -&amp;gt; Export without dependent resources'''.&lt;br /&gt;
&lt;br /&gt;
== Creating a script to summon your item ==&lt;br /&gt;
&lt;br /&gt;
*1. Click on '''File -&amp;gt; new -&amp;gt; Script'''.&lt;br /&gt;
*2. A window will popup, ignore all fields except resource name.&lt;br /&gt;
*3. Enter a custom name, '''aa_give_item''' (only letters, numbers and '_'), click Ok.&lt;br /&gt;
*4. Copy the following to the blank script window:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
void main() {&lt;br /&gt;
  CreateItemOnObject(R&amp;quot;Item file.uti&amp;quot;, OBJECT_SELF, 1, &amp;quot;&amp;quot;, TRUE);&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
*5. Replace '''Item file.uti''' with your '''custom resource name.uti''' (the title on your item's tab).&lt;br /&gt;
*6. Click '''File -&amp;gt; save''' (saving automatically compiles the script).&lt;br /&gt;
'''Notice:''' If you make more than one item you can duplicate the script line for each item with it's file name. No need for a script for every item.&lt;br /&gt;
&lt;br /&gt;
== Last Steps ==&lt;br /&gt;
On the script tab right click and select export -&amp;gt; full export&lt;br /&gt;
This will export everything to a folder. This will take several minutes.&lt;br /&gt;
Once this is complete do the following:&lt;br /&gt;
*1. Goto the following folder: (or c:\users)&lt;br /&gt;
C:\Documents and Settings\username\My Documents\BioWare\Dragon Age\packages\core\override\toolsetexport&lt;br /&gt;
*2. look for the 2 files you saved. a .uti file and a .ncs file should be called what you named it.&lt;br /&gt;
*3. move the 2 files to the following folder:&lt;br /&gt;
C:\Documents and Settings\username\My Documents\BioWare\Dragon Age\modules\Single Player\override\toolsetexport&lt;br /&gt;
*4. After 2 files moved delete everything in the folder on setep 1&lt;br /&gt;
*5. load a saved game and enter the console command runscript zz_whatyoucalledyourscript&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How to setup the console ==&lt;br /&gt;
&lt;br /&gt;
Make a shortcut to your desktop of &amp;quot;daorigins.exe&amp;quot; (Dragon Age/bin_ship/daorigins.exe) go to shortcut properties, and under Target add -enabledeveloperconsole (after ..daorigins.exe&amp;quot; )&lt;br /&gt;
&lt;br /&gt;
This can be done on the Steam version by right clicking on the game in your Games List, choosing Properties, and clicking Set Launch Options. This allows you to enter command line option.&lt;br /&gt;
&lt;br /&gt;
Then go into the keybindings.ini file located in &amp;quot;My Documents\BioWare\Dragon Age\Settings\&amp;quot; Find the line &amp;quot;OpenConsole_0=Keyboard::Button_X&amp;quot; (GRAVE is default, change X to any button that is not already used in the game.)&lt;br /&gt;
&lt;br /&gt;
Save the file, and start the game with the shortcut you created on your desktop (daorigins.exe - shortcut)&lt;br /&gt;
&lt;br /&gt;
In-game, you press the key that you have chosen (Keyboard::Button_X) and then type the following codes: (Note, this has only been tested on the retail version, and not the Steam version. Also, you may not see the console, or what you are typing, this is normal.)&lt;br /&gt;
[[category:tutorials]]&lt;/div&gt;</summary>
		<author><name>Lazy Monk</name></author>	</entry>

	<entry>
		<id>http://datoolset.net/mw/index.php?title=Adding_custom_items_to_custom_modules_tutorial&amp;diff=9091</id>
		<title>Adding custom items to custom modules tutorial</title>
		<link rel="alternate" type="text/html" href="http://datoolset.net/mw/index.php?title=Adding_custom_items_to_custom_modules_tutorial&amp;diff=9091"/>
				<updated>2009-12-29T09:30:52Z</updated>
		
		<summary type="html">&lt;p&gt;Lazy Monk: /* Creating a script to summon your item */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''Does not work as written. Changes need to be made to instructions. Otherwise 8 hours will be wasted waiting for unnecessary items to export''' ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This guide will show you the easiest way to create a custom item and how to get it in singleplayer. This will use a cheat console command runscript zz_giveitem&lt;br /&gt;
I hope this tutorial helps.&lt;br /&gt;
&lt;br /&gt;
Author: RandyG [mailto:randy@pcwinsupport.com Email Me]&lt;br /&gt;
&lt;br /&gt;
== Things needed ==&lt;br /&gt;
*1. Dragon age origins game&lt;br /&gt;
*2. Dragon age origins toolset&lt;br /&gt;
*3. able to follow instructions&lt;br /&gt;
&lt;br /&gt;
== Creating item ==&lt;br /&gt;
&lt;br /&gt;
*1. Open the toolset and click on '''File -&amp;gt; Manage Modules'''.&lt;br /&gt;
*2. Double-click Singleplayer.&lt;br /&gt;
*3. On the palette window select items (the sword icon).&lt;br /&gt;
*4. Choose an item under global.&lt;br /&gt;
*5. Right click on the item and select '''Duplicate'''.&lt;br /&gt;
*6. A window will popup, ignore all fields except resource name.&lt;br /&gt;
*7. Name your item what you want in the resource name (only letters, numbers and '_').&lt;br /&gt;
*8. In the main tab you will see your item, modify it to your liking. Editing the item's additional effects is in 'Item properties'.&lt;br /&gt;
*9. Once finished: click '''Tools -&amp;gt; save'''.&lt;br /&gt;
*10. look above at the tab's title, it should be '''custom resource name.uti''' (with your selected name).&lt;br /&gt;
*11. Right click on the tab's title, and select '''check in''' (comment is not necessary).&lt;br /&gt;
*12. Right click on it again and select '''Export -&amp;gt; Export without dependent resources'''.&lt;br /&gt;
&lt;br /&gt;
== Creating a script to summon your item ==&lt;br /&gt;
&lt;br /&gt;
*1. Click on '''File -&amp;gt; new -&amp;gt; Script'''.&lt;br /&gt;
*2. A window will popup, ignore all fields except resource name.&lt;br /&gt;
*3. Enter a custom name, '''aa_give_item''' (only letters, numbers and '_'), click Ok.&lt;br /&gt;
*4. Copy the following to the blank script window:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
void main() {&lt;br /&gt;
  CreateItemOnObject(R&amp;quot;Item file.uti&amp;quot;, OBJECT_SELF, 1, &amp;quot;&amp;quot;, TRUE);&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
*5. Replace '''Item file.uti''' with your '''custom resource name.uti''' (the title on your item's tab).&lt;br /&gt;
*6. Click '''File -&amp;gt; save''' (saving automatically compiles the script).&lt;br /&gt;
'''Notice:''' If you make more than one item you can duplicate the script line for each item with it's file name. No need for a script for every item.&lt;br /&gt;
&lt;br /&gt;
== Last Steps ==&lt;br /&gt;
On the script tab right click and select export -&amp;gt; full export&lt;br /&gt;
This will export everything to a folder. This will take several minutes.&lt;br /&gt;
Once this is complete do the following:&lt;br /&gt;
*1. Goto the following folder: (or c:\users)&lt;br /&gt;
C:\Documents and Settings\username\My Documents\BioWare\Dragon Age\packages\core\override\toolsetexport&lt;br /&gt;
*2. look for the 2 files you saved. a .uti file and a .ncs file should be called what you named it.&lt;br /&gt;
*3. move the 2 files to the following folder:&lt;br /&gt;
C:\Documents and Settings\username\My Documents\BioWare\Dragon Age\modules\Single Player\override\toolsetexport&lt;br /&gt;
*4. After 2 files moved delete everything in the folder on setep 1&lt;br /&gt;
*5. load a saved game and enter the console command runscript zz_whatyoucalledyourscript&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How to setup the console ==&lt;br /&gt;
&lt;br /&gt;
Make a shortcut to your desktop of &amp;quot;daorigins.exe&amp;quot; (Dragon Age/bin_ship/daorigins.exe) go to shortcut properties, and under Target add -enabledeveloperconsole (after ..daorigins.exe&amp;quot; )&lt;br /&gt;
&lt;br /&gt;
This can be done on the Steam version by right clicking on the game in your Games List, choosing Properties, and clicking Set Launch Options. This allows you to enter command line option.&lt;br /&gt;
&lt;br /&gt;
Then go into the keybindings.ini file located in &amp;quot;My Documents\BioWare\Dragon Age\Settings\&amp;quot; Find the line &amp;quot;OpenConsole_0=Keyboard::Button_X&amp;quot; (GRAVE is default, change X to any button that is not already used in the game.)&lt;br /&gt;
&lt;br /&gt;
Save the file, and start the game with the shortcut you created on your desktop (daorigins.exe - shortcut)&lt;br /&gt;
&lt;br /&gt;
In-game, you press the key that you have chosen (Keyboard::Button_X) and then type the following codes: (Note, this has only been tested on the retail version, and not the Steam version. Also, you may not see the console, or what you are typing, this is normal.)&lt;br /&gt;
[[category:tutorials]]&lt;/div&gt;</summary>
		<author><name>Lazy Monk</name></author>	</entry>

	<entry>
		<id>http://datoolset.net/mw/index.php?title=Adding_custom_items_to_custom_modules_tutorial&amp;diff=9090</id>
		<title>Adding custom items to custom modules tutorial</title>
		<link rel="alternate" type="text/html" href="http://datoolset.net/mw/index.php?title=Adding_custom_items_to_custom_modules_tutorial&amp;diff=9090"/>
				<updated>2009-12-29T09:30:32Z</updated>
		
		<summary type="html">&lt;p&gt;Lazy Monk: /* Creating a script to summon your item */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''Does not work as written. Changes need to be made to instructions. Otherwise 8 hours will be wasted waiting for unnecessary items to export''' ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This guide will show you the easiest way to create a custom item and how to get it in singleplayer. This will use a cheat console command runscript zz_giveitem&lt;br /&gt;
I hope this tutorial helps.&lt;br /&gt;
&lt;br /&gt;
Author: RandyG [mailto:randy@pcwinsupport.com Email Me]&lt;br /&gt;
&lt;br /&gt;
== Things needed ==&lt;br /&gt;
*1. Dragon age origins game&lt;br /&gt;
*2. Dragon age origins toolset&lt;br /&gt;
*3. able to follow instructions&lt;br /&gt;
&lt;br /&gt;
== Creating item ==&lt;br /&gt;
&lt;br /&gt;
*1. Open the toolset and click on '''File -&amp;gt; Manage Modules'''.&lt;br /&gt;
*2. Double-click Singleplayer.&lt;br /&gt;
*3. On the palette window select items (the sword icon).&lt;br /&gt;
*4. Choose an item under global.&lt;br /&gt;
*5. Right click on the item and select '''Duplicate'''.&lt;br /&gt;
*6. A window will popup, ignore all fields except resource name.&lt;br /&gt;
*7. Name your item what you want in the resource name (only letters, numbers and '_').&lt;br /&gt;
*8. In the main tab you will see your item, modify it to your liking. Editing the item's additional effects is in 'Item properties'.&lt;br /&gt;
*9. Once finished: click '''Tools -&amp;gt; save'''.&lt;br /&gt;
*10. look above at the tab's title, it should be '''custom resource name.uti''' (with your selected name).&lt;br /&gt;
*11. Right click on the tab's title, and select '''check in''' (comment is not necessary).&lt;br /&gt;
*12. Right click on it again and select '''Export -&amp;gt; Export without dependent resources'''.&lt;br /&gt;
&lt;br /&gt;
== Creating a script to summon your item ==&lt;br /&gt;
&lt;br /&gt;
*1. Click on '''File -&amp;gt; new -&amp;gt; Script'''.&lt;br /&gt;
*2. A window will popup, ignore all fields except resource name.&lt;br /&gt;
*3. Enter a custom name, '''aa_give_item''' (only letters, numbers and '_'), click Ok.&lt;br /&gt;
*4. Copy the following to the blank script window:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
void main() {&lt;br /&gt;
  CreateItemOnObject(R&amp;quot;Item file.uti&amp;quot;, OBJECT_SELF, 1, &amp;quot;&amp;quot;, TRUE);&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
*5. Replace '''Item file.uti''' with your '''custom resource name.uti''' (the title on your item's tab).&lt;br /&gt;
*6. Click '''File -&amp;gt; save''' (saving automatically compiles the script).&lt;br /&gt;
Notice: If you make more than one item you can duplicate the script line for each item with it's file name. No need for a script for every item.&lt;br /&gt;
&lt;br /&gt;
== Last Steps ==&lt;br /&gt;
On the script tab right click and select export -&amp;gt; full export&lt;br /&gt;
This will export everything to a folder. This will take several minutes.&lt;br /&gt;
Once this is complete do the following:&lt;br /&gt;
*1. Goto the following folder: (or c:\users)&lt;br /&gt;
C:\Documents and Settings\username\My Documents\BioWare\Dragon Age\packages\core\override\toolsetexport&lt;br /&gt;
*2. look for the 2 files you saved. a .uti file and a .ncs file should be called what you named it.&lt;br /&gt;
*3. move the 2 files to the following folder:&lt;br /&gt;
C:\Documents and Settings\username\My Documents\BioWare\Dragon Age\modules\Single Player\override\toolsetexport&lt;br /&gt;
*4. After 2 files moved delete everything in the folder on setep 1&lt;br /&gt;
*5. load a saved game and enter the console command runscript zz_whatyoucalledyourscript&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How to setup the console ==&lt;br /&gt;
&lt;br /&gt;
Make a shortcut to your desktop of &amp;quot;daorigins.exe&amp;quot; (Dragon Age/bin_ship/daorigins.exe) go to shortcut properties, and under Target add -enabledeveloperconsole (after ..daorigins.exe&amp;quot; )&lt;br /&gt;
&lt;br /&gt;
This can be done on the Steam version by right clicking on the game in your Games List, choosing Properties, and clicking Set Launch Options. This allows you to enter command line option.&lt;br /&gt;
&lt;br /&gt;
Then go into the keybindings.ini file located in &amp;quot;My Documents\BioWare\Dragon Age\Settings\&amp;quot; Find the line &amp;quot;OpenConsole_0=Keyboard::Button_X&amp;quot; (GRAVE is default, change X to any button that is not already used in the game.)&lt;br /&gt;
&lt;br /&gt;
Save the file, and start the game with the shortcut you created on your desktop (daorigins.exe - shortcut)&lt;br /&gt;
&lt;br /&gt;
In-game, you press the key that you have chosen (Keyboard::Button_X) and then type the following codes: (Note, this has only been tested on the retail version, and not the Steam version. Also, you may not see the console, or what you are typing, this is normal.)&lt;br /&gt;
[[category:tutorials]]&lt;/div&gt;</summary>
		<author><name>Lazy Monk</name></author>	</entry>

	<entry>
		<id>http://datoolset.net/mw/index.php?title=Adding_custom_items_to_custom_modules_tutorial&amp;diff=9089</id>
		<title>Adding custom items to custom modules tutorial</title>
		<link rel="alternate" type="text/html" href="http://datoolset.net/mw/index.php?title=Adding_custom_items_to_custom_modules_tutorial&amp;diff=9089"/>
				<updated>2009-12-29T09:21:19Z</updated>
		
		<summary type="html">&lt;p&gt;Lazy Monk: /* Creating item */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''Does not work as written. Changes need to be made to instructions. Otherwise 8 hours will be wasted waiting for unnecessary items to export''' ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This guide will show you the easiest way to create a custom item and how to get it in singleplayer. This will use a cheat console command runscript zz_giveitem&lt;br /&gt;
I hope this tutorial helps.&lt;br /&gt;
&lt;br /&gt;
Author: RandyG [mailto:randy@pcwinsupport.com Email Me]&lt;br /&gt;
&lt;br /&gt;
== Things needed ==&lt;br /&gt;
*1. Dragon age origins game&lt;br /&gt;
*2. Dragon age origins toolset&lt;br /&gt;
*3. able to follow instructions&lt;br /&gt;
&lt;br /&gt;
== Creating item ==&lt;br /&gt;
&lt;br /&gt;
*1. Open the toolset and click on '''File -&amp;gt; Manage Modules'''.&lt;br /&gt;
*2. Double-click Singleplayer.&lt;br /&gt;
*3. On the palette window select items (the sword icon).&lt;br /&gt;
*4. Choose an item under global.&lt;br /&gt;
*5. Right click on the item and select '''Duplicate'''.&lt;br /&gt;
*6. A window will popup, ignore all fields except resource name.&lt;br /&gt;
*7. Name your item what you want in the resource name (only letters, numbers and '_').&lt;br /&gt;
*8. In the main tab you will see your item, modify it to your liking. Editing the item's additional effects is in 'Item properties'.&lt;br /&gt;
*9. Once finished: click '''Tools -&amp;gt; save'''.&lt;br /&gt;
*10. look above at the tab's title, it should be '''custom resource name.uti''' (with your selected name).&lt;br /&gt;
*11. Right click on the tab's title, and select '''check in''' (comment is not necessary).&lt;br /&gt;
*12. Right click on it again and select '''Export -&amp;gt; Export without dependent resources'''.&lt;br /&gt;
&lt;br /&gt;
== Creating a script to summon your item ==&lt;br /&gt;
&lt;br /&gt;
*1. Click on '''File -&amp;gt; new -&amp;gt; Script'''.&lt;br /&gt;
*2. A window will popup, ignore all fields except resource name.&lt;br /&gt;
*3. Name it what you want it such as '''aa_give_item''' then click ok.&lt;br /&gt;
*4. In the blank script window type this:(replace zz_youritemhere.uti with your item)&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
void main() {&lt;br /&gt;
  CreateItemOnObject(R&amp;quot;zz_youritemhere.uti&amp;quot;, OBJECT_SELF, 1, &amp;quot;&amp;quot;, TRUE);&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
*5. Click File -&amp;gt; save&lt;br /&gt;
*6. Click Tools -&amp;gt; compile&lt;br /&gt;
&lt;br /&gt;
== Last Steps ==&lt;br /&gt;
On the script tab right click and select export -&amp;gt; full export&lt;br /&gt;
This will export everything to a folder. This will take several minutes.&lt;br /&gt;
Once this is complete do the following:&lt;br /&gt;
*1. Goto the following folder: (or c:\users)&lt;br /&gt;
C:\Documents and Settings\username\My Documents\BioWare\Dragon Age\packages\core\override\toolsetexport&lt;br /&gt;
*2. look for the 2 files you saved. a .uti file and a .ncs file should be called what you named it.&lt;br /&gt;
*3. move the 2 files to the following folder:&lt;br /&gt;
C:\Documents and Settings\username\My Documents\BioWare\Dragon Age\modules\Single Player\override\toolsetexport&lt;br /&gt;
*4. After 2 files moved delete everything in the folder on setep 1&lt;br /&gt;
*5. load a saved game and enter the console command runscript zz_whatyoucalledyourscript&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How to setup the console ==&lt;br /&gt;
&lt;br /&gt;
Make a shortcut to your desktop of &amp;quot;daorigins.exe&amp;quot; (Dragon Age/bin_ship/daorigins.exe) go to shortcut properties, and under Target add -enabledeveloperconsole (after ..daorigins.exe&amp;quot; )&lt;br /&gt;
&lt;br /&gt;
This can be done on the Steam version by right clicking on the game in your Games List, choosing Properties, and clicking Set Launch Options. This allows you to enter command line option.&lt;br /&gt;
&lt;br /&gt;
Then go into the keybindings.ini file located in &amp;quot;My Documents\BioWare\Dragon Age\Settings\&amp;quot; Find the line &amp;quot;OpenConsole_0=Keyboard::Button_X&amp;quot; (GRAVE is default, change X to any button that is not already used in the game.)&lt;br /&gt;
&lt;br /&gt;
Save the file, and start the game with the shortcut you created on your desktop (daorigins.exe - shortcut)&lt;br /&gt;
&lt;br /&gt;
In-game, you press the key that you have chosen (Keyboard::Button_X) and then type the following codes: (Note, this has only been tested on the retail version, and not the Steam version. Also, you may not see the console, or what you are typing, this is normal.)&lt;br /&gt;
[[category:tutorials]]&lt;/div&gt;</summary>
		<author><name>Lazy Monk</name></author>	</entry>

	<entry>
		<id>http://datoolset.net/mw/index.php?title=Adding_custom_items_to_custom_modules_tutorial&amp;diff=9088</id>
		<title>Adding custom items to custom modules tutorial</title>
		<link rel="alternate" type="text/html" href="http://datoolset.net/mw/index.php?title=Adding_custom_items_to_custom_modules_tutorial&amp;diff=9088"/>
				<updated>2009-12-29T09:20:23Z</updated>
		
		<summary type="html">&lt;p&gt;Lazy Monk: /* Creating item */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''Does not work as written. Changes need to be made to instructions. Otherwise 8 hours will be wasted waiting for unnecessary items to export''' ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This guide will show you the easiest way to create a custom item and how to get it in singleplayer. This will use a cheat console command runscript zz_giveitem&lt;br /&gt;
I hope this tutorial helps.&lt;br /&gt;
&lt;br /&gt;
Author: RandyG [mailto:randy@pcwinsupport.com Email Me]&lt;br /&gt;
&lt;br /&gt;
== Things needed ==&lt;br /&gt;
*1. Dragon age origins game&lt;br /&gt;
*2. Dragon age origins toolset&lt;br /&gt;
*3. able to follow instructions&lt;br /&gt;
&lt;br /&gt;
== Creating item ==&lt;br /&gt;
&lt;br /&gt;
*1. Open the toolset and click on '''File -&amp;gt; Manage Modules'''.&lt;br /&gt;
*2. Double-click Singleplayer.&lt;br /&gt;
*3. On the palette window select items (the sword icon).&lt;br /&gt;
*4. Choose an item under global.&lt;br /&gt;
*5. Right click on the item and select '''Duplicate'''.&lt;br /&gt;
*6. A window will popup, ignore all fields except resource name.&lt;br /&gt;
*7. Name your item what you want in the resource name (only letters, numbers and '_').&lt;br /&gt;
*8. In the main tab you will see your item, modify it to your liking. Editing the item's additional effects is in 'Item properties'.&lt;br /&gt;
*9. Once finished: click '''Tools -&amp;gt; save'''.&lt;br /&gt;
*10. look above at the tab's title, it should be ''''custom resource name.uti''''.&lt;br /&gt;
*11. Right click on the tab's title, and select '''check in''' (comment is not necessary).&lt;br /&gt;
*12. Right click on it again and select '''Export -&amp;gt; Export without dependent resources'''.&lt;br /&gt;
&lt;br /&gt;
== Creating a script to summon your item ==&lt;br /&gt;
&lt;br /&gt;
*1. Click on '''File -&amp;gt; new -&amp;gt; Script'''.&lt;br /&gt;
*2. A window will popup, ignore all fields except resource name.&lt;br /&gt;
*3. Name it what you want it such as '''aa_give_item''' then click ok.&lt;br /&gt;
*4. In the blank script window type this:(replace zz_youritemhere.uti with your item)&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
void main() {&lt;br /&gt;
  CreateItemOnObject(R&amp;quot;zz_youritemhere.uti&amp;quot;, OBJECT_SELF, 1, &amp;quot;&amp;quot;, TRUE);&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
*5. Click File -&amp;gt; save&lt;br /&gt;
*6. Click Tools -&amp;gt; compile&lt;br /&gt;
&lt;br /&gt;
== Last Steps ==&lt;br /&gt;
On the script tab right click and select export -&amp;gt; full export&lt;br /&gt;
This will export everything to a folder. This will take several minutes.&lt;br /&gt;
Once this is complete do the following:&lt;br /&gt;
*1. Goto the following folder: (or c:\users)&lt;br /&gt;
C:\Documents and Settings\username\My Documents\BioWare\Dragon Age\packages\core\override\toolsetexport&lt;br /&gt;
*2. look for the 2 files you saved. a .uti file and a .ncs file should be called what you named it.&lt;br /&gt;
*3. move the 2 files to the following folder:&lt;br /&gt;
C:\Documents and Settings\username\My Documents\BioWare\Dragon Age\modules\Single Player\override\toolsetexport&lt;br /&gt;
*4. After 2 files moved delete everything in the folder on setep 1&lt;br /&gt;
*5. load a saved game and enter the console command runscript zz_whatyoucalledyourscript&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How to setup the console ==&lt;br /&gt;
&lt;br /&gt;
Make a shortcut to your desktop of &amp;quot;daorigins.exe&amp;quot; (Dragon Age/bin_ship/daorigins.exe) go to shortcut properties, and under Target add -enabledeveloperconsole (after ..daorigins.exe&amp;quot; )&lt;br /&gt;
&lt;br /&gt;
This can be done on the Steam version by right clicking on the game in your Games List, choosing Properties, and clicking Set Launch Options. This allows you to enter command line option.&lt;br /&gt;
&lt;br /&gt;
Then go into the keybindings.ini file located in &amp;quot;My Documents\BioWare\Dragon Age\Settings\&amp;quot; Find the line &amp;quot;OpenConsole_0=Keyboard::Button_X&amp;quot; (GRAVE is default, change X to any button that is not already used in the game.)&lt;br /&gt;
&lt;br /&gt;
Save the file, and start the game with the shortcut you created on your desktop (daorigins.exe - shortcut)&lt;br /&gt;
&lt;br /&gt;
In-game, you press the key that you have chosen (Keyboard::Button_X) and then type the following codes: (Note, this has only been tested on the retail version, and not the Steam version. Also, you may not see the console, or what you are typing, this is normal.)&lt;br /&gt;
[[category:tutorials]]&lt;/div&gt;</summary>
		<author><name>Lazy Monk</name></author>	</entry>

	<entry>
		<id>http://datoolset.net/mw/index.php?title=Adding_custom_items_to_custom_modules_tutorial&amp;diff=9087</id>
		<title>Adding custom items to custom modules tutorial</title>
		<link rel="alternate" type="text/html" href="http://datoolset.net/mw/index.php?title=Adding_custom_items_to_custom_modules_tutorial&amp;diff=9087"/>
				<updated>2009-12-29T09:18:55Z</updated>
		
		<summary type="html">&lt;p&gt;Lazy Monk: /* Creating a script to summon your item */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''Does not work as written. Changes need to be made to instructions. Otherwise 8 hours will be wasted waiting for unnecessary items to export''' ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This guide will show you the easiest way to create a custom item and how to get it in singleplayer. This will use a cheat console command runscript zz_giveitem&lt;br /&gt;
I hope this tutorial helps.&lt;br /&gt;
&lt;br /&gt;
Author: RandyG [mailto:randy@pcwinsupport.com Email Me]&lt;br /&gt;
&lt;br /&gt;
== Things needed ==&lt;br /&gt;
*1. Dragon age origins game&lt;br /&gt;
*2. Dragon age origins toolset&lt;br /&gt;
*3. able to follow instructions&lt;br /&gt;
&lt;br /&gt;
== Creating item ==&lt;br /&gt;
&lt;br /&gt;
*1. Open the toolset and click on '''File -&amp;gt; Manage Modules'''.&lt;br /&gt;
*2. Double-click Singleplayer.&lt;br /&gt;
*3. On the palette window select items (the sword icon).&lt;br /&gt;
*4. Choose an item under global.&lt;br /&gt;
*5. Right click on the item and select '''Duplicate'''.&lt;br /&gt;
*6. A window will popup, ignore all fields except resource name.&lt;br /&gt;
*7. Name your item what you want in the resource name (only letters, numbers and '_').&lt;br /&gt;
*8. In the main tab you will see your item, modify it to your liking. Editing the item's additional effects is in 'Item properties'.&lt;br /&gt;
*9. Once finished: click '''Tools -&amp;gt; save'''.&lt;br /&gt;
*10. look above at the tab's title, it should be 'your chosen resource name.uti'.&lt;br /&gt;
*11. Right click on the tab's title, and select '''check in''' (comment is not necessary).&lt;br /&gt;
*12. Right click on it again and select '''Export -&amp;gt; Export without dependent resources'''.&lt;br /&gt;
&lt;br /&gt;
== Creating a script to summon your item ==&lt;br /&gt;
&lt;br /&gt;
*1. Click on '''File -&amp;gt; new -&amp;gt; Script'''.&lt;br /&gt;
*2. A window will popup, ignore all fields except resource name.&lt;br /&gt;
*3. Name it what you want it such as '''aa_give_item''' then click ok.&lt;br /&gt;
*4. In the blank script window type this:(replace zz_youritemhere.uti with your item)&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
void main() {&lt;br /&gt;
  CreateItemOnObject(R&amp;quot;zz_youritemhere.uti&amp;quot;, OBJECT_SELF, 1, &amp;quot;&amp;quot;, TRUE);&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
*5. Click File -&amp;gt; save&lt;br /&gt;
*6. Click Tools -&amp;gt; compile&lt;br /&gt;
&lt;br /&gt;
== Last Steps ==&lt;br /&gt;
On the script tab right click and select export -&amp;gt; full export&lt;br /&gt;
This will export everything to a folder. This will take several minutes.&lt;br /&gt;
Once this is complete do the following:&lt;br /&gt;
*1. Goto the following folder: (or c:\users)&lt;br /&gt;
C:\Documents and Settings\username\My Documents\BioWare\Dragon Age\packages\core\override\toolsetexport&lt;br /&gt;
*2. look for the 2 files you saved. a .uti file and a .ncs file should be called what you named it.&lt;br /&gt;
*3. move the 2 files to the following folder:&lt;br /&gt;
C:\Documents and Settings\username\My Documents\BioWare\Dragon Age\modules\Single Player\override\toolsetexport&lt;br /&gt;
*4. After 2 files moved delete everything in the folder on setep 1&lt;br /&gt;
*5. load a saved game and enter the console command runscript zz_whatyoucalledyourscript&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How to setup the console ==&lt;br /&gt;
&lt;br /&gt;
Make a shortcut to your desktop of &amp;quot;daorigins.exe&amp;quot; (Dragon Age/bin_ship/daorigins.exe) go to shortcut properties, and under Target add -enabledeveloperconsole (after ..daorigins.exe&amp;quot; )&lt;br /&gt;
&lt;br /&gt;
This can be done on the Steam version by right clicking on the game in your Games List, choosing Properties, and clicking Set Launch Options. This allows you to enter command line option.&lt;br /&gt;
&lt;br /&gt;
Then go into the keybindings.ini file located in &amp;quot;My Documents\BioWare\Dragon Age\Settings\&amp;quot; Find the line &amp;quot;OpenConsole_0=Keyboard::Button_X&amp;quot; (GRAVE is default, change X to any button that is not already used in the game.)&lt;br /&gt;
&lt;br /&gt;
Save the file, and start the game with the shortcut you created on your desktop (daorigins.exe - shortcut)&lt;br /&gt;
&lt;br /&gt;
In-game, you press the key that you have chosen (Keyboard::Button_X) and then type the following codes: (Note, this has only been tested on the retail version, and not the Steam version. Also, you may not see the console, or what you are typing, this is normal.)&lt;br /&gt;
[[category:tutorials]]&lt;/div&gt;</summary>
		<author><name>Lazy Monk</name></author>	</entry>

	<entry>
		<id>http://datoolset.net/mw/index.php?title=Adding_custom_items_to_custom_modules_tutorial&amp;diff=9086</id>
		<title>Adding custom items to custom modules tutorial</title>
		<link rel="alternate" type="text/html" href="http://datoolset.net/mw/index.php?title=Adding_custom_items_to_custom_modules_tutorial&amp;diff=9086"/>
				<updated>2009-12-29T09:16:03Z</updated>
		
		<summary type="html">&lt;p&gt;Lazy Monk: /* Creating item */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''Does not work as written. Changes need to be made to instructions. Otherwise 8 hours will be wasted waiting for unnecessary items to export''' ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This guide will show you the easiest way to create a custom item and how to get it in singleplayer. This will use a cheat console command runscript zz_giveitem&lt;br /&gt;
I hope this tutorial helps.&lt;br /&gt;
&lt;br /&gt;
Author: RandyG [mailto:randy@pcwinsupport.com Email Me]&lt;br /&gt;
&lt;br /&gt;
== Things needed ==&lt;br /&gt;
*1. Dragon age origins game&lt;br /&gt;
*2. Dragon age origins toolset&lt;br /&gt;
*3. able to follow instructions&lt;br /&gt;
&lt;br /&gt;
== Creating item ==&lt;br /&gt;
&lt;br /&gt;
*1. Open the toolset and click on '''File -&amp;gt; Manage Modules'''.&lt;br /&gt;
*2. Double-click Singleplayer.&lt;br /&gt;
*3. On the palette window select items (the sword icon).&lt;br /&gt;
*4. Choose an item under global.&lt;br /&gt;
*5. Right click on the item and select '''Duplicate'''.&lt;br /&gt;
*6. A window will popup, ignore all fields except resource name.&lt;br /&gt;
*7. Name your item what you want in the resource name (only letters, numbers and '_').&lt;br /&gt;
*8. In the main tab you will see your item, modify it to your liking. Editing the item's additional effects is in 'Item properties'.&lt;br /&gt;
*9. Once finished: click '''Tools -&amp;gt; save'''.&lt;br /&gt;
*10. look above at the tab's title, it should be 'your chosen resource name.uti'.&lt;br /&gt;
*11. Right click on the tab's title, and select '''check in''' (comment is not necessary).&lt;br /&gt;
*12. Right click on it again and select '''Export -&amp;gt; Export without dependent resources'''.&lt;br /&gt;
&lt;br /&gt;
== Creating a script to summon your item ==&lt;br /&gt;
&lt;br /&gt;
*1. Click on File -&amp;gt; new -&amp;gt; Script&lt;br /&gt;
*2. A window will popup, ignore all fields exept resource name.&lt;br /&gt;
*3. Name it what you want it such as zz_give_youritem then click&lt;br /&gt;
on ok.&lt;br /&gt;
*4. in the blank script window type this:(replace zz_youritemhere.uti with your item)&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
void main() {&lt;br /&gt;
  CreateItemOnObject(R&amp;quot;zz_youritemhere.uti&amp;quot;, OBJECT_SELF, 1, &amp;quot;&amp;quot;, TRUE);&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
*5. Click File -&amp;gt; save&lt;br /&gt;
*6. Click Tools -&amp;gt; compile&lt;br /&gt;
&lt;br /&gt;
== Last Steps ==&lt;br /&gt;
On the script tab right click and select export -&amp;gt; full export&lt;br /&gt;
This will export everything to a folder. This will take several minutes.&lt;br /&gt;
Once this is complete do the following:&lt;br /&gt;
*1. Goto the following folder: (or c:\users)&lt;br /&gt;
C:\Documents and Settings\username\My Documents\BioWare\Dragon Age\packages\core\override\toolsetexport&lt;br /&gt;
*2. look for the 2 files you saved. a .uti file and a .ncs file should be called what you named it.&lt;br /&gt;
*3. move the 2 files to the following folder:&lt;br /&gt;
C:\Documents and Settings\username\My Documents\BioWare\Dragon Age\modules\Single Player\override\toolsetexport&lt;br /&gt;
*4. After 2 files moved delete everything in the folder on setep 1&lt;br /&gt;
*5. load a saved game and enter the console command runscript zz_whatyoucalledyourscript&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How to setup the console ==&lt;br /&gt;
&lt;br /&gt;
Make a shortcut to your desktop of &amp;quot;daorigins.exe&amp;quot; (Dragon Age/bin_ship/daorigins.exe) go to shortcut properties, and under Target add -enabledeveloperconsole (after ..daorigins.exe&amp;quot; )&lt;br /&gt;
&lt;br /&gt;
This can be done on the Steam version by right clicking on the game in your Games List, choosing Properties, and clicking Set Launch Options. This allows you to enter command line option.&lt;br /&gt;
&lt;br /&gt;
Then go into the keybindings.ini file located in &amp;quot;My Documents\BioWare\Dragon Age\Settings\&amp;quot; Find the line &amp;quot;OpenConsole_0=Keyboard::Button_X&amp;quot; (GRAVE is default, change X to any button that is not already used in the game.)&lt;br /&gt;
&lt;br /&gt;
Save the file, and start the game with the shortcut you created on your desktop (daorigins.exe - shortcut)&lt;br /&gt;
&lt;br /&gt;
In-game, you press the key that you have chosen (Keyboard::Button_X) and then type the following codes: (Note, this has only been tested on the retail version, and not the Steam version. Also, you may not see the console, or what you are typing, this is normal.)&lt;br /&gt;
[[category:tutorials]]&lt;/div&gt;</summary>
		<author><name>Lazy Monk</name></author>	</entry>

	<entry>
		<id>http://datoolset.net/mw/index.php?title=Adding_custom_items_to_custom_modules_tutorial&amp;diff=9085</id>
		<title>Adding custom items to custom modules tutorial</title>
		<link rel="alternate" type="text/html" href="http://datoolset.net/mw/index.php?title=Adding_custom_items_to_custom_modules_tutorial&amp;diff=9085"/>
				<updated>2009-12-29T09:01:34Z</updated>
		
		<summary type="html">&lt;p&gt;Lazy Monk: /* Creating a script to summon your item */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''Does not work as written. Changes need to be made to instructions. Otherwise 8 hours will be wasted waiting for unnecessary items to export''' ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This guide will show you the easiest way to create a custom item and how to get it in singleplayer. This will use a cheat console command runscript zz_giveitem&lt;br /&gt;
I hope this tutorial helps.&lt;br /&gt;
&lt;br /&gt;
Author: RandyG [mailto:randy@pcwinsupport.com Email Me]&lt;br /&gt;
&lt;br /&gt;
== Things needed ==&lt;br /&gt;
*1. Dragon age origins game&lt;br /&gt;
*2. Dragon age origins toolset&lt;br /&gt;
*3. able to follow instructions&lt;br /&gt;
&lt;br /&gt;
== Creating item ==&lt;br /&gt;
&lt;br /&gt;
*1. Open the toolset and click on File -&amp;gt; Manage Modules&lt;br /&gt;
*2. Select Singleplayer and hit ok.&lt;br /&gt;
*3. On the palette window select items&lt;br /&gt;
*4. Choose an item under global&lt;br /&gt;
*5. Right click on the item and select duplicate&lt;br /&gt;
*6. A window will popup, ignore all fields exept resource name.&lt;br /&gt;
*7. name the item what you want in resource name. No spaces.&lt;br /&gt;
can have underscore _&lt;br /&gt;
*8. In the main window you will see your item, modify it how you want it. This part is easy so I won't go over item properties.&lt;br /&gt;
*9.Once finished click Tools -&amp;gt; save&lt;br /&gt;
*10.look above it it should say whatever.uti.&lt;br /&gt;
*11.right click on that tab, and select check in.&lt;br /&gt;
*12.right click on it again and select export -&amp;gt; export with dep.&lt;br /&gt;
&lt;br /&gt;
== Creating a script to summon your item ==&lt;br /&gt;
&lt;br /&gt;
*1. Click on File -&amp;gt; new -&amp;gt; Script&lt;br /&gt;
*2. A window will popup, ignore all fields exept resource name.&lt;br /&gt;
*3. Name it what you want it such as zz_give_youritem then click&lt;br /&gt;
on ok.&lt;br /&gt;
*4. in the blank script window type this:(replace zz_youritemhere.uti with your item)&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
void main() {&lt;br /&gt;
  CreateItemOnObject(R&amp;quot;zz_youritemhere.uti&amp;quot;, OBJECT_SELF, 1, &amp;quot;&amp;quot;, TRUE);&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
*5. Click File -&amp;gt; save&lt;br /&gt;
*6. Click Tools -&amp;gt; compile&lt;br /&gt;
&lt;br /&gt;
== Last Steps ==&lt;br /&gt;
On the script tab right click and select export -&amp;gt; full export&lt;br /&gt;
This will export everything to a folder. This will take several minutes.&lt;br /&gt;
Once this is complete do the following:&lt;br /&gt;
*1. Goto the following folder: (or c:\users)&lt;br /&gt;
C:\Documents and Settings\username\My Documents\BioWare\Dragon Age\packages\core\override\toolsetexport&lt;br /&gt;
*2. look for the 2 files you saved. a .uti file and a .ncs file should be called what you named it.&lt;br /&gt;
*3. move the 2 files to the following folder:&lt;br /&gt;
C:\Documents and Settings\username\My Documents\BioWare\Dragon Age\modules\Single Player\override\toolsetexport&lt;br /&gt;
*4. After 2 files moved delete everything in the folder on setep 1&lt;br /&gt;
*5. load a saved game and enter the console command runscript zz_whatyoucalledyourscript&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How to setup the console ==&lt;br /&gt;
&lt;br /&gt;
Make a shortcut to your desktop of &amp;quot;daorigins.exe&amp;quot; (Dragon Age/bin_ship/daorigins.exe) go to shortcut properties, and under Target add -enabledeveloperconsole (after ..daorigins.exe&amp;quot; )&lt;br /&gt;
&lt;br /&gt;
This can be done on the Steam version by right clicking on the game in your Games List, choosing Properties, and clicking Set Launch Options. This allows you to enter command line option.&lt;br /&gt;
&lt;br /&gt;
Then go into the keybindings.ini file located in &amp;quot;My Documents\BioWare\Dragon Age\Settings\&amp;quot; Find the line &amp;quot;OpenConsole_0=Keyboard::Button_X&amp;quot; (GRAVE is default, change X to any button that is not already used in the game.)&lt;br /&gt;
&lt;br /&gt;
Save the file, and start the game with the shortcut you created on your desktop (daorigins.exe - shortcut)&lt;br /&gt;
&lt;br /&gt;
In-game, you press the key that you have chosen (Keyboard::Button_X) and then type the following codes: (Note, this has only been tested on the retail version, and not the Steam version. Also, you may not see the console, or what you are typing, this is normal.)&lt;br /&gt;
[[category:tutorials]]&lt;/div&gt;</summary>
		<author><name>Lazy Monk</name></author>	</entry>

	</feed>