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		<id>http://datoolset.net/mw/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Jackkel+dragon</id>
		<title>Dragon Age Toolset Wiki - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="http://datoolset.net/mw/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Jackkel+dragon"/>
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		<updated>2026-04-16T07:07:41Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.25.6</generator>

	<entry>
		<id>http://datoolset.net/mw/index.php?title=Endless_Adventures_EAP_Compatibility&amp;diff=16491</id>
		<title>Endless Adventures EAP Compatibility</title>
		<link rel="alternate" type="text/html" href="http://datoolset.net/mw/index.php?title=Endless_Adventures_EAP_Compatibility&amp;diff=16491"/>
				<updated>2011-07-27T01:10:41Z</updated>
		
		<summary type="html">&lt;p&gt;Jackkel dragon: /* Basic Module Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Endless_Adventures_Main_Page|Endless Adventures Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Basic Module Information==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;8&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| EAP Name&lt;br /&gt;
| EAP UID&lt;br /&gt;
| EAP PRCSCR ID(s)&lt;br /&gt;
|-&lt;br /&gt;
| EAP Darkest Larder&lt;br /&gt;
| eap_drklrdr_jckl&lt;br /&gt;
| 1500502&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Basic PRCSCR Information==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;8&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''EAP Name'''&lt;br /&gt;
| '''Hook Object Tag'''&lt;br /&gt;
| '''Hook Object ResRef'''&lt;br /&gt;
| '''PRCSCR Spawn Area'''&lt;br /&gt;
| '''PRCSCR Spawn Coordinates'''&lt;br /&gt;
|-&lt;br /&gt;
| EAP Darkest Larder&lt;br /&gt;
| eap_dl_cook&lt;br /&gt;
| eap_dl_cook.utc&lt;br /&gt;
| ea_hub_main&lt;br /&gt;
| 63.1808,45.4908,0.0&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Jackkel dragon</name></author>	</entry>

	<entry>
		<id>http://datoolset.net/mw/index.php?title=Endless_Adventures_Official_Lore&amp;diff=16375</id>
		<title>Endless Adventures Official Lore</title>
		<link rel="alternate" type="text/html" href="http://datoolset.net/mw/index.php?title=Endless_Adventures_Official_Lore&amp;diff=16375"/>
				<updated>2011-06-14T19:44:54Z</updated>
		
		<summary type="html">&lt;p&gt;Jackkel dragon: early WIP&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Endless_Adventures_Main_Page|Endless Adventures Main Page]]&lt;br /&gt;
&lt;br /&gt;
(This page is a WIP, do not edit it until the initial draft is complete.)&lt;br /&gt;
&lt;br /&gt;
==Silverhold History==&lt;br /&gt;
&lt;br /&gt;
Many abandoned Tevinter outposts lie in the shadow of the Vimmark mountains, the most infamous being the City of Chains, Kirkwall. The mere mention of the city's name brings up images of the brutality and malice of the magisters. Outposts such as these were the backbone of the Tevinter slave trade, and some whisper that the slave trade never truely ended.&lt;br /&gt;
&lt;br /&gt;
One such outpost lies on the northern side of the Vimmarks, west of Kirkwall. The Marchers know Silverhold as it is today: a small fortress surrounded by poor farmland that can barely sustain itself, a city that only exists because of the silverite mines in the nearby hills. But this is only part of the story. Each step in the path of the slaves and their masters has a terrible tale to tell.&lt;br /&gt;
&lt;br /&gt;
The area surrounding Silverhold is known as Sorrowmarch Moor, a name commonly associated with the poor farmland around the city-state. However, this name originated from the elven slaves who managed to escape their Tevinter masters, who would watch their friends and family forced to march on without them over the sparse land. The few remaining legends of this time maintain that many of the elven slaves were eventually recaptured, and only a fortunate few managed to escape and tell of the &amp;quot;sorrowful march&amp;quot; of their families.&lt;br /&gt;
&lt;br /&gt;
Silverhold itself was merely a step along the road to Kirkwall, and was a nameless outpost to the Tevinter slavers. To the elven slaves, it became known as (translated to the trade tongue) the &amp;quot;Dread Wolf's Fangs&amp;quot;. From here, there were only three places to which an elven slave would travel: Kirkwall, the Shrieking Forest, or the Firepeak.&lt;br /&gt;
&lt;br /&gt;
To this day, the Shrieking Forest is known to be haunted by demons and spirits from beyond our waking world. A scholar from Tantervale once suggested to me that the Veil that separated our world from the Fade was torn ages ago by Tevinter's blood magic and their executions of escaped slaves as &amp;quot;examples&amp;quot; to the others. These examples would be sent into the forest with a weapon of their choice and, as the stories say, were told they would be free if they could escape a demon. If the legends are true, the shrieks of the slave as could be heard all across Sorrowmarch Moor.&lt;br /&gt;
&lt;br /&gt;
Those slaves that avoided being thrown to the demons of the Shrieking Forest but had become a nuisance to their masters were fated to suffer even worse than the fugitives on the moor. If a slave became a liability or tried to rebel against the Tevinter slavers in Silverhold itself, they would be dragged to Firepeak. This mountain is known today for its silverite mines and the shadow it casts on Silverhold Keep, but its name came from a much more sinister purpose. The legend varies by the storyteller on how the slaves were tortured on Firepeak, but today the most popular tale is of the Firepeak Dragons. The caves leading deep into Firepeak were home to a family of dragons that had killed any who tried to pass through the Vimmarks on this path, so the Tevinters would feed the dragons rebellious or useless slaves to distract them long enough to pass. This story became popular after the Nevarran dragon hunt, when a scion of the Pentaghast family claimed to have slain the dragons of Firepeak and discovered the silverite veins that would eventually give birth to Silverhold.&lt;br /&gt;
&lt;br /&gt;
''-- An excerpt from &amp;quot;Legends of the Free Marches&amp;quot;, by the explorer Soren Murtagh.''&lt;/div&gt;</summary>
		<author><name>Jackkel dragon</name></author>	</entry>

	<entry>
		<id>http://datoolset.net/mw/index.php?title=Endless_Adventures_Companion_Hire_Include&amp;diff=16374</id>
		<title>Endless Adventures Companion Hire Include</title>
		<link rel="alternate" type="text/html" href="http://datoolset.net/mw/index.php?title=Endless_Adventures_Companion_Hire_Include&amp;diff=16374"/>
				<updated>2011-06-14T19:40:40Z</updated>
		
		<summary type="html">&lt;p&gt;Jackkel dragon: Created page with 'Endless Adventures Main Page  Endless Adventures EAC Tutorials  This page holds the code for the common &amp;quot;ea_...'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Endless_Adventures_Main_Page|Endless Adventures Main Page]]&lt;br /&gt;
&lt;br /&gt;
[[Endless_Adventures_EAC_Tutorials|Endless Adventures EAC Tutorials]]&lt;br /&gt;
&lt;br /&gt;
This page holds the code for the common &amp;quot;ea_companion_h&amp;quot; script used for EAC modules. This script is included in the base module, so modders don't need to include it in their addins. Note that making any changes to the script and including it in an addin could break other addin modules.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;dascript&amp;gt;#include &amp;quot;sys_chargen_h&amp;quot;&lt;br /&gt;
#include &amp;quot;wrappers_h&amp;quot;&lt;br /&gt;
#include &amp;quot;utility_h&amp;quot;&lt;br /&gt;
#include &amp;quot;sys_rewards_h&amp;quot;&lt;br /&gt;
#include &amp;quot;approval_h&amp;quot;&lt;br /&gt;
#include &amp;quot;sys_autolevelup_h&amp;quot;&lt;br /&gt;
&lt;br /&gt;
/*  Jye Nicolson 5-Jan-2010&lt;br /&gt;
This function set duplicates the full functionality chain of UT_HireFollower, with the following exceptions:&lt;br /&gt;
&lt;br /&gt;
-  Followers can gain XP&lt;br /&gt;
-  Autolevel status can be set (default off)&lt;br /&gt;
-  Followers can be set to any starting state (default Available) and will still be properly initalised and added to the party pool&lt;br /&gt;
-  Autolevel tables for non-core followers can be explicitly set.&lt;br /&gt;
-  Class and Specialisation can be chosen via script&lt;br /&gt;
-  Followers without specialisations are granted a spec point by default.&lt;br /&gt;
&lt;br /&gt;
It should only ever be called once each for characters you intend to be full followers.&lt;br /&gt;
Much of the protective code handling summoned creatures etc. in player_core is not present here.&lt;br /&gt;
&lt;br /&gt;
*/&lt;br /&gt;
&lt;br /&gt;
// This just cleans up the main function a little&lt;br /&gt;
&lt;br /&gt;
int GetCustomFollowerTargetLevel(object oFollower, object oHero, int nPackage, int nMinLevel = 0) {&lt;br /&gt;
            int nPlayerLevel = GetLevel(oHero);&lt;br /&gt;
            int nTargetLevel = 0;&lt;br /&gt;
&lt;br /&gt;
            if((nPlayerLevel &amp;gt;= 13) || (nPlayerLevel == 1) || (!_UT_GetIsPlotFollower(oFollower))) {&lt;br /&gt;
               nTargetLevel = nPlayerLevel;&lt;br /&gt;
            } else {&lt;br /&gt;
               nTargetLevel = nPlayerLevel + 1;&lt;br /&gt;
            }&lt;br /&gt;
&lt;br /&gt;
            if (nMinLevel == 0) {  //If nMinLevel is not specified, checks package 2DA for a value&lt;br /&gt;
              nMinLevel = GetM2DAInt(TABLE_PACKAGES, &amp;quot;MinLevel&amp;quot;, nPackage);&lt;br /&gt;
             }&lt;br /&gt;
            if(nMinLevel &amp;gt; 0 &amp;amp;&amp;amp; nMinLevel &amp;gt; nTargetLevel) {&lt;br /&gt;
               nTargetLevel = nMinLevel;&lt;br /&gt;
            }&lt;br /&gt;
            return nTargetLevel;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* InitCustomFollowerSpec:&lt;br /&gt;
This function tries to set the forced Specialisation.  If there is none, it checks the package for one.&lt;br /&gt;
If there isn't either of those, it grants a free spec point if bFreeSpecPoint is true.&lt;br /&gt;
*/&lt;br /&gt;
void InitCustomFollowerSpec(object oFollower, int nPackage, int nForceSpec, int bFreeSpecPoint) {&lt;br /&gt;
    // Find specialization, and optionally add a spec point if none is found.&lt;br /&gt;
        if (nForceSpec == 0) {&lt;br /&gt;
        int nSpecAbility = GetM2DAInt(TABLE_PACKAGES, &amp;quot;switch1_class&amp;quot;, nPackage); // followers can have only 1 advanced class&lt;br /&gt;
         if(nSpecAbility &amp;gt; 0)&lt;br /&gt;
         {&lt;br /&gt;
          AddAbility(oFollower, nSpecAbility);&lt;br /&gt;
         } else {&lt;br /&gt;
             if (bFreeSpecPoint) {&lt;br /&gt;
                 SetCreatureProperty(oFollower, 38, 1.00);&lt;br /&gt;
             }&lt;br /&gt;
         }&lt;br /&gt;
        } else {&lt;br /&gt;
             AddAbility(oFollower, nForceSpec);&lt;br /&gt;
        }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* hireCustomFollower()  (See doco at top of page)&lt;br /&gt;
&lt;br /&gt;
I strongly suggest you reorder the parameters if you're adding many followers with advanced options.&lt;br /&gt;
&lt;br /&gt;
Feel free to leave them alone if you only want to set class, plot, spec or don't mind long declarations.&lt;br /&gt;
&lt;br /&gt;
Note nForceClass is currently compulsory due to flakiness with GetCreatureCoreClass()&lt;br /&gt;
*/&lt;br /&gt;
&lt;br /&gt;
void EA_HireFollower(object oFollower, int nForceClass, int nForceSpec = 0,&lt;br /&gt;
int nALTable = 0, int nAutolevel = 0, int bFreeSpecPoint = TRUE, int nTargetLevel = 0, int nMinLevel = 0)&lt;br /&gt;
{object oHero = GetHero();&lt;br /&gt;
 int nInitialState = FOLLOWER_STATE_AVAILABLE;&lt;br /&gt;
&lt;br /&gt;
        /* #################  BEGIN BASIC FOLLOWER JOIN BLOCK   ###################&lt;br /&gt;
        This loosely replicates WR_SetFollowerState.&lt;br /&gt;
        */&lt;br /&gt;
        if (nForceClass == 0) {&lt;br /&gt;
            nForceClass = GetCreatureCoreClass(oFollower);           //This is not working.  Hence nForceClass mandatory.&lt;br /&gt;
        }&lt;br /&gt;
&lt;br /&gt;
        SetGroupId(oFollower, GetGroupId(oHero));      //Puts the follower in the pc's Group.&lt;br /&gt;
        SetEventScript(oFollower, RESOURCE_SCRIPT_PLAYER_CORE);  //This makes them act like a player.&lt;br /&gt;
        SetFollowerState(oFollower, nInitialState);  //This sets whether they are available, in the active party etc.&lt;br /&gt;
&lt;br /&gt;
        /* #################  END BASIC FOLLOWER JOIN BLOCK ##################### */&lt;br /&gt;
&lt;br /&gt;
        /* #################  BEGIN PLAYER_CORE EVENT_TYPE_PARTY_MEMBER_HIRED EMULATION #################&lt;br /&gt;
         This replicates the EVENT_TYPE_PARTY_MEMBER_HIRED handler from player_core, stripped down for simplicity and allowing our custom options.&lt;br /&gt;
        */&lt;br /&gt;
        Chargen_EnableTacticsPresets(oFollower);    //I assume this is important.&lt;br /&gt;
&lt;br /&gt;
        SetLocalInt(oFollower, FOLLOWER_SCALED, 1);  //This should prevent the follower being rescaled by player_core or what have you&lt;br /&gt;
&lt;br /&gt;
        int nPackage = GetPackage(oFollower);  //Gets the package, which will be used to find a number of 2DA IDs.&lt;br /&gt;
        int nPackageClass = GetM2DAInt(TABLE_PACKAGES, &amp;quot;StartingClass&amp;quot;, nPackage);  //I don't think this is used, even by player_core&lt;br /&gt;
&lt;br /&gt;
        // set behavior according to package&lt;br /&gt;
        int nBehavior = GetM2DAInt(TABLE_PACKAGES, &amp;quot;FollowerBehavior&amp;quot;, nPackage);&lt;br /&gt;
&lt;br /&gt;
        if(nBehavior &amp;gt;= 0) {&lt;br /&gt;
            SetAIBehavior(oFollower, nBehavior);&lt;br /&gt;
        }&lt;br /&gt;
&lt;br /&gt;
        Chargen_InitializeCharacter(oFollower);      //We initialise the follower and choose race/class.&lt;br /&gt;
        Chargen_SelectRace(oFollower,GetCreatureRacialType(oFollower));&lt;br /&gt;
        Chargen_SelectCoreClass(oFollower,nForceClass);&lt;br /&gt;
        &lt;br /&gt;
         if (nTargetLevel == 0) {   //This block picks a target level if not specified&lt;br /&gt;
&lt;br /&gt;
              nTargetLevel = GetCustomFollowerTargetLevel(oFollower, oHero, nPackage, nMinLevel);&lt;br /&gt;
         }&lt;br /&gt;
&lt;br /&gt;
         int nXp = RW_GetXPNeededForLevel(Max(nTargetLevel, 1));      //Here is where the XP is calculated and rewarded&lt;br /&gt;
         RewardXP(oFollower, nXp, FALSE, FALSE);&lt;br /&gt;
&lt;br /&gt;
         // -------------------------------------------------------------&lt;br /&gt;
         // add hidden approval talents - (JN: I don't know how to set these yet, but when I figure it out this should make it work)&lt;br /&gt;
         // -------------------------------------------------------------&lt;br /&gt;
         int nIndex = Approval_GetFollowerIndex(oFollower);&lt;br /&gt;
         Approval_AddFollowerBonusAbility(nIndex, 0);&lt;br /&gt;
&lt;br /&gt;
          //Handle Specialisation&lt;br /&gt;
          InitCustomFollowerSpec(oFollower, nPackage, nForceSpec, bFreeSpecPoint);&lt;br /&gt;
&lt;br /&gt;
         // -------------------------------------------------------------&lt;br /&gt;
         // This spends all available attribute and stat points on the&lt;br /&gt;
         // creature according to the levelup table.  (JN:  this replicates AL_DoAutoLevelUp but with our choice of table)&lt;br /&gt;
         // -------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
         if (nALTable == 0) {&lt;br /&gt;
            nALTable = 1002;&lt;br /&gt;
            if (nForceClass = CLASS_WIZARD)&lt;br /&gt;
            nALTable = 1003;&lt;br /&gt;
            if (nForceClass = CLASS_ROGUE)&lt;br /&gt;
            nALTable = 1004;&lt;br /&gt;
         }&lt;br /&gt;
&lt;br /&gt;
         AL_SpendAttributePoints(oFollower, nALTable, FALSE);&lt;br /&gt;
         AL_SpendSkillPoints(oFollower, nALTable, TRUE);&lt;br /&gt;
         AL_SpendSpecializationPoints(oFollower, nALTable);&lt;br /&gt;
         AL_SpendTalentSpellPoints(oFollower, nALTable, TRUE);&lt;br /&gt;
&lt;br /&gt;
        // -------------------------------------------------------------------------&lt;br /&gt;
        // Update various UIs&lt;br /&gt;
        // -------------------------------------------------------------------------&lt;br /&gt;
        Chargen_SetNumTactics(oFollower);&lt;br /&gt;
        SetCanLevelUp(oFollower,Chargen_HasPointsToSpend(oFollower));&lt;br /&gt;
&lt;br /&gt;
         /* #################  END PLAYER_CORE EVENT_TYPE_PARTY_MEMBER_HIRED EMULATION ################# */&lt;br /&gt;
&lt;br /&gt;
           SetAutoLevelUp(oFollower, nAutolevel);         //This is the autolevel flag on the character sheet.&lt;br /&gt;
&lt;br /&gt;
           SetCreatureProperty(oFollower, PROPERTY_ATTRIBUTE_REGENERATION_HEALTH_COMBAT,  10.0f);&lt;br /&gt;
           SetCreatureProperty(oFollower, PROPERTY_ATTRIBUTE_REGENERATION_STAMINA_COMBAT, 10.0f);&lt;br /&gt;
           SetCreatureProperty(oFollower, PROPERTY_ATTRIBUTE_REGENERATION_HEALTH,30.0f, PROPERTY_VALUE_BASE);&lt;br /&gt;
           SetCreatureProperty(oFollower, PROPERTY_ATTRIBUTE_REGENERATION_STAMINA, 30.0f, PROPERTY_VALUE_BASE);&lt;br /&gt;
        // Invoke picker if requested.&lt;br /&gt;
             SetPartyPickerGUIStatus(2);&lt;br /&gt;
             ShowPartyPickerGUI();&lt;br /&gt;
&lt;br /&gt;
}&amp;lt;/dascript&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jackkel dragon</name></author>	</entry>

	<entry>
		<id>http://datoolset.net/mw/index.php?title=Endless_Adventures_EAC_Tutorials&amp;diff=16373</id>
		<title>Endless Adventures EAC Tutorials</title>
		<link rel="alternate" type="text/html" href="http://datoolset.net/mw/index.php?title=Endless_Adventures_EAC_Tutorials&amp;diff=16373"/>
				<updated>2011-06-14T19:35:59Z</updated>
		
		<summary type="html">&lt;p&gt;Jackkel dragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Endless_Adventures_Main_Page|Endless Adventures Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Before You Begin Your Addin...==&lt;br /&gt;
&lt;br /&gt;
If you've already completed this step (either for an EAP or EAC), you don't need to worry about this tutorial.&lt;br /&gt;
&lt;br /&gt;
Before you can begin creating an Endless Adventures Addin, you have to have a &amp;quot;fake&amp;quot; module to attach your addin to so that your module extends the base campaign. This tutorial walks through the basic steps required for this process.&lt;br /&gt;
&lt;br /&gt;
* Open up the toolset and select File-&amp;gt;Manage Modules.&lt;br /&gt;
* Create a new module. In the UID row, enter &amp;quot;endlessadv_da1&amp;quot; (minus the quotes.)&lt;br /&gt;
* Create your module. Aside from making sure your module is compatible, the only value you need to make sure to set is the &amp;quot;Extended Module&amp;quot; value, which should be set to the Endless Adventures base module (created in step 2.)&lt;br /&gt;
* Open your module from the module manager and begin creating your addin.&lt;br /&gt;
&lt;br /&gt;
If you don't set your module to extend the base module, it won't properly attach to the campaign.&lt;br /&gt;
&lt;br /&gt;
===Finding Coordinates for the PRCSCR===&lt;br /&gt;
&lt;br /&gt;
In order to make sure you place your hook character in the correct place in the hub, you'll need to have a testing area (that isn't exported or packaged in the player file) to find the coordinates. &lt;br /&gt;
* Copy the &amp;quot;cas_100&amp;quot; folder from the &amp;quot;endlessadv_da1&amp;quot; base campaign (in the addins/endlessadv_da1/core/env/ folder) into your addin's core/env folder. &lt;br /&gt;
* If the toolset is open, close it and restart the toolset. When you create the test area, cas_100&amp;quot; should be available as an area layout. &lt;br /&gt;
You want to find an unoccupied place (check all of the compatability guides to figure out which places are taken) and place your character or a waypoint on the spot you want to use. Once you are pleased with the coordinates and orientation, copy them down for use in the PRCSCR script.&lt;br /&gt;
&lt;br /&gt;
==Script Templates==&lt;br /&gt;
&lt;br /&gt;
===PRCSCR===&lt;br /&gt;
&lt;br /&gt;
[[PRCSCR_Script_Templates#Adding_a_NPC_into_an_existing_Area| PRCSCR: Adding a NPC to an existing area.]]&lt;br /&gt;
&lt;br /&gt;
The linked tutorial has the basic PRCSCR used for adding new characters to the hub area.&lt;br /&gt;
* The hub area's tag/resref is &amp;quot;ea_hub_main&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Endless Adventures Hire Script===&lt;br /&gt;
&lt;br /&gt;
(Based on the [[Follower_tutorial]].)&lt;br /&gt;
&lt;br /&gt;
To create the hiring script, you'll actually need ''two'' scripts. One is an include file to hold the basic functions that make the hire script work, and another script to actually run the hiring.&lt;br /&gt;
&lt;br /&gt;
You'll want to first create a script called &amp;quot;ea_companion_h&amp;quot;, and make sure it has the following code. (This is mostly the same as the linked tutorial, but some changes were made &amp;quot;under the hood&amp;quot; to add or remove certain features.)&lt;br /&gt;
*Note: If this script doesn't have the same code as the base Endless Adventures module, you may override the functionality of the script and cause companions from other modders to work incorrectly when your mod is installed. Make sure to make any changes to companion scripting in your personal scripts rather than this one.&lt;br /&gt;
&lt;br /&gt;
[[Endless_Adventures_Companion_Hire_Include|Link to &amp;quot;ea_companion_h&amp;quot; code]]. (Moved due to size.)&lt;br /&gt;
&lt;br /&gt;
After you have copied and saved this script (it won't compile properly because it's an include script), you want to create your hire script (whether you will call it as-is or part of a plot flag script.) The standalone script should look like this:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;dascript&amp;gt;#include &amp;quot;ea_companion_h&amp;quot;&lt;br /&gt;
void main()&lt;br /&gt;
{&lt;br /&gt;
object oFollower = GetObjectByTag(&amp;quot;eac_duncan&amp;quot;);   //Pass your follower object, mandatory&lt;br /&gt;
&lt;br /&gt;
int nClass = CLASS_ROGUE;    //Pass a Class constant here, usually CLASS_ROGUE, CLASS_WARRIOR, CLASS_WIZARD.  Mandatory due to a bug.&lt;br /&gt;
&lt;br /&gt;
int nForceSpec = 0;  //This is the ID of the Specialisation you want.  Note they are NOT classes, but abilities.  The full list is:&lt;br /&gt;
                             //ABILITY_SPELL_HIDDEN_ARCANE_WARRIOR, ABILITY_SPELL_HIDDEN_BLOODMAGE, ABILITY_SPELL_HIDDEN_SHAPESHIFTER, ABILITY_SPELL_HIDDEN_SPIRIT_HEALER&lt;br /&gt;
                             //ABILITY_SPELL_HIDDEN_BARD, ABILITY_TALENT_HIDDEN_ASSASSIN, ABILITY_TALENT_HIDDEN_DUELIST, ABILITY_TALENT_HIDDEN_RANGER&lt;br /&gt;
                             //ABILITY_TALENT_HIDDEN_BERSERKER, ABILITY_TALENT_HIDDEN_CHAMPION, ABILITY_TALENT_HIDDEN_REAVER, ABILITY_TALENT_HIDDEN_TEMPLAR&lt;br /&gt;
&lt;br /&gt;
int nALTable = 0;    //This is the ID of an ALTable from 2DA_base.GDA or your module's m2DA_base_*.GDA  I recommended the latter, but you can edit that into GetCustomFollowerALTable below rather than passing it.&lt;br /&gt;
&lt;br /&gt;
int nAutolevel = 0;     //Sets the Autolevel flag on the character sheet.  0 is off, 1 is on, 2 forces it on and removes it so the player can't turn it off.&lt;br /&gt;
&lt;br /&gt;
int bFreeSpecPoint = TRUE;  //This grants a specialisation point to the follower if they do not have a specialisation.&lt;br /&gt;
                                //It's important to set this false for classes that do not have specs, such as CLASS_DOG.&lt;br /&gt;
&lt;br /&gt;
int nTargetLevel = 0;   //If you want a specific level, set this.  Generally not worthwhile unless you set it higher than the player, since they'll just get XP from the party picker anyway.&lt;br /&gt;
&lt;br /&gt;
int nMinLevel = 0;       //Set this if there's a specific level you don't want the follower to go below.  Probably only useful if the PC might be very low level but not necessarily so.&lt;br /&gt;
&lt;br /&gt;
// Run the hire script.&lt;br /&gt;
EA_HireFollower(oFollower, nClass, nForceSpec, nALTable, nAutolevel, bFreeSpecPoint, nTargetLevel, nMinLevel);&lt;br /&gt;
// Set a plot flag (optional)&lt;br /&gt;
// The first field is the tag of the plot file.&lt;br /&gt;
// The second field is the flag ID.&lt;br /&gt;
// The third field is TRUE (1) or FALSE (0).&lt;br /&gt;
WR_SetPlotFlag(&amp;quot;eac_duncan_plot&amp;quot;, 0, 1);&lt;br /&gt;
}&amp;lt;/dascript&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tutorials==&lt;br /&gt;
&lt;br /&gt;
* [[PRCSCR| PRCSCR Basics]]&lt;/div&gt;</summary>
		<author><name>Jackkel dragon</name></author>	</entry>

	<entry>
		<id>http://datoolset.net/mw/index.php?title=Endless_Adventures_EAP_Tutorials&amp;diff=16372</id>
		<title>Endless Adventures EAP Tutorials</title>
		<link rel="alternate" type="text/html" href="http://datoolset.net/mw/index.php?title=Endless_Adventures_EAP_Tutorials&amp;diff=16372"/>
				<updated>2011-06-14T19:12:33Z</updated>
		
		<summary type="html">&lt;p&gt;Jackkel dragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Endless_Adventures_Main_Page|Endless Adventures Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Before You Begin Your Addin...==&lt;br /&gt;
&lt;br /&gt;
If you've already completed this step (either for an EAP or EAC), you don't need to worry about this tutorial.&lt;br /&gt;
&lt;br /&gt;
Before you can begin creating an Endless Adventures Addin, you have to have a &amp;quot;fake&amp;quot; module to attach your addin to so that your module extends the base campaign. This tutorial walks through the basic steps required for this process.&lt;br /&gt;
&lt;br /&gt;
* Open up the toolset and select File-&amp;gt;Manage Modules.&lt;br /&gt;
* Create a new module. In the UID row, enter &amp;quot;endlessadv_da1&amp;quot; (minus the quotes.)&lt;br /&gt;
* Create your module. Aside from making sure your module is compatible, the only value you need to make sure to set is the &amp;quot;Extended Module&amp;quot; value, which should be set to the Endless Adventures base module (created in step 2.)&lt;br /&gt;
* Open your module from the module manager and begin creating your addin.&lt;br /&gt;
&lt;br /&gt;
If you don't set your module to extend the base module, it won't properly attach to the campaign.&lt;br /&gt;
&lt;br /&gt;
===Finding Coordinates for the PRCSCR===&lt;br /&gt;
&lt;br /&gt;
In order to make sure you place your hook character in the correct place in the hub, you'll need to have a testing area (that isn't exported or packaged in the player file) to find the coordinates. &lt;br /&gt;
* Copy the &amp;quot;cas_100&amp;quot; folder from the &amp;quot;endlessadv_da1&amp;quot; base campaign (in the addins/endlessadv_da1/core/env/ folder) into your addin's core/env folder. &lt;br /&gt;
* If the toolset is open, close it and restart the toolset. When you create the test area, cas_100&amp;quot; should be available as an area layout. &lt;br /&gt;
You want to find an unoccupied place (check all of the compatability guides to figure out which places are taken) and place your character or a waypoint on the spot you want to use. Once you are pleased with the coordinates and orientation, copy them down for use in the PRCSCR script.&lt;br /&gt;
&lt;br /&gt;
==Script Templates==&lt;br /&gt;
&lt;br /&gt;
===PRCSCR===&lt;br /&gt;
&lt;br /&gt;
[[PRCSCR_Script_Templates#Adding_a_NPC_into_an_existing_Area| PRCSCR: Adding a NPC to an existing area.]]&lt;br /&gt;
&lt;br /&gt;
The linked tutorial has the basic PRCSCR used for adding new characters to the hub area.&lt;br /&gt;
* The hub area's tag/resref is &amp;quot;ea_hub_main&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Area Transition from a Conversation===&lt;br /&gt;
This script can be used on an &amp;quot;end dialogue&amp;quot; branch in a conversation to jump the player to a new location. For example, it could jump the player to a quest location or back to the hub area.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;dascript&amp;gt;&lt;br /&gt;
#include &amp;quot;utility_h&amp;quot;&lt;br /&gt;
void main()&lt;br /&gt;
{&lt;br /&gt;
// The first required field is the area tag/resref.&lt;br /&gt;
// The second required field is the tag of a waypoint in that area.&lt;br /&gt;
UT_PCJumpOrAreaTransition(&amp;quot;ea_hub_main&amp;quot;, &amp;quot;player_start&amp;quot;);&lt;br /&gt;
}&amp;lt;/dascript&amp;gt;&lt;br /&gt;
==Tutorials==&lt;br /&gt;
&lt;br /&gt;
* [[PRCSCR| PRCSCR Basics]]&lt;/div&gt;</summary>
		<author><name>Jackkel dragon</name></author>	</entry>

	<entry>
		<id>http://datoolset.net/mw/index.php?title=Endless_Adventures_Main_Page&amp;diff=16371</id>
		<title>Endless Adventures Main Page</title>
		<link rel="alternate" type="text/html" href="http://datoolset.net/mw/index.php?title=Endless_Adventures_Main_Page&amp;diff=16371"/>
				<updated>2011-06-14T19:02:37Z</updated>
		
		<summary type="html">&lt;p&gt;Jackkel dragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
&lt;br /&gt;
Endless Adventures is a modular campaign that uses the Dragon Age: Origins (DAO) engine to create a base for both new and experienced modders to try their hand at the Dragon Age toolset. Besides the &amp;quot;hub&amp;quot; module that every player (and modder) must download to experience the campaign, each modder will be able to use a set of template scripts to add either new quests and dungeons or player companions to the experience. Because of the modularity of the design, players won't have to download a dungeon or character they don't want to enjoy the rest of the campaign.&lt;br /&gt;
&lt;br /&gt;
==Setting Information==&lt;br /&gt;
&lt;br /&gt;
Endless Adventures takes place is an alternate vision of Thedas that sacrifices connection to the Dragon Age canon for more freedom in character creation and story design. In Endless Adventures, the major changes in the setting include:&lt;br /&gt;
&lt;br /&gt;
* Dwarves can dream normally and become mages. In addition, there are more surface dwarves in many walks of life.&lt;br /&gt;
* The Chantry exists, but never gained the same power and authority as it did in Dragon Age.&lt;br /&gt;
* The Templars still hunt mages, but only dangerous outlaws. Their connection to the Chantry prevents them from imprisoning mages that abide by local laws.&lt;br /&gt;
* The Qunari are still at war with the Imperium, but have a stronger foothold in northern Rivain.&lt;br /&gt;
* The elves are still recovering from oppression by the Imperium, but the weak Chantry wasn't able to convince Orlais to go to war with the Dales, and thus the Dalish elves have their own nation.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;hub&amp;quot; module of Endless Adventures is a small city-state in the Free Marches.&lt;br /&gt;
&lt;br /&gt;
Note: Although there is &amp;quot;official&amp;quot; Endless Adventures backstory, there is no strict &amp;quot;canon&amp;quot; that defines how this backstory interacts with individual works.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;8&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Endless_Adventures_Official_Lore|&amp;quot;Official&amp;quot; Endless Adventures Lore]]'''&lt;br /&gt;
| Background information for the Endless Adventures version of Thedas.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Endless_Adventures_Unofficial_Lore|&amp;quot;Unofficial&amp;quot; Endless Adventures Lore]]'''&lt;br /&gt;
| Background information for characters and organizations created by Endless Adventures modders.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Character Generation==&lt;br /&gt;
&lt;br /&gt;
Although the Endless Adventures campaign is not connected to the DAO campaign or strictly part of its universe, players who wish to import a character from DAO may do so. (Be warned, however, that any equipment or abilities that aren't part of the base DAO campaign will not import.)&lt;br /&gt;
&lt;br /&gt;
Characters that start anew in Endless Adventures will have extra options available in character generation. Endless Adventures allows dwarves to become mages, and has a new set of character backgrounds. (These new backgrounds don't have any quest to complete or any effect on the story of the campaign unless a modder refers to them in their quest or dungeon. Old characters from the DAO campaign will import properly, but those backgrounds can't be selected by new characters.)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;8&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Endless_Adventures_Chargen_Info|Character Generation Information]]'''&lt;br /&gt;
| Detailed information on new character creation options.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Endless Adventures Packages==&lt;br /&gt;
&lt;br /&gt;
An Endless Adventures Package (or EAP) is a quest or dungeon. A modder designs their dungeon or quest area, uses a script template to provide a hook character in the &amp;quot;hub&amp;quot; area, and uses a predefined script to send the player back to the &amp;quot;hub&amp;quot; area once the quest or dungeon is complete.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;8&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Endless_Adventures_Packages|Released EAP Addins]]'''&lt;br /&gt;
| A list of EAP modules available for download.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Endless_Adventures_EAP_Compatibility|EAP Compatibility Guidelines]]'''&lt;br /&gt;
| Guidelines and information used to make sure EAP modules are compatible.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Endless_Adventures_EAP_Tutorials|EAP Tutorials]]'''&lt;br /&gt;
| Tutorials and script templates for begginer modders.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Endless Adventures Companion==&lt;br /&gt;
&lt;br /&gt;
An Endless Adventures Companion (or EAC) is a companion character. A modder designs a character to be used as a companion and uses a script template to recruit them into the player's party. Because of the limitations of the modular concept, these companions will likely have no unique quest dialogue, but the modder can give them a backstory and personality that is revealed through conversation with them in the &amp;quot;hub&amp;quot; area.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;8&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Endless_Adventures_Companions|Released EAC Addins]]'''&lt;br /&gt;
| A list of EAC modules available for download.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Endless_Adventures_EAC_Compatibility|EAC Compatibility Guidelines]]'''&lt;br /&gt;
| Guidelines and information used to make sure EAC modules are compatible.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Endless_Adventures_EAC_Tutorials|EAC Tutorials]]'''&lt;br /&gt;
| Tutorials and script templates for begginer modders.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special Notes==&lt;br /&gt;
&lt;br /&gt;
To begin (or continue) to hone your skills as a Dragon Age modder, try modding for the Community Contest at: http://social.bioware.com/wiki/datoolset/index.php/Community_Contest_Main_Page&lt;br /&gt;
&lt;br /&gt;
If you would like to create content that seamlessly integrates into the main DAO campign and setting, check out the Extended Community Canon Project at: http://social.bioware.com/group/2171/&lt;/div&gt;</summary>
		<author><name>Jackkel dragon</name></author>	</entry>

	<entry>
		<id>http://datoolset.net/mw/index.php?title=Endless_Adventures_Main_Page&amp;diff=16370</id>
		<title>Endless Adventures Main Page</title>
		<link rel="alternate" type="text/html" href="http://datoolset.net/mw/index.php?title=Endless_Adventures_Main_Page&amp;diff=16370"/>
				<updated>2011-06-14T00:38:27Z</updated>
		
		<summary type="html">&lt;p&gt;Jackkel dragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(This is a WIP!)&lt;br /&gt;
&lt;br /&gt;
(Please leave this page alone for now if you aren't Jackkel Dragon!)&lt;br /&gt;
&lt;br /&gt;
Left to do before open beta release:&lt;br /&gt;
* Script Templates (EAP + EAC)&lt;br /&gt;
* Tutorial Links (EAP + EAC)&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
Endless Adventures is a modular campaign that uses the Dragon Age: Origins (DAO) engine to create a base for both new and experienced modders to try their hand at the Dragon Age toolset. Besides the &amp;quot;hub&amp;quot; module that every player (and modder) must download to experience the campaign, each modder will be able to use a set of template scripts to add either new quests and dungeons or player companions to the experience. Because of the modularity of the design, players won't have to download a dungeon or character they don't want to enjoy the rest of the campaign.&lt;br /&gt;
&lt;br /&gt;
==Setting Information==&lt;br /&gt;
&lt;br /&gt;
Endless Adventures takes place is an alternate vision of Thedas that sacrifices connection to the Dragon Age canon for more freedom in character creation and story design. In Endless Adventures, the major changes in the setting include:&lt;br /&gt;
&lt;br /&gt;
* Dwarves can dream normally and become mages. In addition, there are more surface dwarves in many walks of life.&lt;br /&gt;
* The Chantry exists, but never gained the same power and authority as it did in Dragon Age.&lt;br /&gt;
* The Templars still hunt mages, but only dangerous outlaws. Their connection to the Chantry prevents them from imprisoning mages that abide by local laws.&lt;br /&gt;
* The Qunari are still at war with the Imperium, but have a stronger foothold in northern Rivain.&lt;br /&gt;
* The elves are still recovering from oppression by the Imperium, but the weak Chantry wasn't able to convince Orlais to go to war with the Dales, and thus the Dalish elves have their own nation.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;hub&amp;quot; module of Endless Adventures is a small city-state in the Free Marches.&lt;br /&gt;
&lt;br /&gt;
Note: Although there is &amp;quot;official&amp;quot; Endless Adventures backstory, there is no strict &amp;quot;canon&amp;quot; that defines how this backstory interacts with individual works.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;8&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Endless_Adventures_Official_Lore|&amp;quot;Official&amp;quot; Endless Adventures Lore]]'''&lt;br /&gt;
| Background information for the Endless Adventures version of Thedas.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Endless_Adventures_Unofficial_Lore|&amp;quot;Unofficial&amp;quot; Endless Adventures Lore]]'''&lt;br /&gt;
| Background information for characters and organizations created by Endless Adventures modders.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Character Generation==&lt;br /&gt;
&lt;br /&gt;
Although the Endless Adventures campaign is not connected to the DAO campaign or strictly part of its universe, players who wish to import a character from DAO may do so. (Be warned, however, that any equipment or abilities that aren't part of the base DAO campaign will not import.)&lt;br /&gt;
&lt;br /&gt;
Characters that start anew in Endless Adventures will have extra options available in character generation. Endless Adventures allows dwarves to become mages, and has a new set of character backgrounds. (These new backgrounds don't have any quest to complete or any effect on the story of the campaign unless a modder refers to them in their quest or dungeon. Old characters from the DAO campaign will import properly, but those backgrounds can't be selected by new characters.)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;8&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Endless_Adventures_Chargen_Info|Character Generation Information]]'''&lt;br /&gt;
| Detailed information on new character creation options.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Endless Adventures Packages==&lt;br /&gt;
&lt;br /&gt;
An Endless Adventures Package (or EAP) is a quest or dungeon. A modder designs their dungeon or quest area, uses a script template to provide a hook character in the &amp;quot;hub&amp;quot; area, and uses a predefined script to send the player back to the &amp;quot;hub&amp;quot; area once the quest or dungeon is complete.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;8&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Endless_Adventures_Packages|Released EAP Addins]]'''&lt;br /&gt;
| A list of EAP modules available for download.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Endless_Adventures_EAP_Compatibility|EAP Compatibility Guidelines]]'''&lt;br /&gt;
| Guidelines and information used to make sure EAP modules are compatible.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Endless_Adventures_EAP_Tutorials|EAP Tutorials]]'''&lt;br /&gt;
| Tutorials and script templates for begginer modders.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Endless Adventures Companion==&lt;br /&gt;
&lt;br /&gt;
An Endless Adventures Companion (or EAC) is a companion character. A modder designs a character to be used as a companion and uses a script template to recruit them into the player's party. Because of the limitations of the modular concept, these companions will likely have no unique quest dialogue, but the modder can give them a backstory and personality that is revealed through conversation with them in the &amp;quot;hub&amp;quot; area.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;8&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Endless_Adventures_Companions|Released EAC Addins]]'''&lt;br /&gt;
| A list of EAC modules available for download.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Endless_Adventures_EAC_Compatibility|EAC Compatibility Guidelines]]'''&lt;br /&gt;
| Guidelines and information used to make sure EAC modules are compatible.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Endless_Adventures_EAC_Tutorials|EAC Tutorials]]'''&lt;br /&gt;
| Tutorials and script templates for begginer modders.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special Notes==&lt;br /&gt;
&lt;br /&gt;
To begin (or continue) to hone your skills as a Dragon Age modder, try modding for the Community Contest at: http://social.bioware.com/wiki/datoolset/index.php/Community_Contest_Main_Page&lt;br /&gt;
&lt;br /&gt;
If you would like to create content that seamlessly integrates into the main DAO campign and setting, check out the Extended Community Canon Project at: http://social.bioware.com/group/2171/&lt;/div&gt;</summary>
		<author><name>Jackkel dragon</name></author>	</entry>

	<entry>
		<id>http://datoolset.net/mw/index.php?title=Endless_Adventures_Companions&amp;diff=16369</id>
		<title>Endless Adventures Companions</title>
		<link rel="alternate" type="text/html" href="http://datoolset.net/mw/index.php?title=Endless_Adventures_Companions&amp;diff=16369"/>
				<updated>2011-06-14T00:37:08Z</updated>
		
		<summary type="html">&lt;p&gt;Jackkel dragon: didn't like the first template, revision&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Endless_Adventures_Main_Page|Endless Adventures Main Page]]&lt;br /&gt;
&lt;br /&gt;
This page lists all currently available Endless Adventures Companions.&lt;br /&gt;
&lt;br /&gt;
Note: Modders should make sure to fill out as many parts of the template as they can, to make sure players aren't confused by the entry.&lt;br /&gt;
&lt;br /&gt;
==Duncan==&lt;br /&gt;
Created by Jackkel Dragon&lt;br /&gt;
&lt;br /&gt;
''Disappointed by his minor role in the first Dragon Age game, Duncan has decided to sign on as a minor companion in a fan module for some extra screen time.''&lt;br /&gt;
&lt;br /&gt;
Duncan&lt;br /&gt;
*Male Human Rogue&lt;br /&gt;
&lt;br /&gt;
A demo addin to make sure the companion template script worked properly. Go ahead and feel bad for Duncan; he was picked because of his popularity to be the demo character and thus has nothing to say.&lt;br /&gt;
&lt;br /&gt;
Available at:&lt;br /&gt;
* [http://social.bioware.com/project/4771/ BSN Project Page]&lt;br /&gt;
&lt;br /&gt;
==Template Entry==&lt;br /&gt;
Created by Module Author Name Here and 2nd Module Author Name Here&lt;br /&gt;
&lt;br /&gt;
''Character addin description in-game. Try to keep this under five lines.''&lt;br /&gt;
&lt;br /&gt;
Character Name&lt;br /&gt;
*Gender Race Class (Specialization)&lt;br /&gt;
&lt;br /&gt;
Character Description. Try to keep this under five lines.&lt;br /&gt;
&lt;br /&gt;
Download links (&amp;quot;Available at...&amp;quot;):&lt;br /&gt;
* Site 1 Link&lt;br /&gt;
* Site 2 Link&lt;br /&gt;
* Please make sure there's no dangerous links here.&lt;br /&gt;
* DANexus and BSN are good hosting sites for DAO modules.&lt;br /&gt;
* You should only need 4-5 sites at maximum.&lt;br /&gt;
&lt;br /&gt;
(Optional: Two screenshots of your module.)&lt;br /&gt;
[[File:EAP_JCKL_Poor_Conversation.jpg|256px|thumb|none|Sample Screenshot 1]]&lt;br /&gt;
[[File:EAP_JCKL_Defenders_of_the_Cheese.jpg|256px|thumb|none|Sample Screenshot 2]]&lt;/div&gt;</summary>
		<author><name>Jackkel dragon</name></author>	</entry>

	<entry>
		<id>http://datoolset.net/mw/index.php?title=Endless_Adventures_Companions&amp;diff=16368</id>
		<title>Endless Adventures Companions</title>
		<link rel="alternate" type="text/html" href="http://datoolset.net/mw/index.php?title=Endless_Adventures_Companions&amp;diff=16368"/>
				<updated>2011-06-14T00:35:57Z</updated>
		
		<summary type="html">&lt;p&gt;Jackkel dragon: Created page with 'Endless Adventures Main Page  This page lists all currently available Endless Adventures Companions.  Note: Modders should make sure to fill out ...'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Endless_Adventures_Main_Page|Endless Adventures Main Page]]&lt;br /&gt;
&lt;br /&gt;
This page lists all currently available Endless Adventures Companions.&lt;br /&gt;
&lt;br /&gt;
Note: Modders should make sure to fill out as many parts of the template as they can, to make sure players aren't confused by the entry.&lt;br /&gt;
&lt;br /&gt;
==Duncan==&lt;br /&gt;
Created by Jackkel Dragon&lt;br /&gt;
&lt;br /&gt;
''Disappointed by his minor role in the first Dragon Age game, Duncan has decided to sign on as a minor companion in a fan module for some extra screen time.''&lt;br /&gt;
&lt;br /&gt;
Duncan&lt;br /&gt;
&lt;br /&gt;
Male Human Rogue&lt;br /&gt;
&lt;br /&gt;
A demo addin to make sure the companion template script worked properly. Go ahead and feel bad for Duncan; he was picked because of his popularity to be the demo character and thus has nothing to say.&lt;br /&gt;
&lt;br /&gt;
Available at:&lt;br /&gt;
* [http://social.bioware.com/project/4771/ BSN Project Page]&lt;br /&gt;
&lt;br /&gt;
==Template Entry==&lt;br /&gt;
Created by Module Author Name Here and 2nd Module Author Name Here&lt;br /&gt;
&lt;br /&gt;
''Character addin description in-game. Try to keep this under five lines.''&lt;br /&gt;
&lt;br /&gt;
Character Name&lt;br /&gt;
&lt;br /&gt;
Gender Race Class (Specialization)&lt;br /&gt;
&lt;br /&gt;
Character Description. Try to keep this under five lines.&lt;br /&gt;
&lt;br /&gt;
Download links (&amp;quot;Available at...&amp;quot;):&lt;br /&gt;
* Site 1 Link&lt;br /&gt;
* Site 2 Link&lt;br /&gt;
* Please make sure there's no dangerous links here.&lt;br /&gt;
* DANexus and BSN are good hosting sites for DAO modules.&lt;br /&gt;
* You should only need 4-5 sites at maximum.&lt;br /&gt;
&lt;br /&gt;
(Optional: Two screenshots of your module.)&lt;br /&gt;
[[File:EAP_JCKL_Poor_Conversation.jpg|256px|thumb|none|Sample Screenshot 1]]&lt;br /&gt;
[[File:EAP_JCKL_Defenders_of_the_Cheese.jpg|256px|thumb|none|Sample Screenshot 2]]&lt;/div&gt;</summary>
		<author><name>Jackkel dragon</name></author>	</entry>

	<entry>
		<id>http://datoolset.net/mw/index.php?title=Endless_Adventures_Main_Page&amp;diff=16367</id>
		<title>Endless Adventures Main Page</title>
		<link rel="alternate" type="text/html" href="http://datoolset.net/mw/index.php?title=Endless_Adventures_Main_Page&amp;diff=16367"/>
				<updated>2011-06-12T21:17:05Z</updated>
		
		<summary type="html">&lt;p&gt;Jackkel dragon: WIP edit, still need to finish a few things before spreading the link around&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(This is a WIP!)&lt;br /&gt;
&lt;br /&gt;
(Please leave this page alone for now if you aren't Jackkel Dragon!)&lt;br /&gt;
&lt;br /&gt;
Left to do before open beta release:&lt;br /&gt;
* &amp;quot;Official&amp;quot; Lore Page (need at least 1-2 entries besides the thing I'm using for my story)&lt;br /&gt;
* Released EAC modules&lt;br /&gt;
* Script Templates (EAP + EAC)&lt;br /&gt;
* Tutorial Links (EAP + EAC)&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
Endless Adventures is a modular campaign that uses the Dragon Age: Origins (DAO) engine to create a base for both new and experienced modders to try their hand at the Dragon Age toolset. Besides the &amp;quot;hub&amp;quot; module that every player (and modder) must download to experience the campaign, each modder will be able to use a set of template scripts to add either new quests and dungeons or player companions to the experience. Because of the modularity of the design, players won't have to download a dungeon or character they don't want to enjoy the rest of the campaign.&lt;br /&gt;
&lt;br /&gt;
==Setting Information==&lt;br /&gt;
&lt;br /&gt;
Endless Adventures takes place is an alternate vision of Thedas that sacrifices connection to the Dragon Age canon for more freedom in character creation and story design. In Endless Adventures, the major changes in the setting include:&lt;br /&gt;
&lt;br /&gt;
* Dwarves can dream normally and become mages. In addition, there are more surface dwarves in many walks of life.&lt;br /&gt;
* The Chantry exists, but never gained the same power and authority as it did in Dragon Age.&lt;br /&gt;
* The Templars still hunt mages, but only dangerous outlaws. Their connection to the Chantry prevents them from imprisoning mages that abide by local laws.&lt;br /&gt;
* The Qunari are still at war with the Imperium, but have a stronger foothold in northern Rivain.&lt;br /&gt;
* The elves are still recovering from oppression by the Imperium, but the weak Chantry wasn't able to convince Orlais to go to war with the Dales, and thus the Dalish elves have their own nation.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;hub&amp;quot; module of Endless Adventures is a small city-state in the Free Marches.&lt;br /&gt;
&lt;br /&gt;
Note: Although there is &amp;quot;official&amp;quot; Endless Adventures backstory, there is no strict &amp;quot;canon&amp;quot; that defines how this backstory interacts with individual works.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;8&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Endless_Adventures_Official_Lore|&amp;quot;Official&amp;quot; Endless Adventures Lore]]'''&lt;br /&gt;
| Background information for the Endless Adventures version of Thedas.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Endless_Adventures_Unofficial_Lore|&amp;quot;Unofficial&amp;quot; Endless Adventures Lore]]'''&lt;br /&gt;
| Background information for characters and organizations created by Endless Adventures modders.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Character Generation==&lt;br /&gt;
&lt;br /&gt;
Although the Endless Adventures campaign is not connected to the DAO campaign or strictly part of its universe, players who wish to import a character from DAO may do so. (Be warned, however, that any equipment or abilities that aren't part of the base DAO campaign will not import.)&lt;br /&gt;
&lt;br /&gt;
Characters that start anew in Endless Adventures will have extra options available in character generation. Endless Adventures allows dwarves to become mages, and has a new set of character backgrounds. (These new backgrounds don't have any quest to complete or any effect on the story of the campaign unless a modder refers to them in their quest or dungeon. Old characters from the DAO campaign will import properly, but those backgrounds can't be selected by new characters.)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;8&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Endless_Adventures_Chargen_Info|Character Generation Information]]'''&lt;br /&gt;
| Detailed information on new character creation options.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Endless Adventures Packages==&lt;br /&gt;
&lt;br /&gt;
An Endless Adventures Package (or EAP) is a quest or dungeon. A modder designs their dungeon or quest area, uses a script template to provide a hook character in the &amp;quot;hub&amp;quot; area, and uses a predefined script to send the player back to the &amp;quot;hub&amp;quot; area once the quest or dungeon is complete.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;8&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Endless_Adventures_Packages|Released EAP Addins]]'''&lt;br /&gt;
| A list of EAP modules available for download.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Endless_Adventures_EAP_Compatibility|EAP Compatibility Guidelines]]'''&lt;br /&gt;
| Guidelines and information used to make sure EAP modules are compatible.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Endless_Adventures_EAP_Tutorials|EAP Tutorials]]'''&lt;br /&gt;
| Tutorials and script templates for begginer modders.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Endless Adventures Companion==&lt;br /&gt;
&lt;br /&gt;
An Endless Adventures Companion (or EAC) is a companion character. A modder designs a character to be used as a companion and uses a script template to recruit them into the player's party. Because of the limitations of the modular concept, these companions will likely have no unique quest dialogue, but the modder can give them a backstory and personality that is revealed through conversation with them in the &amp;quot;hub&amp;quot; area.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;8&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Endless_Adventures_Companions|Released EAC Addins]]'''&lt;br /&gt;
| A list of EAC modules available for download.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Endless_Adventures_EAC_Compatibility|EAC Compatibility Guidelines]]'''&lt;br /&gt;
| Guidelines and information used to make sure EAC modules are compatible.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Endless_Adventures_EAC_Tutorials|EAC Tutorials]]'''&lt;br /&gt;
| Tutorials and script templates for begginer modders.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special Notes==&lt;br /&gt;
&lt;br /&gt;
To begin (or continue) to hone your skills as a Dragon Age modder, try modding for the Community Contest at: http://social.bioware.com/wiki/datoolset/index.php/Community_Contest_Main_Page&lt;br /&gt;
&lt;br /&gt;
If you would like to create content that seamlessly integrates into the main DAO campign and setting, check out the Extended Community Canon Project at: http://social.bioware.com/group/2171/&lt;/div&gt;</summary>
		<author><name>Jackkel dragon</name></author>	</entry>

	<entry>
		<id>http://datoolset.net/mw/index.php?title=Endless_Adventures_EAC_Tutorials&amp;diff=16366</id>
		<title>Endless Adventures EAC Tutorials</title>
		<link rel="alternate" type="text/html" href="http://datoolset.net/mw/index.php?title=Endless_Adventures_EAC_Tutorials&amp;diff=16366"/>
				<updated>2011-06-12T21:13:15Z</updated>
		
		<summary type="html">&lt;p&gt;Jackkel dragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Endless_Adventures_Main_Page|Endless Adventures Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Before You Begin Your Addin...==&lt;br /&gt;
&lt;br /&gt;
If you've already completed this step (either for an EAP or EAC), you don't need to worry about this tutorial.&lt;br /&gt;
&lt;br /&gt;
Before you can begin creating an Endless Adventures Addin, you have to have a &amp;quot;fake&amp;quot; module to attach your addin to so that your module extends the base campaign. This tutorial walks through the basic steps required for this process.&lt;br /&gt;
&lt;br /&gt;
* Open up the toolset and select File-&amp;gt;Manage Modules.&lt;br /&gt;
* Create a new module. In the UID row, enter &amp;quot;endlessadv_da1&amp;quot; (minus the quotes.)&lt;br /&gt;
* Create your module. Aside from making sure your module is compatible, the only value you need to make sure to set is the &amp;quot;Extended Module&amp;quot; value, which should be set to the Endless Adventures base module (created in step 2.)&lt;br /&gt;
* Open your module from the module manager and begin creating your addin.&lt;br /&gt;
&lt;br /&gt;
If you don't set your module to extend the base module, it won't properly attach to the campaign.&lt;br /&gt;
&lt;br /&gt;
===Finding Coordinates for the PRCSCR===&lt;br /&gt;
&lt;br /&gt;
In order to make sure you place your hook character in the correct place in the hub, you'll need to have a testing area (that isn't exported or packaged in the player file) to find the coordinates. &lt;br /&gt;
* Copy the &amp;quot;cas_100&amp;quot; folder from the &amp;quot;endlessadv_da1&amp;quot; base campaign (in the addins/endlessadv_da1/core/env/ folder) into your addin's core/env folder. &lt;br /&gt;
* If the toolset is open, close it and restart the toolset. When you create the test area, cas_100&amp;quot; should be available as an area layout. &lt;br /&gt;
You want to find an unoccupied place (check all of the compatability guides to figure out which places are taken) and place your character or a waypoint on the spot you want to use. Once you are pleased with the coordinates and orientation, copy them down for use in the PRCSCR script.&lt;br /&gt;
&lt;br /&gt;
==Script Templates==&lt;br /&gt;
&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
==Tutorials==&lt;/div&gt;</summary>
		<author><name>Jackkel dragon</name></author>	</entry>

	<entry>
		<id>http://datoolset.net/mw/index.php?title=Endless_Adventures_EAP_Tutorials&amp;diff=16365</id>
		<title>Endless Adventures EAP Tutorials</title>
		<link rel="alternate" type="text/html" href="http://datoolset.net/mw/index.php?title=Endless_Adventures_EAP_Tutorials&amp;diff=16365"/>
				<updated>2011-06-12T21:12:48Z</updated>
		
		<summary type="html">&lt;p&gt;Jackkel dragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Endless_Adventures_Main_Page|Endless Adventures Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Before You Begin Your Addin...==&lt;br /&gt;
&lt;br /&gt;
If you've already completed this step (either for an EAP or EAC), you don't need to worry about this tutorial.&lt;br /&gt;
&lt;br /&gt;
Before you can begin creating an Endless Adventures Addin, you have to have a &amp;quot;fake&amp;quot; module to attach your addin to so that your module extends the base campaign. This tutorial walks through the basic steps required for this process.&lt;br /&gt;
&lt;br /&gt;
* Open up the toolset and select File-&amp;gt;Manage Modules.&lt;br /&gt;
* Create a new module. In the UID row, enter &amp;quot;endlessadv_da1&amp;quot; (minus the quotes.)&lt;br /&gt;
* Create your module. Aside from making sure your module is compatible, the only value you need to make sure to set is the &amp;quot;Extended Module&amp;quot; value, which should be set to the Endless Adventures base module (created in step 2.)&lt;br /&gt;
* Open your module from the module manager and begin creating your addin.&lt;br /&gt;
&lt;br /&gt;
If you don't set your module to extend the base module, it won't properly attach to the campaign.&lt;br /&gt;
&lt;br /&gt;
===Finding Coordinates for the PRCSCR===&lt;br /&gt;
&lt;br /&gt;
In order to make sure you place your hook character in the correct place in the hub, you'll need to have a testing area (that isn't exported or packaged in the player file) to find the coordinates. &lt;br /&gt;
* Copy the &amp;quot;cas_100&amp;quot; folder from the &amp;quot;endlessadv_da1&amp;quot; base campaign (in the addins/endlessadv_da1/core/env/ folder) into your addin's core/env folder. &lt;br /&gt;
* If the toolset is open, close it and restart the toolset. When you create the test area, cas_100&amp;quot; should be available as an area layout. &lt;br /&gt;
You want to find an unoccupied place (check all of the compatability guides to figure out which places are taken) and place your character or a waypoint on the spot you want to use. Once you are pleased with the coordinates and orientation, copy them down for use in the PRCSCR script.&lt;br /&gt;
&lt;br /&gt;
==Script Templates==&lt;br /&gt;
&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
==Tutorials==&lt;/div&gt;</summary>
		<author><name>Jackkel dragon</name></author>	</entry>

	<entry>
		<id>http://datoolset.net/mw/index.php?title=Endless_Adventures_Packages&amp;diff=16364</id>
		<title>Endless Adventures Packages</title>
		<link rel="alternate" type="text/html" href="http://datoolset.net/mw/index.php?title=Endless_Adventures_Packages&amp;diff=16364"/>
				<updated>2011-06-12T20:58:34Z</updated>
		
		<summary type="html">&lt;p&gt;Jackkel dragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Endless_Adventures_Main_Page|Endless Adventures Main Page]]&lt;br /&gt;
&lt;br /&gt;
This page lists all currently available Endless Adventures Packages.&lt;br /&gt;
&lt;br /&gt;
Note: Modders should make sure to fill out as many parts of the template as they can, to make sure players aren't confused by the entry.&lt;br /&gt;
&lt;br /&gt;
==The Darkest Larder==&lt;br /&gt;
Created by Jackkel Dragon&lt;br /&gt;
&lt;br /&gt;
''The darkspawn don't get out much. Five times they tried to leave the Deep Roads to get some real food and sunlight, but the Blight they brought killed all the food and blocked out the sun. Worse, a bunch of creeps drink their blood and hold it over them until they go back underground. So when a few cheese-loving darkspawn sneak topside in search of food, something bad was bound to happen.''&lt;br /&gt;
&lt;br /&gt;
A very short demo module used to test the basic concepts of the Endless Adventures Package system. It also grants some free health potions from the defeated enemies to bolster new characters without costing too much money.&lt;br /&gt;
&lt;br /&gt;
This module includes:&lt;br /&gt;
* Two (or three) darkspawn to fight.&lt;br /&gt;
* An unexplained backstory.&lt;br /&gt;
* Free healing items.&lt;br /&gt;
* A lame final reward.&lt;br /&gt;
&lt;br /&gt;
Available at:&lt;br /&gt;
* [http://social.bioware.com/project/4771/ BSN Project Page]&lt;br /&gt;
&lt;br /&gt;
[[File:EAP_JCKL_Poor_Conversation.jpg|256px|thumb|none|Poor Conversation]]&lt;br /&gt;
[[File:EAP_JCKL_Defenders_of_the_Cheese.jpg|256px|thumb|none|Defenders of the Cheese]]&lt;br /&gt;
&lt;br /&gt;
==Template Entry==&lt;br /&gt;
Created by Module Author Name Here and 2nd Module Author Name Here&lt;br /&gt;
&lt;br /&gt;
''Module description in-game. Try to keep this under five lines.''&lt;br /&gt;
&lt;br /&gt;
Module Description. Try to keep this under five lines.&lt;br /&gt;
&lt;br /&gt;
Features (&amp;quot;This module includes...&amp;quot;):&lt;br /&gt;
* Feature 1&lt;br /&gt;
* Feature 2&lt;br /&gt;
* Try to stay under 9 features.&lt;br /&gt;
&lt;br /&gt;
Download links (&amp;quot;Available at...&amp;quot;):&lt;br /&gt;
* Site 1 Link&lt;br /&gt;
* Site 2 Link&lt;br /&gt;
* Please make sure there's no dangerous links here.&lt;br /&gt;
* DANexus and BSN are good hosting sites for DAO modules.&lt;br /&gt;
* You should only need 4-5 sites at maximum.&lt;br /&gt;
&lt;br /&gt;
(Optional: Two screenshots of your module.)&lt;br /&gt;
[[File:EAP_JCKL_Poor_Conversation.jpg|256px|thumb|none|Sample Screenshot 1]]&lt;br /&gt;
[[File:EAP_JCKL_Defenders_of_the_Cheese.jpg|256px|thumb|none|Sample Screenshot 2]]&lt;/div&gt;</summary>
		<author><name>Jackkel dragon</name></author>	</entry>

	<entry>
		<id>http://datoolset.net/mw/index.php?title=Endless_Adventures_Packages&amp;diff=16363</id>
		<title>Endless Adventures Packages</title>
		<link rel="alternate" type="text/html" href="http://datoolset.net/mw/index.php?title=Endless_Adventures_Packages&amp;diff=16363"/>
				<updated>2011-06-12T04:10:13Z</updated>
		
		<summary type="html">&lt;p&gt;Jackkel dragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Endless_Adventures_Main_Page|Endless Adventures Main Page]]&lt;br /&gt;
&lt;br /&gt;
This page lists all currently available Endless Adventures Packages.&lt;br /&gt;
&lt;br /&gt;
Note: Modders should make sure to fill out as many parts of the template as they can, to make sure players aren't confused by the entry.&lt;br /&gt;
&lt;br /&gt;
==The Darkest Larder==&lt;br /&gt;
Created by Jackkel Dragon&lt;br /&gt;
&lt;br /&gt;
''WIP!''&lt;br /&gt;
&lt;br /&gt;
[[File:EAP_JCKL_Poor_Conversation.jpg|256px|thumb|none|Poor Conversation]]&lt;br /&gt;
[[File:EAP_JCKL_Defenders_of_the_Cheese.jpg|256px|thumb|none|Defenders of the Cheese]]&lt;br /&gt;
&lt;br /&gt;
==Template Entry==&lt;br /&gt;
Created by Module Author Name Here and 2nd Module Author Name Here&lt;br /&gt;
&lt;br /&gt;
'Module description in-game. Try to keep this under five lines.'&lt;br /&gt;
&lt;br /&gt;
Module Description. Try to keep this under five lines.&lt;br /&gt;
&lt;br /&gt;
Features (&amp;quot;This module includes...&amp;quot;):&lt;br /&gt;
* Feature 1&lt;br /&gt;
* Feature 2&lt;br /&gt;
* Try to stay under 9 features.&lt;br /&gt;
&lt;br /&gt;
Download links (&amp;quot;Available at...&amp;quot;):&lt;br /&gt;
* Site 1 Link&lt;br /&gt;
* Site 2 Link&lt;br /&gt;
* Please make sure there's no dangerous links here.&lt;br /&gt;
* DANexus and BSN are good hosting sites for DAO modules.&lt;br /&gt;
* You should only need 4-5 sites at maximum.&lt;br /&gt;
&lt;br /&gt;
(Optional: Two screenshots of your module.)&lt;br /&gt;
[[File:EAP_JCKL_Poor_Conversation.jpg|256px|thumb|none|Sample Screenshot 1]]&lt;br /&gt;
[[File:EAP_JCKL_Defenders_of_the_Cheese.jpg|256px|thumb|none|Sample Screenshot 2]]&lt;/div&gt;</summary>
		<author><name>Jackkel dragon</name></author>	</entry>

	<entry>
		<id>http://datoolset.net/mw/index.php?title=File:EAP_JCKL_Defenders_of_the_Cheese.jpg&amp;diff=16362</id>
		<title>File:EAP JCKL Defenders of the Cheese.jpg</title>
		<link rel="alternate" type="text/html" href="http://datoolset.net/mw/index.php?title=File:EAP_JCKL_Defenders_of_the_Cheese.jpg&amp;diff=16362"/>
				<updated>2011-06-12T03:58:26Z</updated>
		
		<summary type="html">&lt;p&gt;Jackkel dragon: uploaded a new version of &amp;quot;File:EAP JCKL Defenders of the Cheese.jpg&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sample Screenshot for the Endless Adventures page&lt;/div&gt;</summary>
		<author><name>Jackkel dragon</name></author>	</entry>

	<entry>
		<id>http://datoolset.net/mw/index.php?title=File:EAP_JCKL_Poor_Conversation.jpg&amp;diff=16361</id>
		<title>File:EAP JCKL Poor Conversation.jpg</title>
		<link rel="alternate" type="text/html" href="http://datoolset.net/mw/index.php?title=File:EAP_JCKL_Poor_Conversation.jpg&amp;diff=16361"/>
				<updated>2011-06-12T03:57:36Z</updated>
		
		<summary type="html">&lt;p&gt;Jackkel dragon: uploaded a new version of &amp;quot;File:EAP JCKL Poor Conversation.jpg&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sample Screenshot for the Endless Adventures page&lt;/div&gt;</summary>
		<author><name>Jackkel dragon</name></author>	</entry>

	<entry>
		<id>http://datoolset.net/mw/index.php?title=File:EAP_JCKL_Defenders_of_the_Cheese.jpg&amp;diff=16360</id>
		<title>File:EAP JCKL Defenders of the Cheese.jpg</title>
		<link rel="alternate" type="text/html" href="http://datoolset.net/mw/index.php?title=File:EAP_JCKL_Defenders_of_the_Cheese.jpg&amp;diff=16360"/>
				<updated>2011-06-12T03:56:22Z</updated>
		
		<summary type="html">&lt;p&gt;Jackkel dragon: Sample Screenshot for the Endless Adventures page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sample Screenshot for the Endless Adventures page&lt;/div&gt;</summary>
		<author><name>Jackkel dragon</name></author>	</entry>

	<entry>
		<id>http://datoolset.net/mw/index.php?title=File:EAP_JCKL_Poor_Conversation.jpg&amp;diff=16359</id>
		<title>File:EAP JCKL Poor Conversation.jpg</title>
		<link rel="alternate" type="text/html" href="http://datoolset.net/mw/index.php?title=File:EAP_JCKL_Poor_Conversation.jpg&amp;diff=16359"/>
				<updated>2011-06-12T03:55:40Z</updated>
		
		<summary type="html">&lt;p&gt;Jackkel dragon: Sample Screenshot for the Endless Adventures page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sample Screenshot for the Endless Adventures page&lt;/div&gt;</summary>
		<author><name>Jackkel dragon</name></author>	</entry>

	<entry>
		<id>http://datoolset.net/mw/index.php?title=Endless_Adventures_Packages&amp;diff=16358</id>
		<title>Endless Adventures Packages</title>
		<link rel="alternate" type="text/html" href="http://datoolset.net/mw/index.php?title=Endless_Adventures_Packages&amp;diff=16358"/>
				<updated>2011-06-12T03:21:11Z</updated>
		
		<summary type="html">&lt;p&gt;Jackkel dragon: Created page with 'Endless Adventures Main Page  This page lists all currently available Endless Adventures Packages.  Note: Modders should make sure to fill out as...'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Endless_Adventures_Main_Page|Endless Adventures Main Page]]&lt;br /&gt;
&lt;br /&gt;
This page lists all currently available Endless Adventures Packages.&lt;br /&gt;
&lt;br /&gt;
Note: Modders should make sure to fill out as many parts of the template as they can, to make sure players aren't confused by the entry.&lt;br /&gt;
&lt;br /&gt;
==The Darkest Larder==&lt;br /&gt;
Created by Jackkel Dragon&lt;br /&gt;
&lt;br /&gt;
''WIP!''&lt;br /&gt;
&lt;br /&gt;
[[File:Example.jpg|Sample Screenshot 1]]&lt;br /&gt;
&lt;br /&gt;
==Template Entry==&lt;br /&gt;
Created by Module Author Name Here and 2nd Module Author Name Here&lt;br /&gt;
&lt;br /&gt;
'Module description in-game. Try to keep this under five lines.'&lt;br /&gt;
&lt;br /&gt;
Module Description. Try to keep this under five lines.&lt;br /&gt;
&lt;br /&gt;
Features (&amp;quot;This module includes...&amp;quot;):&lt;br /&gt;
* Feature 1&lt;br /&gt;
* Feature 2&lt;br /&gt;
* Try to stay under 9 features.&lt;br /&gt;
&lt;br /&gt;
Download links (&amp;quot;Available at...&amp;quot;):&lt;br /&gt;
* Site 1 Link&lt;br /&gt;
* Site 2 Link&lt;br /&gt;
* Please make sure there's no dangerous links here.&lt;br /&gt;
* DANexus and BSN are good hosting sites for DAO modules.&lt;br /&gt;
* You should only need 4-5 sites at maximum.&lt;br /&gt;
&lt;br /&gt;
(Optional: Two screenshots of your module.)&lt;br /&gt;
[[File:Example.jpg|Sample Screenshot 1]]&lt;br /&gt;
[[File:Example.jpg|Sample Screenshot 2]]&lt;/div&gt;</summary>
		<author><name>Jackkel dragon</name></author>	</entry>

	<entry>
		<id>http://datoolset.net/mw/index.php?title=Endless_Adventures_Chargen_Info&amp;diff=16357</id>
		<title>Endless Adventures Chargen Info</title>
		<link rel="alternate" type="text/html" href="http://datoolset.net/mw/index.php?title=Endless_Adventures_Chargen_Info&amp;diff=16357"/>
				<updated>2011-06-12T03:10:42Z</updated>
		
		<summary type="html">&lt;p&gt;Jackkel dragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Endless_Adventures_Main_Page|Endless Adventures Main Page]]&lt;br /&gt;
&lt;br /&gt;
Besides allowing the creation of dwarf mages, Endless Adventures has three new background options. All of these are for flavor purposes only: none will offer gameplay benefits unless a specific EAP references them.&lt;br /&gt;
&lt;br /&gt;
=New Backgrounds=&lt;br /&gt;
&lt;br /&gt;
==Mercenary==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You go by many names. Treasure-hunter, sellsword, soldier of fortune; they all are true... to an extent. Whatever you really fight for, people know you expect a reward.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Title (&amp;quot;Surname&amp;quot;): Sellsword&lt;br /&gt;
&lt;br /&gt;
==Outlaw==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Whether through your own fault or another's, you no longer are welcome where you once lived. You might be a wanted criminal, wrongfully accused, or an outcast. Whatever you were, you can't go back.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Title (&amp;quot;Surname&amp;quot;): Wolf-head&lt;br /&gt;
&lt;br /&gt;
==Chantry==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Chantry is on the rise; or at least that's what you are told. Whether you hunt mages as a Templar, seek out heretics as a member of the Inquisition, or try to spread the Chantry's teachings through heroism, the Maker is on your side.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Title (&amp;quot;Surname&amp;quot;): Chanter&lt;br /&gt;
&lt;br /&gt;
==Modder Information: Checking for a Background==&lt;br /&gt;
&lt;br /&gt;
To check for one of these backgrounds, you must either create a custom conditional script or use a plot script and defined flags. An example of the proper script:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;dascript&amp;gt;&lt;br /&gt;
int StartingConditional()&lt;br /&gt;
{&lt;br /&gt;
if (nBackground == 6)&lt;br /&gt;
            return TRUE;&lt;br /&gt;
            else&lt;br /&gt;
            return FALSE;&lt;br /&gt;
}&amp;lt;/dascript&amp;gt;&lt;br /&gt;
&lt;br /&gt;
An example of a single flag in the defined flag section of a plot script:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;dascript&amp;gt;&lt;br /&gt;
case BACKGROUND_MERCENARY:&lt;br /&gt;
           {&lt;br /&gt;
            if (nBackground == 6)&lt;br /&gt;
            return TRUE;&lt;br /&gt;
            else&lt;br /&gt;
            return FALSE;&lt;br /&gt;
            break;&lt;br /&gt;
           }&amp;lt;/dascript&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The number to check for is based on the background you wish to return:&lt;br /&gt;
* Mercenary: 6&lt;br /&gt;
* Outlaw: 7&lt;br /&gt;
* Chantry: 8&lt;/div&gt;</summary>
		<author><name>Jackkel dragon</name></author>	</entry>

	<entry>
		<id>http://datoolset.net/mw/index.php?title=Endless_Adventures_Chargen_Info&amp;diff=16356</id>
		<title>Endless Adventures Chargen Info</title>
		<link rel="alternate" type="text/html" href="http://datoolset.net/mw/index.php?title=Endless_Adventures_Chargen_Info&amp;diff=16356"/>
				<updated>2011-06-12T03:09:59Z</updated>
		
		<summary type="html">&lt;p&gt;Jackkel dragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Besides allowing the creation of dwarf mages, Endless Adventures has three new background options. All of these are for flavor purposes only: none will offer gameplay benefits unless a specific EAP references them.&lt;br /&gt;
&lt;br /&gt;
=New Backgrounds=&lt;br /&gt;
&lt;br /&gt;
==Mercenary==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You go by many names. Treasure-hunter, sellsword, soldier of fortune; they all are true... to an extent. Whatever you really fight for, people know you expect a reward.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Title (&amp;quot;Surname&amp;quot;): Sellsword&lt;br /&gt;
&lt;br /&gt;
==Outlaw==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Whether through your own fault or another's, you no longer are welcome where you once lived. You might be a wanted criminal, wrongfully accused, or an outcast. Whatever you were, you can't go back.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Title (&amp;quot;Surname&amp;quot;): Wolf-head&lt;br /&gt;
&lt;br /&gt;
==Chantry==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Chantry is on the rise; or at least that's what you are told. Whether you hunt mages as a Templar, seek out heretics as a member of the Inquisition, or try to spread the Chantry's teachings through heroism, the Maker is on your side.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Title (&amp;quot;Surname&amp;quot;): Chanter&lt;br /&gt;
&lt;br /&gt;
==Modder Information: Checking for a Background==&lt;br /&gt;
&lt;br /&gt;
To check for one of these backgrounds, you must either create a custom conditional script or use a plot script and defined flags. An example of the proper script:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;dascript&amp;gt;&lt;br /&gt;
int StartingConditional()&lt;br /&gt;
{&lt;br /&gt;
if (nBackground == 6)&lt;br /&gt;
            return TRUE;&lt;br /&gt;
            else&lt;br /&gt;
            return FALSE;&lt;br /&gt;
}&amp;lt;/dascript&amp;gt;&lt;br /&gt;
&lt;br /&gt;
An example of a single flag in the defined flag section of a plot script:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;dascript&amp;gt;&lt;br /&gt;
case BACKGROUND_MERCENARY:&lt;br /&gt;
           {&lt;br /&gt;
            if (nBackground == 6)&lt;br /&gt;
            return TRUE;&lt;br /&gt;
            else&lt;br /&gt;
            return FALSE;&lt;br /&gt;
            break;&lt;br /&gt;
           }&amp;lt;/dascript&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The number to check for is based on the background you wish to return:&lt;br /&gt;
* Mercenary: 6&lt;br /&gt;
* Outlaw: 7&lt;br /&gt;
* Chantry: 8&lt;/div&gt;</summary>
		<author><name>Jackkel dragon</name></author>	</entry>

	<entry>
		<id>http://datoolset.net/mw/index.php?title=Endless_Adventures_Chargen_Info&amp;diff=16355</id>
		<title>Endless Adventures Chargen Info</title>
		<link rel="alternate" type="text/html" href="http://datoolset.net/mw/index.php?title=Endless_Adventures_Chargen_Info&amp;diff=16355"/>
				<updated>2011-06-12T03:08:55Z</updated>
		
		<summary type="html">&lt;p&gt;Jackkel dragon: Created page with 'Besides allowing the creation of dwarf mages, Endless Adventures has three new background options. All of these are for flavor purposes only: none will offer gameplay benefits un...'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Besides allowing the creation of dwarf mages, Endless Adventures has three new background options. All of these are for flavor purposes only: none will offer gameplay benefits unless a specific EAP references them.&lt;br /&gt;
&lt;br /&gt;
=New Backgrounds=&lt;br /&gt;
&lt;br /&gt;
==Mercenary==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You go by many names. Treasure-hunter, sellsword, soldier of fortune; they all are true... to an extent. Whatever you really fight for, people know you expect a reward.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Title (&amp;quot;Surname&amp;quot;): Sellsword&lt;br /&gt;
&lt;br /&gt;
==Outlaw==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Whether through your own fault or another's, you no longer are welcome where you once lived. You might be a wanted criminal, wrongfully accused, or an outcast. Whatever you were, you can't go back.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Title (&amp;quot;Surname&amp;quot;): Wolf-head&lt;br /&gt;
&lt;br /&gt;
==Chantry==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Chantry is on the rise; or at least that's what you are told. Whether you hunt mages as a Templar, seek out heretics as a member of the Inquisition, or try to spread the Chantry's teachings through heroism, the Maker is on your side.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Title (&amp;quot;Surname&amp;quot;): Chanter&lt;br /&gt;
&lt;br /&gt;
==Modder Information: Checking for a Background==&lt;br /&gt;
&lt;br /&gt;
To check for one of these backgrounds, you must either create a custom conditional script or use a plot script and defined flags. An example of the proper script:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;dascript&amp;gt;&lt;br /&gt;
int StartingConditional()&lt;br /&gt;
{&lt;br /&gt;
if (nBackground == 6)&lt;br /&gt;
            return TRUE;&lt;br /&gt;
            else&lt;br /&gt;
            return FALSE;&lt;br /&gt;
            break;&lt;br /&gt;
}&amp;lt;/dascript&amp;gt;&lt;br /&gt;
&lt;br /&gt;
An example of a single flag in the defined flag section of a plot script:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;dascript&amp;gt;&lt;br /&gt;
case BACKGROUND_MERCENARY:&lt;br /&gt;
           {&lt;br /&gt;
            if (nBackground == 6)&lt;br /&gt;
            return TRUE;&lt;br /&gt;
            else&lt;br /&gt;
            return FALSE;&lt;br /&gt;
            break;&lt;br /&gt;
           }&amp;lt;/dascript&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The number to check for is based on the background you wish to return:&lt;br /&gt;
* Mercenary: 6&lt;br /&gt;
* Outlaw: 7&lt;br /&gt;
* Chantry: 8&lt;/div&gt;</summary>
		<author><name>Jackkel dragon</name></author>	</entry>

	<entry>
		<id>http://datoolset.net/mw/index.php?title=Endless_Adventures_EAP_Compatibility&amp;diff=16354</id>
		<title>Endless Adventures EAP Compatibility</title>
		<link rel="alternate" type="text/html" href="http://datoolset.net/mw/index.php?title=Endless_Adventures_EAP_Compatibility&amp;diff=16354"/>
				<updated>2011-06-11T20:38:39Z</updated>
		
		<summary type="html">&lt;p&gt;Jackkel dragon: Created page with 'Endless Adventures Main Page  ==Basic Module Information==  {| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;8&amp;quot; |- | EAP Name | EAP UID | EAP PRCSCR ID(s) |- | ...'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Endless_Adventures_Main_Page|Endless Adventures Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Basic Module Information==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;8&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| EAP Name&lt;br /&gt;
| EAP UID&lt;br /&gt;
| EAP PRCSCR ID(s)&lt;br /&gt;
|-&lt;br /&gt;
| EAC Darkest Larder&lt;br /&gt;
| eac_drklrdr_jckl&lt;br /&gt;
| 1500502&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Basic PRCSCR Information==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;8&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''EAP Name'''&lt;br /&gt;
| '''Hook Object Tag'''&lt;br /&gt;
| '''Hook Object ResRef'''&lt;br /&gt;
| '''PRCSCR Spawn Area'''&lt;br /&gt;
| '''PRCSCR Spawn Coordinates'''&lt;br /&gt;
|-&lt;br /&gt;
| EAP Darkest Larder&lt;br /&gt;
| eap_dl_cook&lt;br /&gt;
| eap_dl_cook.utc&lt;br /&gt;
| ea_hub_main&lt;br /&gt;
| 63.1808,45.4908,0.0&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Jackkel dragon</name></author>	</entry>

	<entry>
		<id>http://datoolset.net/mw/index.php?title=Endless_Adventures_Unofficial_Lore&amp;diff=16353</id>
		<title>Endless Adventures Unofficial Lore</title>
		<link rel="alternate" type="text/html" href="http://datoolset.net/mw/index.php?title=Endless_Adventures_Unofficial_Lore&amp;diff=16353"/>
				<updated>2011-06-11T20:23:33Z</updated>
		
		<summary type="html">&lt;p&gt;Jackkel dragon: Created page with 'Endless Adventures Main Page  This page is for Endless Adventures modders to contribute background information for their modules.  =&amp;quot;The Darkest ...'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Endless_Adventures_Main_Page|Endless Adventures Main Page]]&lt;br /&gt;
&lt;br /&gt;
This page is for Endless Adventures modders to contribute background information for their modules.&lt;br /&gt;
&lt;br /&gt;
=&amp;quot;The Darkest Larder&amp;quot;, by Jackkel Dragon=&lt;br /&gt;
&lt;br /&gt;
==The Darkspawn Intruders==&lt;br /&gt;
&lt;br /&gt;
Fate has not been kind to the darkspawn. Whenever they come to the surface, they are always sent back to the Deep Roads after a long and bloody war. So when three cheese-loving darkspawn decided to sneak topside for a bite to eat, they were bound to run into trouble.&lt;br /&gt;
&lt;br /&gt;
The Emissary Feaster is a fickle creature, often going on long raids into the surrounding lands to find anything edible. While not quite the cheese-lover like his companions, he will gladly eat anything that isn't a deepstalker or spider.&lt;br /&gt;
&lt;br /&gt;
The Hurlock Smuggler loves cheese. He loves it so much that he hoards it, hiding it under floor panels, in barrels, even going as far as to bury cheese if he thinks he might get caught. When someone gets too close to his cheese, he wields two incredibly long cheese knives to horrific effect.&lt;br /&gt;
&lt;br /&gt;
The Genlock Snacker likes cheese, especially when he's not in the middle of something else. His hobbies include shield-bashing random passerby to death, then sitting down to a one-sided conversation with the poor victim. It pleased him to find that the larder that the Emissary Feaster had found happened to have a servant that often visited the larder to prepare cheese orders, but he finds the servant's conversation lacking.&lt;/div&gt;</summary>
		<author><name>Jackkel dragon</name></author>	</entry>

	<entry>
		<id>http://datoolset.net/mw/index.php?title=Endless_Adventures_EAC_Compatibility&amp;diff=16352</id>
		<title>Endless Adventures EAC Compatibility</title>
		<link rel="alternate" type="text/html" href="http://datoolset.net/mw/index.php?title=Endless_Adventures_EAC_Compatibility&amp;diff=16352"/>
				<updated>2011-06-11T20:10:40Z</updated>
		
		<summary type="html">&lt;p&gt;Jackkel dragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Endless_Adventures_Main_Page|Endless Adventures Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Basic Module Information==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;8&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| EAC Name&lt;br /&gt;
| EAC UID&lt;br /&gt;
| EAC PRCSCR ID(s)&lt;br /&gt;
|-&lt;br /&gt;
| EAC Duncan&lt;br /&gt;
| eac_duncan_jckl&lt;br /&gt;
| 1500501&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Basic Character Information==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;8&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''EAC Name'''&lt;br /&gt;
| '''Character Name'''&lt;br /&gt;
| '''Tag'''&lt;br /&gt;
| '''ResRef'''&lt;br /&gt;
| '''Partypicker Coordinates'''&lt;br /&gt;
| '''PRCSCR Spawn Area'''&lt;br /&gt;
| '''PRCSCR Spawn Coordinates'''&lt;br /&gt;
|-&lt;br /&gt;
| EAC Duncan&lt;br /&gt;
| Duncan&lt;br /&gt;
| eac_duncan&lt;br /&gt;
| eac_duncan.utc&lt;br /&gt;
| -3.19647,-4.41257,0.900991&lt;br /&gt;
| ea_hub_main&lt;br /&gt;
| 63.7525,48.4943,-0.000779401&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Advanced Character Information==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;8&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''EAC Name'''&lt;br /&gt;
| '''Character Name'''&lt;br /&gt;
| '''Partypicker GDA ID (!)'''&lt;br /&gt;
| '''Portrait GDA ID (!)'''&lt;br /&gt;
|-&lt;br /&gt;
| EAC Duncan&lt;br /&gt;
| Duncan&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* (!) These features are not currently available.&lt;/div&gt;</summary>
		<author><name>Jackkel dragon</name></author>	</entry>

	<entry>
		<id>http://datoolset.net/mw/index.php?title=Endless_Adventures_EAC_Tutorials&amp;diff=16351</id>
		<title>Endless Adventures EAC Tutorials</title>
		<link rel="alternate" type="text/html" href="http://datoolset.net/mw/index.php?title=Endless_Adventures_EAC_Tutorials&amp;diff=16351"/>
				<updated>2011-06-11T20:10:06Z</updated>
		
		<summary type="html">&lt;p&gt;Jackkel dragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Endless_Adventures_Main_Page|Endless Adventures Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Before You Begin Your Addin...==&lt;br /&gt;
&lt;br /&gt;
If you've already completed this step (either for an EAP or EAC), you don't need to worry about this tutorial.&lt;br /&gt;
&lt;br /&gt;
Before you can begin creating an Endless Adventures Addin, you have to have a &amp;quot;fake&amp;quot; module to attach your addin to so that your module extends the base campaign. This tutorial walks through the basic steps required for this process.&lt;br /&gt;
&lt;br /&gt;
* Open up the toolset and select File-&amp;gt;Manage Modules.&lt;br /&gt;
* Create a new module. In the UID row, enter &amp;quot;endlessadv_da1&amp;quot; (minus the quotes.)&lt;br /&gt;
* Create your module. Aside from making sure your module is compatible, the only value you need to make sure to set is the &amp;quot;Extended Module&amp;quot; value, which should be set to the Endless Adventures base module (created in step 2.)&lt;br /&gt;
* Open your module from the module manager and begin creating your addin.&lt;br /&gt;
&lt;br /&gt;
If you don't set your module to extend the base module, it won't properly attach to the campaign.&lt;br /&gt;
&lt;br /&gt;
==Script Templates==&lt;br /&gt;
&lt;br /&gt;
==Tutorials==&lt;/div&gt;</summary>
		<author><name>Jackkel dragon</name></author>	</entry>

	<entry>
		<id>http://datoolset.net/mw/index.php?title=Endless_Adventures_EAP_Tutorials&amp;diff=16350</id>
		<title>Endless Adventures EAP Tutorials</title>
		<link rel="alternate" type="text/html" href="http://datoolset.net/mw/index.php?title=Endless_Adventures_EAP_Tutorials&amp;diff=16350"/>
				<updated>2011-06-11T20:09:46Z</updated>
		
		<summary type="html">&lt;p&gt;Jackkel dragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Endless_Adventures_Main_Page|Endless Adventures Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Before You Begin Your Addin...==&lt;br /&gt;
&lt;br /&gt;
If you've already completed this step (either for an EAP or EAC), you don't need to worry about this tutorial.&lt;br /&gt;
&lt;br /&gt;
Before you can begin creating an Endless Adventures Addin, you have to have a &amp;quot;fake&amp;quot; module to attach your addin to so that your module extends the base campaign. This tutorial walks through the basic steps required for this process.&lt;br /&gt;
&lt;br /&gt;
* Open up the toolset and select File-&amp;gt;Manage Modules.&lt;br /&gt;
* Create a new module. In the UID row, enter &amp;quot;endlessadv_da1&amp;quot; (minus the quotes.)&lt;br /&gt;
* Create your module. Aside from making sure your module is compatible, the only value you need to make sure to set is the &amp;quot;Extended Module&amp;quot; value, which should be set to the Endless Adventures base module (created in step 2.)&lt;br /&gt;
* Open your module from the module manager and begin creating your addin.&lt;br /&gt;
&lt;br /&gt;
If you don't set your module to extend the base module, it won't properly attach to the campaign.&lt;br /&gt;
&lt;br /&gt;
==Script Templates==&lt;br /&gt;
&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
==Tutorials==&lt;/div&gt;</summary>
		<author><name>Jackkel dragon</name></author>	</entry>

	<entry>
		<id>http://datoolset.net/mw/index.php?title=Endless_Adventures_EAP_Tutorials&amp;diff=16349</id>
		<title>Endless Adventures EAP Tutorials</title>
		<link rel="alternate" type="text/html" href="http://datoolset.net/mw/index.php?title=Endless_Adventures_EAP_Tutorials&amp;diff=16349"/>
				<updated>2011-06-11T20:09:31Z</updated>
		
		<summary type="html">&lt;p&gt;Jackkel dragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Endless_Adventures_Main_Page||Endless Adventures Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Before You Begin Your Addin...==&lt;br /&gt;
&lt;br /&gt;
If you've already completed this step (either for an EAP or EAC), you don't need to worry about this tutorial.&lt;br /&gt;
&lt;br /&gt;
Before you can begin creating an Endless Adventures Addin, you have to have a &amp;quot;fake&amp;quot; module to attach your addin to so that your module extends the base campaign. This tutorial walks through the basic steps required for this process.&lt;br /&gt;
&lt;br /&gt;
* Open up the toolset and select File-&amp;gt;Manage Modules.&lt;br /&gt;
* Create a new module. In the UID row, enter &amp;quot;endlessadv_da1&amp;quot; (minus the quotes.)&lt;br /&gt;
* Create your module. Aside from making sure your module is compatible, the only value you need to make sure to set is the &amp;quot;Extended Module&amp;quot; value, which should be set to the Endless Adventures base module (created in step 2.)&lt;br /&gt;
* Open your module from the module manager and begin creating your addin.&lt;br /&gt;
&lt;br /&gt;
If you don't set your module to extend the base module, it won't properly attach to the campaign.&lt;br /&gt;
&lt;br /&gt;
==Script Templates==&lt;br /&gt;
&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
==Tutorials==&lt;/div&gt;</summary>
		<author><name>Jackkel dragon</name></author>	</entry>

	<entry>
		<id>http://datoolset.net/mw/index.php?title=Endless_Adventures_EAP_Tutorials&amp;diff=16348</id>
		<title>Endless Adventures EAP Tutorials</title>
		<link rel="alternate" type="text/html" href="http://datoolset.net/mw/index.php?title=Endless_Adventures_EAP_Tutorials&amp;diff=16348"/>
				<updated>2011-06-11T20:09:14Z</updated>
		
		<summary type="html">&lt;p&gt;Jackkel dragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Endless_Adventures_Main_Page]]&lt;br /&gt;
&lt;br /&gt;
==Before You Begin Your Addin...==&lt;br /&gt;
&lt;br /&gt;
If you've already completed this step (either for an EAP or EAC), you don't need to worry about this tutorial.&lt;br /&gt;
&lt;br /&gt;
Before you can begin creating an Endless Adventures Addin, you have to have a &amp;quot;fake&amp;quot; module to attach your addin to so that your module extends the base campaign. This tutorial walks through the basic steps required for this process.&lt;br /&gt;
&lt;br /&gt;
* Open up the toolset and select File-&amp;gt;Manage Modules.&lt;br /&gt;
* Create a new module. In the UID row, enter &amp;quot;endlessadv_da1&amp;quot; (minus the quotes.)&lt;br /&gt;
* Create your module. Aside from making sure your module is compatible, the only value you need to make sure to set is the &amp;quot;Extended Module&amp;quot; value, which should be set to the Endless Adventures base module (created in step 2.)&lt;br /&gt;
* Open your module from the module manager and begin creating your addin.&lt;br /&gt;
&lt;br /&gt;
If you don't set your module to extend the base module, it won't properly attach to the campaign.&lt;br /&gt;
&lt;br /&gt;
==Script Templates==&lt;br /&gt;
&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
==Tutorials==&lt;/div&gt;</summary>
		<author><name>Jackkel dragon</name></author>	</entry>

	<entry>
		<id>http://datoolset.net/mw/index.php?title=Endless_Adventures_EAC_Compatibility&amp;diff=16347</id>
		<title>Endless Adventures EAC Compatibility</title>
		<link rel="alternate" type="text/html" href="http://datoolset.net/mw/index.php?title=Endless_Adventures_EAC_Compatibility&amp;diff=16347"/>
				<updated>2011-06-11T20:07:29Z</updated>
		
		<summary type="html">&lt;p&gt;Jackkel dragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Basic Module Information==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;8&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| EAC Name&lt;br /&gt;
| EAC UID&lt;br /&gt;
| EAC PRCSCR ID(s)&lt;br /&gt;
|-&lt;br /&gt;
| EAC Duncan&lt;br /&gt;
| eac_duncan_jckl&lt;br /&gt;
| 1500501&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Basic Character Information==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;8&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''EAC Name'''&lt;br /&gt;
| '''Character Name'''&lt;br /&gt;
| '''Tag'''&lt;br /&gt;
| '''ResRef'''&lt;br /&gt;
| '''Partypicker Coordinates'''&lt;br /&gt;
| '''PRCSCR Spawn Area'''&lt;br /&gt;
| '''PRCSCR Spawn Coordinates'''&lt;br /&gt;
|-&lt;br /&gt;
| EAC Duncan&lt;br /&gt;
| Duncan&lt;br /&gt;
| eac_duncan&lt;br /&gt;
| eac_duncan.utc&lt;br /&gt;
| -3.19647,-4.41257,0.900991&lt;br /&gt;
| ea_hub_main&lt;br /&gt;
| 63.7525,48.4943,-0.000779401&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Advanced Character Information==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;8&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''EAC Name'''&lt;br /&gt;
| '''Character Name'''&lt;br /&gt;
| '''Partypicker GDA ID (!)'''&lt;br /&gt;
| '''Portrait GDA ID (!)'''&lt;br /&gt;
|-&lt;br /&gt;
| EAC Duncan&lt;br /&gt;
| Duncan&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* (!) These features are not currently available.&lt;/div&gt;</summary>
		<author><name>Jackkel dragon</name></author>	</entry>

	<entry>
		<id>http://datoolset.net/mw/index.php?title=Endless_Adventures_EAC_Compatibility&amp;diff=16346</id>
		<title>Endless Adventures EAC Compatibility</title>
		<link rel="alternate" type="text/html" href="http://datoolset.net/mw/index.php?title=Endless_Adventures_EAC_Compatibility&amp;diff=16346"/>
				<updated>2011-06-11T20:05:05Z</updated>
		
		<summary type="html">&lt;p&gt;Jackkel dragon: Created page with '{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;8&amp;quot; |- | EAC Name | EAC UID | EAC PRCSCR ID(s) |- | EAC Duncan | eac_duncan_jckl | 1500501 (?) |}  ==Basic Character Information==  {| class=&amp;quot;wik...'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;8&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| EAC Name&lt;br /&gt;
| EAC UID&lt;br /&gt;
| EAC PRCSCR ID(s)&lt;br /&gt;
|-&lt;br /&gt;
| EAC Duncan&lt;br /&gt;
| eac_duncan_jckl&lt;br /&gt;
| 1500501 (?)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Basic Character Information==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;8&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''EAC Name'''&lt;br /&gt;
| '''Character Name'''&lt;br /&gt;
| '''Tag'''&lt;br /&gt;
| '''ResRef'''&lt;br /&gt;
| '''Partypicker Coordinates'''&lt;br /&gt;
| '''PRCSCR Spawn Area'''&lt;br /&gt;
| '''PRCSCR Spawn Coordinates'''&lt;br /&gt;
|-&lt;br /&gt;
| EAC Duncan&lt;br /&gt;
| Duncan&lt;br /&gt;
| eac_duncan&lt;br /&gt;
| eac_duncan.utc&lt;br /&gt;
| 0,0,0&lt;br /&gt;
| ea_hub_main&lt;br /&gt;
| 0,0,0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Advanced Character Information==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;8&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''EAC Name'''&lt;br /&gt;
| '''Character Name'''&lt;br /&gt;
| '''Partypicker GDA ID (!)'''&lt;br /&gt;
| '''Portrait GDA ID (!)'''&lt;br /&gt;
|-&lt;br /&gt;
| EAC Duncan&lt;br /&gt;
| Duncan&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* (!) These features are not currently available.&lt;/div&gt;</summary>
		<author><name>Jackkel dragon</name></author>	</entry>

	<entry>
		<id>http://datoolset.net/mw/index.php?title=Endless_Adventures_EAP_Tutorials&amp;diff=16345</id>
		<title>Endless Adventures EAP Tutorials</title>
		<link rel="alternate" type="text/html" href="http://datoolset.net/mw/index.php?title=Endless_Adventures_EAP_Tutorials&amp;diff=16345"/>
				<updated>2011-06-11T19:51:50Z</updated>
		
		<summary type="html">&lt;p&gt;Jackkel dragon: wip&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Before You Begin Your Addin...==&lt;br /&gt;
&lt;br /&gt;
If you've already completed this step (either for an EAP or EAC), you don't need to worry about this tutorial.&lt;br /&gt;
&lt;br /&gt;
Before you can begin creating an Endless Adventures Addin, you have to have a &amp;quot;fake&amp;quot; module to attach your addin to so that your module extends the base campaign. This tutorial walks through the basic steps required for this process.&lt;br /&gt;
&lt;br /&gt;
* Open up the toolset and select File-&amp;gt;Manage Modules.&lt;br /&gt;
* Create a new module. In the UID row, enter &amp;quot;endlessadv_da1&amp;quot; (minus the quotes.)&lt;br /&gt;
* Create your module. Aside from making sure your module is compatible, the only value you need to make sure to set is the &amp;quot;Extended Module&amp;quot; value, which should be set to the Endless Adventures base module (created in step 2.)&lt;br /&gt;
* Open your module from the module manager and begin creating your addin.&lt;br /&gt;
&lt;br /&gt;
If you don't set your module to extend the base module, it won't properly attach to the campaign.&lt;br /&gt;
&lt;br /&gt;
==Script Templates==&lt;br /&gt;
&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
==Tutorials==&lt;/div&gt;</summary>
		<author><name>Jackkel dragon</name></author>	</entry>

	<entry>
		<id>http://datoolset.net/mw/index.php?title=Endless_Adventures_EAC_Tutorials&amp;diff=16344</id>
		<title>Endless Adventures EAC Tutorials</title>
		<link rel="alternate" type="text/html" href="http://datoolset.net/mw/index.php?title=Endless_Adventures_EAC_Tutorials&amp;diff=16344"/>
				<updated>2011-06-11T19:51:14Z</updated>
		
		<summary type="html">&lt;p&gt;Jackkel dragon: Created page with '==Before You Begin Your Addin...==  If you've already completed this step (either for an EAP or EAC), you don't need to worry about this tutorial.  Before you can begin creating ...'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Before You Begin Your Addin...==&lt;br /&gt;
&lt;br /&gt;
If you've already completed this step (either for an EAP or EAC), you don't need to worry about this tutorial.&lt;br /&gt;
&lt;br /&gt;
Before you can begin creating an Endless Adventures Addin, you have to have a &amp;quot;fake&amp;quot; module to attach your addin to so that your module extends the base campaign. This tutorial walks through the basic steps required for this process.&lt;br /&gt;
&lt;br /&gt;
* Open up the toolset and select File-&amp;gt;Manage Modules.&lt;br /&gt;
* Create a new module. In the UID row, enter &amp;quot;endlessadv_da1&amp;quot; (minus the quotes.)&lt;br /&gt;
* Create your module. Aside from making sure your module is compatible, the only value you need to make sure to set is the &amp;quot;Extended Module&amp;quot; value, which should be set to the Endless Adventures base module (created in step 2.)&lt;br /&gt;
* Open your module from the module manager and begin creating your addin.&lt;br /&gt;
&lt;br /&gt;
If you don't set your module to extend the base module, it won't properly attach to the campaign.&lt;br /&gt;
&lt;br /&gt;
==Script Templates==&lt;br /&gt;
&lt;br /&gt;
==Tutorials==&lt;/div&gt;</summary>
		<author><name>Jackkel dragon</name></author>	</entry>

	<entry>
		<id>http://datoolset.net/mw/index.php?title=Endless_Adventures_EAP_Tutorials&amp;diff=16343</id>
		<title>Endless Adventures EAP Tutorials</title>
		<link rel="alternate" type="text/html" href="http://datoolset.net/mw/index.php?title=Endless_Adventures_EAP_Tutorials&amp;diff=16343"/>
				<updated>2011-06-11T19:50:41Z</updated>
		
		<summary type="html">&lt;p&gt;Jackkel dragon: Created page with '==Before You Begin Your Addin...==  If you've already completed this step (either for an EAP or EAC), you don't need to worry about this tutorial.  Before you can begin creating ...'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Before You Begin Your Addin...==&lt;br /&gt;
&lt;br /&gt;
If you've already completed this step (either for an EAP or EAC), you don't need to worry about this tutorial.&lt;br /&gt;
&lt;br /&gt;
Before you can begin creating an Endless Adventures Addin, you have to have a &amp;quot;fake&amp;quot; module to attach your addin to so that your module extends the base campaign. This tutorial walks through the basic steps required for this process.&lt;br /&gt;
&lt;br /&gt;
* Open up the toolset and select File-&amp;gt;Manage Modules.&lt;br /&gt;
* Create a new module. In the UID row, enter &amp;quot;endlessadv_da1&amp;quot; (minus the quotes.)&lt;br /&gt;
* Create your module. Aside from making sure your module is compatible, the only value you need to make sure to set is the &amp;quot;Extended Module&amp;quot; value, which should be set to the Endless Adventures base module (created in step 2.)&lt;br /&gt;
* Open your module from the module manager and begin creating your addin.&lt;br /&gt;
&lt;br /&gt;
If you don't set your module to extend the base module, it won't properly attach to the campaign.&lt;br /&gt;
&lt;br /&gt;
==Script Templates==&lt;br /&gt;
&lt;br /&gt;
==Tutorials==&lt;/div&gt;</summary>
		<author><name>Jackkel dragon</name></author>	</entry>

	<entry>
		<id>http://datoolset.net/mw/index.php?title=User:Jackkel_dragon/Sandbox&amp;diff=16342</id>
		<title>User:Jackkel dragon/Sandbox</title>
		<link rel="alternate" type="text/html" href="http://datoolset.net/mw/index.php?title=User:Jackkel_dragon/Sandbox&amp;diff=16342"/>
				<updated>2011-06-11T19:29:00Z</updated>
		
		<summary type="html">&lt;p&gt;Jackkel dragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;sandy, but currently empty&lt;/div&gt;</summary>
		<author><name>Jackkel dragon</name></author>	</entry>

	<entry>
		<id>http://datoolset.net/mw/index.php?title=User:Jackkel_dragon/Sandbox&amp;diff=16341</id>
		<title>User:Jackkel dragon/Sandbox</title>
		<link rel="alternate" type="text/html" href="http://datoolset.net/mw/index.php?title=User:Jackkel_dragon/Sandbox&amp;diff=16341"/>
				<updated>2011-06-11T19:28:44Z</updated>
		
		<summary type="html">&lt;p&gt;Jackkel dragon: cleanup&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jackkel dragon</name></author>	</entry>

	<entry>
		<id>http://datoolset.net/mw/index.php?title=Endless_Adventures_Main_Page&amp;diff=16340</id>
		<title>Endless Adventures Main Page</title>
		<link rel="alternate" type="text/html" href="http://datoolset.net/mw/index.php?title=Endless_Adventures_Main_Page&amp;diff=16340"/>
				<updated>2011-06-11T19:28:28Z</updated>
		
		<summary type="html">&lt;p&gt;Jackkel dragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(This is a WIP!)&lt;br /&gt;
&lt;br /&gt;
Endless Adventures&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
Endless Adventures is a modular campaign that uses the Dragon Age: Origins (DAO) engine to create a base for both new and experienced modders to try their hand at the Dragon Age toolset. Besides the &amp;quot;hub&amp;quot; module that every player (and modder) must download to experience the campaign, each modder will be able to use a set of template scripts to add either new quests and dungeons or player companions to the experience. Because of the modularity of the design, players won't have to download a dungeon or character they don't want to enjoy the rest of the campaign.&lt;br /&gt;
&lt;br /&gt;
==Setting Information==&lt;br /&gt;
&lt;br /&gt;
Endless Adventures takes place is an alternate vision of Thedas that sacrifices connection to the Dragon Age canon for more freedom in character creation and story design. In Endless Adventures, the major changes in the setting include:&lt;br /&gt;
&lt;br /&gt;
* Dwarves can dream normally and become mages. In addition, there are more surface dwarves in many walks of life.&lt;br /&gt;
* The Chantry exists, but never gained the same power and authority as it did in Dragon Age.&lt;br /&gt;
* The Templars still hunt mages, but only dangerous outlaws. Their connection to the Chantry prevents them from imprisoning mages that abide by local laws.&lt;br /&gt;
* The Qunari are still at war with the Imperium, but have a stronger foothold in northern Rivain.&lt;br /&gt;
* The elves are still recovering from oppression by the Imperium, but the weak Chantry wasn't able to convince Orlais to go to war with the Dales, and thus the Dalish elves have their own nation.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;hub&amp;quot; module of Endless Adventures is a small city-state in the Free Marches.&lt;br /&gt;
&lt;br /&gt;
Note: Although there is &amp;quot;official&amp;quot; Endless Adventures backstory, there is no strict &amp;quot;canon&amp;quot; that defines how this backstory interacts with individual works.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;8&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Endless_Adventures_Official_Lore|&amp;quot;Official&amp;quot; Endless Adventures Lore]]'''&lt;br /&gt;
| Background information for the Endless Adventures version of Thedas.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Endless_Adventures_Unofficial_Lore|&amp;quot;Unofficial&amp;quot; Endless Adventures Lore]]'''&lt;br /&gt;
| Background information for characters and organizations created by Endless Adventures modders.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Character Generation==&lt;br /&gt;
&lt;br /&gt;
Although the Endless Adventures campaign is not connected to the DAO campaign or strictly part of its universe, players who wish to import a character from DAO may do so. (Be warned, however, that any equipment or abilities that aren't part of the base DAO campaign will not import.)&lt;br /&gt;
&lt;br /&gt;
Characters that start anew in Endless Adventures will have extra options available in character generation. Endless Adventures allows dwarves to become mages, and has a new set of character backgrounds. (These new backgrounds don't have any quest to complete or any effect on the story of the campaign unless a modder refers to them in their quest or dungeon. Old characters from the DAO campaign will import properly, but those backgrounds can't be selected by new characters.)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;8&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Endless_Adventures_Chargen_Info|Character Generation Information]]'''&lt;br /&gt;
| Detailed information on new character creation options.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Endless Adventures Packages==&lt;br /&gt;
&lt;br /&gt;
An Endless Adventures Package (or EAP) is a quest or dungeon. A modder designs their dungeon or quest area, uses a script template to provide a hook character in the &amp;quot;hub&amp;quot; area, and uses a predefined script to send the player back to the &amp;quot;hub&amp;quot; area once the quest or dungeon is complete.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;8&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Endless_Adventures_Packages|Released EAP Addins]]'''&lt;br /&gt;
| A list of EAP modules available for download.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Endless_Adventures_EAP_Compatibility|EAP Compatibility Guidelines]]'''&lt;br /&gt;
| Guidelines and information used to make sure EAP modules are compatible.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Endless_Adventures_EAP_Tutorials|EAP Tutorials]]'''&lt;br /&gt;
| Tutorials and script templates for begginer modders.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Endless Adventures Companion==&lt;br /&gt;
&lt;br /&gt;
An Endless Adventures Companion (or EAC) is a companion character. A modder designs a character to be used as a companion and uses a script template to recruit them into the player's party. Because of the limitations of the modular concept, these companions will likely have no unique quest dialogue, but the modder can give them a backstory and personality that is revealed through conversation with them in the &amp;quot;hub&amp;quot; area.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;8&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Endless_Adventures_Companions|Released EAC Addins]]'''&lt;br /&gt;
| A list of EAC modules available for download.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Endless_Adventures_EAC_Compatibility|EAC Compatibility Guidelines]]'''&lt;br /&gt;
| Guidelines and information used to make sure EAC modules are compatible.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Endless_Adventures_EAC_Tutorials|EAC Tutorials]]'''&lt;br /&gt;
| Tutorials and script templates for begginer modders.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special Notes==&lt;br /&gt;
&lt;br /&gt;
To begin (or continue) to hone your skills as a Dragon Age modder, try modding for the Community Contest at: http://social.bioware.com/wiki/datoolset/index.php/Community_Contest_Main_Page&lt;br /&gt;
&lt;br /&gt;
If you would like to create content that seamlessly integrates into the main DAO campign and setting, check out the Extended Community Canon Project at: http://social.bioware.com/group/2171/&lt;/div&gt;</summary>
		<author><name>Jackkel dragon</name></author>	</entry>

	<entry>
		<id>http://datoolset.net/mw/index.php?title=Endless_Adventures_Main_Page&amp;diff=16339</id>
		<title>Endless Adventures Main Page</title>
		<link rel="alternate" type="text/html" href="http://datoolset.net/mw/index.php?title=Endless_Adventures_Main_Page&amp;diff=16339"/>
				<updated>2011-06-11T19:23:05Z</updated>
		
		<summary type="html">&lt;p&gt;Jackkel dragon: start endless adventures page, still WIP&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(This is a WIP!)&lt;br /&gt;
&lt;br /&gt;
Endless Adventures&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
Endless Adventures is a modular campaign that uses the Dragon Age: Origins (DAO) engine to create a base for both new and experienced modders to try their hand at the Dragon Age toolset. Besides the &amp;quot;hub&amp;quot; module that every player (and modder) must download to experience the campaign, each modder will be able to use a set of template scripts to add either new quests and dungeons or player companions to the experience. Because of the modularity of the design, players won't have to download a dungeon or character they don't want to enjoy the rest of the campaign.&lt;br /&gt;
&lt;br /&gt;
==Setting Information==&lt;br /&gt;
&lt;br /&gt;
Endless Adventures takes place is an alternate vision of Thedas that sacrifices connection to the Dragon Age canon for more freedom in character creation and story design. In Endless Adventures, the major changes in the setting include:&lt;br /&gt;
&lt;br /&gt;
* Dwarves can dream normally and become mages. In addition, there are more surface dwarves in many walks of life.&lt;br /&gt;
* The Chantry exists, but never gained the same power and authority as it did in Dragon Age.&lt;br /&gt;
* The Templars still hunt mages, but only dangerous outlaws. Their connection to the Chantry prevents them from imprisoning mages that abide by local laws.&lt;br /&gt;
* The Qunari are still at war with the Imperium, but have a stronger foothold in northern Rivain.&lt;br /&gt;
* The elves are still recovering from oppression by the Imperium, but the weak Chantry wasn't able to convince Orlais to go to war with the Dales, and thus the Dalish elves have their own nation.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;hub&amp;quot; module of Endless Adventures is a small city-state in the Free Marches.&lt;br /&gt;
&lt;br /&gt;
Note: Although there is &amp;quot;official&amp;quot; Endless Adventures backstory, there is no strict &amp;quot;canon&amp;quot; that defines how this backstory interacts with individual works.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;8&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''[[User:Jackkel_dragon/Sandbox|&amp;quot;Official&amp;quot; Endless Adventures Setting Information]]'''&lt;br /&gt;
| Background information for the Endless Adventures version of Thedas.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[User:Jackkel_dragon/Sandbox|&amp;quot;Unofficial&amp;quot; Endless Adventures Setting Information]]'''&lt;br /&gt;
| Background information for characters and organizations created by Endless Adventures modders.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Character Generation==&lt;br /&gt;
&lt;br /&gt;
Although the Endless Adventures campaign is not connected to the DAO campaign or strictly part of its universe, players who wish to import a character from DAO may do so. (Be warned, however, that any equipment or abilities that aren't part of the base DAO campaign will not import.)&lt;br /&gt;
&lt;br /&gt;
Characters that start anew in Endless Adventures will have extra options available in character generation. Endless Adventures allows dwarves to become mages, and has a new set of character backgrounds. (These new backgrounds don't have any quest to complete or any effect on the story of the campaign unless a modder refers to them in their quest or dungeon. Old characters from the DAO campaign will import properly, but those backgrounds can't be selected by new characters.)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;8&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''[[User:Jackkel_dragon/Sandbox|Character Generation Information]]'''&lt;br /&gt;
| Detailed information on new character creation options.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Endless Adventures Packages==&lt;br /&gt;
&lt;br /&gt;
An Endless Adventures Package (or EAP) is a quest or dungeon. A modder designs their dungeon or quest area, uses a script template to provide a hook character in the &amp;quot;hub&amp;quot; area, and uses a predefined script to send the player back to the &amp;quot;hub&amp;quot; area once the quest or dungeon is complete.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;8&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''[[User:Jackkel_dragon/Sandbox|Released EAP Addins]]'''&lt;br /&gt;
| A list of EAP modules available for download.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[User:Jackkel_dragon/Sandbox|EAP Compatability Guidelines]]'''&lt;br /&gt;
| Guidelines and information used to make sure EAP modules are compatable.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[User:Jackkel_dragon/Sandbox|EAP Tutorials]]'''&lt;br /&gt;
| Tutorials and script templates for begginer modders.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Endless Adventures Companion==&lt;br /&gt;
&lt;br /&gt;
An Endless Adventures Companion (or EAC) is a companion character. A modder designs a character to be used as a companion and uses a script template to recruit them into the player's party. Because of the limitations of the modular concept, these companions will likely have no unique quest dialogue, but the modder can give them a backstory and personality that is revealed through conversation with them in the &amp;quot;hub&amp;quot; area.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;8&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''[[User:Jackkel_dragon/Sandbox|Released EAC Addins]]'''&lt;br /&gt;
| A list of EAC modules available for download.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[User:Jackkel_dragon/Sandbox|EAC Compatability Guidelines]]'''&lt;br /&gt;
| Guidelines and information used to make sure EAC modules are compatable.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[User:Jackkel_dragon/Sandbox|EAC Tutorials]]'''&lt;br /&gt;
| Tutorials and script templates for begginer modders.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special Notes==&lt;br /&gt;
&lt;br /&gt;
To begin (or continue) to hone your skills as a Dragon Age modder, try modding for the Community Contest at: http://social.bioware.com/wiki/datoolset/index.php/Community_Contest_Main_Page&lt;br /&gt;
&lt;br /&gt;
If you would like to create content that seamlessly integrates into the main DAO campign and setting, check out the Extended Community Canon Project at: http://social.bioware.com/group/2171/&lt;/div&gt;</summary>
		<author><name>Jackkel dragon</name></author>	</entry>

	<entry>
		<id>http://datoolset.net/mw/index.php?title=User:Jackkel_dragon/Sandbox&amp;diff=16338</id>
		<title>User:Jackkel dragon/Sandbox</title>
		<link rel="alternate" type="text/html" href="http://datoolset.net/mw/index.php?title=User:Jackkel_dragon/Sandbox&amp;diff=16338"/>
				<updated>2011-06-11T19:13:06Z</updated>
		
		<summary type="html">&lt;p&gt;Jackkel dragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(This is a WIP!)&lt;br /&gt;
&lt;br /&gt;
Endless Adventures&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
Endless Adventures is a modular campaign that uses the Dragon Age: Origins (DAO) engine to create a base for both new and experienced modders to try their hand at the Dragon Age toolset. Besides the &amp;quot;hub&amp;quot; module that every player (and modder) must download to experience the campaign, each modder will be able to use a set of template scripts to add either new quests and dungeons or player companions to the experience. Because of the modularity of the design, players won't have to download a dungeon or character they don't want to enjoy the rest of the campaign.&lt;br /&gt;
&lt;br /&gt;
==Setting Information==&lt;br /&gt;
&lt;br /&gt;
Endless Adventures takes place is an alternate vision of Thedas that sacrifices connection to the Dragon Age canon for more freedom in character creation and story design. In Endless Adventures, the major changes in the setting include:&lt;br /&gt;
&lt;br /&gt;
* Dwarves can dream normally and become mages. In addition, there are more surface dwarves in many walks of life.&lt;br /&gt;
* The Chantry exists, but never gained the same power and authority as it did in Dragon Age.&lt;br /&gt;
* The Templars still hunt mages, but only dangerous outlaws. Their connection to the Chantry prevents them from imprisoning mages that abide by local laws.&lt;br /&gt;
* The Qunari are still at war with the Imperium, but have a stronger foothold in northern Rivain.&lt;br /&gt;
* The elves are still recovering from oppression by the Imperium, but the weak Chantry wasn't able to convince Orlais to go to war with the Dales, and thus the Dalish elves have their own nation.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;hub&amp;quot; module of Endless Adventures is a small city-state in the Free Marches.&lt;br /&gt;
&lt;br /&gt;
Note: Although there is &amp;quot;official&amp;quot; Endless Adventures backstory, there is no strict &amp;quot;canon&amp;quot; that defines how this backstory interacts with individual works.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;8&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''[[User:Jackkel_dragon/Sandbox|&amp;quot;Official&amp;quot; Endless Adventures Setting Information]]'''&lt;br /&gt;
| Background information for the Endless Adventures version of Thedas.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[User:Jackkel_dragon/Sandbox|&amp;quot;Unofficial&amp;quot; Endless Adventures Setting Information]]'''&lt;br /&gt;
| Background information for characters and organizations created by Endless Adventures modders.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Character Generation==&lt;br /&gt;
&lt;br /&gt;
Although the Endless Adventures campaign is not connected to the DAO campaign or strictly part of its universe, players who wish to import a character from DAO may do so. (Be warned, however, that any equipment or abilities that aren't part of the base DAO campaign will not import.)&lt;br /&gt;
&lt;br /&gt;
Characters that start anew in Endless Adventures will have extra options available in character generation. Endless Adventures allows dwarves to become mages, and has a new set of character backgrounds. (These new backgrounds don't have any quest to complete or any effect on the story of the campaign unless a modder refers to them in their quest or dungeon. Old characters from the DAO campaign will import properly, but those backgrounds can't be selected by new characters.)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;8&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''[[User:Jackkel_dragon/Sandbox|Character Generation Information]]'''&lt;br /&gt;
| Detailed information on new character creation options.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Endless Adventures Packages==&lt;br /&gt;
&lt;br /&gt;
An Endless Adventures Package (or EAP) is a quest or dungeon. A modder designs their dungeon or quest area, uses a script template to provide a hook character in the &amp;quot;hub&amp;quot; area, and uses a predefined script to send the player back to the &amp;quot;hub&amp;quot; area once the quest or dungeon is complete.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;8&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''[[User:Jackkel_dragon/Sandbox|Released EAP Addins]]'''&lt;br /&gt;
| A list of EAP modules available for download.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[User:Jackkel_dragon/Sandbox|EAP Compatability Guidelines]]'''&lt;br /&gt;
| Guidelines and information used to make sure EAP modules are compatable.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[User:Jackkel_dragon/Sandbox|EAP Tutorials]]'''&lt;br /&gt;
| Tutorials and script templates for begginer modders.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Endless Adventures Companion==&lt;br /&gt;
&lt;br /&gt;
An Endless Adventures Companion (or EAC) is a companion character. A modder designs a character to be used as a companion and uses a script template to recruit them into the player's party. Because of the limitations of the modular concept, these companions will likely have no unique quest dialogue, but the modder can give them a backstory and personality that is revealed through conversation with them in the &amp;quot;hub&amp;quot; area.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;8&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''[[User:Jackkel_dragon/Sandbox|Released EAC Addins]]'''&lt;br /&gt;
| A list of EAC modules available for download.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[User:Jackkel_dragon/Sandbox|EAC Compatability Guidelines]]'''&lt;br /&gt;
| Guidelines and information used to make sure EAC modules are compatable.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[User:Jackkel_dragon/Sandbox|EAC Tutorials]]'''&lt;br /&gt;
| Tutorials and script templates for begginer modders.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special Notes==&lt;br /&gt;
&lt;br /&gt;
To begin (or continue) to hone your skills as a Dragon Age modder, try modding for the Community Contest at: http://social.bioware.com/wiki/datoolset/index.php/Community_Contest_Main_Page&lt;br /&gt;
&lt;br /&gt;
If you would like to create content that seamlessly integrates into the main DAO campign and setting, check out the Extended Community Canon Project at: http://social.bioware.com/group/2171/&lt;/div&gt;</summary>
		<author><name>Jackkel dragon</name></author>	</entry>

	<entry>
		<id>http://datoolset.net/mw/index.php?title=User:Jackkel_dragon/Sandbox&amp;diff=16337</id>
		<title>User:Jackkel dragon/Sandbox</title>
		<link rel="alternate" type="text/html" href="http://datoolset.net/mw/index.php?title=User:Jackkel_dragon/Sandbox&amp;diff=16337"/>
				<updated>2011-06-11T19:11:50Z</updated>
		
		<summary type="html">&lt;p&gt;Jackkel dragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(This is a WIP!)&lt;br /&gt;
&lt;br /&gt;
Endless Adventures&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
Endless Adventures is a modular campaign that uses the Dragon Age: Origins (DAO) engine to create a base for both new and experienced modders to try their hand at the Dragon Age toolset. Besides the &amp;quot;hub&amp;quot; module that every player (and modder) must download to experience the campaign, each modder will be able to use a set of template scripts to add either new quests and dungeons or player companions to the experience. Because of the modularity of the design, players won't have to download a dungeon or character they don't want to enjoy the rest of the campaign.&lt;br /&gt;
&lt;br /&gt;
==Setting Information==&lt;br /&gt;
&lt;br /&gt;
Endless Adventures takes place is an alternate vision of Thedas that sacrifices connection to the Dragon Age canon for more freedom in character creation and story design. In Endless Adventures, the major changes in the setting include:&lt;br /&gt;
&lt;br /&gt;
* Dwarves can dream normally and become mages. In addition, there are more surface dwarves in many walks of life.&lt;br /&gt;
* The Chantry exists, but never gained the same power and authority as it did in Dragon Age.&lt;br /&gt;
* The Templars still hunt mages, but only dangerous outlaws. Their connection to the Chantry prevents them from imprisoning mages that abide by local laws.&lt;br /&gt;
* The Qunari are still at war with the Imperium, but have a stronger foothold in northern Rivain.&lt;br /&gt;
* The elves are still recovering from oppression by the Imperium, but the weak Chantry wasn't able to convince Orlais to go to war with the Dales, and thus the Dalish elves have their own nation.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;hub&amp;quot; module of Endless Adventures is a small city-state in the Free Marches.&lt;br /&gt;
&lt;br /&gt;
Note: Although there is &amp;quot;official&amp;quot; Endless Adventures backstory, there is no strict &amp;quot;canon&amp;quot; that defines how this backstory interacts with individual works.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;8&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''[[User:Jackkel_dragon/Sandbox|&amp;quot;Official&amp;quot; Endless Adventures Setting Information]]'''&lt;br /&gt;
| Background information for the Endless Adventures version of Thedas.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[User:Jackkel_dragon/Sandbox|&amp;quot;Unofficial&amp;quot; Endless Adventures Setting Information]]'''&lt;br /&gt;
| Background information for characters and organizations created by Endless Adventures modders.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Character Generation==&lt;br /&gt;
&lt;br /&gt;
Although the Endless Adventures campaign is not connected to the DAO campaign or strictly part of its universe, players who wish to import a character from DAO may do so. (Be warned, however, that any equipment or abilities that aren't part of the base DAO campaign will not import.)&lt;br /&gt;
&lt;br /&gt;
Characters that start anew in Endless Adventures will have extra options available in character generation. Endless Adventures allows dwarves to become mages, and has a new set of character backgrounds. (These new backgrounds don't have any quest to complete or any effect on the story of the campaign unless a modder refers to them in their quest or dungeon. Old characters from the DAO campaign will import properly, but those backgrounds can't be selected by new characters.)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;8&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''[[User:Jackkel_dragon/Sandbox|Character Generation Information]]'''&lt;br /&gt;
| Detailed information on new character creation options.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Endless Adventures Packages==&lt;br /&gt;
&lt;br /&gt;
An Endless Adventures Package (or EAP) is a quest or dungeon. A modder designs their dungeon or quest area, uses a script template to provide a hook character in the &amp;quot;hub&amp;quot; area, and uses a predefined script to send the player back to the &amp;quot;hub&amp;quot; area once the quest or dungeon is complete.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;8&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''[[User:Jackkel_dragon/Sandbox|Released EAP Addins]]'''&lt;br /&gt;
| A list of EAP modules available for download.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[User:Jackkel_dragon/Sandbox|EAP Compatability Guidelines]]'''&lt;br /&gt;
| Guidelines and information used to make sure EAP modules are compatable.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[User:Jackkel_dragon/Sandbox|EAP Tutorials]]'''&lt;br /&gt;
| Tutorials and script templates for begginer modders.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Endless Adventures Companion==&lt;br /&gt;
&lt;br /&gt;
An Endless Adventures Companion (or EAC) is a companion character. A modder designs a character to be used as a companion and uses a script template to recruit them into the player's party. Because of the limitations of the modular concept, these companions will likely have no unique quest dialogue, but the modder can give them a backstory and personality that is revealed through conversation with them in the &amp;quot;hub&amp;quot; area.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;8&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''[[User:Jackkel_dragon/Sandbox|Released EAC Addins]]'''&lt;br /&gt;
| A list of EAC modules available for download.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[User:Jackkel_dragon/Sandbox|EAC Compatability Guidelines]]'''&lt;br /&gt;
| Guidelines and information used to make sure EAC modules are compatable.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[User:Jackkel_dragon/Sandbox|EAC Tutorials]]'''&lt;br /&gt;
| Tutorials and script templates for begginer modders.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special Notes==&lt;br /&gt;
&lt;br /&gt;
To begin (or continue) to hone your skills as a Dragon Age modder, I recommed the Community Contest at: http://social.bioware.com/wiki/datoolset/index.php/Community_Contest_Main_Page&lt;br /&gt;
&lt;br /&gt;
If you would like to create content that seamlessly integrates into the main DAO campign and setting, check out the Extended Community Canon Project at: http://social.bioware.com/group/2171/&lt;/div&gt;</summary>
		<author><name>Jackkel dragon</name></author>	</entry>

	<entry>
		<id>http://datoolset.net/mw/index.php?title=User:Jackkel_dragon/Sandbox&amp;diff=16336</id>
		<title>User:Jackkel dragon/Sandbox</title>
		<link rel="alternate" type="text/html" href="http://datoolset.net/mw/index.php?title=User:Jackkel_dragon/Sandbox&amp;diff=16336"/>
				<updated>2011-06-11T19:11:07Z</updated>
		
		<summary type="html">&lt;p&gt;Jackkel dragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(This is a WIP!)&lt;br /&gt;
&lt;br /&gt;
Endless Adventures&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
Endless Adventures is a modular campaign that uses the Dragon Age: Origins (DAO) engine to create a base for both new and experienced modders to try their hand at the Dragon Age toolset. Besides the &amp;quot;hub&amp;quot; module that every player (and modder) must download to experience the campaign, each modder will be able to use a set of template scripts to add either new quests and dungeons or player companions to the experience. Because of the modularity of the design, players won't have to download a dungeon or character they don't want to enjoy the rest of the campaign.&lt;br /&gt;
&lt;br /&gt;
==Setting Information==&lt;br /&gt;
&lt;br /&gt;
Endless Adventures takes place is an alternate vision of Thedas that sacrifices connection to the Dragon Age canon for more freedom in character creation and story design. In Endless Adventures, the major changes in the setting include:&lt;br /&gt;
&lt;br /&gt;
* Dwarves can dream normally and become mages. In addition, there are more surface dwarves in many walks of life.&lt;br /&gt;
* The Chantry exists, but never gained the same power and authority as it did in Dragon Age.&lt;br /&gt;
* The Templars still hunt mages, but only dangerous outlaws. Their connection to the Chantry prevents them from imprisoning mages that abide by local laws.&lt;br /&gt;
* The Qunari are still at war with the Imperium, but have a stronger foothold in northern Rivain.&lt;br /&gt;
* The elves are still recovering from oppression by the Imperium, but the weak Chantry wasn't able to convince Orlais to go to war with the Dales, and thus the Dalish elves have their own nation.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;hub&amp;quot; module of Endless Adventures is a small city-state in the Free Marches.&lt;br /&gt;
&lt;br /&gt;
Note: Although there is &amp;quot;official&amp;quot; Endless Adventures backstory, there is no strict &amp;quot;canon&amp;quot; that defines how this backstory interacts with individual works.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;8&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''[[User:Jackkel_dragon/Sandbox|&amp;quot;Official&amp;quot; Endless Adventures Setting Information]]'''&lt;br /&gt;
| Background information for the Endless Adventures version of Thedas.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[User:Jackkel_dragon/Sandbox|&amp;quot;Unofficial&amp;quot; Endless Adventures Setting Information]]'''&lt;br /&gt;
| Background information for characters and organizations created by Endless Adventures modders.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Character Generation==&lt;br /&gt;
&lt;br /&gt;
Although the Endless Adventures campaign is not connected to the DAO campaign or strictly part of its universe, players who wish to import a character from DAO may do so. (Be warned, however, that any equipment or abilities that aren't part of the base DAO campaign will not import.)&lt;br /&gt;
&lt;br /&gt;
Characters that start anew in Endless Adventures will have extra options available in character generation. Endless Adventures allows dwarves to become mages, and has a new set of character backgrounds. (These new backgrounds don't have any quest to complete or any effect on the story of the campaign unless a modder refers to them in their quest or dungeon. Old characters from the DAO campaign will import properly, but those backgrounds can't be selected by new characters.)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;8&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''[[User:Jackkel_dragon/Sandbox|Character Generation Information]]'''&lt;br /&gt;
| Detailed information on new character creation options.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Endless Adventures Packages==&lt;br /&gt;
&lt;br /&gt;
An Endless Adventures Package (or EAP) is a quest or dungeon. A modder designs their dungeon or quest area, uses a script template to provide a hook character in the &amp;quot;hub&amp;quot; area, and uses a predefined script to send the player back to the &amp;quot;hub&amp;quot; area once the quest or dungeon is complete.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;8&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''[[User:Jackkel_dragon/Sandbox|Released EAC Addins]]'''&lt;br /&gt;
| A list of EAC modules available for download.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[User:Jackkel_dragon/Sandbox|EAC Compatability Guidelines]]'''&lt;br /&gt;
| Guidelines and information used to make sure EAC modules are compatable.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[User:Jackkel_dragon/Sandbox|EAC Tutorials]]'''&lt;br /&gt;
| Tutorials and script templates for begginer modders.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Endless Adventures Companion==&lt;br /&gt;
&lt;br /&gt;
An Endless Adventures Companion (or EAC) is a companion character. A modder designs a character to be used as a companion and uses a script template to recruit them into the player's party. Because of the limitations of the modular concept, these companions will likely have no unique quest dialogue, but the modder can give them a backstory and personality that is revealed through conversation with them in the &amp;quot;hub&amp;quot; area.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;8&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''[[User:Jackkel_dragon/Sandbox|Released EAP Addins]]'''&lt;br /&gt;
| A list of EAP modules available for download.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[User:Jackkel_dragon/Sandbox|EAP Compatability Guidelines]]'''&lt;br /&gt;
| Guidelines and information used to make sure EAP modules are compatable.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[User:Jackkel_dragon/Sandbox|EAP Tutorials]]'''&lt;br /&gt;
| Tutorials and script templates for begginer modders.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special Notes==&lt;br /&gt;
&lt;br /&gt;
To begin (or continue) to hone your skills as a Dragon Age modder, I recommed the Community Contest at: http://social.bioware.com/wiki/datoolset/index.php/Community_Contest_Main_Page&lt;br /&gt;
&lt;br /&gt;
If you would like to create content that seamlessly integrates into the main DAO campign and setting, check out the Extended Community Canon Project at: http://social.bioware.com/group/2171/&lt;/div&gt;</summary>
		<author><name>Jackkel dragon</name></author>	</entry>

	<entry>
		<id>http://datoolset.net/mw/index.php?title=User:Jackkel_dragon/Sandbox&amp;diff=16335</id>
		<title>User:Jackkel dragon/Sandbox</title>
		<link rel="alternate" type="text/html" href="http://datoolset.net/mw/index.php?title=User:Jackkel_dragon/Sandbox&amp;diff=16335"/>
				<updated>2011-06-11T19:09:43Z</updated>
		
		<summary type="html">&lt;p&gt;Jackkel dragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(This is a WIP!)&lt;br /&gt;
&lt;br /&gt;
Endless Adventures&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
Endless Adventures is a modular campaign that uses the Dragon Age: Origins (DAO) engine to create a base for both new and experienced modders to try their hand at the Dragon Age toolset. Besides the &amp;quot;hub&amp;quot; module that every player (and modder) must download to experience the campaign, each modder will be able to use a set of template scripts to add either new quests and dungeons or player companions to the experience. Because of the modularity of the design, players won't have to download a dungeon or character they don't want to enjoy the rest of the campaign.&lt;br /&gt;
&lt;br /&gt;
==Setting Information==&lt;br /&gt;
&lt;br /&gt;
Endless Adventures takes place is an alternate vision of Thedas that sacrifices connection to the Dragon Age canon for more freedom in character creation and story design. In Endless Adventures, the major changes in the setting include:&lt;br /&gt;
&lt;br /&gt;
* Dwarves can dream normally and become mages. In addition, there are more surface dwarves in many walks of life.&lt;br /&gt;
* The Chantry exists, but never gained the same power and authority as it did in Dragon Age.&lt;br /&gt;
* The Templars still hunt mages, but only dangerous outlaws. Their connection to the Chantry prevents them from imprisoning mages that abide by local laws.&lt;br /&gt;
* The Qunari are still at war with the Imperium, but have a stronger foothold in northern Rivain.&lt;br /&gt;
* The elves are still recovering from oppression by the Imperium, but the weak Chantry wasn't able to convince Orlais to go to war with the Dales, and thus the Dalish elves have their own nation.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;hub&amp;quot; module of Endless Adventures is a small city-state in the Free Marches.&lt;br /&gt;
&lt;br /&gt;
Note: Although there is &amp;quot;official&amp;quot; Endless Adventures backstory, there is no strict &amp;quot;canon&amp;quot; that defines how this backstory interacts with individual works.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;8&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''[[User:Jackkel_dragon/Sandbox|&amp;quot;Official&amp;quot; Endless Adventures Setting Information]]'''&lt;br /&gt;
| Background information for the Endless Adventures version of Thedas.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[User:Jackkel_dragon/Sandbox|&amp;quot;Unofficial&amp;quot; Endless Adventures Setting Information]]'''&lt;br /&gt;
| Background information for characters and organizations created by Endless Adventures modders.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Character Generation==&lt;br /&gt;
&lt;br /&gt;
Although the Endless Adventures campaign is not connected to the DAO campaign or strictly part of its universe, players who wish to import a character from DAO may do so. (Be warned, however, that any equipment or abilities that aren't part of the base DAO campaign will not import.)&lt;br /&gt;
&lt;br /&gt;
Characters that start anew in Endless Adventures will have extra options available in character generation. Endless Adventures allows dwarves to become mages, and has a new set of character backgrounds. (These new backgrounds don't have any quest to complete or any effect on the story of the campaign unless a modder refers to them in their quest or dungeon. Old characters from the DAO campaign will import properly, but those backgrounds can't be selected by new characters.)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;8&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''[[User:Jackkel_dragon/Sandbox|Character Generation Information]]'''&lt;br /&gt;
| Detailed information on new character creation options.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Endless Adventures Packages==&lt;br /&gt;
&lt;br /&gt;
An Endless Adventures Package (or EAP) is a quest or dungeon. A modder designs their dungeon or quest area, uses a script template to provide a hook character in the &amp;quot;hub&amp;quot; area, and uses a predefined script to send the player back to the &amp;quot;hub&amp;quot; area once the quest or dungeon is complete.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;8&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''[[User:Jackkel_dragon/Sandbox|Released EAP Addins]]'''&lt;br /&gt;
| A list of EAP modules available for download.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[User:Jackkel_dragon/Sandbox|EAP Compatability Guidelines]]'''&lt;br /&gt;
| Guidelines and information used to make sure EAP modules are compatable.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[User:Jackkel_dragon/Sandbox|EAP Tutorials]]'''&lt;br /&gt;
| Tutorials and script templates for begginer modders.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Endless Adventures Companion==&lt;br /&gt;
&lt;br /&gt;
An Endless Adventures Companion (or EAC) is a companion character. A modder designs a character to be used as a companion and uses a script template to recruit them into the player's party. Because of the limitations of the modular concept, these companions will likely have no unique quest dialogue, but the modder can give them a backstory and personality that is revealed through conversation with them in the &amp;quot;hub&amp;quot; area.&lt;br /&gt;
&lt;br /&gt;
==Special Notes==&lt;br /&gt;
&lt;br /&gt;
To begin (or continue) to hone your skills as a Dragon Age modder, I recommed the Community Contest at: http://social.bioware.com/wiki/datoolset/index.php/Community_Contest_Main_Page&lt;br /&gt;
&lt;br /&gt;
If you would like to create content that seamlessly integrates into the main DAO campign and setting, check out the Extended Community Canon Project at: http://social.bioware.com/group/2171/&lt;/div&gt;</summary>
		<author><name>Jackkel dragon</name></author>	</entry>

	<entry>
		<id>http://datoolset.net/mw/index.php?title=User:Jackkel_dragon/Sandbox&amp;diff=16334</id>
		<title>User:Jackkel dragon/Sandbox</title>
		<link rel="alternate" type="text/html" href="http://datoolset.net/mw/index.php?title=User:Jackkel_dragon/Sandbox&amp;diff=16334"/>
				<updated>2011-06-11T19:07:22Z</updated>
		
		<summary type="html">&lt;p&gt;Jackkel dragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(This is a WIP!)&lt;br /&gt;
&lt;br /&gt;
Endless Adventures&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
Endless Adventures is a modular campaign that uses the Dragon Age: Origins (DAO) engine to create a base for both new and experienced modders to try their hand at the Dragon Age toolset. Besides the &amp;quot;hub&amp;quot; module that every player (and modder) must download to experience the campaign, each modder will be able to use a set of template scripts to add either new quests and dungeons or player companions to the experience. Because of the modularity of the design, players won't have to download a dungeon or character they don't want to enjoy the rest of the campaign.&lt;br /&gt;
&lt;br /&gt;
==Setting Information==&lt;br /&gt;
&lt;br /&gt;
Endless Adventures takes place is an alternate vision of Thedas that sacrifices connection to the Dragon Age canon for more freedom in character creation and story design. In Endless Adventures, the major changes in the setting include:&lt;br /&gt;
&lt;br /&gt;
* Dwarves can dream normally and become mages. In addition, there are more surface dwarves in many walks of life.&lt;br /&gt;
* The Chantry exists, but never gained the same power and authority as it did in Dragon Age.&lt;br /&gt;
* The Templars still hunt mages, but only dangerous outlaws. Their connection to the Chantry prevents them from imprisoning mages that abide by local laws.&lt;br /&gt;
* The Qunari are still at war with the Imperium, but have a stronger foothold in northern Rivain.&lt;br /&gt;
* The elves are still recovering from oppression by the Imperium, but the weak Chantry wasn't able to convince Orlais to go to war with the Dales, and thus the Dalish elves have their own nation.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;hub&amp;quot; module of Endless Adventures is a small city-state in the Free Marches.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;8&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''[[User:Jackkel_dragon/Sandbox|&amp;quot;Official&amp;quot; Endless Adventures Setting Information]]'''&lt;br /&gt;
| Background information for the Endless Adventures version of Thedas.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[User:Jackkel_dragon/Sandbox|&amp;quot;Unofficial&amp;quot; Endless Adventures Setting Information]]'''&lt;br /&gt;
| Background information for characters and organizations created by Endless Adventures modders.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Character Generation==&lt;br /&gt;
&lt;br /&gt;
Although the Endless Adventures campaign is not connected to the DAO campaign or strictly part of its universe, players who wish to import a character from DAO may do so. (Be warned, however, that any equipment or abilities that aren't part of the base DAO campaign will not import.)&lt;br /&gt;
&lt;br /&gt;
Characters that start anew in Endless Adventures will have extra options available in character generation. Endless Adventures allows dwarves to become mages, and has a new set of character backgrounds. (These new backgrounds don't have any quest to complete or any effect on the story of the campaign unless a modder refers to them in their quest or dungeon. Old characters from the DAO campaign will import properly, but those backgrounds can't be selected by new characters.)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;8&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''[[User:Jackkel_dragon/Sandbox|Character Generation Information]]'''&lt;br /&gt;
| Detailed information on new character creation options.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Endless Adventures Packages==&lt;br /&gt;
&lt;br /&gt;
An Endless Adventures Package (or EAP) is a quest or dungeon. A modder designs their dungeon or quest area, uses a script template to provide a hook character in the &amp;quot;hub&amp;quot; area, and uses a predefined script to send the player back to the &amp;quot;hub&amp;quot; area once the quest or dungeon is complete.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;8&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''[[User:Jackkel_dragon/Sandbox|Released EAP Addins]]'''&lt;br /&gt;
| A list of EAP modules available for download.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[User:Jackkel_dragon/Sandbox|EAP Compatability Guidelines]]'''&lt;br /&gt;
| Guidelines and information used to make sure EAP modules are compatable.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[User:Jackkel_dragon/Sandbox|EAP Tutorials]]'''&lt;br /&gt;
| Tutorials and script templates for begginer modders.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Endless Adventures Companion==&lt;br /&gt;
&lt;br /&gt;
An Endless Adventures Companion (or EAC) is a companion character. A modder designs a character to be used as a companion and uses a script template to recruit them into the player's party. Because of the limitations of the modular concept, these companions will likely have no unique quest dialogue, but the modder can give them a backstory and personality that is revealed through conversation with them in the &amp;quot;hub&amp;quot; area.&lt;br /&gt;
&lt;br /&gt;
==Special Notes==&lt;br /&gt;
&lt;br /&gt;
To begin (or continue) to hone your skills as a Dragon Age modder, I recommed the Community Contest at: http://social.bioware.com/wiki/datoolset/index.php/Community_Contest_Main_Page&lt;br /&gt;
&lt;br /&gt;
If you would like to create content that seamlessly integrates into the main DAO campign and setting, check out the Extended Community Canon Project at: http://social.bioware.com/group/2171/&lt;/div&gt;</summary>
		<author><name>Jackkel dragon</name></author>	</entry>

	<entry>
		<id>http://datoolset.net/mw/index.php?title=User:Jackkel_dragon/Sandbox&amp;diff=16333</id>
		<title>User:Jackkel dragon/Sandbox</title>
		<link rel="alternate" type="text/html" href="http://datoolset.net/mw/index.php?title=User:Jackkel_dragon/Sandbox&amp;diff=16333"/>
				<updated>2011-06-11T18:58:44Z</updated>
		
		<summary type="html">&lt;p&gt;Jackkel dragon: Created page with '(This is a WIP!)  Endless Adventures  ==Introduction==  Endless Adventures is a modular campaign that uses the Dragon Age: Origins (DAO) engine to create a base for both new and ...'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(This is a WIP!)&lt;br /&gt;
&lt;br /&gt;
Endless Adventures&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
Endless Adventures is a modular campaign that uses the Dragon Age: Origins (DAO) engine to create a base for both new and experienced modders to try their hand at the Dragon Age toolset. Besides the &amp;quot;hub&amp;quot; module that every player (and modder) must download to experience the campaign, each modder will be able to use a set of template scripts to add either new quests and dungeons or player companions to the experience. Because of the modularity of the design, players won't have to download a dungeon or character they don't want to enjoy the rest of the campaign.&lt;br /&gt;
&lt;br /&gt;
==Setting Information==&lt;br /&gt;
&lt;br /&gt;
Endless Adventures takes place is an alternate vision of Thedas that sacrifices connection to the Dragon Age canon for more freedom in character creation and story design. In Endless Adventures, the major changes in the setting include:&lt;br /&gt;
&lt;br /&gt;
- Dwarves can dream normally and become mages. In addition, there are more surface dwarves in many walks of life.&lt;br /&gt;
- The Chantry exists, but never gained the same power and authority as it did in Dragon Age.&lt;br /&gt;
- The Templars still hunt mages, but only dangerous outlaws. Their connection to the Chantry prevents them from imprisoning mages that abide by local laws.&lt;br /&gt;
- The Qunari are still at war with the Imperium, but have a stronger foothold in northern Rivain.&lt;br /&gt;
- The elves are still recovering from oppression by the Imperium, but the weak Chantry wasn't able to convince Orlais to go to war with the Dales, and thus the Dalish elves have their own nation.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;hub&amp;quot; module of Endless Adventures is a small city-state in the Free Marches.&lt;br /&gt;
&lt;br /&gt;
==Character Generation==&lt;br /&gt;
&lt;br /&gt;
Although the Endless Adventures campaign is not connected to the DAO campaign or strictly part of its universe, players who wish to import a character from DAO may do so. (Be warned, however, that any equipment or abilities that aren't part of the base DAO campaign will not import.)&lt;br /&gt;
&lt;br /&gt;
Characters that start anew in Endless Adventures will have extra options available in character generation. Endless Adventures allows dwarves to become mages, and has a new set of character backgrounds. (These new backgrounds don't have any quest to complete or any effect on the story of the campaign unless a modder refers to them in their quest or dungeon. Old characters from the DAO campaign will import properly, but those backgrounds can't be selected by new characters.)&lt;br /&gt;
&lt;br /&gt;
==Endless Adventures Packages==&lt;br /&gt;
&lt;br /&gt;
An Endless Adventures Package (or EAP) is a quest or dungeon. A modder designs their dungeon or quest area, uses a script template to provide a hook character in the &amp;quot;hub&amp;quot; area, and uses a predefined script to send the player back to the &amp;quot;hub&amp;quot; area once the quest or dungeon is complete.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;8&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''[[User:Jackkel_dragon/Sandbox|Released EAP Addins]]'''&lt;br /&gt;
| A list of EAP modules available for download.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[User:Jackkel_dragon/Sandbox|EAP Compatability Guidelines]]'''&lt;br /&gt;
| Guidelines and information used to make sure EAP modules are compatable.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[User:Jackkel_dragon/Sandbox|EAP Tutorials]]'''&lt;br /&gt;
| Tutorials and script templates for begginer modders.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Endless Adventures Companion==&lt;br /&gt;
&lt;br /&gt;
An Endless Adventures Companion (or EAC) is a companion character. A modder designs a character to be used as a companion and uses a script template to recruit them into the player's party. Because of the limitations of the modular concept, these companions will likely have no unique quest dialogue, but the modder can give them a backstory and personality that is revealed through conversation with them in the &amp;quot;hub&amp;quot; area.&lt;br /&gt;
&lt;br /&gt;
==Special Notes==&lt;br /&gt;
&lt;br /&gt;
To begin (or continue) to hone your skills as a Dragon Age modder, I recommed the Community Contest at: http://social.bioware.com/wiki/datoolset/index.php/Community_Contest_Main_Page&lt;br /&gt;
&lt;br /&gt;
If you would like to create content that seamlessly integrates into the main DAO campign and setting, check out the Extended Community Canon Project at: http://social.bioware.com/group/2171/&lt;/div&gt;</summary>
		<author><name>Jackkel dragon</name></author>	</entry>

	<entry>
		<id>http://datoolset.net/mw/index.php?title=Tutorials&amp;diff=16159</id>
		<title>Tutorials</title>
		<link rel="alternate" type="text/html" href="http://datoolset.net/mw/index.php?title=Tutorials&amp;diff=16159"/>
				<updated>2011-05-27T18:09:12Z</updated>
		
		<summary type="html">&lt;p&gt;Jackkel dragon: I added Idomeneas' Companion scripting + compatability page to the follower tutorials for an easier way to find the page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists links to step-by-step tutorials, both on this wiki and on external sites.&lt;br /&gt;
&lt;br /&gt;
==Introductory tutorials ==&lt;br /&gt;
&lt;br /&gt;
In the course of these tutorials we'll go through all the steps needed to create a basic adventure.&lt;br /&gt;
&lt;br /&gt;
{|align=right&lt;br /&gt;
|{{TutorialRef|&amp;lt;nowiki&amp;gt;Boxes like these contain links,&amp;lt;/nowiki&amp;gt;|&amp;lt;nowiki&amp;gt;to topics taking you to further information&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{sidebox|&lt;br /&gt;
*Boxes like this contain a checklist of important steps.&lt;br /&gt;
*They're intended as a reminder and as a navigational aid.&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*[[Introductory tutorial]] - An overview of the toolset as a whole&lt;br /&gt;
*[[Module tutorial]] - how to create a module to work in.&lt;br /&gt;
&lt;br /&gt;
This set of tutorials forms a series, each building on or filling in omissions by the last:&lt;br /&gt;
*[[Area tutorial]]&lt;br /&gt;
*[[Placeable tutorial]]&lt;br /&gt;
*[[Item tutorial]]&lt;br /&gt;
*[[Creature tutorial]]&lt;br /&gt;
*[[Conversation tutorial]]&lt;br /&gt;
&lt;br /&gt;
Once you've become familiar with the basics introduced on those tutorials you might have a better grounding for:&lt;br /&gt;
*[[Cutscene tutorial]]&lt;br /&gt;
*[[Map tutorial]] (which also introduces you to [[2DA]] editing)&lt;br /&gt;
*[[Level Editor Tutorial]]&lt;br /&gt;
*[[Scripting tutorial]]&lt;br /&gt;
**[[Useful Scripts]] &amp;lt;!-- for anyone not familar with scripts, this will be very helpful. However i extracted this from the Overview page which seemes inappropriate --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Various small Tutorials, in a unsorted manner. &lt;br /&gt;
*[[How-tos]]&lt;br /&gt;
*[[VFX Tutorial]]&lt;br /&gt;
&lt;br /&gt;
== Demo module ==&lt;br /&gt;
&lt;br /&gt;
The toolset currently ships with a simple demo module pre-loaded into its database.&lt;br /&gt;
&lt;br /&gt;
*[[Demo module]] - how to export and run the demo module.&lt;br /&gt;
&lt;br /&gt;
== Custom content tutorials == &lt;br /&gt;
*[[Tutorial: Using DLC areas in your mods]]&lt;br /&gt;
*[[Tutorial: Adding custom items to custom modules]]&lt;br /&gt;
*[[Tutorial: Adding a Custom Model to Toolset]]&lt;br /&gt;
*[[Tutorial: Creating a custom placeable from a model]]&lt;br /&gt;
*[[Tutorial: Reskinning an Item]]&lt;br /&gt;
*[[Tutorial: Creating recolors of existing items]]&lt;br /&gt;
*[[Tutorial: Understanding Tints: Overriding Defaults &amp;amp; Creating New Ones]]&lt;br /&gt;
*[[Tutorial: Adding a New Weapon Type]]&lt;br /&gt;
*[[Tutorial: Adding custom heraldry to a shield]]&lt;br /&gt;
*[[Tutorial: Usable campaign items]]&lt;br /&gt;
*[[Adding a New Spell Tutorial]]&lt;br /&gt;
*[[UI Tutorial (draft)]]&lt;br /&gt;
&lt;br /&gt;
== Character generation tutorials ==&lt;br /&gt;
*[[Backgrounds tutorial|Background/Origin Tutorial]]&lt;br /&gt;
*[[Add A New Class Tutorial]]&lt;br /&gt;
*[[High-Level Character Generation]]&lt;br /&gt;
&lt;br /&gt;
== Companion Tutorials ==&lt;br /&gt;
*[[Follower tutorial]] (Simple and advanced, requires scripting knowledge)&lt;br /&gt;
*[[Follower_guidelines]] (contains general guidelines and compatibility information)&lt;br /&gt;
*[[On_NPC_Mod_Creation_and_Compatibility,_while_being_the_least_intrusive_to_core_game_resources|Advanced Follower Scripting]], which can be used to add companions to existing campaigns while remaining compatible with other mods.&lt;br /&gt;
&lt;br /&gt;
== Other Tutorials ==&lt;br /&gt;
*[[ToolSet: Area Layouts]]&lt;br /&gt;
*[[Adding a Location to the Single Player Campaign Tutorial]]&lt;br /&gt;
*[[Noob to pro]] (Step by step guide to making a new standalone campaign)&lt;br /&gt;
*[[Module Priority Tutorial]] How to set module. Priority for multiple mods with similar files, so they don't interfere&lt;br /&gt;
*[[Plot]] Information on configuring plot flags for journal and codex entries&lt;br /&gt;
&lt;br /&gt;
== External Tutorials ==&lt;br /&gt;
*[http://dragonagemodding.wordpress.com Beyond Ferelden] has many in-depth tutorials by jwvanderbeck.&lt;br /&gt;
*[http://www.youtube.com/watch?v=TwQNRBFLhrE Playable Area and Conversation] video tutorial by [http://social.bioware.com/64020/ st4rdog].&lt;br /&gt;
*[http://www.youtube.com/watch?v=CaHldJcUTz8 Simple Conversation Cameras] video tutorial by [http://social.bioware.com/64020/ st4rdog].&lt;br /&gt;
*[http://www.youtube.com/watch?v=QOQJ2heQto4 Cutscene and Trigger] video tutorial by [http://social.bioware.com/64020/ st4rdog].&lt;br /&gt;
*[http://www.youtube.com/watch?v=szWKgj2ZuXo Custom Level and Room Building] video tutorial by [http://social.bioware.com/64020/ st4rdog].&lt;br /&gt;
*[http://www.youtube.com/watch?v=DKJ7F14n8o8 Downloading and Installing the Toolset] video tutorial by [http://social.bioware.com/74287/ DragonAge22].&lt;br /&gt;
*[http://www.youtube.com/watch?v=iMPBsulv9xI Creating a Room] video tutorial by [http://social.bioware.com/74287/ DragonAge22].&lt;br /&gt;
*[http://www.youtube.com/watch?v=g3kx2CaarHo How to Make an Interior Level with Lighting] video tutorial by [http://social.bioware.com/group/60/ Darkworld Development Team].&lt;br /&gt;
*[http://www.youtube.com/watch?v=O6TeZeE1Lc8 Making a Room] video tutorial by BigDrip681.&lt;br /&gt;
*[http://social.bioware.com/5339/blog/576/ Custom Player Items In Single Player] by [http://social.bioware.com/5339/ weriK].&lt;br /&gt;
*[http://social.bioware.com/5339/blog/651/ The Secret Behind Item Statistics] by [http://social.bioware.com/5339/ weriK].&lt;br /&gt;
*[http://social.bioware.com/project/923/ Guide for installing/uninstalling/updating Mods] Beginner Guide to get started with using Mods by [http://social.bioware.com/237411/ Alexspeed].&lt;br /&gt;
*[http://www.jezelf.co.uk/tutorials.htm Photoshop Map making tutorials] Credits to Jason Elford, brought to DAT wiki by [http://social.bioware.com/48156/ Arixsus]&lt;br /&gt;
*[http://social.bioware.com/project/527/ Video Tutorials by SilentCid] Multiple in-depth video tutorials of the DA Toolset&lt;br /&gt;
*[http://www.youtube.com/view_play_list?p=EF29DD1AACEBA92A Qkrch's Video Tutorials] Toolset tutorial complete series for the experienced builder (Spanish &amp;amp; English)&lt;br /&gt;
*[http://www.theengineeringguild.co.uk/da-new-campaign-location-tutorial World Editing and Area Creation] Tutorial by [http://social.bioware.com/profile/7848 giskard44] where he walks you through a module creation process for an single player addin.&lt;br /&gt;
*[http://social.bioware.com/203442/blog/1352/ Custom Item Materials] by [http://social.bioware.com/203442/ Chains-Gore].&lt;br /&gt;
*[http://bg2redux.student.utwente.nl/trac/wiki/TutorialLightmapping Lighting Tutorial with Troubleshooting section] (aimed at beginners)&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*[[Compatibility]]&lt;br /&gt;
*[[Dragon Age 2]]&lt;br /&gt;
*Can't find what you need? See [[Wiki Improvement Requests]]&lt;br /&gt;
{{Languages|Tutorials}}&lt;br /&gt;
[[Category:Tutorials| ]]&lt;/div&gt;</summary>
		<author><name>Jackkel dragon</name></author>	</entry>

	<entry>
		<id>http://datoolset.net/mw/index.php?title=High-Level_Character_Generation&amp;diff=15277</id>
		<title>High-Level Character Generation</title>
		<link rel="alternate" type="text/html" href="http://datoolset.net/mw/index.php?title=High-Level_Character_Generation&amp;diff=15277"/>
				<updated>2010-12-23T17:48:37Z</updated>
		
		<summary type="html">&lt;p&gt;Jackkel dragon: /* Editing the module_core */ added a note&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Note: This is a draft. Let me know on the BSN forum thread if these don't work or I'm unclear on what must be done.&lt;br /&gt;
&lt;br /&gt;
BSN thread: http://social.bioware.com/forum/1/topic/71/index/5020925&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
In the Awakening and post-Awakening DLC, anyone who created a new character may have noticed that the character generation screen didn't start at level 1. With this tutorial, custom modules made by players will be able to have similar funtionality.&lt;br /&gt;
&lt;br /&gt;
==Creating the scripts==&lt;br /&gt;
First, it is very important that you DUPLICATE the important core scripts. By creating your own scripts, you won't have to worry about screwing the official campaign or other modules.&lt;br /&gt;
&lt;br /&gt;
The scripts that must be duplicated for this tutorial:&lt;br /&gt;
- module_core&lt;br /&gt;
- sys_chargen_h&lt;br /&gt;
- sys_chargen&lt;br /&gt;
&lt;br /&gt;
If you already have duplicates of these for other systems/tutorials (such as the background tutorial), make your edits in those files.&lt;br /&gt;
&lt;br /&gt;
When you duplicate the files, make sure that the names are unique while still naming their purpose for easy editing. For example, you might add a module-specific prefix:&lt;br /&gt;
- scar_module_core&lt;br /&gt;
- scar_sys_chargen_h&lt;br /&gt;
- scar_sys_chargen&lt;br /&gt;
&lt;br /&gt;
==Editing the sys_chargen_h file==&lt;br /&gt;
The first thing you want to do is avoid duplicate functions, as this confuses the compiler. You won't need or want to edit every function, so at the top of the file place another include:&lt;br /&gt;
&lt;br /&gt;
#include &amp;quot;sys_chargen_h&amp;quot;&lt;br /&gt;
&lt;br /&gt;
For this tutorial, you can delete everything except the &amp;quot;Chargen_InitializeCharacter&amp;quot; function. (Leave any functions that you may have edited, but don't forget to integrate them when necessary.)&lt;br /&gt;
&lt;br /&gt;
Next you need to create a new name for this function. I suggest the prefix you used for the script files:&lt;br /&gt;
&lt;br /&gt;
scar_Chargen_InitializeCharacter&lt;br /&gt;
&lt;br /&gt;
Near the top of the function you should see a group of lines that look like this:&lt;br /&gt;
&lt;br /&gt;
    // -------------------------------------------------------------------------&lt;br /&gt;
    // 2. Set Creature to Level and Experience 0&lt;br /&gt;
    // -------------------------------------------------------------------------&lt;br /&gt;
    SetCreatureProperty(oChar,PROPERTY_SIMPLE_LEVEL,1.0f,PROPERTY_VALUE_BASE);&lt;br /&gt;
    SetCreatureProperty(oChar,PROPERTY_SIMPLE_EXPERIENCE,0.0f,PROPERTY_VALUE_BASE);&lt;br /&gt;
&lt;br /&gt;
Set the level and XP to the appropriate values for your starting level. (You can give less XP, forcing a character to gain that extra XP before leveling. This does not affect companions.)&lt;br /&gt;
&lt;br /&gt;
You also need to find this group:&lt;br /&gt;
&lt;br /&gt;
    // -------------------------------------------------------------------------&lt;br /&gt;
    // 6. Set up points available to distribute (skills only on humanoids)&lt;br /&gt;
    // -------------------------------------------------------------------------&lt;br /&gt;
    if (IsHumanoid(oChar))&lt;br /&gt;
    {&lt;br /&gt;
        SetCreatureProperty(oChar,PROPERTY_SIMPLE_SKILL_POINTS,      1.0, PROPERTY_VALUE_BASE);&lt;br /&gt;
    }&lt;br /&gt;
    SetCreatureProperty(oChar,PROPERTY_SIMPLE_ATTRIBUTE_POINTS,  5.0, PROPERTY_VALUE_BASE);&lt;br /&gt;
    SetCreatureProperty(oChar,PROPERTY_SIMPLE_TALENT_POINTS,     2.0, PROPERTY_VALUE_BASE);&lt;br /&gt;
&lt;br /&gt;
And set the values to the appropriate level (or give more/less that usual for certain modules.)&lt;br /&gt;
&lt;br /&gt;
==Editing the sys_chargen file==&lt;br /&gt;
Now that the include file is created, open the sys_chargen file. Make sure that you have both chargen includes. For example:&lt;br /&gt;
&lt;br /&gt;
#include &amp;quot;sys_chargen_h&amp;quot;&lt;br /&gt;
#include &amp;quot;scar_sys_chargen_h&amp;quot;&lt;br /&gt;
&lt;br /&gt;
This will keep normal functions from breaking.&lt;br /&gt;
&lt;br /&gt;
Find and replace all &amp;quot;Chargen_InitializeCharacter&amp;quot; functions with your custom function. This will start your character at the appropriate level.&lt;br /&gt;
&lt;br /&gt;
There is a bug that occurs during &amp;quot;Quick-Start&amp;quot; unless another step is taken. Find all instances of &amp;quot;AL_DoAutoLevelUp&amp;quot;. (There should be two in an unedited file.)&lt;br /&gt;
&lt;br /&gt;
The function that causes the problem looks like this:&lt;br /&gt;
&lt;br /&gt;
AL_DoAutoLevelUp(oChar, TRUE, TRUE);&lt;br /&gt;
&lt;br /&gt;
Either set both trues to falses or copy/paste the other function to this space.&lt;br /&gt;
&lt;br /&gt;
==Editing the module_core==&lt;br /&gt;
The home stretch. Now we have to associate the module chargen script with our custom script.&lt;br /&gt;
&lt;br /&gt;
Near the bottom of an unedited script, you should find:&lt;br /&gt;
&lt;br /&gt;
            // -----------------------------------------------------------------&lt;br /&gt;
            // Handle character generation events sent by the engine.&lt;br /&gt;
            // -----------------------------------------------------------------&lt;br /&gt;
            if ((nEvent &amp;gt;= EVENT_TYPE_CHARGEN_START &amp;amp;&amp;amp; nEvent &amp;lt;= EVENT_TYPE_CHARGEN_END) || nEvent == EVENT_TYPE_PLAYERLEVELUP )&lt;br /&gt;
            {&lt;br /&gt;
                HandleEvent(ev, R&amp;quot;sys_chargen.ncs&amp;quot;);&lt;br /&gt;
            }&lt;br /&gt;
&lt;br /&gt;
Switch the script handling the event to your custom script.&lt;br /&gt;
&lt;br /&gt;
Edit: To avoid confusion, the file that should be edited here is your CUSTOM module_core (thanks for pointing that out below, Gaxkang55.) NEVER edit the core scripts, almost anything that you may need to do can be done with custom duplicates.&lt;br /&gt;
&lt;br /&gt;
===An alternative view===&lt;br /&gt;
&lt;br /&gt;
Editing the module_core script is almost certainly a bad idea, and is probably not even what was intended. But to be crystal clear, this code should be placed in your own module script (see next section), with appropriate modification (depending on how you have defined your event variables in that script). For example, if your module script initialisations are:&lt;br /&gt;
    &amp;lt;dascript&amp;gt;event ev = GetCurrentEvent();&lt;br /&gt;
    int nEventType = GetEventType(ev);&lt;br /&gt;
    int bEventHandled = FALSE;&amp;lt;/dascript&amp;gt;&lt;br /&gt;
&lt;br /&gt;
then you will need:&lt;br /&gt;
&amp;lt;dascript&amp;gt;default:&lt;br /&gt;
   {&lt;br /&gt;
            if ((nEventType &amp;gt;= EVENT_TYPE_CHARGEN_START &amp;amp;&amp;amp; nEventType &amp;lt;= EVENT_TYPE_CHARGEN_END) || nEventType == EVENT_TYPE_PLAYERLEVELUP )&lt;br /&gt;
            {&lt;br /&gt;
                HandleEvent(ev, R&amp;quot;scar_sys_chargen.ncs&amp;quot;);&lt;br /&gt;
                bEventHandled = TRUE;&lt;br /&gt;
            }&lt;br /&gt;
            break;&lt;br /&gt;
   }&amp;lt;/dascript&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Calling the custom module script==&lt;br /&gt;
For those who don't know, a module script now must be associated with the module itself. This is done through [File-&amp;gt;Manage Modules-&amp;gt;Poperties]. Make sure you have your module selected before you hit properties.&lt;br /&gt;
&lt;br /&gt;
Underneath the module name, there should be a parameter named &amp;quot;Script&amp;quot;. Enter the browser and select your custom module_core script. Once you're finished eidting the module, click OK.&lt;br /&gt;
&lt;br /&gt;
==Final steps==&lt;br /&gt;
Unless you already have the function in your module_core, you need to actually run character generation.&lt;br /&gt;
&lt;br /&gt;
Under &amp;quot;EVENT_TYPE_MODULE_START&amp;quot;, add these lines:&lt;br /&gt;
&lt;br /&gt;
            PreloadCharGen();&lt;br /&gt;
            StartCharGen(GetHero());&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Export and Test==&lt;br /&gt;
Make sure you save each file along the way, and compile all scripts once finished. Export the scripts and play your module. You should begin character generation at the appropriate level.&lt;/div&gt;</summary>
		<author><name>Jackkel dragon</name></author>	</entry>

	<entry>
		<id>http://datoolset.net/mw/index.php?title=Community_Contest_5:_Room_Contest&amp;diff=14692</id>
		<title>Community Contest 5: Room Contest</title>
		<link rel="alternate" type="text/html" href="http://datoolset.net/mw/index.php?title=Community_Contest_5:_Room_Contest&amp;diff=14692"/>
				<updated>2010-11-15T00:37:33Z</updated>
		
		<summary type="html">&lt;p&gt;Jackkel dragon: /* Entries */ Jackkel Dragon's entry (copy/pasted from the nexus, to be honest)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Community_Contest_back.jpg|link=Community_Contest_Main_Page]] [[File:CC_BSN_GetInvolved.jpg|link=http://social.bioware.com/group/2535/&amp;amp;v=discussions]]&lt;br /&gt;
&lt;br /&gt;
== Brief ==&lt;br /&gt;
&lt;br /&gt;
'''Create an indoor room and export it as a SEL for other modders to paste into their levels.''' The contest discussion thread can be found [http://social.bioware.com/group/2535/discussion/12096/1180655/ here].&lt;br /&gt;
&lt;br /&gt;
'''DEADLINE: Monday 29 November''' - your entry must be ready for judging before midday GMT+0. It is strongly recommended you submit well before this time (sunday!) in case you run into troubles. Modifications to your submission are welcomed - the newest version of your entry will be judged, although modifications made ''after'' the submission date will not be judged.&lt;br /&gt;
&lt;br /&gt;
=== Requirements ===&lt;br /&gt;
All entries must:&lt;br /&gt;
* be submitted as a SEL (see tutorial)&lt;br /&gt;
* make suitable use of folders to organise the lights and models&lt;br /&gt;
* have doorways or suitable plug pieces to enter/exit the room&lt;br /&gt;
* contain lights to illuminate the room&lt;br /&gt;
&lt;br /&gt;
=== Guidelines ===&lt;br /&gt;
Strong entries will:&lt;br /&gt;
* be distinctive, but suitable for use in a variety of modules&lt;br /&gt;
* make good and varied use of environment models&lt;br /&gt;
* make suitable use of VFX such as light rays, candle flames, etc where needed&lt;br /&gt;
* ensure that lighting looks good in-game&lt;br /&gt;
&lt;br /&gt;
=== Suggestions ===&lt;br /&gt;
Forge, armory, servants' quarters, bedchamber, tavern bedroom, tavern drinking hall, feast hall, indoor stage theater, kitchen, dungeon, torture room, prison cell, mausoleum, creature's lair, chapel, training room, barracks, meeting room, dining room, vault, guardhouse, groundskeeper's lodge, stable.&lt;br /&gt;
&lt;br /&gt;
=== Allowable ===&lt;br /&gt;
While no &amp;quot;bonus points&amp;quot; will be given for the following, entries may: &lt;br /&gt;
* include multiple rooms - particularly if creating a &amp;quot;tileset of rooms&amp;quot;.&lt;br /&gt;
* include custom props - if you do this you must state clearly on the contest page that your entry is using custom assets. ''Please avoid this unless absolutely necessary for your room - we want these SEL files to be as easily usable as possible.''&lt;br /&gt;
&lt;br /&gt;
=== Not Allowable ===&lt;br /&gt;
Please:&lt;br /&gt;
* do not cut-paste from a DAO level without making serious modifications to &amp;quot;make it your own&amp;quot;&lt;br /&gt;
* do not submit an entire level as your work. consider what will make USEFUL rooms for slotting into a module. For example, corridors are generally not useful for slot-ins.&lt;br /&gt;
&lt;br /&gt;
== Groups and Prizes ==&lt;br /&gt;
&lt;br /&gt;
=== Groups ===&lt;br /&gt;
This contest has only one group.&lt;br /&gt;
&lt;br /&gt;
* 1st place - 15 points, chooses first&lt;br /&gt;
* 2nd place - 10 points, chooses second&lt;br /&gt;
* 3rd place - 5 points, chooses third&lt;br /&gt;
* Best Newcomer - 3 points (unless 1st, 2nd or 3rd place)&lt;br /&gt;
* All other entries meeting requirements - 1 point&lt;br /&gt;
&lt;br /&gt;
To receive an &amp;quot;entry point&amp;quot;, your submission must meet the requirements of the contest, listed at the top of this page&lt;br /&gt;
&lt;br /&gt;
=== Best Newcomer Award ===&lt;br /&gt;
Every judge may nominate one newcomer as their favourite newcomer entry. To qualify, the entrant must not have submitted to a community contest before. The winning newcomer will receive three points if they don't podium (in which case, theyll be getting more points anyway!).&lt;br /&gt;
&lt;br /&gt;
=== Prizes ===&lt;br /&gt;
&lt;br /&gt;
Please see [[Community_Contest_Prizes|Community Contest Prizes]]&lt;br /&gt;
&lt;br /&gt;
== Helpful Links ==&lt;br /&gt;
* [http://www.youtube.com/watch?v=03WoLxjm-bs Contest 5 video tutorial]&lt;br /&gt;
* [[Level_editor|Level Editor]] - Builder Wiki&lt;br /&gt;
* [[Level_Editor_Tutorial|Level Editor Tutorial]] - Builder Wiki&lt;br /&gt;
&lt;br /&gt;
= Entries = &lt;br /&gt;
&lt;br /&gt;
=== Special Entry Requirements for Contest 5 only ===&lt;br /&gt;
&lt;br /&gt;
For information on how to enter, please see the [[Community_Contest_Entry_FAQ|Entry FAQs]]&lt;br /&gt;
&lt;br /&gt;
For information on Judging, please see the [[Community_Contest_Judging|Judging]] page.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;font size=&amp;quot;5&amp;quot; color=&amp;quot;red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;IMPORTANT - consent to share&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
 &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;By entering this competition you consent to share your work for other community members to benefit from.&lt;br /&gt;
 Where appropriate, source files should be shared (prop models, VFXProj files). &lt;br /&gt;
 The work *MUST* be your own (obviously you may use DA assets).&lt;br /&gt;
 Others may use and modify your work in their Dragon Age mods, though are encouraged to give credit. &lt;br /&gt;
 As the entries are judged, local copies will be saved If your work is taken down.&lt;br /&gt;
 If your work is taken down, you allow for it to be re-uploaded, crediting the work in your name. &amp;lt;/b&amp;gt; &amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Example Entry by mikemike37==&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.dragonagenexus.com/downloads/file.php?id=1559 Dragon Age Nexus project page]'''&lt;br /&gt;
This is just a sample entry for others to see the sort of thing judges might expect to see, and the format in which it has been submitted. (content to follow)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:CC5_mike_roomtop.jpg|303px|Room Plan]] [[File:CC5_mike_roomcorner.jpg|400px|Room Glamour Shot]]&lt;br /&gt;
&lt;br /&gt;
=== Judges' Comments ===&lt;br /&gt;
&lt;br /&gt;
Judges will leave comments both as contructive suggestions for the entrant and also as impartial guidance for any looking to make use of your work.&lt;br /&gt;
&lt;br /&gt;
== Inn Bedrooms by Jackkel Dragon ==&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.dragonagenexus.com/downloads/file.php?id=1898 Dragon Age Nexus project page]'''&lt;br /&gt;
&lt;br /&gt;
A small room including two bedrooms and a stairway down to a lower floor.&lt;br /&gt;
&lt;br /&gt;
Note: There is a door way that leads to &amp;quot;nothing&amp;quot; on the same floor as the bedrooms; this can lead to another bedroom (or any other room) or replaced with a normal wall.&lt;br /&gt;
&lt;br /&gt;
As this room uses interior lighting, I HIGHLY recommend reading this page to avoid wierd shadows: http://social.bioware.com/forum/1/topic/74/index/4700291&lt;br /&gt;
&lt;br /&gt;
Note: This is a .sel file, meaning it is imported into a room level through &amp;quot;import selection&amp;quot; from the edit menu.&lt;br /&gt;
&lt;br /&gt;
PS: I was going to submit the tavern common room for this contest, but it seemed a bit sparse. Check out the inn in the module &amp;quot;Scars of War&amp;quot; to see this room and the common room side-by-side. ;) &lt;br /&gt;
&lt;br /&gt;
[[File:Cc5_jackkel_screen.jpg|300px|Toolset Screenshot]]&lt;br /&gt;
&lt;br /&gt;
=== Judges' Comments ===&lt;br /&gt;
&lt;br /&gt;
Judges will leave comments both as contructive suggestions for the entrant and also as impartial guidance for any looking to make use of your work.&lt;/div&gt;</summary>
		<author><name>Jackkel dragon</name></author>	</entry>

	<entry>
		<id>http://datoolset.net/mw/index.php?title=File:Cc5_jackkel_screen.jpg&amp;diff=14691</id>
		<title>File:Cc5 jackkel screen.jpg</title>
		<link rel="alternate" type="text/html" href="http://datoolset.net/mw/index.php?title=File:Cc5_jackkel_screen.jpg&amp;diff=14691"/>
				<updated>2010-11-15T00:36:04Z</updated>
		
		<summary type="html">&lt;p&gt;Jackkel dragon: Toolset Screenshot of Jackkel Dragon's CC5 entry&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Toolset Screenshot of Jackkel Dragon's CC5 entry&lt;/div&gt;</summary>
		<author><name>Jackkel dragon</name></author>	</entry>

	<entry>
		<id>http://datoolset.net/mw/index.php?title=Community_Contest_3:_Character_Contest&amp;diff=13944</id>
		<title>Community Contest 3: Character Contest</title>
		<link rel="alternate" type="text/html" href="http://datoolset.net/mw/index.php?title=Community_Contest_3:_Character_Contest&amp;diff=13944"/>
				<updated>2010-10-17T22:29:35Z</updated>
		
		<summary type="html">&lt;p&gt;Jackkel dragon: /* Ratha by Jackkel Dragon and DahliaLynn */ 1.01 update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Community_Contest_back.jpg|link=Community_Contest_Main_Page]] [[File:CC_BSN_GetInvolved.jpg|link=http://social.bioware.com/group/2535/&amp;amp;v=discussions]]&lt;br /&gt;
&lt;br /&gt;
== Brief ==&lt;br /&gt;
&lt;br /&gt;
Create a character with dialogue for use in a variety of situations including follower, questgiver and merchant. The character will have various removable lines so that modders may use them for whatever purpose they need. The contest discussion thread can be found [http://social.bioware.com/group/2535/discussion/10580/ here].&lt;br /&gt;
&lt;br /&gt;
A [[Community_Contest_3_mini:_Head_Morph|raffled mini contest]] is also running, requiring only a character head morph. We'd love if you entered both!&lt;br /&gt;
&lt;br /&gt;
'''DEADLINE: Monday 18 October''' - your entry must be ready for judging before midday GMT+0. It is strongly recommended you submit well before this time in case you run into troubles. Modifications to your submission are welcomed - the newest version of your entry will be judged, although modifications made after the submission date will not be judged.&lt;br /&gt;
&lt;br /&gt;
=== Requirements ===&lt;br /&gt;
All entries must:&lt;br /&gt;
* Reserve and use a [[Community_Contest_ID_Ranges|StringID range]] '''(do this before you start)'''&lt;br /&gt;
* Be tested in-game&lt;br /&gt;
* Be in English (non-native accents are very welcome, perhaps give your character an exotic background?)&lt;br /&gt;
* Include MRH source material and dadbdata export of all relevant resources&lt;br /&gt;
* Use only &lt;br /&gt;
** DA assets (hairs, textures) &lt;br /&gt;
** (optional) hairs from [http://www.dragonagenexus.com/downloads/file.php?id=392 More Hairstyles] (the agreed mod)&lt;br /&gt;
** (optional) hairs/textures which are '''your own work''' and are '''included with your submission'''&lt;br /&gt;
* be suitable as a follower, questgiver and merchant&lt;br /&gt;
* Include branches for the compulsory dialogues (see below)&lt;br /&gt;
* complete the overview section with their entry (see below)&lt;br /&gt;
* Be submitted before Monday 18 October midday (GMT+0)&lt;br /&gt;
&lt;br /&gt;
=== Guidelines ===&lt;br /&gt;
Strong entries will:&lt;br /&gt;
* Be interesting characters with compelling dialogue&lt;br /&gt;
* Have voiceover with lipsynch (this is optional, but will be looked upon favourably if done well)&lt;br /&gt;
* Have quality voice acting, with attention paid to audio quality&lt;br /&gt;
* Tweak FaceFX to give natural and emotive expressions&lt;br /&gt;
* Set and check plot flags and approval where appropriate&lt;br /&gt;
* Include dialogues to use the character in many situations (see suggestions below). The more versatile the character, the better.&lt;br /&gt;
* Be usable in DA canon, or be canon inspecific, to allow them to be used in any module.&lt;br /&gt;
&lt;br /&gt;
=== Allowable ===&lt;br /&gt;
Entries may:&lt;br /&gt;
* Include custom textures/hairs (please only '''your own''' work though)&lt;br /&gt;
* Include more than one character if they are relevant to one another as one submission (ex. brother/sister to be met together)&lt;br /&gt;
* Multiple entries are always allowed unless stated otherwise&lt;br /&gt;
* An entry may contain collaborative work (one person voices, the other person creates the character, for example)&lt;br /&gt;
&lt;br /&gt;
In the case of [http://www.dragonagenexus.com/downloads/file.php?id=392 More Hairstyles], please only state it as a requirement and do not include any of the files. You do not need permission (just don't share the files)... it is the responsibility of the end-user to ensure they have the More Hairstyles mod.&lt;br /&gt;
&lt;br /&gt;
=== Disallowable ===&lt;br /&gt;
* For this contest, please '''do not use other peoples mods''' except [http://www.dragonagenexus.com/downloads/file.php?id=392 More Hairstyles] and anything which is '''your own''' work and is included.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Groups and Prizes ==&lt;br /&gt;
&lt;br /&gt;
=== Groups ===&lt;br /&gt;
This contest has only one group.&lt;br /&gt;
&lt;br /&gt;
* 1st place - 15 points, chooses first&lt;br /&gt;
* 2nd place - 10 points, chooses second&lt;br /&gt;
* 3rd place - 5 points, chooses third&lt;br /&gt;
* Best Newcomer - 3 points (unless 1st, 2nd or 3rd place)&lt;br /&gt;
* All other entries meeting requirements - 1 point&lt;br /&gt;
&lt;br /&gt;
To receive an &amp;quot;entry point&amp;quot;, your submission must meet the requirements of the contest, listed at the top of this page&lt;br /&gt;
&lt;br /&gt;
=== Best Newcomer Award ===&lt;br /&gt;
Every judge may nominate one newcomer as their favourite newcomer entry. To qualify, the entrant must not have submitted to a community contest before. The winning newcomer will receive three points if they don't podium (in which case, theyll be getting more points anyway!).&lt;br /&gt;
&lt;br /&gt;
=== Prizes ===&lt;br /&gt;
&lt;br /&gt;
Please see [[Community_Contest_Prizes|Community Contest Prizes]]&lt;br /&gt;
&lt;br /&gt;
== Helpful Links ==&lt;br /&gt;
&lt;br /&gt;
'''Video Tutorials'''&lt;br /&gt;
* [http://www.youtube.com/watch?v=qR8AkAfNbvk Head Morph video tutorial]&lt;br /&gt;
* [http://www.youtube.com/watch?v=LD8bNQPER0M Creature and Dialogue video tutorial: part 1, basics]&lt;br /&gt;
* [http://www.youtube.com/watch?v=6fC0jkH2Q64 Creature and Dialogue video tutorial: part 2, plots and script]&lt;br /&gt;
* [http://www.youtube.com/watch?v=VmzNmJjjIhU Creature and Dialogue video tutorial: part 3, voiceover]&lt;br /&gt;
* [http://www.youtube.com/watch?v=qW33cGlJhn0 Entering the Character Contest video guide]&lt;br /&gt;
&lt;br /&gt;
'''Written Guides'''&lt;br /&gt;
* [[Morph|Head Morph]] - Builder Wiki&lt;br /&gt;
* [[Conversation|Conversation]] - Builder Wiki&lt;br /&gt;
* [[Voice-Over|Voice-Over]] - Builder Wiki&lt;br /&gt;
* [[FaceFX|FaceFX]] - Builder Wiki&lt;br /&gt;
* [http://social.bioware.com/forum/1/topic/72/index/569359#604626 Custom face tattoo tutorial] - DarthParametric&lt;br /&gt;
* [http://social.bioware.com/forum/1/topic/72/index/2452603 Custom scalp tattoo tutorial] - DarthParametric&lt;br /&gt;
&lt;br /&gt;
== Dialogue Branches ==&lt;br /&gt;
&lt;br /&gt;
The following lines are to give you ideas to create a versatile character to be used in various modules in various situations. Hopefully you'll be able to come up with some really interesting ideas of your own!&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;8&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''Line type'''&lt;br /&gt;
| '''Example'''&lt;br /&gt;
| '''Requirement'''&lt;br /&gt;
|- style=&amp;quot;background-color:#cccccc;&amp;quot;&lt;br /&gt;
| '''Greeting/Farewell lines''' &lt;br /&gt;
| &lt;br /&gt;
| ''Minimum 1 greeting/farewell''&lt;br /&gt;
|-&lt;br /&gt;
| In-town general greeting&lt;br /&gt;
| &amp;quot;Can I help you?&amp;quot;, &amp;quot;What do you want?&amp;quot;&lt;br /&gt;
| Compulsory&lt;br /&gt;
|-&lt;br /&gt;
| Goodbye (player-only is OK)&lt;br /&gt;
| Player: &amp;quot;I've got to go&amp;quot;&lt;br /&gt;
| Compulsory&lt;br /&gt;
|-&lt;br /&gt;
| Other introductions&lt;br /&gt;
| &amp;quot;Thanks for saving me!&amp;quot;, &amp;quot;I have need of your assistance&amp;quot;&lt;br /&gt;
| Suggestions&lt;br /&gt;
|- style=&amp;quot;background-color:#cccccc;&amp;quot;&lt;br /&gt;
| '''Follower lines''' &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Party Add&lt;br /&gt;
| Player: &amp;quot;Interested in joining us?&amp;quot;&lt;br /&gt;
| Compulsory&lt;br /&gt;
|-&lt;br /&gt;
| Party Kick&lt;br /&gt;
| Player: &amp;quot;I have no further need of you&amp;quot;&lt;br /&gt;
| Compulsory&lt;br /&gt;
|-&lt;br /&gt;
| Adventure chat&lt;br /&gt;
| Player: &amp;quot;So, what's it like being a xxxxxx?&amp;quot;&lt;br /&gt;
| Suggestions&lt;br /&gt;
|-&lt;br /&gt;
| Approval-required dialogue&lt;br /&gt;
| Player: &amp;quot;Tell me something personal&amp;quot;&lt;br /&gt;
| Suggestions&lt;br /&gt;
|- style=&amp;quot;background-color:#cccccc;&amp;quot;&lt;br /&gt;
| '''Non-follower lines''' &lt;br /&gt;
| &lt;br /&gt;
| ''Minimum 1 role''&lt;br /&gt;
|-&lt;br /&gt;
| merchant/enchanter chat&lt;br /&gt;
| Player: &amp;quot;What's for sale?&amp;quot;&lt;br /&gt;
| Compulsory&lt;br /&gt;
|-&lt;br /&gt;
| other townsperson chat&lt;br /&gt;
| Player (to farmer): &amp;quot;How's the harvest been this year?&amp;quot;&lt;br /&gt;
| Suggestions&lt;br /&gt;
|-&lt;br /&gt;
| General chat&lt;br /&gt;
| Player: &amp;quot;Lovely weather!&amp;quot;&lt;br /&gt;
| Suggestions&lt;br /&gt;
|-&lt;br /&gt;
| role-relevant chat&lt;br /&gt;
| Player: &amp;quot;How's business?&amp;quot;&lt;br /&gt;
| Suggestions&lt;br /&gt;
|- style=&amp;quot;background-color:#cccccc;&amp;quot;&lt;br /&gt;
| '''Quest lines''' &lt;br /&gt;
| &lt;br /&gt;
| ''minimum 1 quest''&lt;br /&gt;
|-&lt;br /&gt;
| Quest starter&lt;br /&gt;
| &amp;quot;My dog has gone missing!&amp;quot;&lt;br /&gt;
| Compulsory&lt;br /&gt;
|-&lt;br /&gt;
| Quest interim&lt;br /&gt;
| &amp;quot;You still haven't found him?&amp;quot;&lt;br /&gt;
| Compulsory&lt;br /&gt;
|-&lt;br /&gt;
| Quest finisher&lt;br /&gt;
| &amp;quot;He's... dead?&amp;quot;&lt;br /&gt;
| Compulsory&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Overview Section == &lt;br /&gt;
&lt;br /&gt;
The overview section provides a summary of the character.&lt;br /&gt;
&lt;br /&gt;
==== Primary Role ====&lt;br /&gt;
State the major category as well as a shorter specific. ex. &amp;quot;Primary Role: Organization - Chantry&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* Military - Templar, Warden, Guard, Soldier, etc&lt;br /&gt;
* Worker - Shopkeeper, Smith, Farmer, Servant, Innkeeper, Waitress, Musician, Dancer, Juggler, Singer, etc&lt;br /&gt;
* Organization - Member of: Chantry, Cult, Circle of Magi, Criminal Organisation&lt;br /&gt;
* Nobility - Alienage Elder, Dalish Keeper, Dalish First, Dwarf Paragon, Dwarven King, Human King, Noble, etc&lt;br /&gt;
* Other - only if the character REALLY doesnt fit into the above&lt;br /&gt;
&lt;br /&gt;
==== Class ====&lt;br /&gt;
State the class of the character (and specialisation if relevant)(Warrior, Rogue, Mage). ex. &amp;quot;Class: Mage - Spirit Healer&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==== Race ====&lt;br /&gt;
State the race of the character, and if relevant the origin. ex. &amp;quot;Race: Elf (Dalish)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==== Voiced ====&lt;br /&gt;
Simple Yes/No for if the character is voiced or not. ex. &amp;quot;Voiced: Yes&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==== Quest ==== &lt;br /&gt;
If you have provided more than one quest dialogue, please seperate with commas. State the category and a ~5 word description. ex &amp;quot;Quest: Errand - find missing dog&amp;quot; &lt;br /&gt;
&lt;br /&gt;
* Errand - player must fetch or deliver an item/other menial task&lt;br /&gt;
* Rescue - character is rescued/requires escort&lt;br /&gt;
* Hunt - player must kill certain enemies&lt;br /&gt;
* Criminal - player must perform a criminal act&lt;br /&gt;
* Other - provide a short description&lt;br /&gt;
&lt;br /&gt;
==== Requirements ====&lt;br /&gt;
List the requirements, choosing one of the below ONLY. ex. &amp;quot;Requirement: More Hairstyles&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* More Hairstyles mod&lt;br /&gt;
* Other asset (included)&lt;br /&gt;
&lt;br /&gt;
Please only use More Hairstyles and content which you have permission to distribute. In the case of More Hairstyles, you do not need to indlude the files, but do need to state it as a requirement.&lt;br /&gt;
&lt;br /&gt;
= Entries = &lt;br /&gt;
&lt;br /&gt;
For information on how to enter, please see the [[Community_Contest_Entry_FAQ|Entry FAQs]]&lt;br /&gt;
&lt;br /&gt;
For information on Judging, please see the [[Community_Contest_Judging|Judging]] page.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;font size=&amp;quot;5&amp;quot; color=&amp;quot;red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;IMPORTANT - consent to share&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
 &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;By entering this competition you consent to share your work for other community members to benefit from.&lt;br /&gt;
 Where appropriate, source files should be shared (include the MRH head morph). &lt;br /&gt;
 The work *MUST* be your own (obviously you may use DA assets).&lt;br /&gt;
 Do not use custom hair/textures/voicework etc unless you have explicit consent from the author to share. You must include them with your submission.&lt;br /&gt;
 Others may use and modify your work in their Dragon Age mods, though are encouraged to give credit. &lt;br /&gt;
 As the entries are judged, local copies will be saved If your work is taken down.&lt;br /&gt;
 If your work is taken down, you allow for it to be re-uploaded, crediting the work in your name. &amp;lt;/b&amp;gt; &amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ratha by Jackkel Dragon and DahliaLynn ==&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.dragonagenexus.com/downloads/file.php?id=1819 Dragon Age Nexus Page (Updated to v1.01)]'''&lt;br /&gt;
&lt;br /&gt;
=== Overview ===&lt;br /&gt;
* Primary Role: Worker - Quartermaster and Archer (for Avvar clan)&lt;br /&gt;
* Class: Warrior (Archer)&lt;br /&gt;
* Race: Human (Avvaran Hillswoman)&lt;br /&gt;
* Voiced: Yes&lt;br /&gt;
* Quest: Errand - Find amulet&lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
Ratha is an Avvaran hillswoman whose husband has been lost in a raid on the &amp;quot;lowlanders.&amp;quot; She might join the PC to find her husband, or ask the PC to find his amulet. She may also be a merchant, but not both a merchant and a follower.&lt;br /&gt;
&lt;br /&gt;
No matter how hard the PC tries, her husband is dead when found. His amulet can be given to her to complete her quest.&lt;br /&gt;
&lt;br /&gt;
Ratha is voiced by DahliaLynn.&lt;br /&gt;
&lt;br /&gt;
Notes: &lt;br /&gt;
* Ratha's quest goal is triggered by a plot flag, not an item. The plot flag will give the PC the item.&lt;br /&gt;
* Ratha's companion flag functions should be configured by the modder before she is used as a companion, as she cannot gain XP or use the party picker.&lt;br /&gt;
* Ratha could benifit from extra lines as a follower, based on the module's plot.&lt;br /&gt;
* Ratha's approval hardly does anything in this package, the modder should create scenes in the module that allow change in opinion and create new plot flags for approval (included flags are for debug purposes.)&lt;br /&gt;
* Ratha should be equipped with proper gear in the toolset before being used as a companion.&lt;br /&gt;
* Ratha's Follower flag must be set before meeting her to work. Merchant flag may be set at any time, but will only work if she is not a follower.&lt;br /&gt;
&lt;br /&gt;
Points Note:&lt;br /&gt;
* 1st: 8 Jackkel / 7 DahliaLynn (total 15)&lt;br /&gt;
* 2nd: 5 Jackkel / 5 DahliaLynn (total 10)&lt;br /&gt;
* 3rd: 2 Jackkel / 3 DahliaLynn (total 5)&lt;br /&gt;
* Entry: 1 Jackkel / 1 DahliaLynn&lt;br /&gt;
&lt;br /&gt;
=== Judges Comments ===&lt;br /&gt;
&lt;br /&gt;
Judges will leave comments both as contructive suggestions for the entrant and also as impartial guidance for any looking to make use of your work.&lt;br /&gt;
&lt;br /&gt;
== Saarebas by uberdowzen (Lord Uber Dowzen) ==&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.dragonagenexus.com/downloads/file.php?id=1827 Dragon Age Nexus Page]'''&lt;br /&gt;
&lt;br /&gt;
=== Overview ===&lt;br /&gt;
* Primary Role: Worker - Qunari Mage/Shopkeeper&lt;br /&gt;
* Race: Qunari&lt;br /&gt;
* Class: Mage&lt;br /&gt;
* Voiced: No&lt;br /&gt;
* Quest: Errand - Find missing amulet&lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
Saarebas is a Qunari mage. He has a dark past (surprise surprise) which the PC can discover if he is used as a follower. He is also suitable as a merchant (sells magical items) and a quest giver (an errand quest to find his lost amulet).&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* Contains very little scripting. If the character is used in a mod the following need to be removed: Approval increases from the ends of each of the 3 steps of the in-party dialogue, line giving the PC the amulet for the quest.&lt;br /&gt;
* Saarebas still needs a fair bit of work to work in a mod. You'd want to include a proper hiring scripts etc to make the approval stuff work.&lt;br /&gt;
&lt;br /&gt;
=== Judges Comments ===&lt;br /&gt;
Judges will leave comments both as contructive suggestions for the entrant and also as impartial guidance for any looking to make use of your work.&lt;br /&gt;
&lt;br /&gt;
== Knives by Vaylise ==&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.dragonagenexus.com/downloads/file.php?id=1821 Dragon Age Nexus Page]'''&lt;br /&gt;
&lt;br /&gt;
=== Overview ===&lt;br /&gt;
* Primary Role: Organization - Criminal Organization&lt;br /&gt;
* Race: Elf&lt;br /&gt;
* Class: Rogue&lt;br /&gt;
* Voiced: No&lt;br /&gt;
* Quest: Other – Start bar fight &lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
Knives has a sharp tongue and is prone to making threats of bodily harm when things don’t go the way she wants. She can be found selling stolen merchandise, starting brawls, or even just massacring darkspawn.&lt;br /&gt;
&lt;br /&gt;
Note:&lt;br /&gt;
She has some basic skill, gender, merchant and follower flags set, however, none of the approval and plot flags have been done. &lt;br /&gt;
&lt;br /&gt;
=== Judges Comments ===&lt;br /&gt;
Judges will leave comments both as contructive suggestions for the entrant and also as impartial guidance for any looking to make use of your work.&lt;/div&gt;</summary>
		<author><name>Jackkel dragon</name></author>	</entry>

	<entry>
		<id>http://datoolset.net/mw/index.php?title=Community_Contest_3:_Character_Contest&amp;diff=13896</id>
		<title>Community Contest 3: Character Contest</title>
		<link rel="alternate" type="text/html" href="http://datoolset.net/mw/index.php?title=Community_Contest_3:_Character_Contest&amp;diff=13896"/>
				<updated>2010-10-15T00:56:42Z</updated>
		
		<summary type="html">&lt;p&gt;Jackkel dragon: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Community_Contest_back.jpg|link=Community_Contest_Main_Page]] [[File:CC_BSN_GetInvolved.jpg|link=http://social.bioware.com/group/2535/&amp;amp;v=discussions]]&lt;br /&gt;
&lt;br /&gt;
== Brief ==&lt;br /&gt;
&lt;br /&gt;
Create a character with dialogue for use in a variety of situations including follower, questgiver and merchant. The character will have various removable lines so that modders may use them for whatever purpose they need. The contest discussion thread can be found [http://social.bioware.com/group/2535/discussion/10580/ here].&lt;br /&gt;
&lt;br /&gt;
A [[Community_Contest_3_mini:_Head_Morph|raffled mini contest]] is also running, requiring only a character head morph. We'd love if you entered both!&lt;br /&gt;
&lt;br /&gt;
'''DEADLINE: Monday 18 October''' - your entry must be ready for judging before midday GMT+0. It is strongly recommended you submit well before this time in case you run into troubles. Modifications to your submission are welcomed - the newest version of your entry will be judged, although modifications made after the submission date will not be judged.&lt;br /&gt;
&lt;br /&gt;
=== Requirements ===&lt;br /&gt;
All entries must:&lt;br /&gt;
* Reserve and use a [[Community_Contest_ID_Ranges|StringID range]] '''(do this before you start)'''&lt;br /&gt;
* Be tested in-game&lt;br /&gt;
* Be in English (non-native accents are very welcome, perhaps give your character an exotic background?)&lt;br /&gt;
* Include MRH source material and dadbdata export of all relevant resources&lt;br /&gt;
* Use only &lt;br /&gt;
** DA assets (hairs, textures) &lt;br /&gt;
** (optional) hairs from [http://www.dragonagenexus.com/downloads/file.php?id=392 More Hairstyles] (the agreed mod)&lt;br /&gt;
** (optional) hairs/textures which are '''your own work''' and are '''included with your submission'''&lt;br /&gt;
* be suitable as a follower, questgiver and merchant&lt;br /&gt;
* Include branches for the compulsory dialogues (see below)&lt;br /&gt;
* complete the overview section with their entry (see below)&lt;br /&gt;
* Be submitted before Monday 18 October midday (GMT+0)&lt;br /&gt;
&lt;br /&gt;
=== Guidelines ===&lt;br /&gt;
Strong entries will:&lt;br /&gt;
* Be interesting characters with compelling dialogue&lt;br /&gt;
* Have voiceover with lipsynch (this is optional, but will be looked upon favourably if done well)&lt;br /&gt;
* Have quality voice acting, with attention paid to audio quality&lt;br /&gt;
* Tweak FaceFX to give natural and emotive expressions&lt;br /&gt;
* Set and check plot flags and approval where appropriate&lt;br /&gt;
* Include dialogues to use the character in many situations (see suggestions below). The more versatile the character, the better.&lt;br /&gt;
* Be usable in DA canon, or be canon inspecific, to allow them to be used in any module.&lt;br /&gt;
&lt;br /&gt;
=== Allowable ===&lt;br /&gt;
Entries may:&lt;br /&gt;
* Include custom textures/hairs (please only '''your own''' work though)&lt;br /&gt;
* Include more than one character if they are relevant to one another as one submission (ex. brother/sister to be met together)&lt;br /&gt;
* Multiple entries are always allowed unless stated otherwise&lt;br /&gt;
* An entry may contain collaborative work (one person voices, the other person creates the character, for example)&lt;br /&gt;
&lt;br /&gt;
In the case of [http://www.dragonagenexus.com/downloads/file.php?id=392 More Hairstyles], please only state it as a requirement and do not include any of the files. You do not need permission (just don't share the files)... it is the responsibility of the end-user to ensure they have the More Hairstyles mod.&lt;br /&gt;
&lt;br /&gt;
=== Disallowable ===&lt;br /&gt;
* For this contest, please '''do not use other peoples mods''' except [http://www.dragonagenexus.com/downloads/file.php?id=392 More Hairstyles] and anything which is '''your own''' work and is included.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Groups and Prizes ==&lt;br /&gt;
&lt;br /&gt;
=== Groups ===&lt;br /&gt;
This contest has only one group.&lt;br /&gt;
&lt;br /&gt;
* 1st place - 15 points, chooses first&lt;br /&gt;
* 2nd place - 10 points, chooses second&lt;br /&gt;
* 3rd place - 5 points, chooses third&lt;br /&gt;
* Best Newcomer - 3 points (unless 1st, 2nd or 3rd place)&lt;br /&gt;
* All other entries meeting requirements - 1 point&lt;br /&gt;
&lt;br /&gt;
To receive an &amp;quot;entry point&amp;quot;, your submission must meet the requirements of the contest, listed at the top of this page&lt;br /&gt;
&lt;br /&gt;
=== Best Newcomer Award ===&lt;br /&gt;
Every judge may nominate one newcomer as their favourite newcomer entry. To qualify, the entrant must not have submitted to a community contest before. The winning newcomer will receive three points if they don't podium (in which case, theyll be getting more points anyway!).&lt;br /&gt;
&lt;br /&gt;
=== Prizes ===&lt;br /&gt;
&lt;br /&gt;
Please see [[Community_Contest_Prizes|Community Contest Prizes]]&lt;br /&gt;
&lt;br /&gt;
== Helpful Links ==&lt;br /&gt;
&lt;br /&gt;
'''Video Tutorials'''&lt;br /&gt;
* [http://www.youtube.com/watch?v=qR8AkAfNbvk Head Morph video tutorial]&lt;br /&gt;
* [http://www.youtube.com/watch?v=LD8bNQPER0M Creature and Dialogue video tutorial: part 1, basics]&lt;br /&gt;
* [http://www.youtube.com/watch?v=6fC0jkH2Q64 Creature and Dialogue video tutorial: part 2, plots and script]&lt;br /&gt;
* [http://www.youtube.com/watch?v=VmzNmJjjIhU Creature and Dialogue video tutorial: part 3, voiceover]&lt;br /&gt;
* [http://www.youtube.com/watch?v=qW33cGlJhn0 Entering the Character Contest video guide]&lt;br /&gt;
&lt;br /&gt;
'''Written Guides'''&lt;br /&gt;
* [[Morph|Head Morph]] - Builder Wiki&lt;br /&gt;
* [[Conversation|Conversation]] - Builder Wiki&lt;br /&gt;
* [[Voice-Over|Voice-Over]] - Builder Wiki&lt;br /&gt;
* [[FaceFX|FaceFX]] - Builder Wiki&lt;br /&gt;
* [http://social.bioware.com/forum/1/topic/72/index/569359#604626 Custom face tattoo tutorial] - DarthParametric&lt;br /&gt;
* [http://social.bioware.com/forum/1/topic/72/index/2452603 Custom scalp tattoo tutorial] - DarthParametric&lt;br /&gt;
&lt;br /&gt;
== Dialogue Branches ==&lt;br /&gt;
&lt;br /&gt;
The following lines are to give you ideas to create a versatile character to be used in various modules in various situations. Hopefully you'll be able to come up with some really interesting ideas of your own!&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;8&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''Line type'''&lt;br /&gt;
| '''Example'''&lt;br /&gt;
| '''Requirement'''&lt;br /&gt;
|- style=&amp;quot;background-color:#cccccc;&amp;quot;&lt;br /&gt;
| '''Greeting/Farewell lines''' &lt;br /&gt;
| &lt;br /&gt;
| ''Minimum 1 greeting/farewell''&lt;br /&gt;
|-&lt;br /&gt;
| In-town general greeting&lt;br /&gt;
| &amp;quot;Can I help you?&amp;quot;, &amp;quot;What do you want?&amp;quot;&lt;br /&gt;
| Compulsory&lt;br /&gt;
|-&lt;br /&gt;
| Goodbye (player-only is OK)&lt;br /&gt;
| Player: &amp;quot;I've got to go&amp;quot;&lt;br /&gt;
| Compulsory&lt;br /&gt;
|-&lt;br /&gt;
| Other introductions&lt;br /&gt;
| &amp;quot;Thanks for saving me!&amp;quot;, &amp;quot;I have need of your assistance&amp;quot;&lt;br /&gt;
| Suggestions&lt;br /&gt;
|- style=&amp;quot;background-color:#cccccc;&amp;quot;&lt;br /&gt;
| '''Follower lines''' &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Party Add&lt;br /&gt;
| Player: &amp;quot;Interested in joining us?&amp;quot;&lt;br /&gt;
| Compulsory&lt;br /&gt;
|-&lt;br /&gt;
| Party Kick&lt;br /&gt;
| Player: &amp;quot;I have no further need of you&amp;quot;&lt;br /&gt;
| Compulsory&lt;br /&gt;
|-&lt;br /&gt;
| Adventure chat&lt;br /&gt;
| Player: &amp;quot;So, what's it like being a xxxxxx?&amp;quot;&lt;br /&gt;
| Suggestions&lt;br /&gt;
|-&lt;br /&gt;
| Approval-required dialogue&lt;br /&gt;
| Player: &amp;quot;Tell me something personal&amp;quot;&lt;br /&gt;
| Suggestions&lt;br /&gt;
|- style=&amp;quot;background-color:#cccccc;&amp;quot;&lt;br /&gt;
| '''Non-follower lines''' &lt;br /&gt;
| &lt;br /&gt;
| ''Minimum 1 role''&lt;br /&gt;
|-&lt;br /&gt;
| merchant/enchanter chat&lt;br /&gt;
| Player: &amp;quot;What's for sale?&amp;quot;&lt;br /&gt;
| Compulsory&lt;br /&gt;
|-&lt;br /&gt;
| other townsperson chat&lt;br /&gt;
| Player (to farmer): &amp;quot;How's the harvest been this year?&amp;quot;&lt;br /&gt;
| Suggestions&lt;br /&gt;
|-&lt;br /&gt;
| General chat&lt;br /&gt;
| Player: &amp;quot;Lovely weather!&amp;quot;&lt;br /&gt;
| Suggestions&lt;br /&gt;
|-&lt;br /&gt;
| role-relevant chat&lt;br /&gt;
| Player: &amp;quot;How's business?&amp;quot;&lt;br /&gt;
| Suggestions&lt;br /&gt;
|- style=&amp;quot;background-color:#cccccc;&amp;quot;&lt;br /&gt;
| '''Quest lines''' &lt;br /&gt;
| &lt;br /&gt;
| ''minimum 1 quest''&lt;br /&gt;
|-&lt;br /&gt;
| Quest starter&lt;br /&gt;
| &amp;quot;My dog has gone missing!&amp;quot;&lt;br /&gt;
| Compulsory&lt;br /&gt;
|-&lt;br /&gt;
| Quest interim&lt;br /&gt;
| &amp;quot;You still haven't found him?&amp;quot;&lt;br /&gt;
| Compulsory&lt;br /&gt;
|-&lt;br /&gt;
| Quest finisher&lt;br /&gt;
| &amp;quot;He's... dead?&amp;quot;&lt;br /&gt;
| Compulsory&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Overview Section == &lt;br /&gt;
&lt;br /&gt;
The overview section provides a summary of the character.&lt;br /&gt;
&lt;br /&gt;
==== Primary Role ====&lt;br /&gt;
State the major category as well as a shorter specific. ex. &amp;quot;Primary Role: Organization - Chantry&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* Military - Templar, Warden, Guard, Soldier, etc&lt;br /&gt;
* Worker - Shopkeeper, Smith, Farmer, Servant, Innkeeper, Waitress, Musician, Dancer, Juggler, Singer, etc&lt;br /&gt;
* Organization - Member of: Chantry, Cult, Circle of Magi, Criminal Organisation&lt;br /&gt;
* Nobility - Alienage Elder, Dalish Keeper, Dalish First, Dwarf Paragon, Dwarven King, Human King, Noble, etc&lt;br /&gt;
* Other - only if the character REALLY doesnt fit into the above&lt;br /&gt;
&lt;br /&gt;
==== Class ====&lt;br /&gt;
State the class of the character (and specialisation if relevant)(Warrior, Rogue, Mage). ex. &amp;quot;Class: Mage - Spirit Healer&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==== Race ====&lt;br /&gt;
State the race of the character, and if relevant the origin. ex. &amp;quot;Race: Elf (Dalish)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==== Voiced ====&lt;br /&gt;
Simple Yes/No for if the character is voiced or not. ex. &amp;quot;Voiced: Yes&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==== Quest ==== &lt;br /&gt;
If you have provided more than one quest dialogue, please seperate with commas. State the category and a ~5 word description. ex &amp;quot;Quest: Errand - find missing dog&amp;quot; &lt;br /&gt;
&lt;br /&gt;
* Errand - player must fetch or deliver an item/other menial task&lt;br /&gt;
* Rescue - character is rescued/requires escort&lt;br /&gt;
* Hunt - player must kill certain enemies&lt;br /&gt;
* Criminal - player must perform a criminal act&lt;br /&gt;
* Other - provide a short description&lt;br /&gt;
&lt;br /&gt;
==== Requirements ====&lt;br /&gt;
List the requirements, choosing one of the below ONLY. ex. &amp;quot;Requirement: More Hairstyles&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* More Hairstyles mod&lt;br /&gt;
* Other asset (included)&lt;br /&gt;
&lt;br /&gt;
Please only use More Hairstyles and content which you have permission to distribute. In the case of More Hairstyles, you do not need to indlude the files, but do need to state it as a requirement.&lt;br /&gt;
&lt;br /&gt;
= Entries = &lt;br /&gt;
&lt;br /&gt;
For information on how to enter, please see the [[Community_Contest_Entry_FAQ|Entry FAQs]]&lt;br /&gt;
&lt;br /&gt;
For information on Judging, please see the [[Community_Contest_Judging|Judging]] page.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;font size=&amp;quot;5&amp;quot; color=&amp;quot;red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;IMPORTANT - consent to share&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
 &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;By entering this competition you consent to share your work for other community members to benefit from.&lt;br /&gt;
 Where appropriate, source files should be shared (include the MRH head morph). &lt;br /&gt;
 The work *MUST* be your own (obviously you may use DA assets).&lt;br /&gt;
 Do not use custom hair/textures/voicework etc unless you have explicit consent from the author to share. You must include them with your submission.&lt;br /&gt;
 Others may use and modify your work in their Dragon Age mods, though are encouraged to give credit. &lt;br /&gt;
 As the entries are judged, local copies will be saved If your work is taken down.&lt;br /&gt;
 If your work is taken down, you allow for it to be re-uploaded, crediting the work in your name. &amp;lt;/b&amp;gt; &amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Example Entry by YourNameHere ==&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.dragonagenexus.com/downloads/file.php?id=1559 Links here in this format]'''&lt;br /&gt;
&lt;br /&gt;
=== Overview ===&lt;br /&gt;
* Primary Role: Military - Dalish Scout&lt;br /&gt;
* Race: Elf (Dalish)&lt;br /&gt;
* Class: Mage - Shapeshifter&lt;br /&gt;
* Voiced: Yes&lt;br /&gt;
* Quest: Errand - Find missing dog&lt;br /&gt;
* Quest: Hunt - Kill wild animal&lt;br /&gt;
* Requirement: More Hairstyles mod&lt;br /&gt;
* Requirement: Face Texture (included)&lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
Description here. Try to keep it short, but include as many relevant details as possible. Description here. Try to keep it short, but include as many relevant details as possible. Description here. Try to keep it short, but include as many relevant details as possible. Description here. Try to keep it short, but include as many relevant details as possible. &lt;br /&gt;
&lt;br /&gt;
[[File:terrainBlockExample.png|400px|example picture]]&lt;br /&gt;
&lt;br /&gt;
=== Judges Comments ===&lt;br /&gt;
&lt;br /&gt;
Judges will leave comments both as contructive suggestions for the entrant and also as impartial guidance for any looking to make use of your work.&lt;br /&gt;
&lt;br /&gt;
== Ratha by Jackkel Dragon and DahliaLynn ==&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.dragonagenexus.com/downloads/file.php?id=1819 Dragon Age Nexus Page]'''&lt;br /&gt;
&lt;br /&gt;
=== Overview ===&lt;br /&gt;
* Primary Role: Worker - Quartermaster and Archer (for Avvar clan)&lt;br /&gt;
* Class: Warrior (Archer)&lt;br /&gt;
* Race: Human (Avvaran Hillswoman)&lt;br /&gt;
* Voiced: Yes&lt;br /&gt;
* Quest: Errand - Find amulet&lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
Ratha is an Avvaran hillswoman whose husband has been lost in a raid on the &amp;quot;lowlanders.&amp;quot; She might join the PC to find her husband, or ask the PC to find his amulet. She may also be a merchant, but not both a merchant and a follower.&lt;br /&gt;
&lt;br /&gt;
No matter how hard the PC tries, her husband is dead when found. His amulet can be given to her to complete her quest.&lt;br /&gt;
&lt;br /&gt;
Ratha is voiced by DahliaLynn.&lt;br /&gt;
&lt;br /&gt;
Notes: &lt;br /&gt;
* Ratha's quest goal is triggered by a plot flag, not an item. The plot flag will give the PC the item.&lt;br /&gt;
* Ratha's companion flag functions should be configured by the modder before she is used as a companion, as she cannot gain XP or use the party picker.&lt;br /&gt;
* Ratha could benifit from extra lines as a follower, based on the module's plot.&lt;br /&gt;
* Ratha's approval hardly does anything in this package, the modder should create scenes in the module that allow change in opinion and create new plot flags for approval (included flags are for debug purposes.)&lt;br /&gt;
* Ratha should be equipped with proper gear in the toolset before being used as a companion.&lt;br /&gt;
* Ratha's Follower flag must be set before meeting her to work. Merchant flag may be set at any time, but will only work if she is not a follower.&lt;br /&gt;
&lt;br /&gt;
Points Note:&lt;br /&gt;
* 1st: 8 Jackkel / 7 DahliaLynn (total 15)&lt;br /&gt;
* 2nd: 5 Jackkel / 5 DahliaLynn (total 10)&lt;br /&gt;
* 3rd: 2 Jackkel / 3 DahliaLynn (total 5)&lt;br /&gt;
* Entry: 1 Jackkel / 1 DahliaLynn&lt;br /&gt;
&lt;br /&gt;
=== Judges Comments ===&lt;br /&gt;
&lt;br /&gt;
Judges will leave comments both as contructive suggestions for the entrant and also as impartial guidance for any looking to make use of your work.&lt;/div&gt;</summary>
		<author><name>Jackkel dragon</name></author>	</entry>

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