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	<entry>
		<id>http://datoolset.net/mw/index.php?title=2DA_ranges_in_use&amp;diff=18921</id>
		<title>2DA ranges in use</title>
		<link rel="alternate" type="text/html" href="http://datoolset.net/mw/index.php?title=2DA_ranges_in_use&amp;diff=18921"/>
				<updated>2012-11-30T10:31:06Z</updated>
		
		<summary type="html">&lt;p&gt;BlackPhi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is meant to enumerate row ID ranges that are used by the main game and by various popular addins, to avoid accidental overlap. See also [[Prefixes in use]] and [[Compatibility]].&lt;br /&gt;
&lt;br /&gt;
Note that there's no need for 2DA row IDs to be sequential, so you can use very large row ID numbers to reduce the chances of collision.&lt;br /&gt;
&lt;br /&gt;
Version 1.0 of the toolset had a bug in ExcelProcessor that caused problems with high row ID numbers, but this has been fixed in subsequent releases. See [[Bug: ExcelProcessor doesn't handle row IDs above 8.3 million correctly|the bug report]].&lt;br /&gt;
&lt;br /&gt;
As of now there is a bug that prevents IDs above 255 to be used for some M2DA's. See [[Bug: High M2DA ID ranges might work in the toolset, but not in game|Bug report]] for a list of tables affected.&lt;br /&gt;
&lt;br /&gt;
Another [[Bug: DLC conflicts with standalone campaigns|bug]] affects the rewards M2DA.&lt;br /&gt;
&lt;br /&gt;
== ABI_base ==&lt;br /&gt;
&lt;br /&gt;
According to the [[ABI_base]] page under the ''tooltipstrref'' column, anything over 500000 is considered a debuff. This would limit the range a fair amount.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range&lt;br /&gt;
! Used by&lt;br /&gt;
|-&lt;br /&gt;
| '''0 - 200262'''&lt;br /&gt;
| '''Bioware - Main campaign'''&lt;br /&gt;
|-&lt;br /&gt;
| '''0 - 1000000'''&lt;br /&gt;
| '''Bioware - reserved'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000 - 26000&lt;br /&gt;
| [http://social.bioware.com/wiki/datoolset/index.php/Community_Contest_Main_Page Community Contest]&lt;br /&gt;
|-&lt;br /&gt;
| 37000 - 38000&lt;br /&gt;
| [http://bg2redux.student.utwente.nl/trac/wiki Baldur's Gate Redux]&lt;br /&gt;
|-&lt;br /&gt;
| 50000 - 50001&lt;br /&gt;
| Anakin's [http://social.bioware.com/project/861/ Advanced Tactics]&lt;br /&gt;
|-&lt;br /&gt;
| 51000 - 51002&lt;br /&gt;
| Anakin's [http://social.bioware.com/project/1888/ Advanced Quickbar]&lt;br /&gt;
|-&lt;br /&gt;
| 300000 - 300047&lt;br /&gt;
| rebel5555's [http://social.bioware.com/project/2646/ 2 Handed Weapon Abilities for Arcane Warriors], [http://social.bioware.com/project/3637/ Dual Weapon Abilities for Arcane Warriors] and [http://social.bioware.com/project/2644/ Weapon and Shield Abilities for Arcane Warriors]&lt;br /&gt;
|-&lt;br /&gt;
| 401974 - 403000 &lt;br /&gt;
| Idomeneas' [http://social.bioware.com/project/3152/ Valeria Addon](modal)&lt;br /&gt;
|-&lt;br /&gt;
| 450000 - 450300&lt;br /&gt;
| ladydesire's [http://social.bioware.com/project/815/ Tevinter Warden class]&lt;br /&gt;
|-&lt;br /&gt;
| 466000 - 466100&lt;br /&gt;
| Apolyon6k's [http://social.bioware.com/project/3842/ The magic of innocence]&lt;br /&gt;
|-&lt;br /&gt;
| 901974 - 903000&lt;br /&gt;
| Idomeneas' [http://social.bioware.com/project/3152/ Valeria Addon]&lt;br /&gt;
|-&lt;br /&gt;
| 1337000 - 1337011&lt;br /&gt;
| amcnow's [http://social.bioware.com/project/8389/ Respecification]&lt;br /&gt;
|-&lt;br /&gt;
| 2560000 - 2560500&lt;br /&gt;
| Timelord's [http://social.bioware.com/project/1845/ Blood and Lyrium]&lt;br /&gt;
|-&lt;br /&gt;
| 5680000 - 5680250&lt;br /&gt;
| Phaenan's [http://social.bioware.com/project/672/ The Winter Forge]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== AI_TacticsPresets ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range&lt;br /&gt;
! Used by&lt;br /&gt;
|-&lt;br /&gt;
| '''0 - 9'''&lt;br /&gt;
| '''Bioware - Main campaign'''&lt;br /&gt;
|-&lt;br /&gt;
| 10 - 15&lt;br /&gt;
| Anakin's [http://social.bioware.com/project/861/ Advanced Tactics]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== ambient_ai ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range&lt;br /&gt;
! Used by&lt;br /&gt;
|-&lt;br /&gt;
| '''0 - 1000000'''&lt;br /&gt;
| '''Bioware - Main campaign'''&lt;br /&gt;
|-&lt;br /&gt;
| 1000000 - 1001000&lt;br /&gt;
| [http://social.bioware.com/project/178/ Crown of Creation]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== ANIM_base ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range&lt;br /&gt;
! Used by&lt;br /&gt;
|-&lt;br /&gt;
| 65000 - 65002&lt;br /&gt;
| BioSpirit's [http://social.bioware.com/project/1647/ Hilltop Under Siege]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== APR_base ==&lt;br /&gt;
&lt;br /&gt;
There are one or more known issues with this 2DA:&lt;br /&gt;
* [[Bug: APR base maximum M2DA row ID is 65535 in the toolset]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range&lt;br /&gt;
! Used by&lt;br /&gt;
|-&lt;br /&gt;
| '''0 - 90'''&lt;br /&gt;
| '''Bioware - Main campaign'''&lt;br /&gt;
|-&lt;br /&gt;
| '''0 - 1000000'''&lt;br /&gt;
| '''Bioware - reserved'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000 - 26000&lt;br /&gt;
| [http://social.bioware.com/wiki/datoolset/index.php/Community_Contest_Main_Page Community Contest]&lt;br /&gt;
|-&lt;br /&gt;
| 37000 - 38000&lt;br /&gt;
| [http://bg2redux.student.utwente.nl/trac/wiki Baldur's Gate Redux]&lt;br /&gt;
|-&lt;br /&gt;
| 40000 - 40010&lt;br /&gt;
| Alschemid - [http://social.bioware.com/project/3175/ Horses] and [http://social.bioware.com/project/3666/ Sandbox]&lt;br /&gt;
|-&lt;br /&gt;
| 55000 - 57000&lt;br /&gt;
| World of Grone (by Shodushi) [http://social.bioware.com/project/2194/ World of Grone]&lt;br /&gt;
|-&lt;br /&gt;
| 64000 - 64999&lt;br /&gt;
| [http://social.bioware.com/project/178/ Crown of Creation]&lt;br /&gt;
|-&lt;br /&gt;
| 65000 - 65001&lt;br /&gt;
| BioSpirit's [http://social.bioware.com/project/1647/ Hilltop Under Siege]&lt;br /&gt;
|-&lt;br /&gt;
| 65010 - 65025&lt;br /&gt;
| Mutantspicy Oracle and Enchanted Armor [Dragonage Nexus]&lt;br /&gt;
|-&lt;br /&gt;
| 1000001 - 1100000&lt;br /&gt;
| DA Workshop / by frosti [http://www.dragon-age-workshop.de/forum/viewforum.php?f=19/ Icewind Dale Remake]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== areadata ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range&lt;br /&gt;
! Used by&lt;br /&gt;
|-&lt;br /&gt;
| 24000 - 26000&lt;br /&gt;
| [http://social.bioware.com/wiki/datoolset/index.php/Community_Contest_Main_Page Community Contest]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== armor_massive_variation ==&lt;br /&gt;
&lt;br /&gt;
There are one or more known issues with this 2DA:&lt;br /&gt;
* [[Bug: High M2DA ID ranges might work in the toolset, but not in game]]&lt;br /&gt;
* The highest ID tested for this variation is 141.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range&lt;br /&gt;
! Used by&lt;br /&gt;
|-&lt;br /&gt;
| '''0 - 8'''&lt;br /&gt;
| '''Bioware - Main campaign'''&lt;br /&gt;
|-&lt;br /&gt;
| 50 - 50&lt;br /&gt;
| Alschemid - [http://social.bioware.com/project/3666/ Sandbox]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== BITM_base and ItemStats_ ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range&lt;br /&gt;
! Used by&lt;br /&gt;
|-&lt;br /&gt;
| 24000 - 26000&lt;br /&gt;
| [http://social.bioware.com/wiki/datoolset/index.php/Community_Contest_Main_Page Community Contest]&lt;br /&gt;
|-&lt;br /&gt;
| 30000 - 30500&lt;br /&gt;
| Ambaryerno - [http://social.bioware.com/project/415/ Arms and Armor]&lt;br /&gt;
|-&lt;br /&gt;
| 37000 - 38000&lt;br /&gt;
| [http://bg2redux.student.utwente.nl/trac/wiki Baldur's Gate Redux]&lt;br /&gt;
|-&lt;br /&gt;
| 40000 - 40200&lt;br /&gt;
| DA Workshop / by frosti [http://www.dragon-age-workshop.de/forum/viewforum.php?f=19/ Icewind Dale Remake]&lt;br /&gt;
|-&lt;br /&gt;
| 50000 - 50100&lt;br /&gt;
| Feline Fuelled Games - (by Silk) [http://www.felinefuelledgames.de/ Feline Fuelled Games]&lt;br /&gt;
|-&lt;br /&gt;
| 57000 - 59000&lt;br /&gt;
| World of Grone (by Shodushi) [http://social.bioware.com/project/2194/ World of Grone]&lt;br /&gt;
|-&lt;br /&gt;
| 77000 - 79000&lt;br /&gt;
| [Sanguine Sunrise by LukaCrosszeria [http://social.bioware.com/project/4024/ Sanguine Sunrise]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== CLA_base ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range&lt;br /&gt;
! Used by&lt;br /&gt;
|-&lt;br /&gt;
| '''0 - 25'''&lt;br /&gt;
| '''Bioware&lt;br /&gt;
|-&lt;br /&gt;
| 10000 - 10012&lt;br /&gt;
| Ladydesire&lt;br /&gt;
|-&lt;br /&gt;
| 24000 - 26000&lt;br /&gt;
| [http://social.bioware.com/wiki/datoolset/index.php/Community_Contest_Main_Page Community Contest]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== crafting_recipe_types ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range&lt;br /&gt;
! Used by&lt;br /&gt;
|-&lt;br /&gt;
| '''0 - 7'''&lt;br /&gt;
| '''Bioware - Main campaign'''&lt;br /&gt;
|-&lt;br /&gt;
| '''0 - 1000000'''&lt;br /&gt;
| '''Bioware - reserved'''&lt;br /&gt;
|-&lt;br /&gt;
| 5680000 - 5680020&lt;br /&gt;
| Phaenan's [http://social.bioware.com/project/672/ The Winter Forge]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== crafting_recipes ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range&lt;br /&gt;
! Used by&lt;br /&gt;
|-&lt;br /&gt;
| '''0 - 91'''&lt;br /&gt;
| '''Bioware - Main campaign'''&lt;br /&gt;
|-&lt;br /&gt;
| '''0 - 1000000'''&lt;br /&gt;
| '''Bioware - reserved'''&lt;br /&gt;
|-&lt;br /&gt;
| 5680000 - 5682000&lt;br /&gt;
| Phaenan's [http://social.bioware.com/project/672/ The Winter Forge]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== engineevents ==&lt;br /&gt;
&lt;br /&gt;
Those ranges relates to custom events types/ID and not to engineevents based (see [[Event_override|events overriding]]).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range&lt;br /&gt;
! Used by&lt;br /&gt;
|-&lt;br /&gt;
| '''0 - 1000000'''&lt;br /&gt;
| '''Bioware - reserved'''&lt;br /&gt;
|-&lt;br /&gt;
| 500 - 500&lt;br /&gt;
| Anakin's [http://social.bioware.com/project/861/ Advanced Tactics]&lt;br /&gt;
|-&lt;br /&gt;
| 510 - 511&lt;br /&gt;
| Anakin's [http://social.bioware.com/project/1888/ Advanced Quickbar]&lt;br /&gt;
|-&lt;br /&gt;
| 5680000 - 5680050&lt;br /&gt;
| Phaenan's [http://social.bioware.com/project/672/ The Winter Forge]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== guitypes ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range&lt;br /&gt;
! Used by&lt;br /&gt;
|-&lt;br /&gt;
| '''0 - 1000000'''&lt;br /&gt;
| '''Bioware - reserved'''&lt;br /&gt;
|-&lt;br /&gt;
| 600 - 600&lt;br /&gt;
| Anakin's [http://social.bioware.com/project/861/ Advanced Tactics]&lt;br /&gt;
|-&lt;br /&gt;
| 601 - 601&lt;br /&gt;
| Anakin's [http://social.bioware.com/project/1888/ Advanced Quickbar]&lt;br /&gt;
|-&lt;br /&gt;
| 24000 - 26000&lt;br /&gt;
| [http://social.bioware.com/wiki/datoolset/index.php/Community_Contest_Main_Page Community Contest]&lt;br /&gt;
|-&lt;br /&gt;
| 666000 - 666020&lt;br /&gt;
| Apolyon6k's [http://social.bioware.com/project/3842/ The magic of innocence]&lt;br /&gt;
|-&lt;br /&gt;
| 1337000 - 1337001&lt;br /&gt;
| amcnow's [http://social.bioware.com/project/8389/ Respecification]&lt;br /&gt;
|-&lt;br /&gt;
| 1974100 - 1974200&lt;br /&gt;
| Idomeneas' [http://social.bioware.com/project/3152/ Valeria Addon]&lt;br /&gt;
|-&lt;br /&gt;
| 2560000 - 2560050&lt;br /&gt;
| Timelord's [http://social.bioware.com/project/1845/ Blood and Lyrium]&lt;br /&gt;
|-&lt;br /&gt;
| 5680000 - 5680010&lt;br /&gt;
| Phaenan's [http://social.bioware.com/project/672/ The Winter Forge]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Heraldry ==&lt;br /&gt;
&lt;br /&gt;
There are one or more known issues with this 2DA:&lt;br /&gt;
* [[Bug: High M2DA ID ranges might work in the toolset, but not in game]]&lt;br /&gt;
* The range 0-255 is known to work.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range&lt;br /&gt;
! Used by&lt;br /&gt;
|-&lt;br /&gt;
| '''0 - 1000000'''&lt;br /&gt;
| '''Bioware - reserved'''&lt;br /&gt;
|-&lt;br /&gt;
| 1000001 - 1001000&lt;br /&gt;
| [http://social.bioware.com/project/178/ Crown of Creation] (using 201 onwards temporarily) &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== itemprps ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range&lt;br /&gt;
! Used by&lt;br /&gt;
|-&lt;br /&gt;
| '''0 - 10022'''&lt;br /&gt;
| '''Bioware - Main campaign'''&lt;br /&gt;
|-&lt;br /&gt;
| '''0 - 1000000'''&lt;br /&gt;
| '''Bioware - reserved'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000 - 26000&lt;br /&gt;
| [http://social.bioware.com/wiki/datoolset/index.php/Community_Contest_Main_Page Community Contest]&lt;br /&gt;
|-&lt;br /&gt;
| 37000 - 38000&lt;br /&gt;
| [http://bg2redux.student.utwente.nl/trac/wiki Baldur's Gate Redux]&lt;br /&gt;
|-&lt;br /&gt;
| 77000 - 79000&lt;br /&gt;
| Sanguine Sunrise by LukaCrosszeria [http://social.bioware.com/project/4024/ Sanguine Sunrise]&lt;br /&gt;
|-&lt;br /&gt;
| 1000001 - 2000000&lt;br /&gt;
| DA Workshop / by frosti [http://www.dragon-age-workshop.de/forum/viewforum.php?f=19/ Icewind Dale Remake]&lt;br /&gt;
|-&lt;br /&gt;
| 2555000 - 2555010&lt;br /&gt;
| PavelNovotny - [http://social.bioware.com/project/517/ Gay Bars of Ferelden]&lt;br /&gt;
|-&lt;br /&gt;
| 2560000 - 2560050&lt;br /&gt;
| Timelord's [http://social.bioware.com/project/1845/ Blood and Lyrium]&lt;br /&gt;
|-&lt;br /&gt;
| 5680000 - 5680050&lt;br /&gt;
| Phaenan's [http://social.bioware.com/project/672/ The Winter Forge]&lt;br /&gt;
|-&lt;br /&gt;
| 7570000 - 7770000&lt;br /&gt;
| World of Grone (by Shodushi) [http://social.bioware.com/project/2194/ World of Grone]&lt;br /&gt;
|-&lt;br /&gt;
| 536873321 - 536873322&lt;br /&gt;
| Elys' [http://social.bioware.com/project/522/ Mysterious Gifts]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== itemsets ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range&lt;br /&gt;
! Used by&lt;br /&gt;
|-&lt;br /&gt;
| '''0 - 30'''&lt;br /&gt;
| '''Bioware - Main campaign'''&lt;br /&gt;
|-&lt;br /&gt;
| '''0 - 1000000'''&lt;br /&gt;
| '''Bioware - reserved'''&lt;br /&gt;
|-&lt;br /&gt;
| 1000001 - 2000000&lt;br /&gt;
| DA Workshop / by frosti [http://www.dragon-age-workshop.de/forum/viewforum.php?f=19/ Icewind Dale Remake]&lt;br /&gt;
|-&lt;br /&gt;
| 2555000 - 2555010&lt;br /&gt;
| PavelNovotny - [http://social.bioware.com/project/517/ Gay Bars of Ferelden]&lt;br /&gt;
|-&lt;br /&gt;
| 5680000 - 5680500&lt;br /&gt;
| Phaenan's [http://social.bioware.com/project/672/ The Winter Forge]&lt;br /&gt;
|-&lt;br /&gt;
| 7570000 - 7770000&lt;br /&gt;
| World of Grone (by Shodushi) [http://social.bioware.com/project/2194/ World of Grone]&lt;br /&gt;
|-&lt;br /&gt;
| 7771000 - 7771500&lt;br /&gt;
| [http://social.bioware.com/project/2157/ Dark Times: The Confederacy of Malkuth] (reserved by Starlight on Questorion's behalf)&lt;br /&gt;
|-&lt;br /&gt;
| 1405261000 - 1405261999&lt;br /&gt;
| nezroy - [http://social.bioware.com/project/1834/ Warden Shields], [http://www.dragonagenexus.com/downloads/file.php?id=793 Leliana Item Set]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== ItemVariations (all) ==&lt;br /&gt;
&lt;br /&gt;
There are one or more known issues with this 2DA:&lt;br /&gt;
* [[Bug: High M2DA ID ranges might work in the toolset, but not in game]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range&lt;br /&gt;
! Used by&lt;br /&gt;
|-&lt;br /&gt;
| '''0 - 30'''&lt;br /&gt;
| '''Bioware - Main campaign'''&lt;br /&gt;
|-&lt;br /&gt;
| '''0 - 1000'''&lt;br /&gt;
| '''Bioware - reserved (guessed)'''&lt;br /&gt;
|-&lt;br /&gt;
| 77 - 99&lt;br /&gt;
| Sanguine Sunrise by LukaCrosszeria [http://social.bioware.com/project/4024/ Sanguine Sunrise]&lt;br /&gt;
|-&lt;br /&gt;
| 140 - 160&lt;br /&gt;
| [http://social.bioware.com/wiki/datoolset/index.php/Community_Contest_Main_Page Community Contest]&lt;br /&gt;
|-&lt;br /&gt;
| 12000 - 12100&lt;br /&gt;
| [http://social.bioware.com/project/1923/ Adonnay's Weaponry] (reserved by mikemike37 on his behalf)&lt;br /&gt;
|-&lt;br /&gt;
| 101000 - 400000&lt;br /&gt;
| [http://social.bioware.com/project/2157/ Dark Times: The Confederacy of Malkuth] (reserved by Starlight on Questorion's behalf)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== M2DA_base ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range&lt;br /&gt;
! Used by&lt;br /&gt;
|-&lt;br /&gt;
| '''0 - 1016, 2000 - 2010, 10011 - 10142, ...? '''&lt;br /&gt;
| '''Bioware - Main campaign'''&lt;br /&gt;
|-&lt;br /&gt;
| '''0 - 1000000'''&lt;br /&gt;
| '''Bioware - reserved'''&lt;br /&gt;
|-&lt;br /&gt;
| 5000 - 5014&lt;br /&gt;
| Anakin's [http://social.bioware.com/project/861/ Advanced Tactics]&lt;br /&gt;
|-&lt;br /&gt;
| 24000 - 26000&lt;br /&gt;
| [http://social.bioware.com/wiki/datoolset/index.php/Community_Contest_Main_Page Community Contest]&lt;br /&gt;
|-&lt;br /&gt;
| 37000 - 38000&lt;br /&gt;
| [http://bg2redux.student.utwente.nl/trac/wiki Baldur's Gate Redux]&lt;br /&gt;
|-&lt;br /&gt;
| 77000 - 79000&lt;br /&gt;
| [http://social.bioware.com/project/4024/ Sanguine Sunrise] by LukaCrosszeria &lt;br /&gt;
|-&lt;br /&gt;
| 100000 - 100000&lt;br /&gt;
| Anakin's [http://social.bioware.com/project/1907/ Event Manager]&lt;br /&gt;
|-&lt;br /&gt;
| 690000 - 690100&lt;br /&gt;
| [http://www.dragonagenexus.com/downloads/file.php?id=1617 Karma's Origins Companions]&lt;br /&gt;
|-&lt;br /&gt;
| 1000001 - 1100000&lt;br /&gt;
| DA Workshop / by frosti [http://www.dragon-age-workshop.de/forum/viewforum.php?f=19/ Icewind Dale Remake]&lt;br /&gt;
|-&lt;br /&gt;
| 1337000 - 1337001&lt;br /&gt;
| amcnow's [http://social.bioware.com/project/8389/ Respecification]&lt;br /&gt;
|-&lt;br /&gt;
| 2300000 - 2300100&lt;br /&gt;
| [http://social.bioware.com/project/178/ Crown of Creation] (M2DA prefix: COC)&lt;br /&gt;
|-&lt;br /&gt;
| 2560000 - 2560050&lt;br /&gt;
| Timelord's [http://social.bioware.com/project/1845/ Blood and Lyrium]&lt;br /&gt;
|-&lt;br /&gt;
| 5000000 - 5000010&lt;br /&gt;
| Noob766's [http://social.bioware.com/project/3827/ Companion Compatibility pack]&lt;br /&gt;
|-&lt;br /&gt;
| 5680000 - 5680050&lt;br /&gt;
| Phaenan's [http://social.bioware.com/project/672/ The Winter Forge]&lt;br /&gt;
|-&lt;br /&gt;
| 5680050 - 5680055&lt;br /&gt;
| Phaenan's [http://social.bioware.com/project/3185/ Flexible craft UI]&lt;br /&gt;
|-&lt;br /&gt;
| 5681000 - 5681005&lt;br /&gt;
| Phaenan's [http://social.bioware.com/project/2896/ DACrafting framework]&lt;br /&gt;
|-&lt;br /&gt;
| 6000000 - 6000050&lt;br /&gt;
| TreDawn - [http://social.bioware.com/project/1750/ Nesiara Companion]&lt;br /&gt;
|-&lt;br /&gt;
| 6660000 - 6660050&lt;br /&gt;
| Apolyon6k - [http://social.bioware.com/project/3842/ The magic of innocence]&lt;br /&gt;
|-&lt;br /&gt;
| 7000000 - 7000050&lt;br /&gt;
| FtG - [http://social.bioware.com/project/1688/ UI Mod]&lt;br /&gt;
|-&lt;br /&gt;
| 7000051 - 7000055&lt;br /&gt;
| FtG - [http://social.bioware.com/project/3663/ Custom Loading Screen]&lt;br /&gt;
|-&lt;br /&gt;
| 7000056 - 7000071&lt;br /&gt;
| FtG - [http://social.bioware.com/forum/1/topic/75/index/5569843 Portrait dialogue and custom tokens (test release)]&lt;br /&gt;
|-&lt;br /&gt;
| 7000075 - 7000080&lt;br /&gt;
| FtG - [http://ftg.wikidot.com/ftg-quickbar Quickbar]&lt;br /&gt;
|-&lt;br /&gt;
| 7570000 - 7770000&lt;br /&gt;
| World of Grone (by Shodushi) [http://social.bioware.com/project/2194/ World of Grone] &lt;br /&gt;
|-&lt;br /&gt;
| 7777770 - 7777799&lt;br /&gt;
| Magic - [http://social.bioware.com/project/1429/ Void Walker] (M2DA prefix: VWK)&lt;br /&gt;
|-&lt;br /&gt;
| 9000000 - 9000050&lt;br /&gt;
| Ambaryerno - [http://social.bioware.com/project/415/ Arms and Armor]&lt;br /&gt;
|-&lt;br /&gt;
| 1140150041 - 1140150091&lt;br /&gt;
| DLAN_Immortality - [http://social.bioware.com/project/789/ Ser Gilmore NPC]&lt;br /&gt;
|-&lt;br /&gt;
| 1553521700 - 1553521750&lt;br /&gt;
| Alschemid - [http://social.bioware.com/project/3666/ Sandbox]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== materialrules ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''0 - 1000000'''&lt;br /&gt;
| '''Bioware - reserved'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000 - 26000&lt;br /&gt;
| [http://social.bioware.com/wiki/datoolset/index.php/Community_Contest_Main_Page Community Contest]&lt;br /&gt;
|-&lt;br /&gt;
| 37000 - 38000&lt;br /&gt;
| [http://bg2redux.student.utwente.nl/trac/wiki Baldur's Gate Redux]&lt;br /&gt;
|-&lt;br /&gt;
| 536873321 - 536873323&lt;br /&gt;
| Elys' [http://social.bioware.com/project/522/ Mysterious Gifts]&lt;br /&gt;
|-&lt;br /&gt;
| 1405261000 - 1405261999&lt;br /&gt;
| nezroy - [http://social.bioware.com/project/1834/ Warden Shields], [http://www.dragonagenexus.com/downloads/file.php?id=793 Leliana Item Set]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== materialtypes ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range&lt;br /&gt;
! Used by&lt;br /&gt;
|-&lt;br /&gt;
| '''0 - 88'''&lt;br /&gt;
| '''Bioware - Main campaign'''&lt;br /&gt;
|-&lt;br /&gt;
| '''0 - 1000000'''&lt;br /&gt;
| '''Bioware - reserved'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000 - 26000&lt;br /&gt;
| [http://social.bioware.com/wiki/datoolset/index.php/Community_Contest_Main_Page Community Contest]&lt;br /&gt;
|-&lt;br /&gt;
| 37000 - 38000&lt;br /&gt;
| [http://bg2redux.student.utwente.nl/trac/wiki Baldur's Gate Redux]&lt;br /&gt;
|-&lt;br /&gt;
| 5680000 - 5680300&lt;br /&gt;
| Phaenan's [http://social.bioware.com/project/672/ The Winter Forge]&lt;br /&gt;
|-&lt;br /&gt;
| 536873321 - 536873340&lt;br /&gt;
| Elys' [http://social.bioware.com/project/522/ Mysterious Gifts]&lt;br /&gt;
|-&lt;br /&gt;
| 1405261000 - 1405261999&lt;br /&gt;
| nezroy - [http://social.bioware.com/project/1834/ Warden Shields], [http://www.dragonagenexus.com/downloads/file.php?id=793 Leliana Item Set]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== PartyPicker ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range&lt;br /&gt;
! Used by&lt;br /&gt;
|-&lt;br /&gt;
| '''0 - 11'''&lt;br /&gt;
| '''Bioware - Main campaign'''&lt;br /&gt;
|-&lt;br /&gt;
| '''????'''&lt;br /&gt;
| '''Bioware - reserved'''&lt;br /&gt;
|-&lt;br /&gt;
| 101-199&lt;br /&gt;
| [http://social.bioware.com/project/178/ Crown of Creation]&lt;br /&gt;
|-&lt;br /&gt;
| 200 - 299&lt;br /&gt;
| DA Workshop / Author: frosti [http://www.dragon-age-workshop.de/forum/viewforum.php?f=19/ Icewind Dale Remake]&lt;br /&gt;
|-&lt;br /&gt;
| 300 - 350&lt;br /&gt;
| World of Grone (by Shodushi) [http://social.bioware.com/project/2194/ World of Grone]&lt;br /&gt;
|-&lt;br /&gt;
| 1974 - 1980&lt;br /&gt;
| Idomeneas' [http://social.bioware.com/project/3152/ Valeria Addon]&lt;br /&gt;
|-&lt;br /&gt;
| 5711 - 5720&lt;br /&gt;
| [http://social.bioware.com/project/3926/ Castle Drakhaoul] by Marshal57'&lt;br /&gt;
|-&lt;br /&gt;
| 6660 - 6665&lt;br /&gt;
| Apolyon6k's [http://social.bioware.com/project/3842/ The magic of innocence]&lt;br /&gt;
|-&lt;br /&gt;
| 77000 - 79000&lt;br /&gt;
| [http://social.bioware.com/project/4024/ Sanguine Sunrise] by LukaCrosszeria &lt;br /&gt;
|-&lt;br /&gt;
| 6900000 - 6900200&lt;br /&gt;
| [http://www.dragonagenexus.com/downloads/file.php?id=1617 Karma's Origins Companions]&lt;br /&gt;
|-&lt;br /&gt;
| 1553521700 - 1553521710&lt;br /&gt;
| Alschemid - [http://social.bioware.com/project/3666/ Sandbox]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== PRCSCR ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range&lt;br /&gt;
! Used by&lt;br /&gt;
|-&lt;br /&gt;
| '''0 - 1000000'''&lt;br /&gt;
| '''Bioware - reserved'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000 - 26000&lt;br /&gt;
| [http://social.bioware.com/wiki/datoolset/index.php/Community_Contest_Main_Page Community Contest]&lt;br /&gt;
|-&lt;br /&gt;
| 37000 - 38000&lt;br /&gt;
| [http://bg2redux.student.utwente.nl/trac/wiki Baldur's Gate Redux]&lt;br /&gt;
|-&lt;br /&gt;
| 77000 - 79000&lt;br /&gt;
| [http://social.bioware.com/project/4024/ Sanguine Sunrise] by LukaCrosszeria &lt;br /&gt;
|-&lt;br /&gt;
| 690000 - 690100&lt;br /&gt;
| [http://www.dragonagenexus.com/downloads/file.php?id=1617 Karma's Origins Companions]&lt;br /&gt;
|-&lt;br /&gt;
| 1000001 - 1100000&lt;br /&gt;
| DA Workshop / by frosti [http://www.dragon-age-workshop.de/forum/viewforum.php?f=19/ Icewind Dale Remake]&lt;br /&gt;
|-&lt;br /&gt;
| 1337000&lt;br /&gt;
| amcnow's [http://social.bioware.com/project/8389/ Respecification]&lt;br /&gt;
|-&lt;br /&gt;
| 2000000 - 2000050&lt;br /&gt;
| [http://www.dragonagenexus.com/downloads/file.php?id=942 Oracle, mutantspicy's magic vault, and other custom armors]&lt;br /&gt;
|-&lt;br /&gt;
| 5680000 - 5680020&lt;br /&gt;
| Phaenan's [http://social.bioware.com/project/672/ The Winter Forge]&lt;br /&gt;
|-&lt;br /&gt;
| 6000000 - 6000050&lt;br /&gt;
| TreDawn - [http://social.bioware.com/project/1750/ Nesiara Companion]&lt;br /&gt;
|-&lt;br /&gt;
| 7570000 - 7770000&lt;br /&gt;
| World of Grone (by Shodushi) [http://social.bioware.com/project/2194/ World of Grone]&lt;br /&gt;
|-&lt;br /&gt;
| 9130000 - 9130100&lt;br /&gt;
| [http://social.bioware.com/user_bw_projects.php BloodsongVengeance]&lt;br /&gt;
|-&lt;br /&gt;
| 10100000&lt;br /&gt;
| Camp [http://social.bioware.com/project/463/ storage chest]&lt;br /&gt;
|-&lt;br /&gt;
| 10100011 - 10100013&lt;br /&gt;
| Didymos' [http://social.bioware.com/project/2620/ Camp Merchant Chest]&lt;br /&gt;
|-&lt;br /&gt;
| 10100014 - 10100016&lt;br /&gt;
| Didymos' [http://social.bioware.com/project/2717/ Item Sets Fix]&lt;br /&gt;
|-&lt;br /&gt;
| 10100100 - 10100110&lt;br /&gt;
| Eshme's [http://social.bioware.com/project/1929/ Sleeping Tent]&lt;br /&gt;
|-&lt;br /&gt;
| 42006090 - 42006100&lt;br /&gt;
| [http://www.dragonagenexus.com/downloads/file.php?id=1120 Morrigan Restoration Patch]&lt;br /&gt;
|-&lt;br /&gt;
| 1000197400 - 1000197410&lt;br /&gt;
| Idomeneas' [http://social.bioware.com/project/3152/ Valeria Addon]&lt;br /&gt;
|-&lt;br /&gt;
| 1109197751 - 1109197799&lt;br /&gt;
| Schwinni - [http://dragonagenexus.com/downloads/file.php?id=1020 Awakening Runes Fixes], [http://dragonagenexus.com/downloads/file.php?id=1112 Awakening Blackblade Armor Dragon Drop Fix]&lt;br /&gt;
|-&lt;br /&gt;
| 1140150041 - 1140150091&lt;br /&gt;
| DLAN_Immortality - [http://social.bioware.com/project/789/ Ser Gilmore NPC]&lt;br /&gt;
|-&lt;br /&gt;
| 1405261000 - 1405261999&lt;br /&gt;
| nezroy - [http://social.bioware.com/project/1834/ Warden Shields], [http://www.dragonagenexus.com/downloads/file.php?id=793 Leliana Item Set]&lt;br /&gt;
|-&lt;br /&gt;
| 1553521700 - 1553521710&lt;br /&gt;
| Alschemid - [http://social.bioware.com/project/3666/ Sandbox]&lt;br /&gt;
|-&lt;br /&gt;
| 1672464532 - 1672464542&lt;br /&gt;
| DLAN_Immortality - [http://social.bioware.com/project/2991/ Ser Gilmore NPC Awakening]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== placeable_types ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range&lt;br /&gt;
! Used by&lt;br /&gt;
|-&lt;br /&gt;
| '''0 - 1000000'''&lt;br /&gt;
| '''Bioware - reserved'''&lt;br /&gt;
|-&lt;br /&gt;
| 1974 - 1978&lt;br /&gt;
| Idomeneas' [http://social.bioware.com/project/3152/ Valeria Addon] (They are low so they'll show in game, recall the toolset bug)&lt;br /&gt;
|-&lt;br /&gt;
| 14000 - 16000&lt;br /&gt;
| [http://social.bioware.com/wiki/datoolset/index.php/Community_Contest_Main_Page Community Contest]&lt;br /&gt;
|-&lt;br /&gt;
| 17000 - 19000&lt;br /&gt;
| Standalone modules (see discussion tab)&lt;br /&gt;
|-&lt;br /&gt;
| 37000 - 38000&lt;br /&gt;
| [http://bg2redux.student.utwente.nl/trac/wiki Baldur's Gate Redux]&lt;br /&gt;
|-&lt;br /&gt;
| 43050 - 43061&lt;br /&gt;
| Eshme's [http://social.bioware.com/project/1929/ Sleeping Tent]  (Greater 65535 is showing bugs so this is until it is fixed)&lt;br /&gt;
|-&lt;br /&gt;
| 43062 - 43065&lt;br /&gt;
| BioSpirit's [http://social.bioware.com/project/1647/ Hilltop Under Siege]&lt;br /&gt;
|-&lt;br /&gt;
| 56000 - 56200&lt;br /&gt;
| [http://social.bioware.com/project/2472/#details Mikes Invisible Boxes]&lt;br /&gt;
|-&lt;br /&gt;
| 1000001 - 1100000&lt;br /&gt;
| DA Workshop / Author: frosti [http://www.dragon-age-workshop.de/forum/viewforum.php?f=19/ Icewind Dale Remake]&lt;br /&gt;
|-&lt;br /&gt;
| 2696549 - 2696700&lt;br /&gt;
| PavelNovotny - [http://social.bioware.com/project/517/ Gay Bars of Ferelden] (NOTE: I'm using the 6000-6200 range until Bioware fixes the bug which prevents m2da ID ranges above 900000 from showing up in game.)&lt;br /&gt;
|-&lt;br /&gt;
| 7570000 - 7770000&lt;br /&gt;
| World of Grone (by Shodushi) [http://social.bioware.com/project/2194/ World of Grone]&lt;br /&gt;
|-&lt;br /&gt;
| 2000 - 3000 &lt;br /&gt;
| Sisters in Arms (by Caldargo) [http://social.bioware.com/project/5173/ Sisters In Arms]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== popups ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range&lt;br /&gt;
! Used by&lt;br /&gt;
|-&lt;br /&gt;
| '''0 - 1000000'''&lt;br /&gt;
| '''Bioware - reserved'''&lt;br /&gt;
|-&lt;br /&gt;
| 1000001 - 1001000&lt;br /&gt;
| [http://social.bioware.com/project/178/ Crown of Creation]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== PRJ_base ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range&lt;br /&gt;
! Used by&lt;br /&gt;
|-&lt;br /&gt;
| '''0 - 1000000'''&lt;br /&gt;
| '''Bioware - reserved'''&lt;br /&gt;
|-&lt;br /&gt;
| 2400000 - 2400000&lt;br /&gt;
| BlackPhi's [http://dragonage.nexusmods.com/mods/2535 Spiders and Knives]&lt;br /&gt;
|-&lt;br /&gt;
| 5680000 - 5680050&lt;br /&gt;
| Phaenan's [http://social.bioware.com/project/672/ The Winter Forge]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== String ID ==&lt;br /&gt;
&lt;br /&gt;
It is not generally necessary to register String ID ranges here. The values generated by the toolset are sufficiently random to minimise the risk of collision. Exception : the Community Contest reserved the range below so that the builders will stick to that and can import VO without having to renumber the VO files.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range&lt;br /&gt;
! Used by&lt;br /&gt;
|-&lt;br /&gt;
| '''0 - 10000000'''&lt;br /&gt;
| '''Bioware - reserved'''&lt;br /&gt;
|-&lt;br /&gt;
| 89000000 - 89999999&lt;br /&gt;
| [http://social.bioware.com/wiki/datoolset/index.php/Community_Contest_Main_Page Community Contest]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== tint_override ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range&lt;br /&gt;
! Used by&lt;br /&gt;
|-&lt;br /&gt;
| 500 - 520&lt;br /&gt;
| PavelNovotny - [http://social.bioware.com/project/517/ Gay Bars of Ferelden]&lt;br /&gt;
|-&lt;br /&gt;
| 6900 - 6920&lt;br /&gt;
| [http://www.dragonagenexus.com/downloads/file.php?id=1617 Karma's Origins Companions]&lt;br /&gt;
|-&lt;br /&gt;
| 1000001 - 1001000&lt;br /&gt;
| [http://social.bioware.com/project/178/ Crown of Creation]&lt;br /&gt;
|-&lt;br /&gt;
| 1109197701 - 1109197750&lt;br /&gt;
| Schwinni - [http://dragonagenexus.com/downloads/file.php?id=1064 Helmets without wings and retints]&lt;br /&gt;
|-&lt;br /&gt;
| 1553521700 - 1553521750&lt;br /&gt;
| Alschemid - [http://social.bioware.com/project/3666/ Sandbox]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== ts_material ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range&lt;br /&gt;
! Used by&lt;br /&gt;
|-&lt;br /&gt;
| 1405261000 - 1405261999&lt;br /&gt;
| nezroy - [http://social.bioware.com/project/1834/ Warden Shields], [http://www.dragonagenexus.com/downloads/file.php?id=793 Leliana Item Set]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== TS_Category ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range&lt;br /&gt;
! Used by&lt;br /&gt;
|-&lt;br /&gt;
| '''0 - 1000000'''&lt;br /&gt;
| '''Bioware - reserved'''&lt;br /&gt;
|-&lt;br /&gt;
| 1000001 - 1100000&lt;br /&gt;
| DA Workshop / by frosti [http://www.dragon-age-workshop.de/forum/viewforum.php?f=19/ Icewind Dale Remake]&lt;br /&gt;
|-&lt;br /&gt;
| 5680000 - 5680005&lt;br /&gt;
| Phaenan's [http://social.bioware.com/project/672/ The Winter Forge]&lt;br /&gt;
|-&lt;br /&gt;
| 7570000 - 7770000&lt;br /&gt;
| World of Grone (by Shodushi) [http://social.bioware.com/project/2194/ World of Grone]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== vfx_base ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range&lt;br /&gt;
! Used by&lt;br /&gt;
|-&lt;br /&gt;
| '''0 - 1000000'''&lt;br /&gt;
| '''Bioware - reserved'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000 - 26000&lt;br /&gt;
| [http://social.bioware.com/wiki/datoolset/index.php/Community_Contest_Main_Page Community Contest]&lt;br /&gt;
|-&lt;br /&gt;
| 37000 - 38000&lt;br /&gt;
| [http://bg2redux.student.utwente.nl/trac/wiki Baldur's Gate Redux]&lt;br /&gt;
|-&lt;br /&gt;
| 5680000 - 5680010&lt;br /&gt;
| Phaenan's [http://social.bioware.com/project/672/ The Winter Forge]&lt;br /&gt;
|-&lt;br /&gt;
| 5680011 - 5680019&lt;br /&gt;
| BioSpirit's [http://social.bioware.com/project/1647/ Hilltop Under Siege]&lt;br /&gt;
|-&lt;br /&gt;
| 96000 - 97000&lt;br /&gt;
| Sisters in Arms (By Caldargo) [http://social.bioware.com/project/5173/ Sisters In Arms]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== worldmaps ==&lt;br /&gt;
&lt;br /&gt;
There are one or more known issues with this 2DA:&lt;br /&gt;
* [[Bug: High M2DA ID ranges might work in the toolset, but not in game]]&lt;br /&gt;
* ID values must to be less than 256.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range&lt;br /&gt;
! Used by&lt;br /&gt;
|-&lt;br /&gt;
| '''0 - 6'''&lt;br /&gt;
| '''Bioware - reserved'''&lt;br /&gt;
|-&lt;br /&gt;
| 151 - 151&lt;br /&gt;
| Alschemid - [http://social.bioware.com/project/3666/ Sandbox]&lt;br /&gt;
|-&lt;br /&gt;
| 210 - 220&lt;br /&gt;
| [http://social.bioware.com/project/1845/ Blood and Lyrium]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>BlackPhi</name></author>	</entry>

	<entry>
		<id>http://datoolset.net/mw/index.php?title=Community_Contest_7:_Module_Contest&amp;diff=16044</id>
		<title>Community Contest 7: Module Contest</title>
		<link rel="alternate" type="text/html" href="http://datoolset.net/mw/index.php?title=Community_Contest_7:_Module_Contest&amp;diff=16044"/>
				<updated>2011-04-02T12:12:46Z</updated>
		
		<summary type="html">&lt;p&gt;BlackPhi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Community_Contest_back.jpg|link=Community_Contest_Main_Page]] [[File:CC_BSN_GetInvolved.jpg|link=http://social.bioware.com/group/2535/&amp;amp;v=discussions]]&lt;br /&gt;
&lt;br /&gt;
== Brief ==&lt;br /&gt;
'''Create a short playable module'''. The module must be compatible with the Contest 7 Framework and must include content from at least three contests in the [[Community_Contest_Catalogue|Community Contest Catalogue]]. See requirements for more information.&lt;br /&gt;
&lt;br /&gt;
We're adding on to a &amp;quot;jobs board&amp;quot;-esque framework, so try and think of short modules which might make sense from that starting point.&lt;br /&gt;
&lt;br /&gt;
The contest discussion thread can be found [http://social.bioware.com/group/2535/discussion/13221/1496060/#post_1496060 here].&lt;br /&gt;
&lt;br /&gt;
'''DEADLINE: Monday 4 April''' - your entry must be ready for judging before midday GMT+0. It is strongly recommended you submit well before this time (sunday!) in case you run into troubles. Modifications to your submission are welcomed - the newest version of your entry will be judged, although modifications made ''after'' the submission date will not be judged.&lt;br /&gt;
&lt;br /&gt;
=== Requirements ===&lt;br /&gt;
All entries must:&lt;br /&gt;
* reserve a [[Community_Contest_ID_Ranges|string range]] before starting&lt;br /&gt;
* reserve all [[Community_Contest_ID_Ranges#2da_Ranges|M2DA ranges]] they use:&lt;br /&gt;
** Entrants '''will''' need to extend the [[Community_Contest_ID_Ranges#JobBoardPlots|JobBoardPlots]] M2DA&lt;br /&gt;
** Entrants '''may''' have to extend the [[Community_Contest_ID_Ranges#prcscr|PRCSCR]] M2DA&lt;br /&gt;
** Entrants '''may''' also extend other M2DAs - please also reserve these as needed, staying within the [[Community_Contest_ID_Ranges|community contest range]].&lt;br /&gt;
* use the [http://social.bioware.com/project/4161/&amp;amp;v=files Contest 7 Framework]&lt;br /&gt;
* use at least 1 piece of content from 3 or more of the following catalogue sections:&lt;br /&gt;
** settlement level&lt;br /&gt;
** room SEL&lt;br /&gt;
** prop model&lt;br /&gt;
** Character (party/merchant/quest giver)&lt;br /&gt;
** Head morph&lt;br /&gt;
** minigame script&lt;br /&gt;
** equipment&lt;br /&gt;
* '''must be a SHORT module''' - 5-15 minutes gameplay is a good target, but there is no &amp;quot;limit&amp;quot;&lt;br /&gt;
* fulfil the following as a minimum:&lt;br /&gt;
** at least 100 words dialogue&lt;br /&gt;
** a journal entry to track the progress of the quest from being visible on the job board through acceptance to completion&lt;br /&gt;
** at least one combat encounter&lt;br /&gt;
** reward the player, but do so appropriately (do not give a massive reward or overpowered gear for a small job)&lt;br /&gt;
* scale to all levels of player (preferred) OR include a &amp;quot;recommended level&amp;quot; in the job board description&lt;br /&gt;
* complete the [[Community_Contest_6:_Equipment_Contest#Checklist|entry checklist]] below and agree to the [[Community_Contest_6:_Equipment_Contest#Consent_to_Share|Consent to Share]]&lt;br /&gt;
&lt;br /&gt;
=== Guidelines ===&lt;br /&gt;
Strong entries will:&lt;br /&gt;
* not attempt an epic module - a '''smaller scope''' will allow you time to really polish your module.&lt;br /&gt;
* provide an engaging and interesting experience, favouring quality above quantity.&lt;br /&gt;
* avoid repetition and tiresome/uninteresting dialogues and combat.&lt;br /&gt;
* include one or more cutscenes to heighten drama&lt;br /&gt;
&lt;br /&gt;
=== Suggestions ===&lt;br /&gt;
* My *friend/relative* has gone missing while in the *dangerous area*, please investigate!&lt;br /&gt;
* Bounty hunt&lt;br /&gt;
* Any other short quest, really.&lt;br /&gt;
&lt;br /&gt;
=== Allowable ===&lt;br /&gt;
While no &amp;quot;bonus points&amp;quot; will be given for the following, entrants may: &lt;br /&gt;
* enter the contest several times.&lt;br /&gt;
* include new custom content provided it can be shared (see not allowable custom content below)&lt;br /&gt;
&lt;br /&gt;
=== Not Allowable ===&lt;br /&gt;
Please:&lt;br /&gt;
* do not use custom content for which you do not have permission to share, or you do not wish to be shared in the catalogue.&lt;br /&gt;
* do not override core resources unless under exceptional circumstances (if in doubt, ask in the contest thread)&lt;br /&gt;
&lt;br /&gt;
== Groups and Prizes ==&lt;br /&gt;
&lt;br /&gt;
=== Groups ===&lt;br /&gt;
This contest has one group, with higher prizes than normal!&lt;br /&gt;
&lt;br /&gt;
* 1st place - 30 points, chooses first&lt;br /&gt;
* 2nd place - 20 points, chooses second&lt;br /&gt;
* 3rd place - 10 points, chooses third&lt;br /&gt;
* Best Newcomer - 5 points (unless 1st, 2nd or 3rd place)&lt;br /&gt;
* All other entries meeting requirements - 3 points&lt;br /&gt;
&lt;br /&gt;
=== Best Newcomer Award ===&lt;br /&gt;
If an entrant has not entered a Community Contest before, they qualify for the Best Newcomer Award. This award is given to the newcomer with the highest number of votes.&lt;br /&gt;
&lt;br /&gt;
=== Prizes ===&lt;br /&gt;
&lt;br /&gt;
Please see [[Community_Contest_Prizes|Community Contest Prizes]]&lt;br /&gt;
&lt;br /&gt;
== Helpful Links ==&lt;br /&gt;
* [[Community_Contest_ID_Ranges|Reserve your string and GDA IDs here]]&lt;br /&gt;
* [[Community_Contest_Catalogue|Browse Catalogue content here]]&lt;br /&gt;
* [http://social.bioware.com/project/4161/ Community Contest 7 Framework] - includes a *very* useful readme (essential reading!)&lt;br /&gt;
* [[Module_tutorial|Module Tutorial]] - the CC7 framework readme supercedes much information here&lt;br /&gt;
&lt;br /&gt;
= Submitting an Entry = &lt;br /&gt;
&lt;br /&gt;
=== Entry File(s) ===&lt;br /&gt;
&lt;br /&gt;
'''Builder File Contents:'''&lt;br /&gt;
* dadbdata of your module (do not include core resources)&lt;br /&gt;
* any data/override files required. mike will be impressed if you put them in the correct folder... module/data is usually sufficient! core/override is usually over-the-top and conflict-prone)&lt;br /&gt;
&lt;br /&gt;
'''Player File:'''&lt;br /&gt;
(the player file is optional - we'll be bundling them all together)&lt;br /&gt;
&lt;br /&gt;
'''File Format:'''&lt;br /&gt;
.7z file (preferred)&lt;br /&gt;
&lt;br /&gt;
=== Checklist ===&lt;br /&gt;
&lt;br /&gt;
# Create your file (see above)&lt;br /&gt;
# Create a [http://www.dragonagenexus.com/ Dragon Age Nexus] page for your entry and upload the above file. Please include &amp;quot;Community Contest&amp;quot; in the title.&lt;br /&gt;
# Edit '''this''' page with a description and pictures of your content. &lt;br /&gt;
#* Please include pictures which are both functional as well as attractive (so your work can be seen clearly)&lt;br /&gt;
#* Link to your DA Nexus page. See the sample entry.&lt;br /&gt;
# Optionally, let us know in the [http://social.bioware.com/group/2535/#discussions Contest Discussion Thread] that you've entered&lt;br /&gt;
&lt;br /&gt;
For the general entry guidelines (as well as more detail on the above steps), please see the [[Community_Contest_Entry_FAQ|Entry FAQs]]&lt;br /&gt;
&lt;br /&gt;
For information on Judging, please see the [[Community_Contest_Judging|Judging]] page.&lt;br /&gt;
&lt;br /&gt;
== Consent to Share ==&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;font size=&amp;quot;5&amp;quot; color=&amp;quot;red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;IMPORTANT - consent to share&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
 &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;By entering this competition you consent to share your work for other community members to benefit from.&lt;br /&gt;
 Where appropriate, source files should be shared (prop models, VFXProj files). &lt;br /&gt;
 The work *MUST* be your own (obviously you may use DA assets).&lt;br /&gt;
 Others may use and modify your work in their Dragon Age mods, though are encouraged to give credit. &lt;br /&gt;
 As the entries are judged, local copies will be saved If your work is taken down.&lt;br /&gt;
 If your work is taken down, you allow for it to be re-uploaded, crediting the work in your name. &amp;lt;/b&amp;gt; &amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Entries =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sample Entry Placeholder==&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.dragonagenexus.com/downloads/file.php?id=1559 Dragon Age Nexus project page]'''&lt;br /&gt;
This slot will hopefully be replaced by a &amp;quot;proper&amp;quot; sample entry for you to examine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:CC5_mike_roomtop.jpg|303px|Room Plan]] [[File:CC5_mike_roomcorner.jpg|400px|Room Glamour Shot]]&lt;br /&gt;
&lt;br /&gt;
=== Judges' Comments ===&lt;br /&gt;
&lt;br /&gt;
Judges will leave comments both as contructive suggestions for the entrant and also as impartial guidance for any looking to make use of your work.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Spiders &amp;amp; Knives ==&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.dragonagenexus.com/downloads/file.php?id=2535 Dragon Age Nexus project page]'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
''&amp;quot;First catch your client&amp;quot;, to misquote Paragon Beeton.''&lt;br /&gt;
&lt;br /&gt;
''It seemed a simple enough job: earn a few coins by clearing a wandering band of darkspawn out of a Lothering Knight's home. Except that the client has gone missing!''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Spiders &amp;amp; Knives takes place in and around Lothering, so it needs to be completed before Lothering is destroyed by the darkspawn. The mod is suitable for any class - the main reward item at the end of the main path is tailored to the main player character.&lt;br /&gt;
&lt;br /&gt;
As far as I can tell, the difficulty level is broadly similar to other Lothering quests, whilst the rewards are a little higher - although hopefully not to an unbalancing extent. The main quest path has around 30 minutes of gameplay; there is an alternative, shorter, path of around 15-20 minutes which also provides a nice item as a reward, but less gold.&lt;br /&gt;
&lt;br /&gt;
To begin the quest, look at either the new Job Board in Denerim or the Chanter's Board in Lothering. You might also stumble upon the starting point of the quest whilst exploring around Lothering.&lt;br /&gt;
&lt;br /&gt;
Note that this mod is silent. Instead of VO I have used timed silences, so I recommend you use subtitles.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Thanks To/Resources Used:'''&lt;br /&gt;
&lt;br /&gt;
Nimee: for 'A place to call home', from CC5. With apologies for the mess the darkspawn have made of the place.&lt;br /&gt;
&lt;br /&gt;
Lord Uber Dowzen (uberdowzen): for Arbither, from CC3-mini. Also Vaylise whose character's nickname I nicked for her.&lt;br /&gt;
&lt;br /&gt;
Vaylise: The Valorous, armour from CC6.&amp;lt;br/&amp;gt;&lt;br /&gt;
Adonnay: Crow &amp;amp; Crane, twin swords from CC6.&amp;lt;br/&amp;gt;&lt;br /&gt;
Nattfodd: HjorrMikill, greatsword from CC6.&amp;lt;br/&amp;gt;&lt;br /&gt;
Helekanalaith: Knotwood Staff, mages staff from CC6.&amp;lt;br/&amp;gt;&lt;br /&gt;
Gisle Aune: Dagger of Ashyera's Cult, from CC6.&amp;lt;br/&amp;gt;&lt;br /&gt;
mikemike37: Warhammer, from CC6.&lt;br /&gt;
&lt;br /&gt;
Note that whilst I have used the authors' models for these items, the actual items are mostly my handiwork - so if there's anything wrong it's likely my fault not theirs.&lt;br /&gt;
&lt;br /&gt;
Sunjammer: CC7 Framework, including the new Job Board, and his Builders' Guide.&lt;br /&gt;
&lt;br /&gt;
If I've forgotten anyone, please let me know &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:CC7_Web2.jpg|400px|Spider Web]]     [[File:CC7-Knives.jpg|400px|Knives]]&lt;br /&gt;
&lt;br /&gt;
[[File:CC7_My_Home3.jpg|400px|Look what they have done to my home!]]     [[File:CC7_Storage_Chest.jpg|400px|Storage Chest]]&lt;br /&gt;
&lt;br /&gt;
=== Judges' Comments ===&lt;br /&gt;
&lt;br /&gt;
Judges will leave comments both as contructive suggestions for the entrant and also as impartial guidance for any looking to make use of your work.&lt;/div&gt;</summary>
		<author><name>BlackPhi</name></author>	</entry>

	<entry>
		<id>http://datoolset.net/mw/index.php?title=File:CC7_Storage_Chest.jpg&amp;diff=16043</id>
		<title>File:CC7 Storage Chest.jpg</title>
		<link rel="alternate" type="text/html" href="http://datoolset.net/mw/index.php?title=File:CC7_Storage_Chest.jpg&amp;diff=16043"/>
				<updated>2011-04-02T11:57:26Z</updated>
		
		<summary type="html">&lt;p&gt;BlackPhi: Party storage chest&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Party storage chest&lt;/div&gt;</summary>
		<author><name>BlackPhi</name></author>	</entry>

	<entry>
		<id>http://datoolset.net/mw/index.php?title=File:CC7_My_Home3.jpg&amp;diff=16042</id>
		<title>File:CC7 My Home3.jpg</title>
		<link rel="alternate" type="text/html" href="http://datoolset.net/mw/index.php?title=File:CC7_My_Home3.jpg&amp;diff=16042"/>
				<updated>2011-04-02T11:54:54Z</updated>
		
		<summary type="html">&lt;p&gt;BlackPhi: What have they done ot my home?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;What have they done ot my home?&lt;/div&gt;</summary>
		<author><name>BlackPhi</name></author>	</entry>

	<entry>
		<id>http://datoolset.net/mw/index.php?title=File:CC7-Knives.jpg&amp;diff=16041</id>
		<title>File:CC7-Knives.jpg</title>
		<link rel="alternate" type="text/html" href="http://datoolset.net/mw/index.php?title=File:CC7-Knives.jpg&amp;diff=16041"/>
				<updated>2011-04-02T11:52:49Z</updated>
		
		<summary type="html">&lt;p&gt;BlackPhi: Knives aka Ser Arbither Cora&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Knives aka Ser Arbither Cora&lt;/div&gt;</summary>
		<author><name>BlackPhi</name></author>	</entry>

	<entry>
		<id>http://datoolset.net/mw/index.php?title=File:CC7_Web2.jpg&amp;diff=16040</id>
		<title>File:CC7 Web2.jpg</title>
		<link rel="alternate" type="text/html" href="http://datoolset.net/mw/index.php?title=File:CC7_Web2.jpg&amp;diff=16040"/>
				<updated>2011-04-02T11:50:56Z</updated>
		
		<summary type="html">&lt;p&gt;BlackPhi: Spider Web&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Spider Web&lt;/div&gt;</summary>
		<author><name>BlackPhi</name></author>	</entry>

	<entry>
		<id>http://datoolset.net/mw/index.php?title=File:Web2.jpg&amp;diff=16039</id>
		<title>File:Web2.jpg</title>
		<link rel="alternate" type="text/html" href="http://datoolset.net/mw/index.php?title=File:Web2.jpg&amp;diff=16039"/>
				<updated>2011-04-02T11:47:52Z</updated>
		
		<summary type="html">&lt;p&gt;BlackPhi: Spider Web&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Spider Web&lt;/div&gt;</summary>
		<author><name>BlackPhi</name></author>	</entry>

	<entry>
		<id>http://datoolset.net/mw/index.php?title=Community_Contest_ID_Ranges&amp;diff=15874</id>
		<title>Community Contest ID Ranges</title>
		<link rel="alternate" type="text/html" href="http://datoolset.net/mw/index.php?title=Community_Contest_ID_Ranges&amp;diff=15874"/>
				<updated>2011-02-26T16:15:52Z</updated>
		
		<summary type="html">&lt;p&gt;BlackPhi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Community_Contest_back.jpg|link=Community_Contest_Main_Page]] [[File:CC_BSN_GetInvolved.jpg|link=http://social.bioware.com/group/2535/&amp;amp;v=discussions]]&lt;br /&gt;
&lt;br /&gt;
So that all Community Contest entries are compatible with one another and also with other mods that are around, IDs must not conflict. To ensure this, we must reserve ID ranges for strings and 2da ranges.&lt;br /&gt;
&lt;br /&gt;
= String ranges = &lt;br /&gt;
&lt;br /&gt;
Please modify this table to reserve String IDs '''before you use them''' (to avoid lost work). Append within our range if required. Please do not use from outside this range.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''89000000''' &lt;br /&gt;
| '''89999999''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 89000000&lt;br /&gt;
| 89099999&lt;br /&gt;
| Organiser reserved range&lt;br /&gt;
|-&lt;br /&gt;
| ''89001000''&lt;br /&gt;
| ''89001999''&lt;br /&gt;
| ''CC6 bundle''&lt;br /&gt;
|-&lt;br /&gt;
| ''89002000''&lt;br /&gt;
| ''89002099''&lt;br /&gt;
| ''CC7 framework''&lt;br /&gt;
|-&lt;br /&gt;
| 89100000&lt;br /&gt;
| 89100999&lt;br /&gt;
| Cuvieronius&lt;br /&gt;
|-&lt;br /&gt;
| 89101000&lt;br /&gt;
| 89101999&lt;br /&gt;
| Vaylise&lt;br /&gt;
|-&lt;br /&gt;
| 89102000&lt;br /&gt;
| 89102999&lt;br /&gt;
| BAPACop&lt;br /&gt;
|-&lt;br /&gt;
| 89103000&lt;br /&gt;
| 89103999&lt;br /&gt;
| BloodsongVengeance&lt;br /&gt;
|-&lt;br /&gt;
| 89104000&lt;br /&gt;
| 89104999&lt;br /&gt;
| Jackkel Dragon&lt;br /&gt;
|-&lt;br /&gt;
| 89105000&lt;br /&gt;
| 89105999&lt;br /&gt;
| Lord Uber Dowzen (uberdowzen)&lt;br /&gt;
|-&lt;br /&gt;
| 89106000&lt;br /&gt;
| 89106999&lt;br /&gt;
| Shadow5973&lt;br /&gt;
|-&lt;br /&gt;
| 89107000&lt;br /&gt;
| 89107999&lt;br /&gt;
| Lobo&lt;br /&gt;
|-&lt;br /&gt;
| 89108000&lt;br /&gt;
| 89108999&lt;br /&gt;
| mikemike37&lt;br /&gt;
|-&lt;br /&gt;
| 89109000&lt;br /&gt;
| 89109999&lt;br /&gt;
| Mengtzu&lt;br /&gt;
|-&lt;br /&gt;
| 89110000&lt;br /&gt;
| 89110999&lt;br /&gt;
| Fenodsnacer (Fenod)&lt;br /&gt;
|-&lt;br /&gt;
| 89111000&lt;br /&gt;
| 89111999&lt;br /&gt;
| Fenodsnacer (Fenod)&lt;br /&gt;
|-&lt;br /&gt;
| 89112000&lt;br /&gt;
| 89112999&lt;br /&gt;
| Fenodsnacer (Fenod)&lt;br /&gt;
|-&lt;br /&gt;
| 89113000&lt;br /&gt;
| 89113999&lt;br /&gt;
| Fenodsnacer (Fenod)&lt;br /&gt;
|-&lt;br /&gt;
| 89114000&lt;br /&gt;
| 89114999&lt;br /&gt;
| Fenodsnacer (Fenod)&lt;br /&gt;
|-&lt;br /&gt;
| 89115000&lt;br /&gt;
| 89115999&lt;br /&gt;
| Fenodsnacer (Fenod)&lt;br /&gt;
|-&lt;br /&gt;
| 89116000&lt;br /&gt;
| 89116999&lt;br /&gt;
| Fenodsnacer (Fenod)&lt;br /&gt;
|-&lt;br /&gt;
| 89117000&lt;br /&gt;
| 89117999&lt;br /&gt;
| Fenodsnacer (Fenod)&lt;br /&gt;
|-&lt;br /&gt;
| 89118000&lt;br /&gt;
| 89118999&lt;br /&gt;
| InBleedingRapture&lt;br /&gt;
|-&lt;br /&gt;
| 89119000&lt;br /&gt;
| 89122999&lt;br /&gt;
| BlackPhi&lt;br /&gt;
|-&lt;br /&gt;
| 89123000&lt;br /&gt;
| 89123999&lt;br /&gt;
| (please keep extending this list as requried)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Why reserve an ID range? ===&lt;br /&gt;
This prevents the need for other modders to change your strings. This prevents any chance of overlapping IDs with other entries or other mods. This means that if you attach voice to conversations, or specify a StringID in a 2da, these connections will not be broken when others use your mod.&lt;br /&gt;
&lt;br /&gt;
=== How many do I reserve? ===&lt;br /&gt;
Just take 1000 unless you need more. Do not take less, we've got plenty to spare ;)&lt;br /&gt;
&lt;br /&gt;
=== How do I set my module to use those strings? ===&lt;br /&gt;
&lt;br /&gt;
* While logged in to builder wiki (same as login here), edit the page to put your name next to the range.&lt;br /&gt;
* In Toolset, go File &amp;gt; Manage Modules &amp;gt; (select your module) &amp;gt; Properties&lt;br /&gt;
* Set the following:&lt;br /&gt;
** StringID Begin&lt;br /&gt;
** StringID End&lt;br /&gt;
** StringID Last Used&lt;br /&gt;
* Hit OK and close dialogue.&lt;br /&gt;
&lt;br /&gt;
= 2da Ranges =&lt;br /&gt;
&lt;br /&gt;
We have reserved 24000 - 26000 in most 2das. Please reserve as many as you anticipate you will need, but don't be wasteful (reserving 200 when you only need 6 is wasteful). If you need hundreds, it's probably worth reserving your own range outside of the contest range.&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
&lt;br /&gt;
=== M2DA_base ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24499&lt;br /&gt;
| Organiser reserved range&lt;br /&gt;
|-&lt;br /&gt;
| 24500&lt;br /&gt;
| 24509&lt;br /&gt;
| mikemike37&lt;br /&gt;
|-&lt;br /&gt;
| 24510&lt;br /&gt;
| 24519&lt;br /&gt;
| (please keep extending this list as requried)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== ABI_base ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24499&lt;br /&gt;
| Organiser reserved range&lt;br /&gt;
|-&lt;br /&gt;
| 24500&lt;br /&gt;
| 24509&lt;br /&gt;
| mikemike37&lt;br /&gt;
|-&lt;br /&gt;
| 24510&lt;br /&gt;
| 24513&lt;br /&gt;
| InBleedingRapture&lt;br /&gt;
|-&lt;br /&gt;
| 24513&lt;br /&gt;
| 24519&lt;br /&gt;
| (please keep extending this list as requried)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== placeable_types ===&lt;br /&gt;
&lt;br /&gt;
''nb a bug is causing the range of 24000 and above to not work in-game so we're using 14000-16000 instead.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''14000''' &lt;br /&gt;
| '''16000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 14000&lt;br /&gt;
| 14499&lt;br /&gt;
| Organiser reserved range&lt;br /&gt;
|-&lt;br /&gt;
| 14500&lt;br /&gt;
| 14509&lt;br /&gt;
| mikemike37&lt;br /&gt;
|-&lt;br /&gt;
| 14510&lt;br /&gt;
| 14519&lt;br /&gt;
| BlackPhi&lt;br /&gt;
|-&lt;br /&gt;
| 14520&lt;br /&gt;
| 14529&lt;br /&gt;
| (please keep extending this list as requried)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== areadata ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24009&lt;br /&gt;
| BlackPhi&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== BITM_base ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24001&lt;br /&gt;
| InBleedingRapture&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== guitypes ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24001&lt;br /&gt;
| InBleedingRapture&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== itemprps ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24003&lt;br /&gt;
| InBleedingRapture&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== itemstats ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24001&lt;br /&gt;
| InBleedingRapture&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== JobBoardPlots ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24001&lt;br /&gt;
| CC7 Framework&lt;br /&gt;
|-&lt;br /&gt;
| 24002&lt;br /&gt;
| 24006&lt;br /&gt;
| BlackPhi&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== JobBoards ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24000&lt;br /&gt;
| CC7 Framework&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== materialrules ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24001&lt;br /&gt;
| InBleedingRapture&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== materialtypes ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24001&lt;br /&gt;
| InBleedingRapture&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== prcscr ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24001&lt;br /&gt;
| InBleedingRapture&lt;br /&gt;
|-&lt;br /&gt;
| 24002&lt;br /&gt;
| 24002&lt;br /&gt;
| CC7 Framework&lt;br /&gt;
|-&lt;br /&gt;
| 24003&lt;br /&gt;
| 24006&lt;br /&gt;
| BlackPhi&lt;br /&gt;
|-&lt;br /&gt;
| 24007&lt;br /&gt;
| 24007&lt;br /&gt;
| CC7 Framework&lt;br /&gt;
|-&lt;br /&gt;
| 24008&lt;br /&gt;
| 24019&lt;br /&gt;
| BlackPhi&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== sound_item_materials ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24001&lt;br /&gt;
| InBleedingRapture&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== sound_weapon_actions ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24001&lt;br /&gt;
| InBleedingRapture&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== sound_weapon_hits ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24001&lt;br /&gt;
| InBleedingRapture&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== ts_material ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24001&lt;br /&gt;
| InBleedingRapture&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== vfx_base ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24003&lt;br /&gt;
| InBleedingRapture&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Variation sheets ==&lt;br /&gt;
&lt;br /&gt;
=== weapons and shields ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Sheet&lt;br /&gt;
! ID reserved&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''All variations sheets'''&lt;br /&gt;
| '''140 - 160''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| mace_variation&lt;br /&gt;
| 140&lt;br /&gt;
| mikemike37&lt;br /&gt;
|-&lt;br /&gt;
| mace_variation&lt;br /&gt;
| 141 &lt;br /&gt;
| Fenodsnalcer&lt;br /&gt;
|-&lt;br /&gt;
| mace_variation&lt;br /&gt;
| 142 &lt;br /&gt;
| BlackPhi&lt;br /&gt;
|-&lt;br /&gt;
| staff_variation&lt;br /&gt;
| 140&lt;br /&gt;
| BlackPhi&lt;br /&gt;
|-&lt;br /&gt;
| staff_variation&lt;br /&gt;
| 141&lt;br /&gt;
| Helekanalaith&lt;br /&gt;
|-&lt;br /&gt;
| waraxe_variation&lt;br /&gt;
| 140 &lt;br /&gt;
| Fenodsnalcer&lt;br /&gt;
|-&lt;br /&gt;
| maul_variation&lt;br /&gt;
| 140 &lt;br /&gt;
| Fenodsnalcer&lt;br /&gt;
|-&lt;br /&gt;
| longsword_variation&lt;br /&gt;
| 150 - 151&lt;br /&gt;
| Adonnay&lt;br /&gt;
|-&lt;br /&gt;
| greatsword_variation&lt;br /&gt;
| 140 and 143 &lt;br /&gt;
| Fenodsnalcer&lt;br /&gt;
|-&lt;br /&gt;
| greatsword_variation&lt;br /&gt;
| 142 &lt;br /&gt;
| Nattfodd&lt;br /&gt;
|-&lt;br /&gt;
| dagger_variation&lt;br /&gt;
| 140-141 &lt;br /&gt;
| Fenodsnalcer&lt;br /&gt;
|-&lt;br /&gt;
| dagger_variation&lt;br /&gt;
| 142 &lt;br /&gt;
| Gisle Aune&lt;br /&gt;
|-&lt;br /&gt;
| battleaxe_variation&lt;br /&gt;
| 140 &lt;br /&gt;
| Fenodsnalcer&lt;br /&gt;
|-&lt;br /&gt;
| bolt_variation&lt;br /&gt;
| 140 &lt;br /&gt;
| InBleedingRapture&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
=== armour and clothes ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Sheet&lt;br /&gt;
! ID reserved&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''All variations sheets'''&lt;br /&gt;
| '''140 - 160''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| armor_light_variation&lt;br /&gt;
| 140 &lt;br /&gt;
| BlackPhi&lt;br /&gt;
|-&lt;br /&gt;
| armor_light_variation&lt;br /&gt;
| 141&lt;br /&gt;
| example - delete me!&lt;br /&gt;
|-&lt;br /&gt;
| armor_light_variation&lt;br /&gt;
| 142&lt;br /&gt;
| Vaylise&lt;br /&gt;
|-&lt;br /&gt;
| helmet_light_variation&lt;br /&gt;
| 140&lt;br /&gt;
| BlackPhi&lt;br /&gt;
|-&lt;br /&gt;
| gloves_massive_variation&lt;br /&gt;
| 140 &lt;br /&gt;
| example - delete me!&lt;br /&gt;
|-&lt;br /&gt;
| gloves_massive_variation&lt;br /&gt;
| 141 &lt;br /&gt;
| example - delete me!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= World Map Pins = &lt;br /&gt;
&lt;br /&gt;
Community Contest #7 requires map pins to be added to the existing Single Player maps.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Map !! X !! Y !! Used by &lt;br /&gt;
|-&lt;br /&gt;
| Wide Open World || 605 || 570 || CC#7 Framework Tutorial&lt;br /&gt;
|-&lt;br /&gt;
| Wide Open World || 371 || 424 || BlackPhi&lt;br /&gt;
|-&lt;br /&gt;
| Wide Open World || 600 || 278 || BlackPhi&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>BlackPhi</name></author>	</entry>

	<entry>
		<id>http://datoolset.net/mw/index.php?title=Community_Contest_ID_Ranges&amp;diff=15873</id>
		<title>Community Contest ID Ranges</title>
		<link rel="alternate" type="text/html" href="http://datoolset.net/mw/index.php?title=Community_Contest_ID_Ranges&amp;diff=15873"/>
				<updated>2011-02-26T15:14:44Z</updated>
		
		<summary type="html">&lt;p&gt;BlackPhi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Community_Contest_back.jpg|link=Community_Contest_Main_Page]] [[File:CC_BSN_GetInvolved.jpg|link=http://social.bioware.com/group/2535/&amp;amp;v=discussions]]&lt;br /&gt;
&lt;br /&gt;
So that all Community Contest entries are compatible with one another and also with other mods that are around, IDs must not conflict. To ensure this, we must reserve ID ranges for strings and 2da ranges.&lt;br /&gt;
&lt;br /&gt;
= String ranges = &lt;br /&gt;
&lt;br /&gt;
Please modify this table to reserve String IDs '''before you use them''' (to avoid lost work). Append within our range if required. Please do not use from outside this range.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''89000000''' &lt;br /&gt;
| '''89999999''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 89000000&lt;br /&gt;
| 89099999&lt;br /&gt;
| Organiser reserved range&lt;br /&gt;
|-&lt;br /&gt;
| ''89001000''&lt;br /&gt;
| ''89001999''&lt;br /&gt;
| ''CC6 bundle''&lt;br /&gt;
|-&lt;br /&gt;
| ''89002000''&lt;br /&gt;
| ''89002099''&lt;br /&gt;
| ''CC7 framework''&lt;br /&gt;
|-&lt;br /&gt;
| 89100000&lt;br /&gt;
| 89100999&lt;br /&gt;
| Cuvieronius&lt;br /&gt;
|-&lt;br /&gt;
| 89101000&lt;br /&gt;
| 89101999&lt;br /&gt;
| Vaylise&lt;br /&gt;
|-&lt;br /&gt;
| 89102000&lt;br /&gt;
| 89102999&lt;br /&gt;
| BAPACop&lt;br /&gt;
|-&lt;br /&gt;
| 89103000&lt;br /&gt;
| 89103999&lt;br /&gt;
| BloodsongVengeance&lt;br /&gt;
|-&lt;br /&gt;
| 89104000&lt;br /&gt;
| 89104999&lt;br /&gt;
| Jackkel Dragon&lt;br /&gt;
|-&lt;br /&gt;
| 89105000&lt;br /&gt;
| 89105999&lt;br /&gt;
| Lord Uber Dowzen (uberdowzen)&lt;br /&gt;
|-&lt;br /&gt;
| 89106000&lt;br /&gt;
| 89106999&lt;br /&gt;
| Shadow5973&lt;br /&gt;
|-&lt;br /&gt;
| 89107000&lt;br /&gt;
| 89107999&lt;br /&gt;
| Lobo&lt;br /&gt;
|-&lt;br /&gt;
| 89108000&lt;br /&gt;
| 89108999&lt;br /&gt;
| mikemike37&lt;br /&gt;
|-&lt;br /&gt;
| 89109000&lt;br /&gt;
| 89109999&lt;br /&gt;
| Mengtzu&lt;br /&gt;
|-&lt;br /&gt;
| 89110000&lt;br /&gt;
| 89110999&lt;br /&gt;
| Fenodsnacer (Fenod)&lt;br /&gt;
|-&lt;br /&gt;
| 89111000&lt;br /&gt;
| 89111999&lt;br /&gt;
| Fenodsnacer (Fenod)&lt;br /&gt;
|-&lt;br /&gt;
| 89112000&lt;br /&gt;
| 89112999&lt;br /&gt;
| Fenodsnacer (Fenod)&lt;br /&gt;
|-&lt;br /&gt;
| 89113000&lt;br /&gt;
| 89113999&lt;br /&gt;
| Fenodsnacer (Fenod)&lt;br /&gt;
|-&lt;br /&gt;
| 89114000&lt;br /&gt;
| 89114999&lt;br /&gt;
| Fenodsnacer (Fenod)&lt;br /&gt;
|-&lt;br /&gt;
| 89115000&lt;br /&gt;
| 89115999&lt;br /&gt;
| Fenodsnacer (Fenod)&lt;br /&gt;
|-&lt;br /&gt;
| 89116000&lt;br /&gt;
| 89116999&lt;br /&gt;
| Fenodsnacer (Fenod)&lt;br /&gt;
|-&lt;br /&gt;
| 89117000&lt;br /&gt;
| 89117999&lt;br /&gt;
| Fenodsnacer (Fenod)&lt;br /&gt;
|-&lt;br /&gt;
| 89118000&lt;br /&gt;
| 89118999&lt;br /&gt;
| InBleedingRapture&lt;br /&gt;
|-&lt;br /&gt;
| 89119000&lt;br /&gt;
| 89119999&lt;br /&gt;
| BlackPhi&lt;br /&gt;
|-&lt;br /&gt;
| 89120000&lt;br /&gt;
| 89120999&lt;br /&gt;
| (please keep extending this list as requried)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Why reserve an ID range? ===&lt;br /&gt;
This prevents the need for other modders to change your strings. This prevents any chance of overlapping IDs with other entries or other mods. This means that if you attach voice to conversations, or specify a StringID in a 2da, these connections will not be broken when others use your mod.&lt;br /&gt;
&lt;br /&gt;
=== How many do I reserve? ===&lt;br /&gt;
Just take 1000 unless you need more. Do not take less, we've got plenty to spare ;)&lt;br /&gt;
&lt;br /&gt;
=== How do I set my module to use those strings? ===&lt;br /&gt;
&lt;br /&gt;
* While logged in to builder wiki (same as login here), edit the page to put your name next to the range.&lt;br /&gt;
* In Toolset, go File &amp;gt; Manage Modules &amp;gt; (select your module) &amp;gt; Properties&lt;br /&gt;
* Set the following:&lt;br /&gt;
** StringID Begin&lt;br /&gt;
** StringID End&lt;br /&gt;
** StringID Last Used&lt;br /&gt;
* Hit OK and close dialogue.&lt;br /&gt;
&lt;br /&gt;
= 2da Ranges =&lt;br /&gt;
&lt;br /&gt;
We have reserved 24000 - 26000 in most 2das. Please reserve as many as you anticipate you will need, but don't be wasteful (reserving 200 when you only need 6 is wasteful). If you need hundreds, it's probably worth reserving your own range outside of the contest range.&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
&lt;br /&gt;
=== M2DA_base ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24499&lt;br /&gt;
| Organiser reserved range&lt;br /&gt;
|-&lt;br /&gt;
| 24500&lt;br /&gt;
| 24509&lt;br /&gt;
| mikemike37&lt;br /&gt;
|-&lt;br /&gt;
| 24510&lt;br /&gt;
| 24519&lt;br /&gt;
| (please keep extending this list as requried)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== ABI_base ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24499&lt;br /&gt;
| Organiser reserved range&lt;br /&gt;
|-&lt;br /&gt;
| 24500&lt;br /&gt;
| 24509&lt;br /&gt;
| mikemike37&lt;br /&gt;
|-&lt;br /&gt;
| 24510&lt;br /&gt;
| 24513&lt;br /&gt;
| InBleedingRapture&lt;br /&gt;
|-&lt;br /&gt;
| 24513&lt;br /&gt;
| 24519&lt;br /&gt;
| (please keep extending this list as requried)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== placeable_types ===&lt;br /&gt;
&lt;br /&gt;
''nb a bug is causing the range of 24000 and above to not work in-game so we're using 14000-16000 instead.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''14000''' &lt;br /&gt;
| '''16000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 14000&lt;br /&gt;
| 14499&lt;br /&gt;
| Organiser reserved range&lt;br /&gt;
|-&lt;br /&gt;
| 14500&lt;br /&gt;
| 14509&lt;br /&gt;
| mikemike37&lt;br /&gt;
|-&lt;br /&gt;
| 14510&lt;br /&gt;
| 14519&lt;br /&gt;
| BlackPhi&lt;br /&gt;
|-&lt;br /&gt;
| 14520&lt;br /&gt;
| 14529&lt;br /&gt;
| (please keep extending this list as requried)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== areadata ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24009&lt;br /&gt;
| BlackPhi&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== BITM_base ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24001&lt;br /&gt;
| InBleedingRapture&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== guitypes ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24001&lt;br /&gt;
| InBleedingRapture&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== itemprps ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24003&lt;br /&gt;
| InBleedingRapture&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== itemstats ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24001&lt;br /&gt;
| InBleedingRapture&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== JobBoardPlots ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24001&lt;br /&gt;
| CC7 Framework&lt;br /&gt;
|-&lt;br /&gt;
| 24002&lt;br /&gt;
| 24006&lt;br /&gt;
| BlackPhi&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== JobBoards ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24000&lt;br /&gt;
| CC7 Framework&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== materialrules ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24001&lt;br /&gt;
| InBleedingRapture&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== materialtypes ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24001&lt;br /&gt;
| InBleedingRapture&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== prcscr ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24001&lt;br /&gt;
| InBleedingRapture&lt;br /&gt;
|-&lt;br /&gt;
| 24002&lt;br /&gt;
| 24002&lt;br /&gt;
| CC7 Framework&lt;br /&gt;
|-&lt;br /&gt;
| 24003&lt;br /&gt;
| 24006&lt;br /&gt;
| BlackPhi&lt;br /&gt;
|-&lt;br /&gt;
| 24007&lt;br /&gt;
| 24007&lt;br /&gt;
| CC7 Framework&lt;br /&gt;
|-&lt;br /&gt;
| 24008&lt;br /&gt;
| 24019&lt;br /&gt;
| BlackPhi&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== sound_item_materials ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24001&lt;br /&gt;
| InBleedingRapture&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== sound_weapon_actions ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24001&lt;br /&gt;
| InBleedingRapture&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== sound_weapon_hits ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24001&lt;br /&gt;
| InBleedingRapture&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== ts_material ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24001&lt;br /&gt;
| InBleedingRapture&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== vfx_base ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24003&lt;br /&gt;
| InBleedingRapture&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Variation sheets ==&lt;br /&gt;
&lt;br /&gt;
=== weapons and shields ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Sheet&lt;br /&gt;
! ID reserved&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''All variations sheets'''&lt;br /&gt;
| '''140 - 160''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| mace_variation&lt;br /&gt;
| 140&lt;br /&gt;
| mikemike37&lt;br /&gt;
|-&lt;br /&gt;
| mace_variation&lt;br /&gt;
| 141 &lt;br /&gt;
| Fenodsnalcer&lt;br /&gt;
|-&lt;br /&gt;
| mace_variation&lt;br /&gt;
| 142 &lt;br /&gt;
| BlackPhi&lt;br /&gt;
|-&lt;br /&gt;
| staff_variation&lt;br /&gt;
| 140&lt;br /&gt;
| BlackPhi&lt;br /&gt;
|-&lt;br /&gt;
| staff_variation&lt;br /&gt;
| 141&lt;br /&gt;
| Helekanalaith&lt;br /&gt;
|-&lt;br /&gt;
| waraxe_variation&lt;br /&gt;
| 140 &lt;br /&gt;
| Fenodsnalcer&lt;br /&gt;
|-&lt;br /&gt;
| maul_variation&lt;br /&gt;
| 140 &lt;br /&gt;
| Fenodsnalcer&lt;br /&gt;
|-&lt;br /&gt;
| longsword_variation&lt;br /&gt;
| 150 - 151&lt;br /&gt;
| Adonnay&lt;br /&gt;
|-&lt;br /&gt;
| greatsword_variation&lt;br /&gt;
| 140 and 143 &lt;br /&gt;
| Fenodsnalcer&lt;br /&gt;
|-&lt;br /&gt;
| greatsword_variation&lt;br /&gt;
| 142 &lt;br /&gt;
| Nattfodd&lt;br /&gt;
|-&lt;br /&gt;
| dagger_variation&lt;br /&gt;
| 140-141 &lt;br /&gt;
| Fenodsnalcer&lt;br /&gt;
|-&lt;br /&gt;
| dagger_variation&lt;br /&gt;
| 142 &lt;br /&gt;
| Gisle Aune&lt;br /&gt;
|-&lt;br /&gt;
| battleaxe_variation&lt;br /&gt;
| 140 &lt;br /&gt;
| Fenodsnalcer&lt;br /&gt;
|-&lt;br /&gt;
| bolt_variation&lt;br /&gt;
| 140 &lt;br /&gt;
| InBleedingRapture&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
=== armour and clothes ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Sheet&lt;br /&gt;
! ID reserved&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''All variations sheets'''&lt;br /&gt;
| '''140 - 160''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| armor_light_variation&lt;br /&gt;
| 140 &lt;br /&gt;
| BlackPhi&lt;br /&gt;
|-&lt;br /&gt;
| armor_light_variation&lt;br /&gt;
| 141&lt;br /&gt;
| example - delete me!&lt;br /&gt;
|-&lt;br /&gt;
| armor_light_variation&lt;br /&gt;
| 142&lt;br /&gt;
| Vaylise&lt;br /&gt;
|-&lt;br /&gt;
| helmet_light_variation&lt;br /&gt;
| 140&lt;br /&gt;
| BlackPhi&lt;br /&gt;
|-&lt;br /&gt;
| gloves_massive_variation&lt;br /&gt;
| 140 &lt;br /&gt;
| example - delete me!&lt;br /&gt;
|-&lt;br /&gt;
| gloves_massive_variation&lt;br /&gt;
| 141 &lt;br /&gt;
| example - delete me!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= World Map Pins = &lt;br /&gt;
&lt;br /&gt;
Community Contest #7 requires map pins to be added to the existing Single Player maps.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Map !! X !! Y !! Used by &lt;br /&gt;
|-&lt;br /&gt;
| Wide Open World || 605 || 570 || CC#7 Framework Tutorial&lt;br /&gt;
|-&lt;br /&gt;
| Wide Open World || 371 || 424 || BlackPhi&lt;br /&gt;
|-&lt;br /&gt;
| Wide Open World || 600 || 278 || BlackPhi&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>BlackPhi</name></author>	</entry>

	<entry>
		<id>http://datoolset.net/mw/index.php?title=Community_Contest_ID_Ranges&amp;diff=15864</id>
		<title>Community Contest ID Ranges</title>
		<link rel="alternate" type="text/html" href="http://datoolset.net/mw/index.php?title=Community_Contest_ID_Ranges&amp;diff=15864"/>
				<updated>2011-02-25T17:42:29Z</updated>
		
		<summary type="html">&lt;p&gt;BlackPhi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Community_Contest_back.jpg|link=Community_Contest_Main_Page]] [[File:CC_BSN_GetInvolved.jpg|link=http://social.bioware.com/group/2535/&amp;amp;v=discussions]]&lt;br /&gt;
&lt;br /&gt;
So that all Community Contest entries are compatible with one another and also with other mods that are around, IDs must not conflict. To ensure this, we must reserve ID ranges for strings and 2da ranges.&lt;br /&gt;
&lt;br /&gt;
= String ranges = &lt;br /&gt;
&lt;br /&gt;
Please modify this table to reserve String IDs '''before you use them''' (to avoid lost work). Append within our range if required. Please do not use from outside this range.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''89000000''' &lt;br /&gt;
| '''89999999''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 89000000&lt;br /&gt;
| 89099999&lt;br /&gt;
| Organiser reserved range&lt;br /&gt;
|-&lt;br /&gt;
| ''89001000''&lt;br /&gt;
| ''89001999''&lt;br /&gt;
| ''CC6 bundle''&lt;br /&gt;
|-&lt;br /&gt;
| ''89002000''&lt;br /&gt;
| ''89002099''&lt;br /&gt;
| ''CC7 framework''&lt;br /&gt;
|-&lt;br /&gt;
| 89100000&lt;br /&gt;
| 89100999&lt;br /&gt;
| Cuvieronius&lt;br /&gt;
|-&lt;br /&gt;
| 89101000&lt;br /&gt;
| 89101999&lt;br /&gt;
| Vaylise&lt;br /&gt;
|-&lt;br /&gt;
| 89102000&lt;br /&gt;
| 89102999&lt;br /&gt;
| BAPACop&lt;br /&gt;
|-&lt;br /&gt;
| 89103000&lt;br /&gt;
| 89103999&lt;br /&gt;
| BloodsongVengeance&lt;br /&gt;
|-&lt;br /&gt;
| 89104000&lt;br /&gt;
| 89104999&lt;br /&gt;
| Jackkel Dragon&lt;br /&gt;
|-&lt;br /&gt;
| 89105000&lt;br /&gt;
| 89105999&lt;br /&gt;
| Lord Uber Dowzen (uberdowzen)&lt;br /&gt;
|-&lt;br /&gt;
| 89106000&lt;br /&gt;
| 89106999&lt;br /&gt;
| Shadow5973&lt;br /&gt;
|-&lt;br /&gt;
| 89107000&lt;br /&gt;
| 89107999&lt;br /&gt;
| Lobo&lt;br /&gt;
|-&lt;br /&gt;
| 89108000&lt;br /&gt;
| 89108999&lt;br /&gt;
| mikemike37&lt;br /&gt;
|-&lt;br /&gt;
| 89109000&lt;br /&gt;
| 89109999&lt;br /&gt;
| Mengtzu&lt;br /&gt;
|-&lt;br /&gt;
| 89110000&lt;br /&gt;
| 89110999&lt;br /&gt;
| Fenodsnacer (Fenod)&lt;br /&gt;
|-&lt;br /&gt;
| 89111000&lt;br /&gt;
| 89111999&lt;br /&gt;
| Fenodsnacer (Fenod)&lt;br /&gt;
|-&lt;br /&gt;
| 89112000&lt;br /&gt;
| 89112999&lt;br /&gt;
| Fenodsnacer (Fenod)&lt;br /&gt;
|-&lt;br /&gt;
| 89113000&lt;br /&gt;
| 89113999&lt;br /&gt;
| Fenodsnacer (Fenod)&lt;br /&gt;
|-&lt;br /&gt;
| 89114000&lt;br /&gt;
| 89114999&lt;br /&gt;
| Fenodsnacer (Fenod)&lt;br /&gt;
|-&lt;br /&gt;
| 89115000&lt;br /&gt;
| 89115999&lt;br /&gt;
| Fenodsnacer (Fenod)&lt;br /&gt;
|-&lt;br /&gt;
| 89116000&lt;br /&gt;
| 89116999&lt;br /&gt;
| Fenodsnacer (Fenod)&lt;br /&gt;
|-&lt;br /&gt;
| 89117000&lt;br /&gt;
| 89117999&lt;br /&gt;
| Fenodsnacer (Fenod)&lt;br /&gt;
|-&lt;br /&gt;
| 89118000&lt;br /&gt;
| 89118999&lt;br /&gt;
| InBleedingRapture&lt;br /&gt;
|-&lt;br /&gt;
| 89119000&lt;br /&gt;
| 89119999&lt;br /&gt;
| BlackPhi&lt;br /&gt;
|-&lt;br /&gt;
| 89120000&lt;br /&gt;
| 89120999&lt;br /&gt;
| (please keep extending this list as requried)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Why reserve an ID range? ===&lt;br /&gt;
This prevents the need for other modders to change your strings. This prevents any chance of overlapping IDs with other entries or other mods. This means that if you attach voice to conversations, or specify a StringID in a 2da, these connections will not be broken when others use your mod.&lt;br /&gt;
&lt;br /&gt;
=== How many do I reserve? ===&lt;br /&gt;
Just take 1000 unless you need more. Do not take less, we've got plenty to spare ;)&lt;br /&gt;
&lt;br /&gt;
=== How do I set my module to use those strings? ===&lt;br /&gt;
&lt;br /&gt;
* While logged in to builder wiki (same as login here), edit the page to put your name next to the range.&lt;br /&gt;
* In Toolset, go File &amp;gt; Manage Modules &amp;gt; (select your module) &amp;gt; Properties&lt;br /&gt;
* Set the following:&lt;br /&gt;
** StringID Begin&lt;br /&gt;
** StringID End&lt;br /&gt;
** StringID Last Used&lt;br /&gt;
* Hit OK and close dialogue.&lt;br /&gt;
&lt;br /&gt;
= 2da Ranges =&lt;br /&gt;
&lt;br /&gt;
We have reserved 24000 - 26000 in most 2das. Please reserve as many as you anticipate you will need, but don't be wasteful (reserving 200 when you only need 6 is wasteful). If you need hundreds, it's probably worth reserving your own range outside of the contest range.&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
&lt;br /&gt;
=== M2DA_base ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24499&lt;br /&gt;
| Organiser reserved range&lt;br /&gt;
|-&lt;br /&gt;
| 24500&lt;br /&gt;
| 24509&lt;br /&gt;
| mikemike37&lt;br /&gt;
|-&lt;br /&gt;
| 24510&lt;br /&gt;
| 24519&lt;br /&gt;
| (please keep extending this list as requried)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== ABI_base ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24499&lt;br /&gt;
| Organiser reserved range&lt;br /&gt;
|-&lt;br /&gt;
| 24500&lt;br /&gt;
| 24509&lt;br /&gt;
| mikemike37&lt;br /&gt;
|-&lt;br /&gt;
| 24510&lt;br /&gt;
| 24513&lt;br /&gt;
| InBleedingRapture&lt;br /&gt;
|-&lt;br /&gt;
| 24513&lt;br /&gt;
| 24519&lt;br /&gt;
| (please keep extending this list as requried)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== placeable_types ===&lt;br /&gt;
&lt;br /&gt;
''nb a bug is causing the range of 24000 and above to not work in-game so we're using 14000-16000 instead.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''14000''' &lt;br /&gt;
| '''16000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 14000&lt;br /&gt;
| 14499&lt;br /&gt;
| Organiser reserved range&lt;br /&gt;
|-&lt;br /&gt;
| 14500&lt;br /&gt;
| 14509&lt;br /&gt;
| mikemike37&lt;br /&gt;
|-&lt;br /&gt;
| 14510&lt;br /&gt;
| 14519&lt;br /&gt;
| BlackPhi&lt;br /&gt;
|-&lt;br /&gt;
| 14520&lt;br /&gt;
| 14529&lt;br /&gt;
| (please keep extending this list as requried)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== areadata ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24009&lt;br /&gt;
| BlackPhi&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== BITM_base ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24001&lt;br /&gt;
| InBleedingRapture&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== guitypes ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24001&lt;br /&gt;
| InBleedingRapture&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== itemprps ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24003&lt;br /&gt;
| InBleedingRapture&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== itemstats ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24001&lt;br /&gt;
| InBleedingRapture&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== JobBoardPlots ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24001&lt;br /&gt;
| CC7 Framework&lt;br /&gt;
|-&lt;br /&gt;
| 24002&lt;br /&gt;
| 24006&lt;br /&gt;
| BlackPhi&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== JobBoards ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24000&lt;br /&gt;
| CC7 Framework&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== materialrules ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24001&lt;br /&gt;
| InBleedingRapture&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== materialtypes ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24001&lt;br /&gt;
| InBleedingRapture&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== prcscr ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24001&lt;br /&gt;
| InBleedingRapture&lt;br /&gt;
|-&lt;br /&gt;
| 24002&lt;br /&gt;
| 24002&lt;br /&gt;
| CC7 Framework&lt;br /&gt;
|-&lt;br /&gt;
| 24003&lt;br /&gt;
| 24006&lt;br /&gt;
| BlackPhi&lt;br /&gt;
|-&lt;br /&gt;
| 24007&lt;br /&gt;
| 24007&lt;br /&gt;
| CC7 Framework&lt;br /&gt;
|-&lt;br /&gt;
| 24008&lt;br /&gt;
| 24019&lt;br /&gt;
| BlackPhi&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== sound_item_materials ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24001&lt;br /&gt;
| InBleedingRapture&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== sound_weapon_actions ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24001&lt;br /&gt;
| InBleedingRapture&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== sound_weapon_hits ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24001&lt;br /&gt;
| InBleedingRapture&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== ts_material ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24001&lt;br /&gt;
| InBleedingRapture&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== vfx_base ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24003&lt;br /&gt;
| InBleedingRapture&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Variation sheets ==&lt;br /&gt;
&lt;br /&gt;
=== weapons and shields ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Sheet&lt;br /&gt;
! ID reserved&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''All variations sheets'''&lt;br /&gt;
| '''140 - 160''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| mace_variation&lt;br /&gt;
| 140&lt;br /&gt;
| mikemike37&lt;br /&gt;
|-&lt;br /&gt;
| longsword_variation&lt;br /&gt;
| 150 - 151&lt;br /&gt;
| Adonnay&lt;br /&gt;
|-&lt;br /&gt;
| staff_variation&lt;br /&gt;
| 140&lt;br /&gt;
| BlackPhi&lt;br /&gt;
|-&lt;br /&gt;
| staff_variation&lt;br /&gt;
| 141&lt;br /&gt;
| Helekanalaith&lt;br /&gt;
|-&lt;br /&gt;
| waraxe_variation&lt;br /&gt;
| 140 &lt;br /&gt;
| Fenodsnalcer&lt;br /&gt;
|-&lt;br /&gt;
| mace_variation&lt;br /&gt;
| 141 &lt;br /&gt;
| Fenodsnalcer&lt;br /&gt;
|-&lt;br /&gt;
| maul_variation&lt;br /&gt;
| 140 &lt;br /&gt;
| Fenodsnalcer&lt;br /&gt;
|-&lt;br /&gt;
| greatsword_variation&lt;br /&gt;
| 140 and 143 &lt;br /&gt;
| Fenodsnalcer&lt;br /&gt;
|-&lt;br /&gt;
| greatsword_variation&lt;br /&gt;
| 142 &lt;br /&gt;
| Nattfodd&lt;br /&gt;
|-&lt;br /&gt;
| dagger_variation&lt;br /&gt;
| 140-141 &lt;br /&gt;
| Fenodsnalcer&lt;br /&gt;
|-&lt;br /&gt;
| dagger_variation&lt;br /&gt;
| 142 &lt;br /&gt;
| Gisle Aune&lt;br /&gt;
|-&lt;br /&gt;
| battleaxe_variation&lt;br /&gt;
| 140 &lt;br /&gt;
| Fenodsnalcer&lt;br /&gt;
|-&lt;br /&gt;
| bolt_variation&lt;br /&gt;
| 140 &lt;br /&gt;
| InBleedingRapture&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
=== armour and clothes ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Sheet&lt;br /&gt;
! ID reserved&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''All variations sheets'''&lt;br /&gt;
| '''140 - 160''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| armor_light_variation&lt;br /&gt;
| 140 &lt;br /&gt;
| BlackPhi&lt;br /&gt;
|-&lt;br /&gt;
| armor_light_variation&lt;br /&gt;
| 141&lt;br /&gt;
| example - delete me!&lt;br /&gt;
|-&lt;br /&gt;
| armor_light_variation&lt;br /&gt;
| 142&lt;br /&gt;
| Vaylise&lt;br /&gt;
|-&lt;br /&gt;
| helmet_light_variation&lt;br /&gt;
| 140&lt;br /&gt;
| BlackPhi&lt;br /&gt;
|-&lt;br /&gt;
| gloves_massive_variation&lt;br /&gt;
| 140 &lt;br /&gt;
| example - delete me!&lt;br /&gt;
|-&lt;br /&gt;
| gloves_massive_variation&lt;br /&gt;
| 141 &lt;br /&gt;
| example - delete me!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= World Map Pins = &lt;br /&gt;
&lt;br /&gt;
Community Contest #7 requires map pins to be added to the existing Single Player maps.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Map !! X !! Y !! Used by &lt;br /&gt;
|-&lt;br /&gt;
| Wide Open World || 605 || 570 || CC#7 Framework Tutorial&lt;br /&gt;
|-&lt;br /&gt;
| Wide Open World || 371 || 424 || BlackPhi&lt;br /&gt;
|-&lt;br /&gt;
| Wide Open World || 600 || 278 || BlackPhi&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>BlackPhi</name></author>	</entry>

	<entry>
		<id>http://datoolset.net/mw/index.php?title=Community_Contest_ID_Ranges&amp;diff=15863</id>
		<title>Community Contest ID Ranges</title>
		<link rel="alternate" type="text/html" href="http://datoolset.net/mw/index.php?title=Community_Contest_ID_Ranges&amp;diff=15863"/>
				<updated>2011-02-25T16:51:53Z</updated>
		
		<summary type="html">&lt;p&gt;BlackPhi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Community_Contest_back.jpg|link=Community_Contest_Main_Page]] [[File:CC_BSN_GetInvolved.jpg|link=http://social.bioware.com/group/2535/&amp;amp;v=discussions]]&lt;br /&gt;
&lt;br /&gt;
So that all Community Contest entries are compatible with one another and also with other mods that are around, IDs must not conflict. To ensure this, we must reserve ID ranges for strings and 2da ranges.&lt;br /&gt;
&lt;br /&gt;
= String ranges = &lt;br /&gt;
&lt;br /&gt;
Please modify this table to reserve String IDs '''before you use them''' (to avoid lost work). Append within our range if required. Please do not use from outside this range.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''89000000''' &lt;br /&gt;
| '''89999999''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 89000000&lt;br /&gt;
| 89099999&lt;br /&gt;
| Organiser reserved range&lt;br /&gt;
|-&lt;br /&gt;
| ''89001000''&lt;br /&gt;
| ''89001999''&lt;br /&gt;
| ''CC6 bundle''&lt;br /&gt;
|-&lt;br /&gt;
| ''89002000''&lt;br /&gt;
| ''89002099''&lt;br /&gt;
| ''CC7 framework''&lt;br /&gt;
|-&lt;br /&gt;
| 89100000&lt;br /&gt;
| 89100999&lt;br /&gt;
| Cuvieronius&lt;br /&gt;
|-&lt;br /&gt;
| 89101000&lt;br /&gt;
| 89101999&lt;br /&gt;
| Vaylise&lt;br /&gt;
|-&lt;br /&gt;
| 89102000&lt;br /&gt;
| 89102999&lt;br /&gt;
| BAPACop&lt;br /&gt;
|-&lt;br /&gt;
| 89103000&lt;br /&gt;
| 89103999&lt;br /&gt;
| BloodsongVengeance&lt;br /&gt;
|-&lt;br /&gt;
| 89104000&lt;br /&gt;
| 89104999&lt;br /&gt;
| Jackkel Dragon&lt;br /&gt;
|-&lt;br /&gt;
| 89105000&lt;br /&gt;
| 89105999&lt;br /&gt;
| Lord Uber Dowzen (uberdowzen)&lt;br /&gt;
|-&lt;br /&gt;
| 89106000&lt;br /&gt;
| 89106999&lt;br /&gt;
| Shadow5973&lt;br /&gt;
|-&lt;br /&gt;
| 89107000&lt;br /&gt;
| 89107999&lt;br /&gt;
| Lobo&lt;br /&gt;
|-&lt;br /&gt;
| 89108000&lt;br /&gt;
| 89108999&lt;br /&gt;
| mikemike37&lt;br /&gt;
|-&lt;br /&gt;
| 89109000&lt;br /&gt;
| 89109999&lt;br /&gt;
| Mengtzu&lt;br /&gt;
|-&lt;br /&gt;
| 89110000&lt;br /&gt;
| 89110999&lt;br /&gt;
| Fenodsnacer (Fenod)&lt;br /&gt;
|-&lt;br /&gt;
| 89111000&lt;br /&gt;
| 89111999&lt;br /&gt;
| Fenodsnacer (Fenod)&lt;br /&gt;
|-&lt;br /&gt;
| 89112000&lt;br /&gt;
| 89112999&lt;br /&gt;
| Fenodsnacer (Fenod)&lt;br /&gt;
|-&lt;br /&gt;
| 89113000&lt;br /&gt;
| 89113999&lt;br /&gt;
| Fenodsnacer (Fenod)&lt;br /&gt;
|-&lt;br /&gt;
| 89114000&lt;br /&gt;
| 89114999&lt;br /&gt;
| Fenodsnacer (Fenod)&lt;br /&gt;
|-&lt;br /&gt;
| 89115000&lt;br /&gt;
| 89115999&lt;br /&gt;
| Fenodsnacer (Fenod)&lt;br /&gt;
|-&lt;br /&gt;
| 89116000&lt;br /&gt;
| 89116999&lt;br /&gt;
| Fenodsnacer (Fenod)&lt;br /&gt;
|-&lt;br /&gt;
| 89117000&lt;br /&gt;
| 89117999&lt;br /&gt;
| Fenodsnacer (Fenod)&lt;br /&gt;
|-&lt;br /&gt;
| 89118000&lt;br /&gt;
| 89118999&lt;br /&gt;
| InBleedingRapture&lt;br /&gt;
|-&lt;br /&gt;
| 89119000&lt;br /&gt;
| 89119999&lt;br /&gt;
| BlackPhi&lt;br /&gt;
|-&lt;br /&gt;
| 89120000&lt;br /&gt;
| 89120999&lt;br /&gt;
| (please keep extending this list as requried)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Why reserve an ID range? ===&lt;br /&gt;
This prevents the need for other modders to change your strings. This prevents any chance of overlapping IDs with other entries or other mods. This means that if you attach voice to conversations, or specify a StringID in a 2da, these connections will not be broken when others use your mod.&lt;br /&gt;
&lt;br /&gt;
=== How many do I reserve? ===&lt;br /&gt;
Just take 1000 unless you need more. Do not take less, we've got plenty to spare ;)&lt;br /&gt;
&lt;br /&gt;
=== How do I set my module to use those strings? ===&lt;br /&gt;
&lt;br /&gt;
* While logged in to builder wiki (same as login here), edit the page to put your name next to the range.&lt;br /&gt;
* In Toolset, go File &amp;gt; Manage Modules &amp;gt; (select your module) &amp;gt; Properties&lt;br /&gt;
* Set the following:&lt;br /&gt;
** StringID Begin&lt;br /&gt;
** StringID End&lt;br /&gt;
** StringID Last Used&lt;br /&gt;
* Hit OK and close dialogue.&lt;br /&gt;
&lt;br /&gt;
= 2da Ranges =&lt;br /&gt;
&lt;br /&gt;
We have reserved 24000 - 26000 in most 2das. Please reserve as many as you anticipate you will need, but don't be wasteful (reserving 200 when you only need 6 is wasteful). If you need hundreds, it's probably worth reserving your own range outside of the contest range.&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
&lt;br /&gt;
=== M2DA_base ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24499&lt;br /&gt;
| Organiser reserved range&lt;br /&gt;
|-&lt;br /&gt;
| 24500&lt;br /&gt;
| 24509&lt;br /&gt;
| mikemike37&lt;br /&gt;
|-&lt;br /&gt;
| 24510&lt;br /&gt;
| 24519&lt;br /&gt;
| (please keep extending this list as requried)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== ABI_base ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24499&lt;br /&gt;
| Organiser reserved range&lt;br /&gt;
|-&lt;br /&gt;
| 24500&lt;br /&gt;
| 24509&lt;br /&gt;
| mikemike37&lt;br /&gt;
|-&lt;br /&gt;
| 24510&lt;br /&gt;
| 24513&lt;br /&gt;
| InBleedingRapture&lt;br /&gt;
|-&lt;br /&gt;
| 24513&lt;br /&gt;
| 24519&lt;br /&gt;
| (please keep extending this list as requried)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== placeable_types ===&lt;br /&gt;
&lt;br /&gt;
''nb a bug is causing the range of 24000 and above to not work in-game so we're using 14000-16000 instead.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''14000''' &lt;br /&gt;
| '''16000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 14000&lt;br /&gt;
| 14499&lt;br /&gt;
| Organiser reserved range&lt;br /&gt;
|-&lt;br /&gt;
| 14500&lt;br /&gt;
| 14509&lt;br /&gt;
| mikemike37&lt;br /&gt;
|-&lt;br /&gt;
| 14510&lt;br /&gt;
| 14519&lt;br /&gt;
| BlackPhi&lt;br /&gt;
|-&lt;br /&gt;
| 14520&lt;br /&gt;
| 14529&lt;br /&gt;
| (please keep extending this list as requried)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== areadata ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24009&lt;br /&gt;
| BlackPhi&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== BITM_base ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24001&lt;br /&gt;
| InBleedingRapture&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== guitypes ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24001&lt;br /&gt;
| InBleedingRapture&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== itemprps ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24003&lt;br /&gt;
| InBleedingRapture&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== itemstats ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24001&lt;br /&gt;
| InBleedingRapture&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== JobBoardPlots ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24001&lt;br /&gt;
| CC7 Framework&lt;br /&gt;
|-&lt;br /&gt;
| 24002&lt;br /&gt;
| 24006&lt;br /&gt;
| BlackPhi&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== JobBoards ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24000&lt;br /&gt;
| CC7 Framework&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== materialrules ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24001&lt;br /&gt;
| InBleedingRapture&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== materialtypes ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24001&lt;br /&gt;
| InBleedingRapture&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== prcscr ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24001&lt;br /&gt;
| InBleedingRapture&lt;br /&gt;
|-&lt;br /&gt;
| 24002&lt;br /&gt;
| 24002&lt;br /&gt;
| CC7 Framework&lt;br /&gt;
|-&lt;br /&gt;
| 24003&lt;br /&gt;
| 24006&lt;br /&gt;
| BlackPhi&lt;br /&gt;
|-&lt;br /&gt;
| 24007&lt;br /&gt;
| 24007&lt;br /&gt;
| CC7 Framework&lt;br /&gt;
|-&lt;br /&gt;
| 24008&lt;br /&gt;
| 24019&lt;br /&gt;
| BlackPhi&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== sound_item_materials ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24001&lt;br /&gt;
| InBleedingRapture&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== sound_weapon_actions ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24001&lt;br /&gt;
| InBleedingRapture&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== sound_weapon_hits ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24001&lt;br /&gt;
| InBleedingRapture&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== ts_material ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24001&lt;br /&gt;
| InBleedingRapture&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== vfx_base ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24003&lt;br /&gt;
| InBleedingRapture&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Variation sheets ==&lt;br /&gt;
&lt;br /&gt;
=== weapons and shields ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Sheet&lt;br /&gt;
! ID reserved&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''All variations sheets'''&lt;br /&gt;
| '''140 - 160''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| mace_variation&lt;br /&gt;
| 140&lt;br /&gt;
| mikemike37&lt;br /&gt;
|-&lt;br /&gt;
| longsword_variation&lt;br /&gt;
| 150 - 151&lt;br /&gt;
| Adonnay&lt;br /&gt;
|-&lt;br /&gt;
| staff_variation&lt;br /&gt;
| 140&lt;br /&gt;
| BlackPhi&lt;br /&gt;
|-&lt;br /&gt;
| staff_variation&lt;br /&gt;
| 141&lt;br /&gt;
| Helekanalaith&lt;br /&gt;
|-&lt;br /&gt;
| waraxe_variation&lt;br /&gt;
| 140 &lt;br /&gt;
| Fenodsnalcer&lt;br /&gt;
|-&lt;br /&gt;
| mace_variation&lt;br /&gt;
| 141 &lt;br /&gt;
| Fenodsnalcer&lt;br /&gt;
|-&lt;br /&gt;
| maul_variation&lt;br /&gt;
| 140 &lt;br /&gt;
| Fenodsnalcer&lt;br /&gt;
|-&lt;br /&gt;
| greatsword_variation&lt;br /&gt;
| 140 and 143 &lt;br /&gt;
| Fenodsnalcer&lt;br /&gt;
|-&lt;br /&gt;
| greatsword_variation&lt;br /&gt;
| 142 &lt;br /&gt;
| Nattfodd&lt;br /&gt;
|-&lt;br /&gt;
| dagger_variation&lt;br /&gt;
| 140-141 &lt;br /&gt;
| Fenodsnalcer&lt;br /&gt;
|-&lt;br /&gt;
| dagger_variation&lt;br /&gt;
| 142 &lt;br /&gt;
| Gisle Aune&lt;br /&gt;
|-&lt;br /&gt;
| battleaxe_variation&lt;br /&gt;
| 140 &lt;br /&gt;
| Fenodsnalcer&lt;br /&gt;
|-&lt;br /&gt;
| bolt_variation&lt;br /&gt;
| 140 &lt;br /&gt;
| InBleedingRapture&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
=== armour and clothes ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Sheet&lt;br /&gt;
! ID reserved&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''All variations sheets'''&lt;br /&gt;
| '''140 - 160''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| armor_light_variation&lt;br /&gt;
| 140 &lt;br /&gt;
| BlackPhi&lt;br /&gt;
|-&lt;br /&gt;
| armor_light_variation&lt;br /&gt;
| 141&lt;br /&gt;
| example - delete me!&lt;br /&gt;
|-&lt;br /&gt;
| armor_light_variation&lt;br /&gt;
| 142&lt;br /&gt;
| Vaylise&lt;br /&gt;
|-&lt;br /&gt;
| helmet_light_variation&lt;br /&gt;
| 140&lt;br /&gt;
| BlackPhi&lt;br /&gt;
|-&lt;br /&gt;
| gloves_massive_variation&lt;br /&gt;
| 140 &lt;br /&gt;
| example - delete me!&lt;br /&gt;
|-&lt;br /&gt;
| gloves_massive_variation&lt;br /&gt;
| 141 &lt;br /&gt;
| example - delete me!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= World Map Pins = &lt;br /&gt;
&lt;br /&gt;
Community Contest #7 requires map pins to be added to the existing Single Player maps.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Map !! X !! Y !! Used by &lt;br /&gt;
|-&lt;br /&gt;
| Wide Open World || 605 || 570 || CC#7 Framework Tutorial&lt;br /&gt;
|-&lt;br /&gt;
| Wide Open World || 371 || 424 || BlackPhi&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>BlackPhi</name></author>	</entry>

	<entry>
		<id>http://datoolset.net/mw/index.php?title=Community_Contest_ID_Ranges&amp;diff=15851</id>
		<title>Community Contest ID Ranges</title>
		<link rel="alternate" type="text/html" href="http://datoolset.net/mw/index.php?title=Community_Contest_ID_Ranges&amp;diff=15851"/>
				<updated>2011-02-24T14:06:21Z</updated>
		
		<summary type="html">&lt;p&gt;BlackPhi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Community_Contest_back.jpg|link=Community_Contest_Main_Page]] [[File:CC_BSN_GetInvolved.jpg|link=http://social.bioware.com/group/2535/&amp;amp;v=discussions]]&lt;br /&gt;
&lt;br /&gt;
So that all Community Contest entries are compatible with one another and also with other mods that are around, IDs must not conflict. To ensure this, we must reserve ID ranges for strings and 2da ranges.&lt;br /&gt;
&lt;br /&gt;
= String ranges = &lt;br /&gt;
&lt;br /&gt;
Please modify this table to reserve String IDs '''before you use them''' (to avoid lost work). Append within our range if required. Please do not use from outside this range.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''89000000''' &lt;br /&gt;
| '''89999999''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 89000000&lt;br /&gt;
| 89099999&lt;br /&gt;
| Organiser reserved range&lt;br /&gt;
|-&lt;br /&gt;
| ''89001000''&lt;br /&gt;
| ''89001999''&lt;br /&gt;
| ''CC6 bundle''&lt;br /&gt;
|-&lt;br /&gt;
| ''89002000''&lt;br /&gt;
| ''89002099''&lt;br /&gt;
| ''CC7 framework''&lt;br /&gt;
|-&lt;br /&gt;
| 89100000&lt;br /&gt;
| 89100999&lt;br /&gt;
| Cuvieronius&lt;br /&gt;
|-&lt;br /&gt;
| 89101000&lt;br /&gt;
| 89101999&lt;br /&gt;
| Vaylise&lt;br /&gt;
|-&lt;br /&gt;
| 89102000&lt;br /&gt;
| 89102999&lt;br /&gt;
| BAPACop&lt;br /&gt;
|-&lt;br /&gt;
| 89103000&lt;br /&gt;
| 89103999&lt;br /&gt;
| BloodsongVengeance&lt;br /&gt;
|-&lt;br /&gt;
| 89104000&lt;br /&gt;
| 89104999&lt;br /&gt;
| Jackkel Dragon&lt;br /&gt;
|-&lt;br /&gt;
| 89105000&lt;br /&gt;
| 89105999&lt;br /&gt;
| Lord Uber Dowzen (uberdowzen)&lt;br /&gt;
|-&lt;br /&gt;
| 89106000&lt;br /&gt;
| 89106999&lt;br /&gt;
| Shadow5973&lt;br /&gt;
|-&lt;br /&gt;
| 89107000&lt;br /&gt;
| 89107999&lt;br /&gt;
| Lobo&lt;br /&gt;
|-&lt;br /&gt;
| 89108000&lt;br /&gt;
| 89108999&lt;br /&gt;
| mikemike37&lt;br /&gt;
|-&lt;br /&gt;
| 89109000&lt;br /&gt;
| 89109999&lt;br /&gt;
| Mengtzu&lt;br /&gt;
|-&lt;br /&gt;
| 89110000&lt;br /&gt;
| 89110999&lt;br /&gt;
| Fenodsnacer (Fenod)&lt;br /&gt;
|-&lt;br /&gt;
| 89111000&lt;br /&gt;
| 89111999&lt;br /&gt;
| Fenodsnacer (Fenod)&lt;br /&gt;
|-&lt;br /&gt;
| 89112000&lt;br /&gt;
| 89112999&lt;br /&gt;
| Fenodsnacer (Fenod)&lt;br /&gt;
|-&lt;br /&gt;
| 89113000&lt;br /&gt;
| 89113999&lt;br /&gt;
| Fenodsnacer (Fenod)&lt;br /&gt;
|-&lt;br /&gt;
| 89114000&lt;br /&gt;
| 89114999&lt;br /&gt;
| Fenodsnacer (Fenod)&lt;br /&gt;
|-&lt;br /&gt;
| 89115000&lt;br /&gt;
| 89115999&lt;br /&gt;
| Fenodsnacer (Fenod)&lt;br /&gt;
|-&lt;br /&gt;
| 89116000&lt;br /&gt;
| 89116999&lt;br /&gt;
| Fenodsnacer (Fenod)&lt;br /&gt;
|-&lt;br /&gt;
| 89117000&lt;br /&gt;
| 89117999&lt;br /&gt;
| Fenodsnacer (Fenod)&lt;br /&gt;
|-&lt;br /&gt;
| 89118000&lt;br /&gt;
| 89118999&lt;br /&gt;
| InBleedingRapture&lt;br /&gt;
|-&lt;br /&gt;
| 89119000&lt;br /&gt;
| 89119999&lt;br /&gt;
| BlackPhi&lt;br /&gt;
|-&lt;br /&gt;
| 89120000&lt;br /&gt;
| 89120999&lt;br /&gt;
| (please keep extending this list as requried)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Why reserve an ID range? ===&lt;br /&gt;
This prevents the need for other modders to change your strings. This prevents any chance of overlapping IDs with other entries or other mods. This means that if you attach voice to conversations, or specify a StringID in a 2da, these connections will not be broken when others use your mod.&lt;br /&gt;
&lt;br /&gt;
=== How many do I reserve? ===&lt;br /&gt;
Just take 1000 unless you need more. Do not take less, we've got plenty to spare ;)&lt;br /&gt;
&lt;br /&gt;
=== How do I set my module to use those strings? ===&lt;br /&gt;
&lt;br /&gt;
* While logged in to builder wiki (same as login here), edit the page to put your name next to the range.&lt;br /&gt;
* In Toolset, go File &amp;gt; Manage Modules &amp;gt; (select your module) &amp;gt; Properties&lt;br /&gt;
* Set the following:&lt;br /&gt;
** StringID Begin&lt;br /&gt;
** StringID End&lt;br /&gt;
** StringID Last Used&lt;br /&gt;
* Hit OK and close dialogue.&lt;br /&gt;
&lt;br /&gt;
= 2da Ranges =&lt;br /&gt;
&lt;br /&gt;
We have reserved 24000 - 26000 in most 2das. Please reserve as many as you anticipate you will need, but don't be wasteful (reserving 200 when you only need 6 is wasteful). If you need hundreds, it's probably worth reserving your own range outside of the contest range.&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
&lt;br /&gt;
=== M2DA_base ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24499&lt;br /&gt;
| Organiser reserved range&lt;br /&gt;
|-&lt;br /&gt;
| 24500&lt;br /&gt;
| 24509&lt;br /&gt;
| mikemike37&lt;br /&gt;
|-&lt;br /&gt;
| 24510&lt;br /&gt;
| 24519&lt;br /&gt;
| (please keep extending this list as requried)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== ABI_base ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24499&lt;br /&gt;
| Organiser reserved range&lt;br /&gt;
|-&lt;br /&gt;
| 24500&lt;br /&gt;
| 24509&lt;br /&gt;
| mikemike37&lt;br /&gt;
|-&lt;br /&gt;
| 24510&lt;br /&gt;
| 24513&lt;br /&gt;
| InBleedingRapture&lt;br /&gt;
|-&lt;br /&gt;
| 24513&lt;br /&gt;
| 24519&lt;br /&gt;
| (please keep extending this list as requried)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== placeable_types ===&lt;br /&gt;
&lt;br /&gt;
''nb a bug is causing the range of 24000 and above to not work in-game so we're using 14000-16000 instead.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''14000''' &lt;br /&gt;
| '''16000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 14000&lt;br /&gt;
| 14499&lt;br /&gt;
| Organiser reserved range&lt;br /&gt;
|-&lt;br /&gt;
| 14500&lt;br /&gt;
| 14509&lt;br /&gt;
| mikemike37&lt;br /&gt;
|-&lt;br /&gt;
| 14510&lt;br /&gt;
| 14519&lt;br /&gt;
| BlackPhi&lt;br /&gt;
|-&lt;br /&gt;
| 14520&lt;br /&gt;
| 14529&lt;br /&gt;
| (please keep extending this list as requried)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== areadata ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24009&lt;br /&gt;
| BlackPhi&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== BITM_base ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24001&lt;br /&gt;
| InBleedingRapture&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== guitypes ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24001&lt;br /&gt;
| InBleedingRapture&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== itemprps ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24003&lt;br /&gt;
| InBleedingRapture&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== itemstats ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24001&lt;br /&gt;
| InBleedingRapture&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== JobBoardPlots ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24001&lt;br /&gt;
| CC7 Framework&lt;br /&gt;
|-&lt;br /&gt;
| 24002&lt;br /&gt;
| 24006&lt;br /&gt;
| BlackPhi&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== JobBoards ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24000&lt;br /&gt;
| CC7 Framework&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== materialrules ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24001&lt;br /&gt;
| InBleedingRapture&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== materialtypes ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24001&lt;br /&gt;
| InBleedingRapture&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== prcscr ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24001&lt;br /&gt;
| InBleedingRapture&lt;br /&gt;
|-&lt;br /&gt;
| 24002&lt;br /&gt;
| 24002&lt;br /&gt;
| CC7 Framework&lt;br /&gt;
|-&lt;br /&gt;
| 24003&lt;br /&gt;
| 24006&lt;br /&gt;
| BlackPhi&lt;br /&gt;
|-&lt;br /&gt;
| 24007&lt;br /&gt;
| 24007&lt;br /&gt;
| CC7 Framework&lt;br /&gt;
|-&lt;br /&gt;
| 24008&lt;br /&gt;
| 24019&lt;br /&gt;
| BlackPhi&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== sound_item_materials ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24001&lt;br /&gt;
| InBleedingRapture&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== sound_weapon_actions ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24001&lt;br /&gt;
| InBleedingRapture&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== sound_weapon_hits ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24001&lt;br /&gt;
| InBleedingRapture&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== ts_material ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24001&lt;br /&gt;
| InBleedingRapture&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== vfx_base ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24003&lt;br /&gt;
| InBleedingRapture&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Variation sheets ==&lt;br /&gt;
&lt;br /&gt;
=== weapons and shields ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Sheet&lt;br /&gt;
! ID reserved&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''All variations sheets'''&lt;br /&gt;
| '''140 - 160''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| mace_variation&lt;br /&gt;
| 140&lt;br /&gt;
| mikemike37&lt;br /&gt;
|-&lt;br /&gt;
| longsword_variation&lt;br /&gt;
| 150 - 151&lt;br /&gt;
| Adonnay&lt;br /&gt;
|-&lt;br /&gt;
| staff_variation&lt;br /&gt;
| 140&lt;br /&gt;
| BlackPhi&lt;br /&gt;
|-&lt;br /&gt;
| staff_variation&lt;br /&gt;
| 141&lt;br /&gt;
| Helekanalaith&lt;br /&gt;
|-&lt;br /&gt;
| waraxe_variation&lt;br /&gt;
| 140 &lt;br /&gt;
| Fenodsnalcer&lt;br /&gt;
|-&lt;br /&gt;
| mace_variation&lt;br /&gt;
| 141 &lt;br /&gt;
| Fenodsnalcer&lt;br /&gt;
|-&lt;br /&gt;
| maul_variation&lt;br /&gt;
| 140 &lt;br /&gt;
| Fenodsnalcer&lt;br /&gt;
|-&lt;br /&gt;
| greatsword_variation&lt;br /&gt;
| 140 and 143 &lt;br /&gt;
| Fenodsnalcer&lt;br /&gt;
|-&lt;br /&gt;
| greatsword_variation&lt;br /&gt;
| 142 &lt;br /&gt;
| Nattfodd&lt;br /&gt;
|-&lt;br /&gt;
| dagger_variation&lt;br /&gt;
| 140-141 &lt;br /&gt;
| Fenodsnalcer&lt;br /&gt;
|-&lt;br /&gt;
| dagger_variation&lt;br /&gt;
| 142 &lt;br /&gt;
| Gisle Aune&lt;br /&gt;
|-&lt;br /&gt;
| battleaxe_variation&lt;br /&gt;
| 140 &lt;br /&gt;
| Fenodsnalcer&lt;br /&gt;
|-&lt;br /&gt;
| bolt_variation&lt;br /&gt;
| 140 &lt;br /&gt;
| InBleedingRapture&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
=== armour and clothes ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Sheet&lt;br /&gt;
! ID reserved&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''All variations sheets'''&lt;br /&gt;
| '''140 - 160''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| armor_light_variation&lt;br /&gt;
| 140 &lt;br /&gt;
| BlackPhi&lt;br /&gt;
|-&lt;br /&gt;
| armor_light_variation&lt;br /&gt;
| 141&lt;br /&gt;
| example - delete me!&lt;br /&gt;
|-&lt;br /&gt;
| armor_light_variation&lt;br /&gt;
| 142&lt;br /&gt;
| Vaylise&lt;br /&gt;
|-&lt;br /&gt;
| helmet_light_variation&lt;br /&gt;
| 140&lt;br /&gt;
| BlackPhi&lt;br /&gt;
|-&lt;br /&gt;
| gloves_massive_variation&lt;br /&gt;
| 140 &lt;br /&gt;
| example - delete me!&lt;br /&gt;
|-&lt;br /&gt;
| gloves_massive_variation&lt;br /&gt;
| 141 &lt;br /&gt;
| example - delete me!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= World Map Pins = &lt;br /&gt;
&lt;br /&gt;
Community Contest #7 requires map pins to be added to the existing Single Player maps.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Map !! X !! Y !! Used by &lt;br /&gt;
|-&lt;br /&gt;
| Wide Open World || 605 || 570 || CC#7 Framework Tutorial&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>BlackPhi</name></author>	</entry>

	<entry>
		<id>http://datoolset.net/mw/index.php?title=2DA_ranges_in_use&amp;diff=15850</id>
		<title>2DA ranges in use</title>
		<link rel="alternate" type="text/html" href="http://datoolset.net/mw/index.php?title=2DA_ranges_in_use&amp;diff=15850"/>
				<updated>2011-02-24T13:54:37Z</updated>
		
		<summary type="html">&lt;p&gt;BlackPhi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is meant to enumerate row ID ranges that are used by the main game and by various popular addins, to avoid accidental overlap. See also [[Prefixes in use]] and [[Compatibility]].&lt;br /&gt;
&lt;br /&gt;
Note that there's no need for 2DA row IDs to be sequential, so you can use very large row ID numbers to reduce the chances of collision.&lt;br /&gt;
&lt;br /&gt;
Version 1.0 of the toolset had a bug in ExcelProcessor that caused problems with high row ID numbers, but this has been fixed in subsequent releases. See [[Bug: ExcelProcessor doesn't handle row IDs above 8.3 million correctly|the bug report]].&lt;br /&gt;
&lt;br /&gt;
As of now there is a bug that prevents ID's above 255 to be used for some M2DA's. See [[Bug: High M2DA ID ranges might work in the toolset, but not in game|Bug report]] for a list of tables affected.&lt;br /&gt;
&lt;br /&gt;
Another [[Bug: DLC conflicts with standalone campaigns|bug]] affects the rewards M2DA.&lt;br /&gt;
&lt;br /&gt;
== ABI_base ==&lt;br /&gt;
&lt;br /&gt;
According to the [[ABI_base]] page under the ''tooltipstrref'' column, anything over 500000 is considered a debuff. This would limit the range a fair amount.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range&lt;br /&gt;
! Used by&lt;br /&gt;
|-&lt;br /&gt;
| '''0 - 200262'''&lt;br /&gt;
| '''Bioware - Main campaign'''&lt;br /&gt;
|-&lt;br /&gt;
| '''0 - 1000000'''&lt;br /&gt;
| '''Bioware - reserved'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000 - 26000&lt;br /&gt;
| [http://social.bioware.com/wiki/datoolset/index.php/Community_Contest_Main_Page Community Contest]&lt;br /&gt;
|-&lt;br /&gt;
| 37000 - 38000&lt;br /&gt;
| [http://bg2redux.student.utwente.nl/trac/wiki Baldur's Gate Redux]&lt;br /&gt;
|-&lt;br /&gt;
| 50000 - 50001&lt;br /&gt;
| Anakin's [http://social.bioware.com/project/861/ Advanced Tactics]&lt;br /&gt;
|-&lt;br /&gt;
| 51000 - 51002&lt;br /&gt;
| Anakin's [http://social.bioware.com/project/1888/ Advanced Quickbar]&lt;br /&gt;
|-&lt;br /&gt;
| 450000 - 450300&lt;br /&gt;
| ladydesire's [http://social.bioware.com/project/815/ Tevinter Warden class]&lt;br /&gt;
|-&lt;br /&gt;
| 466000 - 466100&lt;br /&gt;
| Apolyon6k's [http://social.bioware.com/project/3842/ The magic of innocence]&lt;br /&gt;
|-&lt;br /&gt;
| 901974-903000 and 401974-403000(modal)&lt;br /&gt;
| Idomeneas' [http://social.bioware.com/project/3152/ Valeria Addon]&lt;br /&gt;
|-&lt;br /&gt;
| 1337000 - 1337008&lt;br /&gt;
| amcnow's [http://social.bioware.com/project/3823/ Respecification]&lt;br /&gt;
|-&lt;br /&gt;
| 2560000 - 2560500&lt;br /&gt;
| Timelord's [http://social.bioware.com/project/1845/ Blood and Lyrium]&lt;br /&gt;
|-&lt;br /&gt;
| 5680000 - 5680250&lt;br /&gt;
| Phaenan's [http://social.bioware.com/project/672/ The Winter Forge]&lt;br /&gt;
|-&lt;br /&gt;
| 30000000 - 40000000&lt;br /&gt;
| MCC's Senderfall: The Last Bastion (To author: unreasonable range, please correct)&lt;br /&gt;
|-&lt;br /&gt;
| 300000-300047&lt;br /&gt;
| rebel5555's [http://social.bioware.com/project/2646/ 2 Handed Weapon Abilities for Arcane Warriors]&lt;br /&gt;
|-&lt;br /&gt;
| 300000-300047&lt;br /&gt;
| rebel5555's [http://social.bioware.com/project/3637/ Dual Weapon Abilities for Arcane Warriors]&lt;br /&gt;
|-&lt;br /&gt;
| 300000-300047&lt;br /&gt;
| rebel5555's [http://social.bioware.com/project/2644/ Weapon and Shield Abilities for Arcane Warriors]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== AI_TacticsPresets ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range&lt;br /&gt;
! Used by&lt;br /&gt;
|-&lt;br /&gt;
| '''0 - 9'''&lt;br /&gt;
| '''Bioware - Main campaign'''&lt;br /&gt;
|-&lt;br /&gt;
| 10 - 15&lt;br /&gt;
| Anakin's [http://social.bioware.com/project/861/ Advanced Tactics]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
== ambient_ai ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range&lt;br /&gt;
! Used by&lt;br /&gt;
|-&lt;br /&gt;
| '''0 - 1000000'''&lt;br /&gt;
| '''Bioware - Main campaign'''&lt;br /&gt;
|-&lt;br /&gt;
| 1000000-1001000&lt;br /&gt;
| [http://social.bioware.com/project/178/ Crown of Creation]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== ANIM_base ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range&lt;br /&gt;
! Used by&lt;br /&gt;
|-&lt;br /&gt;
| 65000 - 65002&lt;br /&gt;
| BioSpirit's [http://social.bioware.com/project/1647/ Hilltop Under Siege]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== APR_base ==&lt;br /&gt;
&lt;br /&gt;
Note that there is a bug involving this 2DA: [[Bug: APR base maximum M2DA row ID is 65535 in the toolset]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range&lt;br /&gt;
! Used by&lt;br /&gt;
|-&lt;br /&gt;
| '''0 - 90'''&lt;br /&gt;
| '''Bioware - Main campaign'''&lt;br /&gt;
|-&lt;br /&gt;
| '''0 - 1000000'''&lt;br /&gt;
| '''Bioware - reserved'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000 - 26000&lt;br /&gt;
| [http://social.bioware.com/wiki/datoolset/index.php/Community_Contest_Main_Page Community Contest]&lt;br /&gt;
|-&lt;br /&gt;
| 37000 - 38000&lt;br /&gt;
| [http://bg2redux.student.utwente.nl/trac/wiki Baldur's Gate Redux]&lt;br /&gt;
|-&lt;br /&gt;
| 40000 - 40010&lt;br /&gt;
| [http://social.bioware.com/project/3175/ Horses]&lt;br /&gt;
|-&lt;br /&gt;
| 65000 - 65001&lt;br /&gt;
| BioSpirit's [http://social.bioware.com/project/1647/ Hilltop Under Siege]&lt;br /&gt;
|-&lt;br /&gt;
| 55000 - 57000&lt;br /&gt;
| World of Grone (by Shodushi) [http://social.bioware.com/project/2194/ World of Grone]&lt;br /&gt;
|-&lt;br /&gt;
| 30000000-40000000&lt;br /&gt;
| MCC's Senderfall: The Last Bastion (To author: unreasonable range, please correct)&lt;br /&gt;
|-&lt;br /&gt;
| 65010 - 65025&lt;br /&gt;
| Mutantspicy Oracle and Enchanted Armor [Dragonage Nexus]&lt;br /&gt;
|--&lt;br /&gt;
| 1000001 - 1100000&lt;br /&gt;
| DA Workshop / by frosti [http://www.dragon-age-workshop.de/forum/viewforum.php?f=19/ Icewind Dale Remake]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== areadata ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range&lt;br /&gt;
! Used by&lt;br /&gt;
|-&lt;br /&gt;
| 24000 - 26000&lt;br /&gt;
| [http://social.bioware.com/wiki/datoolset/index.php/Community_Contest_Main_Page Community Contest]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== armor_massive_variation ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range&lt;br /&gt;
! Used by&lt;br /&gt;
|-&lt;br /&gt;
| '''0 - 8'''&lt;br /&gt;
| '''Bioware - Main campaign'''&lt;br /&gt;
|-&lt;br /&gt;
| 50-50&lt;br /&gt;
| [http://social.bioware.com/project/3666/ Sandbox]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note: the highest working tested ID for this variation is 141. See [http://social.bioware.com/wiki/datoolset/index.php/Bug:_High_M2DA_ID_ranges_might_work_in_the_toolset,_but_not_in_game bug report]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== BITM_base and ItemStats_ ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range&lt;br /&gt;
! Used by&lt;br /&gt;
|-&lt;br /&gt;
| 24000 - 26000&lt;br /&gt;
| [http://social.bioware.com/wiki/datoolset/index.php/Community_Contest_Main_Page Community Contest]&lt;br /&gt;
|-&lt;br /&gt;
| 30000 - 30500&lt;br /&gt;
| Ambaryerno - [http://social.bioware.com/project/415/ Arms and Armor]&lt;br /&gt;
|-&lt;br /&gt;
| 37000-38000&lt;br /&gt;
| [http://bg2redux.student.utwente.nl/trac/wiki Baldur's Gate Redux]&lt;br /&gt;
|-&lt;br /&gt;
| 40000 - 40200&lt;br /&gt;
| DA Workshop / by frosti [http://www.dragon-age-workshop.de/forum/viewforum.php?f=19/ Icewind Dale Remake]&lt;br /&gt;
|-&lt;br /&gt;
| 57000-59000&lt;br /&gt;
| [World of Grone (by Shodushi) [http://social.bioware.com/project/2194/ World of Grone]&lt;br /&gt;
|-&lt;br /&gt;
| 30000000-40000000&lt;br /&gt;
| MCC's Senderfall: The Last Bastion (To author: unreasonable range, please correct)&lt;br /&gt;
|-&lt;br /&gt;
| 50000 - 50100&lt;br /&gt;
| Feline Fuelled Games - (by Silk) [http://www.felinefuelledgames.de/ Feline Fuelled Games]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== CLA_base ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range&lt;br /&gt;
! Used by&lt;br /&gt;
|-&lt;br /&gt;
| '''0 - 25'''&lt;br /&gt;
| '''Bioware&lt;br /&gt;
|-&lt;br /&gt;
| 10000 - 10012&lt;br /&gt;
| Ladydesire&lt;br /&gt;
|-&lt;br /&gt;
| 24000 - 26000&lt;br /&gt;
| [http://social.bioware.com/wiki/datoolset/index.php/Community_Contest_Main_Page Community Contest]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== crafting_recipe_types ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range&lt;br /&gt;
! Used by&lt;br /&gt;
|-&lt;br /&gt;
| '''0 - 7'''&lt;br /&gt;
| '''Bioware - Main campaign'''&lt;br /&gt;
|-&lt;br /&gt;
| '''0 - 1000000'''&lt;br /&gt;
| '''Bioware - reserved'''&lt;br /&gt;
|-&lt;br /&gt;
| 30000000-40000000&lt;br /&gt;
| MCC's Senderfall: The Last Bastion (To author: unreasonable range, please correct)&lt;br /&gt;
|-&lt;br /&gt;
| 5680000 - 5680020&lt;br /&gt;
| Phaenan's [http://social.bioware.com/project/672/ The Winter Forge]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== crafting_recipes ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range&lt;br /&gt;
! Used by&lt;br /&gt;
|-&lt;br /&gt;
| '''0 - 91'''&lt;br /&gt;
| '''Bioware - Main campaign'''&lt;br /&gt;
|-&lt;br /&gt;
| '''0 - 1000000'''&lt;br /&gt;
| '''Bioware - reserved'''&lt;br /&gt;
|-&lt;br /&gt;
| 30000000-40000000&lt;br /&gt;
| MCC's Senderfall: The Last Bastion (To author: unreasonable range, please correct)&lt;br /&gt;
|-&lt;br /&gt;
| 5680000 - 5682000&lt;br /&gt;
| Phaenan's [http://social.bioware.com/project/672/ The Winter Forge]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== engineevents ==&lt;br /&gt;
&lt;br /&gt;
Those ranges relates to custom events types/ID and not to engineevents based [[Event_override|events overriding]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range&lt;br /&gt;
! Used by&lt;br /&gt;
|-&lt;br /&gt;
| '''0 - 1000000'''&lt;br /&gt;
| '''Bioware - reserved'''&lt;br /&gt;
|-&lt;br /&gt;
| 500 - 500&lt;br /&gt;
| Anakin's [http://social.bioware.com/project/861/ Advanced Tactics]&lt;br /&gt;
|-&lt;br /&gt;
| 510 - 511&lt;br /&gt;
| Anakin's [http://social.bioware.com/project/1888/ Advanced Quickbar]&lt;br /&gt;
|-&lt;br /&gt;
| 5680000 - 5680050&lt;br /&gt;
| Phaenan's [http://social.bioware.com/project/672/ The Winter Forge]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== guitypes ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range&lt;br /&gt;
! Used by&lt;br /&gt;
|-&lt;br /&gt;
| '''0 - 1000000'''&lt;br /&gt;
| '''Bioware - reserved'''&lt;br /&gt;
|-&lt;br /&gt;
| 600 - 600&lt;br /&gt;
| Anakin's [http://social.bioware.com/project/861/ Advanced Tactics]&lt;br /&gt;
|-&lt;br /&gt;
| 601 - 601&lt;br /&gt;
| Anakin's [http://social.bioware.com/project/1888/ Advanced Quickbar]&lt;br /&gt;
|-&lt;br /&gt;
| 24000 - 26000&lt;br /&gt;
| [http://social.bioware.com/wiki/datoolset/index.php/Community_Contest_Main_Page Community Contest]&lt;br /&gt;
|-&lt;br /&gt;
| 666000 - 666020&lt;br /&gt;
| Apolyon6k's [http://social.bioware.com/project/3842/ The magic of innocence]&lt;br /&gt;
|-&lt;br /&gt;
| 1337000 - 1337001&lt;br /&gt;
| amcnow's [http://social.bioware.com/project/3823/ Respecification]&lt;br /&gt;
|-&lt;br /&gt;
| 1974100-1974200&lt;br /&gt;
| Idomeneas' [http://social.bioware.com/project/3152/ Valeria Addon]&lt;br /&gt;
|-&lt;br /&gt;
| 2560000 - 2560050&lt;br /&gt;
| Timelord's [http://social.bioware.com/project/1845/ Blood and Lyrium]&lt;br /&gt;
|-&lt;br /&gt;
| 5680000 - 5680010&lt;br /&gt;
| Phaenan's [http://social.bioware.com/project/672/ The Winter Forge]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Heraldry ==&lt;br /&gt;
There is a [[Bug:_High_M2DA_ID_ranges_might_work_in_the_toolset,_but_not_in_game | bug]] with this table. The range 0-255 is known to work.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range&lt;br /&gt;
! Used by&lt;br /&gt;
|-&lt;br /&gt;
| '''0 - 1000000'''&lt;br /&gt;
| '''Bioware - reserved'''&lt;br /&gt;
|-&lt;br /&gt;
| 1000001 - 1001000&lt;br /&gt;
| [http://social.bioware.com/project/178/ Crown of Creation] (using 201 onwards temporarily) &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== itemprps ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range&lt;br /&gt;
! Used by&lt;br /&gt;
|-&lt;br /&gt;
| '''0 - 10022'''&lt;br /&gt;
| '''Bioware - Main campaign'''&lt;br /&gt;
|-&lt;br /&gt;
| '''0 - 1000000'''&lt;br /&gt;
| '''Bioware - reserved'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000 - 26000&lt;br /&gt;
| [http://social.bioware.com/wiki/datoolset/index.php/Community_Contest_Main_Page Community Contest]&lt;br /&gt;
|-&lt;br /&gt;
| 37000-38000&lt;br /&gt;
| [http://bg2redux.student.utwente.nl/trac/wiki Baldur's Gate Redux]&lt;br /&gt;
|-&lt;br /&gt;
| 1000001 - 2000000&lt;br /&gt;
| DA Workshop / by frosti [http://www.dragon-age-workshop.de/forum/viewforum.php?f=19/ Icewind Dale Remake]&lt;br /&gt;
|-&lt;br /&gt;
| 2555000-2555010&lt;br /&gt;
| PavelNovotny - [http://social.bioware.com/project/517/ Gay Bars of Ferelden]&lt;br /&gt;
|-&lt;br /&gt;
| 5680000 - 5680050&lt;br /&gt;
| Phaenan's [http://social.bioware.com/project/672/ The Winter Forge]&lt;br /&gt;
|-&lt;br /&gt;
| 7570000-7770000&lt;br /&gt;
| [World of Grone (by Shodushi) [http://social.bioware.com/project/2194/ World of Grone]&lt;br /&gt;
|-&lt;br /&gt;
| 536873321 - 536873322&lt;br /&gt;
| Elys' [http://social.bioware.com/project/522/ Mysterious Gifts]&lt;br /&gt;
|-&lt;br /&gt;
| 30000000-40000000&lt;br /&gt;
| MCC's Senderfall: The Last Bastion (To author: unreasonable range, please correct)&lt;br /&gt;
|-&lt;br /&gt;
| 2560000-2560050&lt;br /&gt;
| Timelord's [http://social.bioware.com/project/1845/ Blood and Lyrium]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== itemsets ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range&lt;br /&gt;
! Used by&lt;br /&gt;
|-&lt;br /&gt;
| '''0 - 30'''&lt;br /&gt;
| '''Bioware - Main campaign'''&lt;br /&gt;
|-&lt;br /&gt;
| '''0 - 1000000'''&lt;br /&gt;
| '''Bioware - reserved'''&lt;br /&gt;
|-&lt;br /&gt;
| 2555000-2555010&lt;br /&gt;
| PavelNovotny - [http://social.bioware.com/project/517/ Gay Bars of Ferelden]&lt;br /&gt;
|-&lt;br /&gt;
| 30000000-40000000&lt;br /&gt;
| MCC's Senderfall: The Last Bastion (To author: unreasonable range, please correct)&lt;br /&gt;
|-&lt;br /&gt;
| 5680000 - 5680500&lt;br /&gt;
| Phaenan's [http://social.bioware.com/project/672/ The Winter Forge]&lt;br /&gt;
|-&lt;br /&gt;
| 7570000-7770000&lt;br /&gt;
| [World of Grone (by Shodushi) [http://social.bioware.com/project/2194/ World of Grone]&lt;br /&gt;
|-&lt;br /&gt;
| 1405261000 - 1405261999&lt;br /&gt;
| nezroy - [http://social.bioware.com/project/1834/ Warden Shields], [http://www.dragonagenexus.com/downloads/file.php?id=793 Leliana Item Set]&lt;br /&gt;
|-&lt;br /&gt;
| 1000001 - 2000000&lt;br /&gt;
| DA Workshop / by frosti [http://www.dragon-age-workshop.de/forum/viewforum.php?f=19/ Icewind Dale Remake]&lt;br /&gt;
|-&lt;br /&gt;
| 7771000 - 7771500&lt;br /&gt;
| [http://social.bioware.com/project/2157/ Dark Times: The Confederacy of Malkuth] (reserved by Starlight on Questorion's behalf)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== ItemVariations (all) ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range&lt;br /&gt;
! Used by&lt;br /&gt;
|-&lt;br /&gt;
| '''0 - 30'''&lt;br /&gt;
| '''Bioware - Main campaign'''&lt;br /&gt;
|-&lt;br /&gt;
| '''0 - 1000'''&lt;br /&gt;
| '''Bioware - reserved (guessed)'''&lt;br /&gt;
|-&lt;br /&gt;
| 12000 - 12100&lt;br /&gt;
| [http://social.bioware.com/project/1923/ Adonnay's Weaponry] (reserved by mikemike37 on his behalf)&lt;br /&gt;
|-&lt;br /&gt;
| 140 - 160&lt;br /&gt;
| [http://social.bioware.com/wiki/datoolset/index.php/Community_Contest_Main_Page Community Contest]&lt;br /&gt;
|-&lt;br /&gt;
| 101000 - 400000&lt;br /&gt;
| [http://social.bioware.com/project/2157/ Dark Times: The Confederacy of Malkuth] (reserved by Starlight on Questorion's behalf)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
note: ItemVariations are affected by the bug which prevents ID's above 255 from appearing properly in the game. See [[Bug: High M2DA ID ranges might work in the toolset, but not in game|Bug report]].&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== M2DA_base ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range&lt;br /&gt;
! Used by&lt;br /&gt;
|-&lt;br /&gt;
| '''0 - 1016, 2000 - 2010, 10011 - 10142, ...? '''&lt;br /&gt;
| '''Bioware - Main campaign'''&lt;br /&gt;
|-&lt;br /&gt;
| '''0 - 1000000'''&lt;br /&gt;
| '''Bioware - reserved'''&lt;br /&gt;
|-&lt;br /&gt;
| 5000 - 5014&lt;br /&gt;
| Anakin's [http://social.bioware.com/project/861/ Advanced Tactics]&lt;br /&gt;
|-&lt;br /&gt;
| 24000 - 26000&lt;br /&gt;
| [http://social.bioware.com/wiki/datoolset/index.php/Community_Contest_Main_Page Community Contest]&lt;br /&gt;
|-&lt;br /&gt;
| 37000 - 38000&lt;br /&gt;
| [http://bg2redux.student.utwente.nl/trac/wiki Baldur's Gate Redux]&lt;br /&gt;
|-&lt;br /&gt;
| 100000 - 100000&lt;br /&gt;
| Anakin's [http://social.bioware.com/project/1907/ Event Manager]&lt;br /&gt;
|-&lt;br /&gt;
| 690000 - 690100&lt;br /&gt;
| [http://www.dragonagenexus.com/downloads/file.php?id=1617 Karma's Origins Companions]&lt;br /&gt;
|-&lt;br /&gt;
| 1000001 - 1100000&lt;br /&gt;
| DA Workshop / by frosti [http://www.dragon-age-workshop.de/forum/viewforum.php?f=19/ Icewind Dale Remake]&lt;br /&gt;
|-&lt;br /&gt;
| 1337000 - 1337001&lt;br /&gt;
| amcnow's [http://social.bioware.com/project/3823/ Respecification]&lt;br /&gt;
|-&lt;br /&gt;
| 2300000 - 2300100&lt;br /&gt;
| [http://social.bioware.com/project/178/ Crown of Creation] (M2DA prefix: COC)&lt;br /&gt;
|-&lt;br /&gt;
| 2560000 - 2560050&lt;br /&gt;
| Timelord's [http://social.bioware.com/project/1845/ Blood and Lyrium]&lt;br /&gt;
|-&lt;br /&gt;
| 5000000 - 5000010&lt;br /&gt;
| Noob766's [http://social.bioware.com/project/3827/ Companion Compatibility pack]&lt;br /&gt;
|-&lt;br /&gt;
| 5680000 - 5680050&lt;br /&gt;
| Phaenan's [http://social.bioware.com/project/672/ The Winter Forge]&lt;br /&gt;
|-&lt;br /&gt;
| 5680050 - 5680055&lt;br /&gt;
| Phaenan's [http://social.bioware.com/project/3185/ Flexible craft UI]&lt;br /&gt;
|-&lt;br /&gt;
| 5681000 - 5681005&lt;br /&gt;
| Phaenan's [http://social.bioware.com/project/2896/ DACrafting framework]&lt;br /&gt;
|-&lt;br /&gt;
| 6000000 - 6000050&lt;br /&gt;
| TreDawn - [http://social.bioware.com/project/1750/ Nesiara Companion]&lt;br /&gt;
|-&lt;br /&gt;
| 6660000 - 6660050&lt;br /&gt;
| Apolyon6k - [http://social.bioware.com/project/3842/ The magic of innocence]&lt;br /&gt;
|-&lt;br /&gt;
| 7000000 - 7000050&lt;br /&gt;
| FtG - [http://social.bioware.com/project/1688/ UI Mod]&lt;br /&gt;
|-&lt;br /&gt;
| 7000051 - 7000055&lt;br /&gt;
| FtG - [http://social.bioware.com/project/3663/ Custom Loading Screen]&lt;br /&gt;
|-&lt;br /&gt;
| 7570000 - 7770000&lt;br /&gt;
| [World of Grone (by Shodushi) [http://social.bioware.com/project/2194/ World of Grone] &lt;br /&gt;
|-&lt;br /&gt;
| 7777770 - 7777799&lt;br /&gt;
| Magic - [http://social.bioware.com/project/1429/ Void Walker] (M2DA prefix: VWK)&lt;br /&gt;
|-&lt;br /&gt;
| 9000000 - 9000050&lt;br /&gt;
| Ambaryerno - [http://social.bioware.com/project/415/ Arms and Armor]&lt;br /&gt;
|- &lt;br /&gt;
| 30000000 - 40000000&lt;br /&gt;
| MCC's Senderfall: The Last Bastion (To author: unreasonable range, please correct)&lt;br /&gt;
|-&lt;br /&gt;
| 1140150041 - 1140150091&lt;br /&gt;
| DLAN_Immortality - [http://social.bioware.com/project/789/ Ser Gilmore NPC]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== materialrules ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''0 - 1000000'''&lt;br /&gt;
| '''Bioware - reserved'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000 - 26000&lt;br /&gt;
| [http://social.bioware.com/wiki/datoolset/index.php/Community_Contest_Main_Page Community Contest]&lt;br /&gt;
|-&lt;br /&gt;
| 37000-38000&lt;br /&gt;
| [http://bg2redux.student.utwente.nl/trac/wiki Baldur's Gate Redux]&lt;br /&gt;
|-&lt;br /&gt;
| 536873321 - 536873323&lt;br /&gt;
| Elys' [http://social.bioware.com/project/522/ Mysterious Gifts]&lt;br /&gt;
|-&lt;br /&gt;
| 1405261000 - 1405261999&lt;br /&gt;
| nezroy - [http://social.bioware.com/project/1834/ Warden Shields], [http://www.dragonagenexus.com/downloads/file.php?id=793 Leliana Item Set]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== materialtypes ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range&lt;br /&gt;
! Used by&lt;br /&gt;
|-&lt;br /&gt;
| '''0 - 88'''&lt;br /&gt;
| '''Bioware - Main campaign'''&lt;br /&gt;
|-&lt;br /&gt;
| '''0 - 1000000'''&lt;br /&gt;
| '''Bioware - reserved'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000 - 26000&lt;br /&gt;
| [http://social.bioware.com/wiki/datoolset/index.php/Community_Contest_Main_Page Community Contest]&lt;br /&gt;
|-&lt;br /&gt;
| 37000-38000&lt;br /&gt;
| [http://bg2redux.student.utwente.nl/trac/wiki Baldur's Gate Redux]&lt;br /&gt;
|-&lt;br /&gt;
| 30000000-40000000&lt;br /&gt;
| MCC's Senderfall: The Last Bastion (To author: unreasonable range, please correct)&lt;br /&gt;
|-&lt;br /&gt;
| 5680000 - 5680300&lt;br /&gt;
| Phaenan's [http://social.bioware.com/project/672/ The Winter Forge]&lt;br /&gt;
|-&lt;br /&gt;
| 536873321 - 536873340&lt;br /&gt;
| Elys' [http://social.bioware.com/project/522/ Mysterious Gifts]&lt;br /&gt;
|-&lt;br /&gt;
| 1405261000 - 1405261999&lt;br /&gt;
| nezroy - [http://social.bioware.com/project/1834/ Warden Shields], [http://www.dragonagenexus.com/downloads/file.php?id=793 Leliana Item Set]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== PartyPicker ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range&lt;br /&gt;
! Used by&lt;br /&gt;
|-&lt;br /&gt;
| '''0 - 11'''&lt;br /&gt;
| '''Bioware - Main campaign'''&lt;br /&gt;
|-&lt;br /&gt;
| '''????'''&lt;br /&gt;
| '''Bioware - reserved'''&lt;br /&gt;
|-&lt;br /&gt;
| 101-199&lt;br /&gt;
| [http://social.bioware.com/project/178/ Crown of Creation]&lt;br /&gt;
|-&lt;br /&gt;
| 200 - 299&lt;br /&gt;
| DA Workshop / Author: frosti [http://www.dragon-age-workshop.de/forum/viewforum.php?f=19/ Icewind Dale Remake]&lt;br /&gt;
|-&lt;br /&gt;
| 300 - 350&lt;br /&gt;
| [World of Grone (by Shodushi) [http://social.bioware.com/project/2194/ World of Grone]&lt;br /&gt;
|-&lt;br /&gt;
| 1974-1980&lt;br /&gt;
| Idomeneas' [http://social.bioware.com/project/3152/ Valeria Addon]&lt;br /&gt;
|-&lt;br /&gt;
| 5711-5720&lt;br /&gt;
| [http://social.bioware.com/project/3926/ Castle Drakhaoul] by Marshal57'&lt;br /&gt;
|-&lt;br /&gt;
| 6660 - 6665&lt;br /&gt;
| Apolyon6k's [http://social.bioware.com/project/3842/ The magic of innocence]&lt;br /&gt;
|-&lt;br /&gt;
| 6900000 - 6900200&lt;br /&gt;
| [http://www.dragonagenexus.com/downloads/file.php?id=1617 Karma's Origins Companions]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== PRCSCR ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range&lt;br /&gt;
! Used by&lt;br /&gt;
|-&lt;br /&gt;
| '''0 - 1000000'''&lt;br /&gt;
| '''Bioware - reserved'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000 - 26000&lt;br /&gt;
| [http://social.bioware.com/wiki/datoolset/index.php/Community_Contest_Main_Page Community Contest]&lt;br /&gt;
|-&lt;br /&gt;
| 37000 - 38000&lt;br /&gt;
| [http://bg2redux.student.utwente.nl/trac/wiki Baldur's Gate Redux]&lt;br /&gt;
|-&lt;br /&gt;
| 690000 - 690100&lt;br /&gt;
| [http://www.dragonagenexus.com/downloads/file.php?id=1617 Karma's Origins Companions]&lt;br /&gt;
|-&lt;br /&gt;
| 1000001 - 1100000&lt;br /&gt;
| DA Workshop / by frosti [http://www.dragon-age-workshop.de/forum/viewforum.php?f=19/ Icewind Dale Remake]&lt;br /&gt;
|-&lt;br /&gt;
| 1337000&lt;br /&gt;
| amcnow's [http://social.bioware.com/project/3823/ Respecification]&lt;br /&gt;
|-&lt;br /&gt;
| 2000000 - 2000050&lt;br /&gt;
| [http://www.dragonagenexus.com/downloads/file.php?id=942 Oracle,mutantspicy's magic vault, and other custom armors]&lt;br /&gt;
|-&lt;br /&gt;
| 5680000 - 5680020&lt;br /&gt;
| Phaenan's [http://social.bioware.com/project/672/ The Winter Forge]&lt;br /&gt;
|-&lt;br /&gt;
| 6000000 - 6000050&lt;br /&gt;
| TreDawn - [http://social.bioware.com/project/1750/ Nesiara Companion]&lt;br /&gt;
|-&lt;br /&gt;
| 7570000 - 7770000&lt;br /&gt;
| [World of Grone (by Shodushi) [http://social.bioware.com/project/2194/ World of Grone]&lt;br /&gt;
|-&lt;br /&gt;
| 10100000&lt;br /&gt;
| Camp [http://social.bioware.com/project/463/ storage chest]&lt;br /&gt;
|-&lt;br /&gt;
| 10100011 - 10100013&lt;br /&gt;
| Didymos' [http://social.bioware.com/project/2620/ Camp Merchant Chest]&lt;br /&gt;
|-&lt;br /&gt;
| 10100014 - 10100016&lt;br /&gt;
| Didymos' [http://social.bioware.com/project/2717/ Item Sets Fix]&lt;br /&gt;
|-&lt;br /&gt;
| 10100100 - 10100110&lt;br /&gt;
| Eshme's [http://social.bioware.com/project/1929/ Sleeping Tent]&lt;br /&gt;
|-&lt;br /&gt;
| 30000000 - 40000000&lt;br /&gt;
| MCC's Senderfall: The Last Bastion (To author: unreasonable range, please correct)&lt;br /&gt;
|-&lt;br /&gt;
| 42006090 - 42006100&lt;br /&gt;
| [http://www.dragonagenexus.com/downloads/file.php?id=1120 Morrigan Restoration Patch]&lt;br /&gt;
|-&lt;br /&gt;
| 1000197400 - 1000197410&lt;br /&gt;
| Idomeneas' [http://social.bioware.com/project/3152/ Valeria Addon]&lt;br /&gt;
|-&lt;br /&gt;
| 1109197751 - 1109197799&lt;br /&gt;
| Schwinni - [http://dragonagenexus.com/downloads/file.php?id=1020 Awakening Runes Fixes], [http://dragonagenexus.com/downloads/file.php?id=1112 Awakening Blackblade Armor Dragon Drop Fix]&lt;br /&gt;
|-&lt;br /&gt;
| 1140150041 - 1140150091&lt;br /&gt;
| DLAN_Immortality - [http://social.bioware.com/project/789/ Ser Gilmore NPC]&lt;br /&gt;
|-&lt;br /&gt;
| 1405261000 - 1405261999&lt;br /&gt;
| nezroy - [http://social.bioware.com/project/1834/ Warden Shields], [http://www.dragonagenexus.com/downloads/file.php?id=793 Leliana Item Set]&lt;br /&gt;
|-&lt;br /&gt;
| 1672464532 - 1672464542&lt;br /&gt;
| DLAN_Immortality - [http://social.bioware.com/project/2991/ Ser Gilmore NPC Awakening]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== placeable_types ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range&lt;br /&gt;
! Used by&lt;br /&gt;
|-&lt;br /&gt;
| '''0 - 1000000'''&lt;br /&gt;
| '''Bioware - reserved'''&lt;br /&gt;
|-&lt;br /&gt;
| 14000 - 16000&lt;br /&gt;
| [http://social.bioware.com/wiki/datoolset/index.php/Community_Contest_Main_Page Community Contest]&lt;br /&gt;
|-&lt;br /&gt;
| 17000 - 19000&lt;br /&gt;
| Standalone modules (see discussion tab)&lt;br /&gt;
|-&lt;br /&gt;
| 37000-38000&lt;br /&gt;
| [http://bg2redux.student.utwente.nl/trac/wiki Baldur's Gate Redux]&lt;br /&gt;
|-&lt;br /&gt;
| 43050-43061&lt;br /&gt;
| Eshme's [http://social.bioware.com/project/1929/ Sleeping Tent]  (Greater 65535 is showing bugs so this is until it is fixed)&lt;br /&gt;
|-&lt;br /&gt;
| 43062-43065&lt;br /&gt;
| BioSpirit's [http://social.bioware.com/project/1647/ Hilltop Under Siege]&lt;br /&gt;
|-&lt;br /&gt;
| 56000-56200&lt;br /&gt;
| [http://social.bioware.com/project/2472/#details Mikes Invisible Boxes]&lt;br /&gt;
|-&lt;br /&gt;
| 2696549 - 2696700&lt;br /&gt;
| PavelNovotny - [http://social.bioware.com/project/517/ Gay Bars of Ferelden] (NOTE: I'm using the 6000-6200 range until Bioware fixes the bug which prevents m2da ID ranges above 900000 from showing up in game.)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 7570000-7770000&lt;br /&gt;
| [World of Grone (by Shodushi) [http://social.bioware.com/project/2194/ World of Grone]&lt;br /&gt;
|-&lt;br /&gt;
| 30000000-40000000&lt;br /&gt;
| MCC's Senderfall: The Last Bastion (To author: unreasonable range, please correct)&lt;br /&gt;
|-&lt;br /&gt;
| 1000001 - 1100000&lt;br /&gt;
| DA Workshop / Author: frosti [http://www.dragon-age-workshop.de/forum/viewforum.php?f=19/ Icewind Dale Remake]&lt;br /&gt;
|-&lt;br /&gt;
| 1974-1978&lt;br /&gt;
| Idomeneas' [http://social.bioware.com/project/3152/ Valeria Addon] (They are low so they'll show in game, recall the toolset bug)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== popups ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range&lt;br /&gt;
! Used by&lt;br /&gt;
|-&lt;br /&gt;
| '''0 - 1000000'''&lt;br /&gt;
| '''Bioware - reserved'''&lt;br /&gt;
|-&lt;br /&gt;
| 1000001-1001000&lt;br /&gt;
| [http://social.bioware.com/project/178/ Crown of Creation]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== PRJ_base ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range&lt;br /&gt;
! Used by&lt;br /&gt;
|-&lt;br /&gt;
| '''0 - 1000000'''&lt;br /&gt;
| '''Bioware - reserved'''&lt;br /&gt;
|-&lt;br /&gt;
| 5680000 - 5680050&lt;br /&gt;
| Phaenan's [http://social.bioware.com/project/672/ The Winter Forge]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
== String ID ==&lt;br /&gt;
It is not generally necessary to register String ID ranges here. The values generated by the toolset are sufficiently random to minimise the risk of collision. Exception : the Community Contest reserved the range below so that the builders will stick to that and can import VO without having to renumber the VO files.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range&lt;br /&gt;
! Used by&lt;br /&gt;
|-&lt;br /&gt;
| '''0 - 10000000'''&lt;br /&gt;
| '''Bioware - reserved'''&lt;br /&gt;
|-&lt;br /&gt;
| 89000000  - 89999999&lt;br /&gt;
| [http://social.bioware.com/wiki/datoolset/index.php/Community_Contest_Main_Page Community Contest]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== tint_override ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range&lt;br /&gt;
! Used by&lt;br /&gt;
|-&lt;br /&gt;
| 500 - 520&lt;br /&gt;
| PavelNovotny - [http://social.bioware.com/project/517/ Gay Bars of Ferelden]&lt;br /&gt;
|-&lt;br /&gt;
| 6900 - 6920&lt;br /&gt;
| [http://www.dragonagenexus.com/downloads/file.php?id=1617 Karma's Origins Companions]&lt;br /&gt;
|-&lt;br /&gt;
| 1000001-1001000&lt;br /&gt;
| [http://social.bioware.com/project/178/ Crown of Creation]&lt;br /&gt;
|-&lt;br /&gt;
| 30000000-40000000&lt;br /&gt;
| MCC's Senderfall: The Last Bastion (To author: unreasonable range, please correct)&lt;br /&gt;
|-&lt;br /&gt;
| 1109197701 - 1109197750&lt;br /&gt;
| Schwinni - [http://dragonagenexus.com/downloads/file.php?id=1064 Helmets without wings and retints]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== ts_material ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range&lt;br /&gt;
! Used by&lt;br /&gt;
|-&lt;br /&gt;
| 1405261000 - 1405261999&lt;br /&gt;
| nezroy - [http://social.bioware.com/project/1834/ Warden Shields], [http://www.dragonagenexus.com/downloads/file.php?id=793 Leliana Item Set]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== TS_Category ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range&lt;br /&gt;
! Used by&lt;br /&gt;
|-&lt;br /&gt;
| '''0 - 1000000'''&lt;br /&gt;
| '''Bioware - reserved'''&lt;br /&gt;
|-&lt;br /&gt;
| 5680000 - 5680005&lt;br /&gt;
| Phaenan's [http://social.bioware.com/project/672/ The Winter Forge]&lt;br /&gt;
|-&lt;br /&gt;
| 1000001 - 1100000&lt;br /&gt;
| DA Workshop / by frosti [http://www.dragon-age-workshop.de/forum/viewforum.php?f=19/ Icewind Dale Remake]&lt;br /&gt;
|-&lt;br /&gt;
| 7570000-7770000&lt;br /&gt;
| [World of Grone (by Shodushi) [http://social.bioware.com/project/2194/ World of Grone]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== vfx_base ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range&lt;br /&gt;
! Used by&lt;br /&gt;
|-&lt;br /&gt;
| '''0 - 1000000'''&lt;br /&gt;
| '''Bioware - reserved'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000 - 26000&lt;br /&gt;
| [http://social.bioware.com/wiki/datoolset/index.php/Community_Contest_Main_Page Community Contest]&lt;br /&gt;
|-&lt;br /&gt;
| 37000-38000&lt;br /&gt;
| [http://bg2redux.student.utwente.nl/trac/wiki Baldur's Gate Redux]&lt;br /&gt;
|-&lt;br /&gt;
| 5680000 - 5680010&lt;br /&gt;
| Phaenan's [http://social.bioware.com/project/672/ The Winter Forge]&lt;br /&gt;
|-&lt;br /&gt;
| 5680011 - 5680019&lt;br /&gt;
| BioSpirit's [http://social.bioware.com/project/1647/ Hilltop Under Siege]&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== worldmaps (has to be less than 256) ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range&lt;br /&gt;
! Used by&lt;br /&gt;
|-&lt;br /&gt;
| '''0 - 6'''&lt;br /&gt;
| '''Bioware - reserved'''&lt;br /&gt;
|-&lt;br /&gt;
| '''210 - 220'''&lt;br /&gt;
| [http://social.bioware.com/project/1845/ Blood and Lyrium]&lt;br /&gt;
|}&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>BlackPhi</name></author>	</entry>

	<entry>
		<id>http://datoolset.net/mw/index.php?title=Community_Contest_ID_Ranges&amp;diff=15838</id>
		<title>Community Contest ID Ranges</title>
		<link rel="alternate" type="text/html" href="http://datoolset.net/mw/index.php?title=Community_Contest_ID_Ranges&amp;diff=15838"/>
				<updated>2011-02-17T20:48:42Z</updated>
		
		<summary type="html">&lt;p&gt;BlackPhi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Community_Contest_back.jpg|link=Community_Contest_Main_Page]] [[File:CC_BSN_GetInvolved.jpg|link=http://social.bioware.com/group/2535/&amp;amp;v=discussions]]&lt;br /&gt;
&lt;br /&gt;
So that all Community Contest entries are compatible with one another and also with other mods that are around, IDs must not conflict. To ensure this, we must reserve ID ranges for strings and 2da ranges.&lt;br /&gt;
&lt;br /&gt;
= String ranges = &lt;br /&gt;
&lt;br /&gt;
Please modify this table to reserve String IDs '''before you use them''' (to avoid lost work). Append within our range if required. Please do not use from outside this range.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''89000000''' &lt;br /&gt;
| '''89999999''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 89000000&lt;br /&gt;
| 89099999&lt;br /&gt;
| Organiser reserved range&lt;br /&gt;
|-&lt;br /&gt;
| ''89001000''&lt;br /&gt;
| ''89001999''&lt;br /&gt;
| ''CC6 bundle''&lt;br /&gt;
|-&lt;br /&gt;
| ''89002000''&lt;br /&gt;
| ''89002099''&lt;br /&gt;
| ''CC7 framework''&lt;br /&gt;
|-&lt;br /&gt;
| 89100000&lt;br /&gt;
| 89100999&lt;br /&gt;
| Cuvieronius&lt;br /&gt;
|-&lt;br /&gt;
| 89101000&lt;br /&gt;
| 89101999&lt;br /&gt;
| Vaylise&lt;br /&gt;
|-&lt;br /&gt;
| 89102000&lt;br /&gt;
| 89102999&lt;br /&gt;
| BAPACop&lt;br /&gt;
|-&lt;br /&gt;
| 89103000&lt;br /&gt;
| 89103999&lt;br /&gt;
| BloodsongVengeance&lt;br /&gt;
|-&lt;br /&gt;
| 89104000&lt;br /&gt;
| 89104999&lt;br /&gt;
| Jackkel Dragon&lt;br /&gt;
|-&lt;br /&gt;
| 89105000&lt;br /&gt;
| 89105999&lt;br /&gt;
| Lord Uber Dowzen (uberdowzen)&lt;br /&gt;
|-&lt;br /&gt;
| 89106000&lt;br /&gt;
| 89106999&lt;br /&gt;
| Shadow5973&lt;br /&gt;
|-&lt;br /&gt;
| 89107000&lt;br /&gt;
| 89107999&lt;br /&gt;
| Lobo&lt;br /&gt;
|-&lt;br /&gt;
| 89108000&lt;br /&gt;
| 89108999&lt;br /&gt;
| mikemike37&lt;br /&gt;
|-&lt;br /&gt;
| 89109000&lt;br /&gt;
| 89109999&lt;br /&gt;
| Mengtzu&lt;br /&gt;
|-&lt;br /&gt;
| 89110000&lt;br /&gt;
| 89110999&lt;br /&gt;
| Fenodsnacer (Fenod)&lt;br /&gt;
|-&lt;br /&gt;
| 89111000&lt;br /&gt;
| 89111999&lt;br /&gt;
| Fenodsnacer (Fenod)&lt;br /&gt;
|-&lt;br /&gt;
| 89112000&lt;br /&gt;
| 89112999&lt;br /&gt;
| Fenodsnacer (Fenod)&lt;br /&gt;
|-&lt;br /&gt;
| 89113000&lt;br /&gt;
| 89113999&lt;br /&gt;
| Fenodsnacer (Fenod)&lt;br /&gt;
|-&lt;br /&gt;
| 89114000&lt;br /&gt;
| 89114999&lt;br /&gt;
| Fenodsnacer (Fenod)&lt;br /&gt;
|-&lt;br /&gt;
| 89115000&lt;br /&gt;
| 89115999&lt;br /&gt;
| Fenodsnacer (Fenod)&lt;br /&gt;
|-&lt;br /&gt;
| 89116000&lt;br /&gt;
| 89116999&lt;br /&gt;
| Fenodsnacer (Fenod)&lt;br /&gt;
|-&lt;br /&gt;
| 89117000&lt;br /&gt;
| 89117999&lt;br /&gt;
| Fenodsnacer (Fenod)&lt;br /&gt;
|-&lt;br /&gt;
| 89118000&lt;br /&gt;
| 89118999&lt;br /&gt;
| InBleedingRapture&lt;br /&gt;
|-&lt;br /&gt;
| 89119000&lt;br /&gt;
| 89119999&lt;br /&gt;
| BlackPhi&lt;br /&gt;
|-&lt;br /&gt;
| 89120000&lt;br /&gt;
| 89120999&lt;br /&gt;
| (please keep extending this list as requried)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Why reserve an ID range? ===&lt;br /&gt;
This prevents the need for other modders to change your strings. This prevents any chance of overlapping IDs with other entries or other mods. This means that if you attach voice to conversations, or specify a StringID in a 2da, these connections will not be broken when others use your mod.&lt;br /&gt;
&lt;br /&gt;
=== How many do I reserve? ===&lt;br /&gt;
Just take 1000 unless you need more. Do not take less, we've got plenty to spare ;)&lt;br /&gt;
&lt;br /&gt;
=== How do I set my module to use those strings? ===&lt;br /&gt;
&lt;br /&gt;
* While logged in to builder wiki (same as login here), edit the page to put your name next to the range.&lt;br /&gt;
* In Toolset, go File &amp;gt; Manage Modules &amp;gt; (select your module) &amp;gt; Properties&lt;br /&gt;
* Set the following:&lt;br /&gt;
** StringID Begin&lt;br /&gt;
** StringID End&lt;br /&gt;
** StringID Last Used&lt;br /&gt;
* Hit OK and close dialogue.&lt;br /&gt;
&lt;br /&gt;
= 2da Ranges =&lt;br /&gt;
&lt;br /&gt;
We have reserved 24000 - 26000 in most 2das. Please reserve as many as you anticipate you will need, but don't be wasteful (reserving 200 when you only need 6 is wasteful). If you need hundreds, it's probably worth reserving your own range outside of the contest range.&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
&lt;br /&gt;
=== M2DA_base ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24499&lt;br /&gt;
| Organiser reserved range&lt;br /&gt;
|-&lt;br /&gt;
| 24500&lt;br /&gt;
| 24509&lt;br /&gt;
| mikemike37&lt;br /&gt;
|-&lt;br /&gt;
| 24510&lt;br /&gt;
| 24519&lt;br /&gt;
| (please keep extending this list as requried)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== ABI_base ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24499&lt;br /&gt;
| Organiser reserved range&lt;br /&gt;
|-&lt;br /&gt;
| 24500&lt;br /&gt;
| 24509&lt;br /&gt;
| mikemike37&lt;br /&gt;
|-&lt;br /&gt;
| 24510&lt;br /&gt;
| 24513&lt;br /&gt;
| InBleedingRapture&lt;br /&gt;
|-&lt;br /&gt;
| 24513&lt;br /&gt;
| 24519&lt;br /&gt;
| (please keep extending this list as requried)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== placeable_types ===&lt;br /&gt;
&lt;br /&gt;
''nb a bug is causing the range of 24000 and above to not work in-game so we're using 14000-16000 instead.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''14000''' &lt;br /&gt;
| '''16000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 14000&lt;br /&gt;
| 14499&lt;br /&gt;
| Organiser reserved range&lt;br /&gt;
|-&lt;br /&gt;
| 14500&lt;br /&gt;
| 14509&lt;br /&gt;
| mikemike37&lt;br /&gt;
|-&lt;br /&gt;
| 14510&lt;br /&gt;
| 14519&lt;br /&gt;
| BlackPhi&lt;br /&gt;
|-&lt;br /&gt;
| 14520&lt;br /&gt;
| 14529&lt;br /&gt;
| (please keep extending this list as requried)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== BITM_base ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24001&lt;br /&gt;
| InBleedingRapture&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== guitypes ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24001&lt;br /&gt;
| InBleedingRapture&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== itemprps ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24003&lt;br /&gt;
| InBleedingRapture&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== itemstats ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24001&lt;br /&gt;
| InBleedingRapture&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== JobBoardPlots ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24001&lt;br /&gt;
| CC7 Framework&lt;br /&gt;
|-&lt;br /&gt;
| 24002&lt;br /&gt;
| 24006&lt;br /&gt;
| BlackPhi&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== JobBoards ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24000&lt;br /&gt;
| CC7 Framework&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== materialrules ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24001&lt;br /&gt;
| InBleedingRapture&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== materialtypes ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24001&lt;br /&gt;
| InBleedingRapture&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== prcscr ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24001&lt;br /&gt;
| InBleedingRapture&lt;br /&gt;
|-&lt;br /&gt;
| 24002&lt;br /&gt;
| 24002&lt;br /&gt;
| CC7 Framework&lt;br /&gt;
|-&lt;br /&gt;
| 24003&lt;br /&gt;
| 24006&lt;br /&gt;
| BlackPhi&lt;br /&gt;
|-&lt;br /&gt;
| 24007&lt;br /&gt;
| 24007&lt;br /&gt;
| CC7 Framework&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== sound_item_materials ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24001&lt;br /&gt;
| InBleedingRapture&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== sound_weapon_actions ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24001&lt;br /&gt;
| InBleedingRapture&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== sound_weapon_hits ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24001&lt;br /&gt;
| InBleedingRapture&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== ts_material ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24001&lt;br /&gt;
| InBleedingRapture&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== vfx_base ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24003&lt;br /&gt;
| InBleedingRapture&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Variation sheets ==&lt;br /&gt;
&lt;br /&gt;
=== weapons and shields ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Sheet&lt;br /&gt;
! ID reserved&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''All variations sheets'''&lt;br /&gt;
| '''140 - 160''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| mace_variation&lt;br /&gt;
| 140&lt;br /&gt;
| mikemike37&lt;br /&gt;
|-&lt;br /&gt;
| longsword_variation&lt;br /&gt;
| 150 - 151&lt;br /&gt;
| Adonnay&lt;br /&gt;
|-&lt;br /&gt;
| staff_variation&lt;br /&gt;
| 140&lt;br /&gt;
| BlackPhi&lt;br /&gt;
|-&lt;br /&gt;
| staff_variation&lt;br /&gt;
| 141&lt;br /&gt;
| Helekanalaith&lt;br /&gt;
|-&lt;br /&gt;
| waraxe_variation&lt;br /&gt;
| 140 &lt;br /&gt;
| Fenodsnalcer&lt;br /&gt;
|-&lt;br /&gt;
| mace_variation&lt;br /&gt;
| 141 &lt;br /&gt;
| Fenodsnalcer&lt;br /&gt;
|-&lt;br /&gt;
| maul_variation&lt;br /&gt;
| 140 &lt;br /&gt;
| Fenodsnalcer&lt;br /&gt;
|-&lt;br /&gt;
| greatsword_variation&lt;br /&gt;
| 140 and 143 &lt;br /&gt;
| Fenodsnalcer&lt;br /&gt;
|-&lt;br /&gt;
| greatsword_variation&lt;br /&gt;
| 142 &lt;br /&gt;
| Nattfodd&lt;br /&gt;
|-&lt;br /&gt;
| dagger_variation&lt;br /&gt;
| 140-141 &lt;br /&gt;
| Fenodsnalcer&lt;br /&gt;
|-&lt;br /&gt;
| dagger_variation&lt;br /&gt;
| 142 &lt;br /&gt;
| Gisle Aune&lt;br /&gt;
|-&lt;br /&gt;
| battleaxe_variation&lt;br /&gt;
| 140 &lt;br /&gt;
| Fenodsnalcer&lt;br /&gt;
|-&lt;br /&gt;
| bolt_variation&lt;br /&gt;
| 140 &lt;br /&gt;
| InBleedingRapture&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
=== armour and clothes ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Sheet&lt;br /&gt;
! ID reserved&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''All variations sheets'''&lt;br /&gt;
| '''140 - 160''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| armor_light_variation&lt;br /&gt;
| 140 &lt;br /&gt;
| BlackPhi&lt;br /&gt;
|-&lt;br /&gt;
| armor_light_variation&lt;br /&gt;
| 141&lt;br /&gt;
| example - delete me!&lt;br /&gt;
|-&lt;br /&gt;
| armor_light_variation&lt;br /&gt;
| 142&lt;br /&gt;
| Vaylise&lt;br /&gt;
|-&lt;br /&gt;
| helmet_light_variation&lt;br /&gt;
| 140&lt;br /&gt;
| BlackPhi&lt;br /&gt;
|-&lt;br /&gt;
| gloves_massive_variation&lt;br /&gt;
| 140 &lt;br /&gt;
| example - delete me!&lt;br /&gt;
|-&lt;br /&gt;
| gloves_massive_variation&lt;br /&gt;
| 141 &lt;br /&gt;
| example - delete me!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= World Map Pins = &lt;br /&gt;
&lt;br /&gt;
Community Contest #7 requires map pins to be added to the existing Single Player maps.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Map !! X !! Y !! Used by &lt;br /&gt;
|-&lt;br /&gt;
| Wide Open World || 605 || 570 || CC#7 Framework Tutorial&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>BlackPhi</name></author>	</entry>

	<entry>
		<id>http://datoolset.net/mw/index.php?title=Community_Contest_ID_Ranges&amp;diff=15837</id>
		<title>Community Contest ID Ranges</title>
		<link rel="alternate" type="text/html" href="http://datoolset.net/mw/index.php?title=Community_Contest_ID_Ranges&amp;diff=15837"/>
				<updated>2011-02-17T17:11:03Z</updated>
		
		<summary type="html">&lt;p&gt;BlackPhi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Community_Contest_back.jpg|link=Community_Contest_Main_Page]] [[File:CC_BSN_GetInvolved.jpg|link=http://social.bioware.com/group/2535/&amp;amp;v=discussions]]&lt;br /&gt;
&lt;br /&gt;
So that all Community Contest entries are compatible with one another and also with other mods that are around, IDs must not conflict. To ensure this, we must reserve ID ranges for strings and 2da ranges.&lt;br /&gt;
&lt;br /&gt;
= String ranges = &lt;br /&gt;
&lt;br /&gt;
Please modify this table to reserve String IDs '''before you use them''' (to avoid lost work). Append within our range if required. Please do not use from outside this range.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''89000000''' &lt;br /&gt;
| '''89999999''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 89000000&lt;br /&gt;
| 89099999&lt;br /&gt;
| Organiser reserved range&lt;br /&gt;
|-&lt;br /&gt;
| ''89001000''&lt;br /&gt;
| ''89001999''&lt;br /&gt;
| ''CC6 bundle''&lt;br /&gt;
|-&lt;br /&gt;
| ''89002000''&lt;br /&gt;
| ''89002099''&lt;br /&gt;
| ''CC7 framework''&lt;br /&gt;
|-&lt;br /&gt;
| 89100000&lt;br /&gt;
| 89100999&lt;br /&gt;
| Cuvieronius&lt;br /&gt;
|-&lt;br /&gt;
| 89101000&lt;br /&gt;
| 89101999&lt;br /&gt;
| Vaylise&lt;br /&gt;
|-&lt;br /&gt;
| 89102000&lt;br /&gt;
| 89102999&lt;br /&gt;
| BAPACop&lt;br /&gt;
|-&lt;br /&gt;
| 89103000&lt;br /&gt;
| 89103999&lt;br /&gt;
| BloodsongVengeance&lt;br /&gt;
|-&lt;br /&gt;
| 89104000&lt;br /&gt;
| 89104999&lt;br /&gt;
| Jackkel Dragon&lt;br /&gt;
|-&lt;br /&gt;
| 89105000&lt;br /&gt;
| 89105999&lt;br /&gt;
| Lord Uber Dowzen (uberdowzen)&lt;br /&gt;
|-&lt;br /&gt;
| 89106000&lt;br /&gt;
| 89106999&lt;br /&gt;
| Shadow5973&lt;br /&gt;
|-&lt;br /&gt;
| 89107000&lt;br /&gt;
| 89107999&lt;br /&gt;
| Lobo&lt;br /&gt;
|-&lt;br /&gt;
| 89108000&lt;br /&gt;
| 89108999&lt;br /&gt;
| mikemike37&lt;br /&gt;
|-&lt;br /&gt;
| 89109000&lt;br /&gt;
| 89109999&lt;br /&gt;
| Mengtzu&lt;br /&gt;
|-&lt;br /&gt;
| 89110000&lt;br /&gt;
| 89110999&lt;br /&gt;
| Fenodsnacer (Fenod)&lt;br /&gt;
|-&lt;br /&gt;
| 89111000&lt;br /&gt;
| 89111999&lt;br /&gt;
| Fenodsnacer (Fenod)&lt;br /&gt;
|-&lt;br /&gt;
| 89112000&lt;br /&gt;
| 89112999&lt;br /&gt;
| Fenodsnacer (Fenod)&lt;br /&gt;
|-&lt;br /&gt;
| 89113000&lt;br /&gt;
| 89113999&lt;br /&gt;
| Fenodsnacer (Fenod)&lt;br /&gt;
|-&lt;br /&gt;
| 89114000&lt;br /&gt;
| 89114999&lt;br /&gt;
| Fenodsnacer (Fenod)&lt;br /&gt;
|-&lt;br /&gt;
| 89115000&lt;br /&gt;
| 89115999&lt;br /&gt;
| Fenodsnacer (Fenod)&lt;br /&gt;
|-&lt;br /&gt;
| 89116000&lt;br /&gt;
| 89116999&lt;br /&gt;
| Fenodsnacer (Fenod)&lt;br /&gt;
|-&lt;br /&gt;
| 89117000&lt;br /&gt;
| 89117999&lt;br /&gt;
| Fenodsnacer (Fenod)&lt;br /&gt;
|-&lt;br /&gt;
| 89118000&lt;br /&gt;
| 89118999&lt;br /&gt;
| InBleedingRapture&lt;br /&gt;
|-&lt;br /&gt;
| 89119000&lt;br /&gt;
| 89119999&lt;br /&gt;
| BlackPhi&lt;br /&gt;
|-&lt;br /&gt;
| 89120000&lt;br /&gt;
| 89120999&lt;br /&gt;
| (please keep extending this list as requried)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Why reserve an ID range? ===&lt;br /&gt;
This prevents the need for other modders to change your strings. This prevents any chance of overlapping IDs with other entries or other mods. This means that if you attach voice to conversations, or specify a StringID in a 2da, these connections will not be broken when others use your mod.&lt;br /&gt;
&lt;br /&gt;
=== How many do I reserve? ===&lt;br /&gt;
Just take 1000 unless you need more. Do not take less, we've got plenty to spare ;)&lt;br /&gt;
&lt;br /&gt;
=== How do I set my module to use those strings? ===&lt;br /&gt;
&lt;br /&gt;
* While logged in to builder wiki (same as login here), edit the page to put your name next to the range.&lt;br /&gt;
* In Toolset, go File &amp;gt; Manage Modules &amp;gt; (select your module) &amp;gt; Properties&lt;br /&gt;
* Set the following:&lt;br /&gt;
** StringID Begin&lt;br /&gt;
** StringID End&lt;br /&gt;
** StringID Last Used&lt;br /&gt;
* Hit OK and close dialogue.&lt;br /&gt;
&lt;br /&gt;
= 2da Ranges =&lt;br /&gt;
&lt;br /&gt;
We have reserved 24000 - 26000 in most 2das. Please reserve as many as you anticipate you will need, but don't be wasteful (reserving 200 when you only need 6 is wasteful). If you need hundreds, it's probably worth reserving your own range outside of the contest range.&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
&lt;br /&gt;
=== M2DA_base ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24499&lt;br /&gt;
| Organiser reserved range&lt;br /&gt;
|-&lt;br /&gt;
| 24500&lt;br /&gt;
| 24509&lt;br /&gt;
| mikemike37&lt;br /&gt;
|-&lt;br /&gt;
| 24510&lt;br /&gt;
| 24519&lt;br /&gt;
| (please keep extending this list as requried)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== ABI_base ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24499&lt;br /&gt;
| Organiser reserved range&lt;br /&gt;
|-&lt;br /&gt;
| 24500&lt;br /&gt;
| 24509&lt;br /&gt;
| mikemike37&lt;br /&gt;
|-&lt;br /&gt;
| 24510&lt;br /&gt;
| 24513&lt;br /&gt;
| InBleedingRapture&lt;br /&gt;
|-&lt;br /&gt;
| 24513&lt;br /&gt;
| 24519&lt;br /&gt;
| (please keep extending this list as requried)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== placeable_types ===&lt;br /&gt;
&lt;br /&gt;
''nb a bug is causing the range of 24000 and above to not work in-game so we're using 14000-16000 instead.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''14000''' &lt;br /&gt;
| '''16000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 14000&lt;br /&gt;
| 14499&lt;br /&gt;
| Organiser reserved range&lt;br /&gt;
|-&lt;br /&gt;
| 14500&lt;br /&gt;
| 14509&lt;br /&gt;
| mikemike37&lt;br /&gt;
|-&lt;br /&gt;
| 14510&lt;br /&gt;
| 14519&lt;br /&gt;
| (please keep extending this list as requried)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== BITM_base ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24001&lt;br /&gt;
| InBleedingRapture&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== guitypes ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24001&lt;br /&gt;
| InBleedingRapture&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== itemprps ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24003&lt;br /&gt;
| InBleedingRapture&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== itemstats ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24001&lt;br /&gt;
| InBleedingRapture&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== JobBoardPlots ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24001&lt;br /&gt;
| CC7 Framework&lt;br /&gt;
|-&lt;br /&gt;
| 24002&lt;br /&gt;
| 24006&lt;br /&gt;
| BlackPhi&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== JobBoards ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24000&lt;br /&gt;
| CC7 Framework&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== materialrules ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24001&lt;br /&gt;
| InBleedingRapture&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== materialtypes ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24001&lt;br /&gt;
| InBleedingRapture&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== prcscr ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24001&lt;br /&gt;
| InBleedingRapture&lt;br /&gt;
|-&lt;br /&gt;
| 24002&lt;br /&gt;
| 24002&lt;br /&gt;
| CC7 Framework&lt;br /&gt;
|-&lt;br /&gt;
| 24003&lt;br /&gt;
| 24006&lt;br /&gt;
| BlackPhi&lt;br /&gt;
|-&lt;br /&gt;
| 24007&lt;br /&gt;
| 24007&lt;br /&gt;
| CC7 Framework&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== sound_item_materials ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24001&lt;br /&gt;
| InBleedingRapture&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== sound_weapon_actions ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24001&lt;br /&gt;
| InBleedingRapture&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== sound_weapon_hits ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24001&lt;br /&gt;
| InBleedingRapture&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== ts_material ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24001&lt;br /&gt;
| InBleedingRapture&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== vfx_base ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24003&lt;br /&gt;
| InBleedingRapture&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Variation sheets ==&lt;br /&gt;
&lt;br /&gt;
=== weapons and shields ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Sheet&lt;br /&gt;
! ID reserved&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''All variations sheets'''&lt;br /&gt;
| '''140 - 160''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| mace_variation&lt;br /&gt;
| 140&lt;br /&gt;
| mikemike37&lt;br /&gt;
|-&lt;br /&gt;
| longsword_variation&lt;br /&gt;
| 150 - 151&lt;br /&gt;
| Adonnay&lt;br /&gt;
|-&lt;br /&gt;
| staff_variation&lt;br /&gt;
| 140&lt;br /&gt;
| BlackPhi&lt;br /&gt;
|-&lt;br /&gt;
| staff_variation&lt;br /&gt;
| 141&lt;br /&gt;
| Helekanalaith&lt;br /&gt;
|-&lt;br /&gt;
| waraxe_variation&lt;br /&gt;
| 140 &lt;br /&gt;
| Fenodsnalcer&lt;br /&gt;
|-&lt;br /&gt;
| mace_variation&lt;br /&gt;
| 141 &lt;br /&gt;
| Fenodsnalcer&lt;br /&gt;
|-&lt;br /&gt;
| maul_variation&lt;br /&gt;
| 140 &lt;br /&gt;
| Fenodsnalcer&lt;br /&gt;
|-&lt;br /&gt;
| greatsword_variation&lt;br /&gt;
| 140 and 143 &lt;br /&gt;
| Fenodsnalcer&lt;br /&gt;
|-&lt;br /&gt;
| greatsword_variation&lt;br /&gt;
| 142 &lt;br /&gt;
| Nattfodd&lt;br /&gt;
|-&lt;br /&gt;
| dagger_variation&lt;br /&gt;
| 140-141 &lt;br /&gt;
| Fenodsnalcer&lt;br /&gt;
|-&lt;br /&gt;
| dagger_variation&lt;br /&gt;
| 142 &lt;br /&gt;
| Gisle Aune&lt;br /&gt;
|-&lt;br /&gt;
| battleaxe_variation&lt;br /&gt;
| 140 &lt;br /&gt;
| Fenodsnalcer&lt;br /&gt;
|-&lt;br /&gt;
| bolt_variation&lt;br /&gt;
| 140 &lt;br /&gt;
| InBleedingRapture&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
=== armour and clothes ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Sheet&lt;br /&gt;
! ID reserved&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''All variations sheets'''&lt;br /&gt;
| '''140 - 160''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| armor_light_variation&lt;br /&gt;
| 140 &lt;br /&gt;
| BlackPhi&lt;br /&gt;
|-&lt;br /&gt;
| armor_light_variation&lt;br /&gt;
| 141&lt;br /&gt;
| example - delete me!&lt;br /&gt;
|-&lt;br /&gt;
| armor_light_variation&lt;br /&gt;
| 142&lt;br /&gt;
| Vaylise&lt;br /&gt;
|-&lt;br /&gt;
| helmet_light_variation&lt;br /&gt;
| 140&lt;br /&gt;
| BlackPhi&lt;br /&gt;
|-&lt;br /&gt;
| gloves_massive_variation&lt;br /&gt;
| 140 &lt;br /&gt;
| example - delete me!&lt;br /&gt;
|-&lt;br /&gt;
| gloves_massive_variation&lt;br /&gt;
| 141 &lt;br /&gt;
| example - delete me!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= World Map Pins = &lt;br /&gt;
&lt;br /&gt;
Community Contest #7 requires map pins to be added to the existing Single Player maps.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Map !! X !! Y !! Used by &lt;br /&gt;
|-&lt;br /&gt;
| Wide Open World || 605 || 570 || CC#7 Framework Tutorial&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>BlackPhi</name></author>	</entry>

	<entry>
		<id>http://datoolset.net/mw/index.php?title=Community_Contest_ID_Ranges&amp;diff=15744</id>
		<title>Community Contest ID Ranges</title>
		<link rel="alternate" type="text/html" href="http://datoolset.net/mw/index.php?title=Community_Contest_ID_Ranges&amp;diff=15744"/>
				<updated>2011-02-13T23:06:57Z</updated>
		
		<summary type="html">&lt;p&gt;BlackPhi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Community_Contest_back.jpg|link=Community_Contest_Main_Page]] [[File:CC_BSN_GetInvolved.jpg|link=http://social.bioware.com/group/2535/&amp;amp;v=discussions]]&lt;br /&gt;
&lt;br /&gt;
So that all Community Contest entries are compatible with one another and also with other mods that are around, IDs must not conflict. To ensure this, we must reserve ID ranges for strings and 2da ranges.&lt;br /&gt;
&lt;br /&gt;
= String ranges = &lt;br /&gt;
&lt;br /&gt;
Please modify this table to reserve String IDs '''before you use them''' (to avoid lost work). Append within our range if required. Please do not use from outside this range.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''89000000''' &lt;br /&gt;
| '''89999999''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 89000000&lt;br /&gt;
| 89099999&lt;br /&gt;
| Organiser reserved range&lt;br /&gt;
|-&lt;br /&gt;
| ''89001000''&lt;br /&gt;
| ''89001999''&lt;br /&gt;
| ''CC6 bundle''&lt;br /&gt;
|-&lt;br /&gt;
| ''89002000''&lt;br /&gt;
| ''89002099''&lt;br /&gt;
| ''CC7 framework''&lt;br /&gt;
|-&lt;br /&gt;
| 89100000&lt;br /&gt;
| 89100999&lt;br /&gt;
| Cuvieronius&lt;br /&gt;
|-&lt;br /&gt;
| 89101000&lt;br /&gt;
| 89101999&lt;br /&gt;
| Vaylise&lt;br /&gt;
|-&lt;br /&gt;
| 89102000&lt;br /&gt;
| 89102999&lt;br /&gt;
| BAPACop&lt;br /&gt;
|-&lt;br /&gt;
| 89103000&lt;br /&gt;
| 89103999&lt;br /&gt;
| BloodsongVengeance&lt;br /&gt;
|-&lt;br /&gt;
| 89104000&lt;br /&gt;
| 89104999&lt;br /&gt;
| Jackkel Dragon&lt;br /&gt;
|-&lt;br /&gt;
| 89105000&lt;br /&gt;
| 89105999&lt;br /&gt;
| Lord Uber Dowzen (uberdowzen)&lt;br /&gt;
|-&lt;br /&gt;
| 89106000&lt;br /&gt;
| 89106999&lt;br /&gt;
| Shadow5973&lt;br /&gt;
|-&lt;br /&gt;
| 89107000&lt;br /&gt;
| 89107999&lt;br /&gt;
| Lobo&lt;br /&gt;
|-&lt;br /&gt;
| 89108000&lt;br /&gt;
| 89108999&lt;br /&gt;
| mikemike37&lt;br /&gt;
|-&lt;br /&gt;
| 89109000&lt;br /&gt;
| 89109999&lt;br /&gt;
| Mengtzu&lt;br /&gt;
|-&lt;br /&gt;
| 89110000&lt;br /&gt;
| 89110999&lt;br /&gt;
| Fenodsnacer (Fenod)&lt;br /&gt;
|-&lt;br /&gt;
| 89111000&lt;br /&gt;
| 89111999&lt;br /&gt;
| Fenodsnacer (Fenod)&lt;br /&gt;
|-&lt;br /&gt;
| 89112000&lt;br /&gt;
| 89112999&lt;br /&gt;
| Fenodsnacer (Fenod)&lt;br /&gt;
|-&lt;br /&gt;
| 89113000&lt;br /&gt;
| 89113999&lt;br /&gt;
| Fenodsnacer (Fenod)&lt;br /&gt;
|-&lt;br /&gt;
| 89114000&lt;br /&gt;
| 89114999&lt;br /&gt;
| Fenodsnacer (Fenod)&lt;br /&gt;
|-&lt;br /&gt;
| 89115000&lt;br /&gt;
| 89115999&lt;br /&gt;
| Fenodsnacer (Fenod)&lt;br /&gt;
|-&lt;br /&gt;
| 89116000&lt;br /&gt;
| 89116999&lt;br /&gt;
| Fenodsnacer (Fenod)&lt;br /&gt;
|-&lt;br /&gt;
| 89117000&lt;br /&gt;
| 89117999&lt;br /&gt;
| Fenodsnacer (Fenod)&lt;br /&gt;
|-&lt;br /&gt;
| 89118000&lt;br /&gt;
| 89118999&lt;br /&gt;
| InBleedingRapture&lt;br /&gt;
|-&lt;br /&gt;
| 89111000&lt;br /&gt;
| 89111999&lt;br /&gt;
| (please keep extending this list as requried)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Why reserve an ID range? ===&lt;br /&gt;
This prevents the need for other modders to change your strings. This prevents any chance of overlapping IDs with other entries or other mods. This means that if you attach voice to conversations, or specify a StringID in a 2da, these connections will not be broken when others use your mod.&lt;br /&gt;
&lt;br /&gt;
=== How many do I reserve? ===&lt;br /&gt;
Just take 1000 unless you need more. Do not take less, we've got plenty to spare ;)&lt;br /&gt;
&lt;br /&gt;
=== How do I set my module to use those strings? ===&lt;br /&gt;
&lt;br /&gt;
* While logged in to builder wiki (same as login here), edit the page to put your name next to the range.&lt;br /&gt;
* In Toolset, go File &amp;gt; Manage Modules &amp;gt; (select your module) &amp;gt; Properties&lt;br /&gt;
* Set the following:&lt;br /&gt;
** StringID Begin&lt;br /&gt;
** StringID End&lt;br /&gt;
** StringID Last Used&lt;br /&gt;
* Hit OK and close dialogue.&lt;br /&gt;
&lt;br /&gt;
= 2da Ranges =&lt;br /&gt;
&lt;br /&gt;
We have reserved 24000 - 26000 in most 2das. Please reserve as many as you anticipate you will need, but don't be wasteful (reserving 200 when you only need 6 is wasteful). If you need hundreds, it's probably worth reserving your own range outside of the contest range.&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
&lt;br /&gt;
=== M2DA_base ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24499&lt;br /&gt;
| Organiser reserved range&lt;br /&gt;
|-&lt;br /&gt;
| 24500&lt;br /&gt;
| 24509&lt;br /&gt;
| mikemike37&lt;br /&gt;
|-&lt;br /&gt;
| 24510&lt;br /&gt;
| 24519&lt;br /&gt;
| (please keep extending this list as requried)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== ABI_base ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24499&lt;br /&gt;
| Organiser reserved range&lt;br /&gt;
|-&lt;br /&gt;
| 24500&lt;br /&gt;
| 24509&lt;br /&gt;
| mikemike37&lt;br /&gt;
|-&lt;br /&gt;
| 24510&lt;br /&gt;
| 24513&lt;br /&gt;
| InBleedingRapture&lt;br /&gt;
|-&lt;br /&gt;
| 24513&lt;br /&gt;
| 24519&lt;br /&gt;
| (please keep extending this list as requried)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== placeable_types ===&lt;br /&gt;
&lt;br /&gt;
''nb a bug is causing the range of 24000 and above to not work in-game so we're using 14000-16000 instead.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''14000''' &lt;br /&gt;
| '''16000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 14000&lt;br /&gt;
| 14499&lt;br /&gt;
| Organiser reserved range&lt;br /&gt;
|-&lt;br /&gt;
| 14500&lt;br /&gt;
| 14509&lt;br /&gt;
| mikemike37&lt;br /&gt;
|-&lt;br /&gt;
| 14510&lt;br /&gt;
| 14519&lt;br /&gt;
| (please keep extending this list as requried)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== BITM_base ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24001&lt;br /&gt;
| InBleedingRapture&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== guitypes ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24001&lt;br /&gt;
| InBleedingRapture&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== itemprps ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24003&lt;br /&gt;
| InBleedingRapture&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== itemstats ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24001&lt;br /&gt;
| InBleedingRapture&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== JobBoardPlots ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24001&lt;br /&gt;
| CC7 Framework&lt;br /&gt;
|-&lt;br /&gt;
| 24002&lt;br /&gt;
| 24004&lt;br /&gt;
| BlackPhi&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== JobBoards ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24000&lt;br /&gt;
| CC7 Framework&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== materialrules ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24001&lt;br /&gt;
| InBleedingRapture&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== materialtypes ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24001&lt;br /&gt;
| InBleedingRapture&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== prcscr ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24001&lt;br /&gt;
| InBleedingRapture&lt;br /&gt;
|-&lt;br /&gt;
| 24002&lt;br /&gt;
| 24002&lt;br /&gt;
| CC7 Framework&lt;br /&gt;
|-&lt;br /&gt;
| 24003&lt;br /&gt;
| 24006&lt;br /&gt;
| BlackPhi&lt;br /&gt;
|-&lt;br /&gt;
| 24007&lt;br /&gt;
| 24007&lt;br /&gt;
| CC7 Framework&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== sound_item_materials ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24001&lt;br /&gt;
| InBleedingRapture&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== sound_weapon_actions ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24001&lt;br /&gt;
| InBleedingRapture&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== sound_weapon_hits ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24001&lt;br /&gt;
| InBleedingRapture&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== ts_material ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24001&lt;br /&gt;
| InBleedingRapture&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== vfx_base ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24003&lt;br /&gt;
| InBleedingRapture&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Variation sheets ==&lt;br /&gt;
&lt;br /&gt;
=== weapons and shields ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Sheet&lt;br /&gt;
! ID reserved&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''All variations sheets'''&lt;br /&gt;
| '''140 - 160''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| mace_variation&lt;br /&gt;
| 140&lt;br /&gt;
| mikemike37&lt;br /&gt;
|-&lt;br /&gt;
| longsword_variation&lt;br /&gt;
| 150 - 151&lt;br /&gt;
| Adonnay&lt;br /&gt;
|-&lt;br /&gt;
| staff_variation&lt;br /&gt;
| 140&lt;br /&gt;
| BlackPhi&lt;br /&gt;
|-&lt;br /&gt;
| staff_variation&lt;br /&gt;
| 141&lt;br /&gt;
| Helekanalaith&lt;br /&gt;
|-&lt;br /&gt;
| waraxe_variation&lt;br /&gt;
| 140 &lt;br /&gt;
| Fenodsnalcer&lt;br /&gt;
|-&lt;br /&gt;
| mace_variation&lt;br /&gt;
| 141 &lt;br /&gt;
| Fenodsnalcer&lt;br /&gt;
|-&lt;br /&gt;
| maul_variation&lt;br /&gt;
| 140 &lt;br /&gt;
| Fenodsnalcer&lt;br /&gt;
|-&lt;br /&gt;
| greatsword_variation&lt;br /&gt;
| 140 and 143 &lt;br /&gt;
| Fenodsnalcer&lt;br /&gt;
|-&lt;br /&gt;
| greatsword_variation&lt;br /&gt;
| 142 &lt;br /&gt;
| Nattfodd&lt;br /&gt;
|-&lt;br /&gt;
| dagger_variation&lt;br /&gt;
| 140-141 &lt;br /&gt;
| Fenodsnalcer&lt;br /&gt;
|-&lt;br /&gt;
| dagger_variation&lt;br /&gt;
| 142 &lt;br /&gt;
| Gisle Aune&lt;br /&gt;
|-&lt;br /&gt;
| battleaxe_variation&lt;br /&gt;
| 140 &lt;br /&gt;
| Fenodsnalcer&lt;br /&gt;
|-&lt;br /&gt;
| bolt_variation&lt;br /&gt;
| 140 &lt;br /&gt;
| InBleedingRapture&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
=== armour and clothes ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Sheet&lt;br /&gt;
! ID reserved&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''All variations sheets'''&lt;br /&gt;
| '''140 - 160''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| armor_light_variation&lt;br /&gt;
| 140 &lt;br /&gt;
| BlackPhi&lt;br /&gt;
|-&lt;br /&gt;
| armor_light_variation&lt;br /&gt;
| 141&lt;br /&gt;
| example - delete me!&lt;br /&gt;
|-&lt;br /&gt;
| armor_light_variation&lt;br /&gt;
| 142&lt;br /&gt;
| Vaylise&lt;br /&gt;
|-&lt;br /&gt;
| helmet_light_variation&lt;br /&gt;
| 140&lt;br /&gt;
| BlackPhi&lt;br /&gt;
|-&lt;br /&gt;
| gloves_massive_variation&lt;br /&gt;
| 140 &lt;br /&gt;
| example - delete me!&lt;br /&gt;
|-&lt;br /&gt;
| gloves_massive_variation&lt;br /&gt;
| 141 &lt;br /&gt;
| example - delete me!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= World Map Pins = &lt;br /&gt;
&lt;br /&gt;
Community Contest #7 requires map pins to be added to the existing Single Player maps.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Map !! X !! Y !! Used by &lt;br /&gt;
|-&lt;br /&gt;
| Wide Open World || 605 || 570 || CC#7 Framework Tutorial&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>BlackPhi</name></author>	</entry>

	<entry>
		<id>http://datoolset.net/mw/index.php?title=Community_Contest_ID_Ranges&amp;diff=15686</id>
		<title>Community Contest ID Ranges</title>
		<link rel="alternate" type="text/html" href="http://datoolset.net/mw/index.php?title=Community_Contest_ID_Ranges&amp;diff=15686"/>
				<updated>2011-02-09T15:57:20Z</updated>
		
		<summary type="html">&lt;p&gt;BlackPhi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Community_Contest_back.jpg|link=Community_Contest_Main_Page]] [[File:CC_BSN_GetInvolved.jpg|link=http://social.bioware.com/group/2535/&amp;amp;v=discussions]]&lt;br /&gt;
&lt;br /&gt;
So that all Community Contest entries are compatible with one another and also with other mods that are around, IDs must not conflict. To ensure this, we must reserve ID ranges for strings and 2da ranges.&lt;br /&gt;
&lt;br /&gt;
= String ranges = &lt;br /&gt;
&lt;br /&gt;
Please modify this table to reserve String IDs '''before you use them''' (to avoid lost work). Append within our range if required. Please do not use from outside this range.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''89000000''' &lt;br /&gt;
| '''89999999''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 89000000&lt;br /&gt;
| 89099999&lt;br /&gt;
| Organiser reserved range&lt;br /&gt;
|-&lt;br /&gt;
| ''89001000''&lt;br /&gt;
| ''89001999''&lt;br /&gt;
| ''CC6 bundle''&lt;br /&gt;
|-&lt;br /&gt;
| ''89002000''&lt;br /&gt;
| ''89002099''&lt;br /&gt;
| ''CC7 framework''&lt;br /&gt;
|-&lt;br /&gt;
| 89100000&lt;br /&gt;
| 89100999&lt;br /&gt;
| Cuvieronius&lt;br /&gt;
|-&lt;br /&gt;
| 89101000&lt;br /&gt;
| 89101999&lt;br /&gt;
| Vaylise&lt;br /&gt;
|-&lt;br /&gt;
| 89102000&lt;br /&gt;
| 89102999&lt;br /&gt;
| BAPACop&lt;br /&gt;
|-&lt;br /&gt;
| 89103000&lt;br /&gt;
| 89103999&lt;br /&gt;
| BloodsongVengeance&lt;br /&gt;
|-&lt;br /&gt;
| 89104000&lt;br /&gt;
| 89104999&lt;br /&gt;
| Jackkel Dragon&lt;br /&gt;
|-&lt;br /&gt;
| 89105000&lt;br /&gt;
| 89105999&lt;br /&gt;
| Lord Uber Dowzen (uberdowzen)&lt;br /&gt;
|-&lt;br /&gt;
| 89106000&lt;br /&gt;
| 89106999&lt;br /&gt;
| Shadow5973&lt;br /&gt;
|-&lt;br /&gt;
| 89107000&lt;br /&gt;
| 89107999&lt;br /&gt;
| Lobo&lt;br /&gt;
|-&lt;br /&gt;
| 89108000&lt;br /&gt;
| 89108999&lt;br /&gt;
| mikemike37&lt;br /&gt;
|-&lt;br /&gt;
| 89109000&lt;br /&gt;
| 89109999&lt;br /&gt;
| Mengtzu&lt;br /&gt;
|-&lt;br /&gt;
| 89110000&lt;br /&gt;
| 89110999&lt;br /&gt;
| Fenodsnacer (Fenod)&lt;br /&gt;
|-&lt;br /&gt;
| 89111000&lt;br /&gt;
| 89111999&lt;br /&gt;
| Fenodsnacer (Fenod)&lt;br /&gt;
|-&lt;br /&gt;
| 89112000&lt;br /&gt;
| 89112999&lt;br /&gt;
| Fenodsnacer (Fenod)&lt;br /&gt;
|-&lt;br /&gt;
| 89113000&lt;br /&gt;
| 89113999&lt;br /&gt;
| Fenodsnacer (Fenod)&lt;br /&gt;
|-&lt;br /&gt;
| 89114000&lt;br /&gt;
| 89114999&lt;br /&gt;
| Fenodsnacer (Fenod)&lt;br /&gt;
|-&lt;br /&gt;
| 89115000&lt;br /&gt;
| 89115999&lt;br /&gt;
| Fenodsnacer (Fenod)&lt;br /&gt;
|-&lt;br /&gt;
| 89116000&lt;br /&gt;
| 89116999&lt;br /&gt;
| Fenodsnacer (Fenod)&lt;br /&gt;
|-&lt;br /&gt;
| 89117000&lt;br /&gt;
| 89117999&lt;br /&gt;
| Fenodsnacer (Fenod)&lt;br /&gt;
|-&lt;br /&gt;
| 89118000&lt;br /&gt;
| 89118999&lt;br /&gt;
| InBleedingRapture&lt;br /&gt;
|-&lt;br /&gt;
| 89111000&lt;br /&gt;
| 89111999&lt;br /&gt;
| (please keep extending this list as requried)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Why reserve an ID range? ===&lt;br /&gt;
This prevents the need for other modders to change your strings. This prevents any chance of overlapping IDs with other entries or other mods. This means that if you attach voice to conversations, or specify a StringID in a 2da, these connections will not be broken when others use your mod.&lt;br /&gt;
&lt;br /&gt;
=== How many do I reserve? ===&lt;br /&gt;
Just take 1000 unless you need more. Do not take less, we've got plenty to spare ;)&lt;br /&gt;
&lt;br /&gt;
=== How do I set my module to use those strings? ===&lt;br /&gt;
&lt;br /&gt;
* While logged in to builder wiki (same as login here), edit the page to put your name next to the range.&lt;br /&gt;
* In Toolset, go File &amp;gt; Manage Modules &amp;gt; (select your module) &amp;gt; Properties&lt;br /&gt;
* Set the following:&lt;br /&gt;
** StringID Begin&lt;br /&gt;
** StringID End&lt;br /&gt;
** StringID Last Used&lt;br /&gt;
* Hit OK and close dialogue.&lt;br /&gt;
&lt;br /&gt;
= 2da Ranges =&lt;br /&gt;
&lt;br /&gt;
We have reserved 24000 - 26000 in most 2das. Please reserve as many as you anticipate you will need, but don't be wasteful (reserving 200 when you only need 6 is wasteful). If you need hundreds, it's probably worth reserving your own range outside of the contest range.&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
&lt;br /&gt;
=== M2DA_base ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24499&lt;br /&gt;
| Organiser reserved range&lt;br /&gt;
|-&lt;br /&gt;
| 24500&lt;br /&gt;
| 24509&lt;br /&gt;
| mikemike37&lt;br /&gt;
|-&lt;br /&gt;
| 24510&lt;br /&gt;
| 24519&lt;br /&gt;
| (please keep extending this list as requried)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== ABI_base ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24499&lt;br /&gt;
| Organiser reserved range&lt;br /&gt;
|-&lt;br /&gt;
| 24500&lt;br /&gt;
| 24509&lt;br /&gt;
| mikemike37&lt;br /&gt;
|-&lt;br /&gt;
| 24510&lt;br /&gt;
| 24513&lt;br /&gt;
| InBleedingRapture&lt;br /&gt;
|-&lt;br /&gt;
| 24513&lt;br /&gt;
| 24519&lt;br /&gt;
| (please keep extending this list as requried)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== placeable_types ===&lt;br /&gt;
&lt;br /&gt;
''nb a bug is causing the range of 24000 and above to not work in-game so we're using 14000-16000 instead.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''14000''' &lt;br /&gt;
| '''16000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 14000&lt;br /&gt;
| 14499&lt;br /&gt;
| Organiser reserved range&lt;br /&gt;
|-&lt;br /&gt;
| 14500&lt;br /&gt;
| 14509&lt;br /&gt;
| mikemike37&lt;br /&gt;
|-&lt;br /&gt;
| 14510&lt;br /&gt;
| 14519&lt;br /&gt;
| (please keep extending this list as requried)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== BITM_base ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24001&lt;br /&gt;
| InBleedingRapture&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== guitypes ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24001&lt;br /&gt;
| InBleedingRapture&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== itemprps ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24003&lt;br /&gt;
| InBleedingRapture&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== itemstats ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24001&lt;br /&gt;
| InBleedingRapture&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== JobBoardPlots ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24000&lt;br /&gt;
| CC7 Framework&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== JobBoards ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24000&lt;br /&gt;
| CC7 Framework&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== materialrules ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24001&lt;br /&gt;
| InBleedingRapture&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== materialtypes ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24001&lt;br /&gt;
| InBleedingRapture&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== prcscr ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24001&lt;br /&gt;
| InBleedingRapture&lt;br /&gt;
|-&lt;br /&gt;
| 24002&lt;br /&gt;
| 24002&lt;br /&gt;
| CC7 Framework&lt;br /&gt;
|-&lt;br /&gt;
| 24003&lt;br /&gt;
| 24006&lt;br /&gt;
| BlackPhi&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== sound_item_materials ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24001&lt;br /&gt;
| InBleedingRapture&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== sound_weapon_actions ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24001&lt;br /&gt;
| InBleedingRapture&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== sound_weapon_hits ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24001&lt;br /&gt;
| InBleedingRapture&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== ts_material ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24001&lt;br /&gt;
| InBleedingRapture&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== vfx_base ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24003&lt;br /&gt;
| InBleedingRapture&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Variation sheets ==&lt;br /&gt;
&lt;br /&gt;
=== weapons and shields ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Sheet&lt;br /&gt;
! ID reserved&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''All variations sheets'''&lt;br /&gt;
| '''140 - 160''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| mace_variation&lt;br /&gt;
| 140&lt;br /&gt;
| mikemike37&lt;br /&gt;
|-&lt;br /&gt;
| longsword_variation&lt;br /&gt;
| 150 - 151&lt;br /&gt;
| Adonnay&lt;br /&gt;
|-&lt;br /&gt;
| staff_variation&lt;br /&gt;
| 140&lt;br /&gt;
| BlackPhi&lt;br /&gt;
|-&lt;br /&gt;
| staff_variation&lt;br /&gt;
| 141&lt;br /&gt;
| Helekanalaith&lt;br /&gt;
|-&lt;br /&gt;
| waraxe_variation&lt;br /&gt;
| 140 &lt;br /&gt;
| Fenodsnalcer&lt;br /&gt;
|-&lt;br /&gt;
| mace_variation&lt;br /&gt;
| 141 &lt;br /&gt;
| Fenodsnalcer&lt;br /&gt;
|-&lt;br /&gt;
| maul_variation&lt;br /&gt;
| 140 &lt;br /&gt;
| Fenodsnalcer&lt;br /&gt;
|-&lt;br /&gt;
| greatsword_variation&lt;br /&gt;
| 140 and 143 &lt;br /&gt;
| Fenodsnalcer&lt;br /&gt;
|-&lt;br /&gt;
| greatsword_variation&lt;br /&gt;
| 142 &lt;br /&gt;
| Nattfodd&lt;br /&gt;
|-&lt;br /&gt;
| dagger_variation&lt;br /&gt;
| 140-141 &lt;br /&gt;
| Fenodsnalcer&lt;br /&gt;
|-&lt;br /&gt;
| dagger_variation&lt;br /&gt;
| 142 &lt;br /&gt;
| Gisle Aune&lt;br /&gt;
|-&lt;br /&gt;
| battleaxe_variation&lt;br /&gt;
| 140 &lt;br /&gt;
| Fenodsnalcer&lt;br /&gt;
|-&lt;br /&gt;
| bolt_variation&lt;br /&gt;
| 140 &lt;br /&gt;
| InBleedingRapture&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
=== armour and clothes ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Sheet&lt;br /&gt;
! ID reserved&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''All variations sheets'''&lt;br /&gt;
| '''140 - 160''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| armor_light_variation&lt;br /&gt;
| 140 &lt;br /&gt;
| BlackPhi&lt;br /&gt;
|-&lt;br /&gt;
| armor_light_variation&lt;br /&gt;
| 141&lt;br /&gt;
| example - delete me!&lt;br /&gt;
|-&lt;br /&gt;
| armor_light_variation&lt;br /&gt;
| 142&lt;br /&gt;
| Vaylise&lt;br /&gt;
|-&lt;br /&gt;
| helmet_light_variation&lt;br /&gt;
| 140&lt;br /&gt;
| BlackPhi&lt;br /&gt;
|-&lt;br /&gt;
| gloves_massive_variation&lt;br /&gt;
| 140 &lt;br /&gt;
| example - delete me!&lt;br /&gt;
|-&lt;br /&gt;
| gloves_massive_variation&lt;br /&gt;
| 141 &lt;br /&gt;
| example - delete me!&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>BlackPhi</name></author>	</entry>

	<entry>
		<id>http://datoolset.net/mw/index.php?title=Community_Contest_6:_Equipment_Contest&amp;diff=15446</id>
		<title>Community Contest 6: Equipment Contest</title>
		<link rel="alternate" type="text/html" href="http://datoolset.net/mw/index.php?title=Community_Contest_6:_Equipment_Contest&amp;diff=15446"/>
				<updated>2011-01-07T19:21:39Z</updated>
		
		<summary type="html">&lt;p&gt;BlackPhi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Community_Contest_back.jpg|link=Community_Contest_Main_Page]] [[File:CC_BSN_GetInvolved.jpg|link=http://social.bioware.com/group/2535/&amp;amp;v=discussions]]&lt;br /&gt;
&lt;br /&gt;
== Brief ==&lt;br /&gt;
'''Create a piece of equipment. ''' There are two groups:&lt;br /&gt;
&lt;br /&gt;
* Armour Retexture Group - This group is creating a new texture for an existing DAO armour or shield. &lt;br /&gt;
* Weapon New Model Group - This group is creating a new weapon or shield model.&lt;br /&gt;
&lt;br /&gt;
The contest discussion thread can be found [http://social.bioware.com/group/2535/discussion/12522/1250851/ here].&lt;br /&gt;
&lt;br /&gt;
'''DEADLINE: Monday 10 January''' - your entry must be ready for judging before midday GMT+0. It is strongly recommended you submit well before this time (sunday!) in case you run into troubles. Modifications to your submission are welcomed - the newest version of your entry will be judged, although modifications made ''after'' the submission date will not be judged.&lt;br /&gt;
&lt;br /&gt;
=== Requirements ===&lt;br /&gt;
All entries must (many of these steps are covered in the video tutorial):&lt;br /&gt;
* complete the [[Community_Contest_6:_Equipment_Contest#Checklist||entry checklist]] below and agree to the [[Community_Contest_6:_Equipment_Contest#Consent_to_Share||Consent to Share]]&lt;br /&gt;
* include either a retexture OR a new model for the piece of equipment&lt;br /&gt;
&lt;br /&gt;
* have a unique ID in a variations GDA&lt;br /&gt;
** reserve a variation slot on the [[Community_Contest_ID_Ranges#Variation_sheets|Contest ID page]]&lt;br /&gt;
** create the variations GDA&lt;br /&gt;
&lt;br /&gt;
* be created as an item in the toolset&lt;br /&gt;
** have a name/description/style that fits DA-canon or generic-canon (do not make a lightsaber or reference the Dagobah system in the description, for example, but you do not ''need'' to reference Ferelden)&lt;br /&gt;
** create a dadbdata of the item (R click the item resource &amp;gt; Builder to Builder Create)&lt;br /&gt;
&lt;br /&gt;
=== Guidelines ===&lt;br /&gt;
Strong entries will:&lt;br /&gt;
&lt;br /&gt;
* have a strong visual design&lt;br /&gt;
&lt;br /&gt;
*''Retexture Group:''&lt;br /&gt;
** if using an existing DA model, make the new texture distinctly different so as to do something &amp;quot;new&amp;quot;&lt;br /&gt;
** have a high quality of texture at a suitable resolution (see below)&lt;br /&gt;
** accommodate tinting the item&lt;br /&gt;
&lt;br /&gt;
*''new Model Group:'' - (in addition to texture standards above)&lt;br /&gt;
** be positioned and scaled correctly to fit character and animations well.&lt;br /&gt;
** have a high quality of model&lt;br /&gt;
** use a suitable polycount (see below) and use the budget effectively&lt;br /&gt;
&lt;br /&gt;
=== Suggestions ===&lt;br /&gt;
* New Model Group: sword, blunt weapon, staff, bow, shield, &lt;br /&gt;
* Retexture Group: clothing (full-body), chest armour, boots, gloves, shield&lt;br /&gt;
&lt;br /&gt;
=== Allowable ===&lt;br /&gt;
While no &amp;quot;bonus points&amp;quot; will be given for the following, entries may: &lt;br /&gt;
* create armours for just one race/gender combination (HM, HF, EM, EF, DM, DF, QM). Obviously, creating for all seven combinations is great too :) &lt;br /&gt;
* use existing DA models provided a new texture is made which is distinctly different&lt;br /&gt;
* use existing DA textures provided a new model is made which is distinctly different&lt;br /&gt;
* modify existing DA models or textures provided the overall texture/model combination is dintinctly different from the original&lt;br /&gt;
* include several pieces in one submission (ex. boots, gloves, chest items as an item set)&lt;br /&gt;
* entering the contest several times, including entering both groups (provided a single entry only enters a single group)&lt;br /&gt;
&lt;br /&gt;
=== Not Allowable ===&lt;br /&gt;
Please:&lt;br /&gt;
* do not use somebody elses model or texture unless you have permission to do so under the consent to share outlined below&lt;br /&gt;
* do not submit weapons for which there is no suitable animation ''(For example, there is no DA animation for thrusting with a pike, firing a sling, etc)''&lt;br /&gt;
* a single entry may not enter both groups - your entry is EITHER a new (textured) model, OR it is a retextured existing model&lt;br /&gt;
&lt;br /&gt;
== Groups and Prizes ==&lt;br /&gt;
&lt;br /&gt;
=== Groups ===&lt;br /&gt;
This contest has two groups. A single entry may only enter one group.&lt;br /&gt;
&lt;br /&gt;
=== Retexture Group ===&lt;br /&gt;
* 1st place - 10 points, chooses first&lt;br /&gt;
* 2nd place - 5 points, chooses second&lt;br /&gt;
* 3rd place - 3 points, chooses third&lt;br /&gt;
* Best Newcomer - 3 points (unless 1st, 2nd or 3rd place)&lt;br /&gt;
* All other entries meeting requirements - 1 point&lt;br /&gt;
&lt;br /&gt;
=== New Model Group ===&lt;br /&gt;
* 1st place - 15 points, chooses first&lt;br /&gt;
* 2nd place - 10 points, chooses second&lt;br /&gt;
* 3rd place - 5 points, chooses third&lt;br /&gt;
* Best Newcomer - 3 points (unless 1st, 2nd or 3rd place)&lt;br /&gt;
* All other entries meeting requirements - 1 point&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Best Newcomer Award ===&lt;br /&gt;
If an entrant has not entered a Community Contest before, they qualify for the Best Newcomer Award. This award is given to the newcomer with the highest number of votes.&lt;br /&gt;
&lt;br /&gt;
=== Prizes ===&lt;br /&gt;
&lt;br /&gt;
Please see [[Community_Contest_Prizes|Community Contest Prizes]]&lt;br /&gt;
&lt;br /&gt;
== Helpful Links ==&lt;br /&gt;
&lt;br /&gt;
=== New Model Group ===&lt;br /&gt;
* [http://www.youtube.com/watch?v=GWvxMXzEbuM Custom Weapon Appearances] - covers how to set up a weapon in 3DS Max for exporting. &lt;br /&gt;
* [http://www.youtube.com/watch?v=NvJ8yhGborY Adding item appearances to DA] - covers how to add your new appearance to DA without replacing anything.&lt;br /&gt;
* [http://social.bioware.com/project/2336/ Eshme's Import/Export Script] for 3ds max and GMax (new models only)&lt;br /&gt;
* [[Texture_Formats|Texture Formats]] - Builder Wiki&lt;br /&gt;
* [[ItemVariations.xls|ItemVariation Documentation]] - Builder Wiki&lt;br /&gt;
&lt;br /&gt;
=== Retexture Group ===&lt;br /&gt;
&lt;br /&gt;
* [http://www.youtube.com/watch?v=7E_slY9Latk Retexturing an existing model] - covers how to find and retexture a DA armour model.&lt;br /&gt;
* [http://www.youtube.com/watch?v=NvJ8yhGborY Adding item appearances to DA] - covers how to add your new appearance to DA without replacing anything.&lt;br /&gt;
* [[Tutorial:_Reskinning_an_Item|Tutorial: Reskinning an Item]] - Builder Wiki&lt;br /&gt;
* [[Texture_Formats|Texture Formats]] - Builder Wiki&lt;br /&gt;
* [[ItemVariations.xls|ItemVariation Documentation]] - Builder Wiki&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Guidelines (extended) ==&lt;br /&gt;
&lt;br /&gt;
=== Models ===&lt;br /&gt;
As a guideline (not a strict limit), aim for 1000 - 2000 triangles for weapon/shield models. Anything over 3000 triangles had better have a very good reason for it ;)&lt;br /&gt;
&lt;br /&gt;
=== Textures === &lt;br /&gt;
The recommended is in line with DA spec. Its pretty safe to go over though, but you shouldnt need more than double the texture space. I would not recommend using two or more textures - its really not needed for equipment.&lt;br /&gt;
&lt;br /&gt;
'''Weapons/shields'''&lt;br /&gt;
* recommended: 512x512&lt;br /&gt;
* reasonable maximum: 512x1024&lt;br /&gt;
&lt;br /&gt;
'''Full-body outfit''' (includes hands/gloves and feet/boots)&lt;br /&gt;
* recommended: 1024x1024&lt;br /&gt;
* reasonable maximum: 1024x2048&lt;br /&gt;
&lt;br /&gt;
'''Chest'''&lt;br /&gt;
* recommended: 1024x1024&lt;br /&gt;
* reasonable maximum: 1024x1024&lt;br /&gt;
&lt;br /&gt;
'''Boots/gloves'''&lt;br /&gt;
* recommended: 256x256&lt;br /&gt;
* reasonable maximum: 256x512&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== GDA (variations) ===&lt;br /&gt;
&lt;br /&gt;
Remember that you should be EXTENDING (and not replacing) the variations. This also applies to replacing textures - forcibly overwriting textures WILL BE JUDGED UNFAVORABLY, since it requires extra work to fix. As such your variations sheet should contain ONLY one extra line.&lt;br /&gt;
&lt;br /&gt;
Mike will include a screenshot of his finished GDA once he's done.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Entries = &lt;br /&gt;
&lt;br /&gt;
=== Entry File(s) ===&lt;br /&gt;
&lt;br /&gt;
'''File Contents:'''&lt;br /&gt;
* dadbdata of your item file&lt;br /&gt;
* variations GDA&lt;br /&gt;
* mmh, msh, phy, mao, dds as appropriate&lt;br /&gt;
&lt;br /&gt;
'''File Format:'''&lt;br /&gt;
one .7z file (preferred)&lt;br /&gt;
&lt;br /&gt;
=== Checklist ===&lt;br /&gt;
&lt;br /&gt;
# Create your file (see above)&lt;br /&gt;
# Create a [http://www.dragonagenexus.com/ Dragon Age Nexus] page for your entry and upload the above file. Please include &amp;quot;Community Contest&amp;quot; in the title.&lt;br /&gt;
# Edit '''this''' page with a description and pictures of your content. &lt;br /&gt;
#* Please include pictures which are both functional as well as attractive (so your work can be seen clearly)&lt;br /&gt;
#* Link to your DA Nexus page. See the sample entry.&lt;br /&gt;
# Optionally, let us know in the [http://social.bioware.com/group/2535/#discussions Contest Discussion Thread] that you've entered&lt;br /&gt;
&lt;br /&gt;
For the general entry guidelines (as well as more detail on the above steps), please see the [[Community_Contest_Entry_FAQ|Entry FAQs]]&lt;br /&gt;
&lt;br /&gt;
For information on Judging, please see the [[Community_Contest_Judging|Judging]] page.&lt;br /&gt;
&lt;br /&gt;
== Consent to Share ==&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;font size=&amp;quot;5&amp;quot; color=&amp;quot;red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;IMPORTANT - consent to share&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
 &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;By entering this competition you consent to share your work for other community members to benefit from.&lt;br /&gt;
 Where appropriate, source files should be shared (prop models, VFXProj files). &lt;br /&gt;
 The work *MUST* be your own (obviously you may use DA assets).&lt;br /&gt;
 Others may use and modify your work in their Dragon Age mods, though are encouraged to give credit. &lt;br /&gt;
 As the entries are judged, local copies will be saved If your work is taken down.&lt;br /&gt;
 If your work is taken down, you allow for it to be re-uploaded, crediting the work in your name. &amp;lt;/b&amp;gt; &amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Warhammer by mikemike37==&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.dragonagenexus.com/downloads/file.php?id=1957 Dragon Age Nexus project page]'''&lt;br /&gt;
This is just a sample entry for others to see the sort of thing judges might expect to see, and the format in which it has been submitted.&lt;br /&gt;
&lt;br /&gt;
NOTE: it is not a requirement of this contest to create the script to give the item to the player, or create any kind of player package. You do have to create the item in the toolset and export it as a dadbdata though.&lt;br /&gt;
&lt;br /&gt;
[[File:Cc6_warhammer.jpg|500px|Room Plan]]&lt;br /&gt;
&lt;br /&gt;
=== Judges' Comments ===&lt;br /&gt;
&lt;br /&gt;
Judges will leave comments both as contructive suggestions for the entrant and also as impartial guidance for any looking to make use of your work.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== HjorrMikill by Nattfodd ==&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.dragonagenexus.com/downloads/file.php?id=1989 Dragon Age Nexus project page]'''&lt;br /&gt;
* '''[http://social.bioware.com/project/3965/ BSN project page]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
HjorMikill means GreatSword in ancient language. &lt;br /&gt;
Protected by the mountains and snow, this sword was probably forged for a King when the elders were young, to protect in troubled times.&lt;br /&gt;
This sword is the backbone of the life a warrior knows,&lt;br /&gt;
forged in fire and ice: who will be the one ready to let this old sword to sing again?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:HjorMikill_05.jpg|500px|top|Logo]]&lt;br /&gt;
&lt;br /&gt;
[[File:HjorMikill_03.jpg|500px|left|Swing 1]] [[File:HjorMikill_01.jpg|500px|Swing 2]] &lt;br /&gt;
&lt;br /&gt;
[[File:HjorMikill_04.jpg|500px|Swing 3]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Judges' Comments ===&lt;br /&gt;
&lt;br /&gt;
Judges will leave comments both as contructive suggestions for the entrant and also as impartial guidance for any looking to make use of your work.&lt;br /&gt;
&lt;br /&gt;
== Mage Helm by BlackPhi ==&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.dragonagenexus.com/downloads/file.php?id=1988 Dragon Age Nexus project page]'''&lt;br /&gt;
&lt;br /&gt;
This leather helm is for the mage who prefers to be discreet. At first glance it is merely an ordinary leather helm, only on careful examination are the lyrium infused runes visible. For effective discretion this should be combined with mage's leathers and a mage's club.&lt;br /&gt;
&lt;br /&gt;
An entry for the retexture group.&lt;br /&gt;
&lt;br /&gt;
The helm is restricted to mages and provides a mental resistance bonus. &lt;br /&gt;
&lt;br /&gt;
Any apostate mage who wants to remain free for long (and doesn't fancy spending the rest of their life in the Korcari Wilds) needs to break the habit of wearing distinctive flowing robes with a daft-looking hood and a dirty great staff poking above their head. This helm is a part of a set of items to provide magical benefits whilst looking, to a casual glance, like ordinary gear.&lt;br /&gt;
&lt;br /&gt;
[[File:Helm-Front.jpg|400px|Front View]]  [[File:In-Disguise.jpg|500px|Mage Incognito]]&lt;br /&gt;
&lt;br /&gt;
[[File:Helm-Back.jpg|400px|Rear View]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Judges' Comments ===&lt;br /&gt;
&lt;br /&gt;
Judges will leave comments both as contructive suggestions for the entrant and also as impartial guidance for any looking to make use of your work.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Valorous by Vaylise==&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.dragonagenexus.com/downloads/file.php?id=2005 Dragon Age Nexus project page]'''&lt;br /&gt;
&lt;br /&gt;
This retexture is for females only; though, it is available for Human, Elf, and Dwarf races. &lt;br /&gt;
&lt;br /&gt;
Armor description: The Valorous is designed for fashion conscious women to show off their wealth and style in this aesthetically pleasing armor. Even in the battlefield, this lightweight armor is sure to draw the envy of many with its genuine gold studs delicately patterned across the fine polished leather. &lt;br /&gt;
&lt;br /&gt;
[[File:Vaylise_Armor_HF.jpg|500px|Different Views]]&lt;br /&gt;
[[File:Vaylise_Armor_HF_closeup.jpg|500px|Close Up]] &lt;br /&gt;
&lt;br /&gt;
=== Judges' Comments ===&lt;br /&gt;
&lt;br /&gt;
Judges will leave comments both as contructive suggestions for the entrant and also as impartial guidance for any looking to make use of your work.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Cudgel by BlackPhi ==&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.dragonagenexus.com/downloads/file.php?id=2007 Dragon Age Nexus project page]'''&lt;br /&gt;
&lt;br /&gt;
A lump of wood, crudely shaped and polished, for hitting people with. As used by peasants, poorly equipped militia and low-level thugs. &lt;br /&gt;
&lt;br /&gt;
Although clubs are a staple of FRPG, DA:O doesn't include any, so this entry for the new model group fills the gap.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:CC6_Cudgel-Sheathed.jpg|400px|Cudgel Sheathed]]  [[File:CC6_Cudgel-In-Action.jpg|600px|Cudgel In Action]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Judges' Comments ===&lt;br /&gt;
&lt;br /&gt;
Judges will leave comments both as contructive suggestions for the entrant and also as impartial guidance for any looking to make use of your work.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Crow &amp;amp; Crane by Adonnay ==&lt;br /&gt;
&lt;br /&gt;
* '''[http://dragonagenexus.com/downloads/file.php?id=1970 Dragon Age Nexus project page]'''&lt;br /&gt;
&lt;br /&gt;
A set of two longswords for the dual wielding archetypes. They are meant to really shine during dialog scenes hence the slightly larger textures of 1024 x 1024. &lt;br /&gt;
Both swords are quite powerful and are meant for higher level content.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:CC06_cnc01.jpg|400px|Crow and Crane]]&lt;br /&gt;
[[File:CC06_cnc02.jpg|400px|row and Crane]]&lt;br /&gt;
[[File:CC06_cnc03.jpg|400px|Crow and Crane]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Judges' Comments ===&lt;br /&gt;
&lt;br /&gt;
Judges will leave comments both as contructive suggestions for the entrant and also as impartial guidance for any looking to make use of your work.&lt;/div&gt;</summary>
		<author><name>BlackPhi</name></author>	</entry>

	<entry>
		<id>http://datoolset.net/mw/index.php?title=Community_Contest_6:_Equipment_Contest&amp;diff=15438</id>
		<title>Community Contest 6: Equipment Contest</title>
		<link rel="alternate" type="text/html" href="http://datoolset.net/mw/index.php?title=Community_Contest_6:_Equipment_Contest&amp;diff=15438"/>
				<updated>2011-01-07T17:19:25Z</updated>
		
		<summary type="html">&lt;p&gt;BlackPhi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Community_Contest_back.jpg|link=Community_Contest_Main_Page]] [[File:CC_BSN_GetInvolved.jpg|link=http://social.bioware.com/group/2535/&amp;amp;v=discussions]]&lt;br /&gt;
&lt;br /&gt;
== Brief ==&lt;br /&gt;
'''Create a piece of equipment. ''' There are two groups:&lt;br /&gt;
&lt;br /&gt;
* Armour Retexture Group - This group is creating a new texture for an existing DAO armour or shield. &lt;br /&gt;
* Weapon New Model Group - This group is creating a new weapon or shield model.&lt;br /&gt;
&lt;br /&gt;
The contest discussion thread can be found [http://social.bioware.com/group/2535/discussion/12522/1250851/ here].&lt;br /&gt;
&lt;br /&gt;
'''DEADLINE: Monday 10 January''' - your entry must be ready for judging before midday GMT+0. It is strongly recommended you submit well before this time (sunday!) in case you run into troubles. Modifications to your submission are welcomed - the newest version of your entry will be judged, although modifications made ''after'' the submission date will not be judged.&lt;br /&gt;
&lt;br /&gt;
=== Requirements ===&lt;br /&gt;
All entries must (many of these steps are covered in the video tutorial):&lt;br /&gt;
* complete the [[Community_Contest_6:_Equipment_Contest#Checklist||entry checklist]] below and agree to the [[Community_Contest_6:_Equipment_Contest#Consent_to_Share||Consent to Share]]&lt;br /&gt;
* include either a retexture OR a new model for the piece of equipment&lt;br /&gt;
&lt;br /&gt;
* have a unique ID in a variations GDA&lt;br /&gt;
** reserve a variation slot on the [[Community_Contest_ID_Ranges#Variation_sheets|Contest ID page]]&lt;br /&gt;
** create the variations GDA&lt;br /&gt;
&lt;br /&gt;
* be created as an item in the toolset&lt;br /&gt;
** have a name/description/style that fits DA-canon or generic-canon (do not make a lightsaber or reference the Dagobah system in the description, for example, but you do not ''need'' to reference Ferelden)&lt;br /&gt;
** create a dadbdata of the item (R click the item resource &amp;gt; Builder to Builder Create)&lt;br /&gt;
&lt;br /&gt;
=== Guidelines ===&lt;br /&gt;
Strong entries will:&lt;br /&gt;
&lt;br /&gt;
* have a strong visual design&lt;br /&gt;
&lt;br /&gt;
*''Retexture Group:''&lt;br /&gt;
** if using an existing DA model, make the new texture distinctly different so as to do something &amp;quot;new&amp;quot;&lt;br /&gt;
** have a high quality of texture at a suitable resolution (see below)&lt;br /&gt;
** accommodate tinting the item&lt;br /&gt;
&lt;br /&gt;
*''new Model Group:'' - (in addition to texture standards above)&lt;br /&gt;
** be positioned and scaled correctly to fit character and animations well.&lt;br /&gt;
** have a high quality of model&lt;br /&gt;
** use a suitable polycount (see below) and use the budget effectively&lt;br /&gt;
&lt;br /&gt;
=== Suggestions ===&lt;br /&gt;
* New Model Group: sword, blunt weapon, staff, bow, shield, &lt;br /&gt;
* Retexture Group: clothing (full-body), chest armour, boots, gloves, shield&lt;br /&gt;
&lt;br /&gt;
=== Allowable ===&lt;br /&gt;
While no &amp;quot;bonus points&amp;quot; will be given for the following, entries may: &lt;br /&gt;
* create armours for just one race/gender combination (HM, HF, EM, EF, DM, DF, QM). Obviously, creating for all seven combinations is great too :) &lt;br /&gt;
* use existing DA models provided a new texture is made which is distinctly different&lt;br /&gt;
* use existing DA textures provided a new model is made which is distinctly different&lt;br /&gt;
* modify existing DA models or textures provided the overall texture/model combination is dintinctly different from the original&lt;br /&gt;
* include several pieces in one submission (ex. boots, gloves, chest items as an item set)&lt;br /&gt;
* entering the contest several times, including entering both groups (provided a single entry only enters a single group)&lt;br /&gt;
&lt;br /&gt;
=== Not Allowable ===&lt;br /&gt;
Please:&lt;br /&gt;
* do not use somebody elses model or texture unless you have permission to do so under the consent to share outlined below&lt;br /&gt;
* do not submit weapons for which there is no suitable animation ''(For example, there is no DA animation for thrusting with a pike, firing a sling, etc)''&lt;br /&gt;
* a single entry may not enter both groups - your entry is EITHER a new (textured) model, OR it is a retextured existing model&lt;br /&gt;
&lt;br /&gt;
== Groups and Prizes ==&lt;br /&gt;
&lt;br /&gt;
=== Groups ===&lt;br /&gt;
This contest has two groups. A single entry may only enter one group.&lt;br /&gt;
&lt;br /&gt;
=== Retexture Group ===&lt;br /&gt;
* 1st place - 10 points, chooses first&lt;br /&gt;
* 2nd place - 5 points, chooses second&lt;br /&gt;
* 3rd place - 3 points, chooses third&lt;br /&gt;
* Best Newcomer - 3 points (unless 1st, 2nd or 3rd place)&lt;br /&gt;
* All other entries meeting requirements - 1 point&lt;br /&gt;
&lt;br /&gt;
=== New Model Group ===&lt;br /&gt;
* 1st place - 15 points, chooses first&lt;br /&gt;
* 2nd place - 10 points, chooses second&lt;br /&gt;
* 3rd place - 5 points, chooses third&lt;br /&gt;
* Best Newcomer - 3 points (unless 1st, 2nd or 3rd place)&lt;br /&gt;
* All other entries meeting requirements - 1 point&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Best Newcomer Award ===&lt;br /&gt;
If an entrant has not entered a Community Contest before, they qualify for the Best Newcomer Award. This award is given to the newcomer with the highest number of votes.&lt;br /&gt;
&lt;br /&gt;
=== Prizes ===&lt;br /&gt;
&lt;br /&gt;
Please see [[Community_Contest_Prizes|Community Contest Prizes]]&lt;br /&gt;
&lt;br /&gt;
== Helpful Links ==&lt;br /&gt;
&lt;br /&gt;
=== New Model Group ===&lt;br /&gt;
* [http://www.youtube.com/watch?v=GWvxMXzEbuM Custom Weapon Appearances] - covers how to set up a weapon in 3DS Max for exporting. &lt;br /&gt;
* [http://www.youtube.com/watch?v=NvJ8yhGborY Adding item appearances to DA] - covers how to add your new appearance to DA without replacing anything.&lt;br /&gt;
* [http://social.bioware.com/project/2336/ Eshme's Import/Export Script] for 3ds max and GMax (new models only)&lt;br /&gt;
* [[Texture_Formats|Texture Formats]] - Builder Wiki&lt;br /&gt;
* [[ItemVariations.xls|ItemVariation Documentation]] - Builder Wiki&lt;br /&gt;
&lt;br /&gt;
=== Retexture Group ===&lt;br /&gt;
&lt;br /&gt;
* [http://www.youtube.com/watch?v=7E_slY9Latk Retexturing an existing model] - covers how to find and retexture a DA armour model.&lt;br /&gt;
* [http://www.youtube.com/watch?v=NvJ8yhGborY Adding item appearances to DA] - covers how to add your new appearance to DA without replacing anything.&lt;br /&gt;
* [[Tutorial:_Reskinning_an_Item|Tutorial: Reskinning an Item]] - Builder Wiki&lt;br /&gt;
* [[Texture_Formats|Texture Formats]] - Builder Wiki&lt;br /&gt;
* [[ItemVariations.xls|ItemVariation Documentation]] - Builder Wiki&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Guidelines (extended) ==&lt;br /&gt;
&lt;br /&gt;
=== Models ===&lt;br /&gt;
As a guideline (not a strict limit), aim for 1000 - 2000 triangles for weapon/shield models. Anything over 3000 triangles had better have a very good reason for it ;)&lt;br /&gt;
&lt;br /&gt;
=== Textures === &lt;br /&gt;
The recommended is in line with DA spec. Its pretty safe to go over though, but you shouldnt need more than double the texture space. I would not recommend using two or more textures - its really not needed for equipment.&lt;br /&gt;
&lt;br /&gt;
'''Weapons/shields'''&lt;br /&gt;
* recommended: 512x512&lt;br /&gt;
* reasonable maximum: 512x1024&lt;br /&gt;
&lt;br /&gt;
'''Full-body outfit''' (includes hands/gloves and feet/boots)&lt;br /&gt;
* recommended: 1024x1024&lt;br /&gt;
* reasonable maximum: 1024x2048&lt;br /&gt;
&lt;br /&gt;
'''Chest'''&lt;br /&gt;
* recommended: 1024x1024&lt;br /&gt;
* reasonable maximum: 1024x1024&lt;br /&gt;
&lt;br /&gt;
'''Boots/gloves'''&lt;br /&gt;
* recommended: 256x256&lt;br /&gt;
* reasonable maximum: 256x512&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== GDA (variations) ===&lt;br /&gt;
&lt;br /&gt;
Remember that you should be EXTENDING (and not replacing) the variations. This also applies to replacing textures - forcibly overwriting textures WILL BE JUDGED UNFAVORABLY, since it requires extra work to fix. As such your variations sheet should contain ONLY one extra line.&lt;br /&gt;
&lt;br /&gt;
Mike will include a screenshot of his finished GDA once he's done.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Entries = &lt;br /&gt;
&lt;br /&gt;
=== Entry File(s) ===&lt;br /&gt;
&lt;br /&gt;
'''File Contents:'''&lt;br /&gt;
* dadbdata of your item file&lt;br /&gt;
* variations GDA&lt;br /&gt;
* mmh, msh, phy, mao, dds as appropriate&lt;br /&gt;
&lt;br /&gt;
'''File Format:'''&lt;br /&gt;
one .7z file (preferred)&lt;br /&gt;
&lt;br /&gt;
=== Checklist ===&lt;br /&gt;
&lt;br /&gt;
# Create your file (see above)&lt;br /&gt;
# Create a [http://www.dragonagenexus.com/ Dragon Age Nexus] page for your entry and upload the above file. Please include &amp;quot;Community Contest&amp;quot; in the title.&lt;br /&gt;
# Edit '''this''' page with a description and pictures of your content. &lt;br /&gt;
#* Please include pictures which are both functional as well as attractive (so your work can be seen clearly)&lt;br /&gt;
#* Link to your DA Nexus page. See the sample entry.&lt;br /&gt;
# Optionally, let us know in the [http://social.bioware.com/group/2535/#discussions Contest Discussion Thread] that you've entered&lt;br /&gt;
&lt;br /&gt;
For the general entry guidelines (as well as more detail on the above steps), please see the [[Community_Contest_Entry_FAQ|Entry FAQs]]&lt;br /&gt;
&lt;br /&gt;
For information on Judging, please see the [[Community_Contest_Judging|Judging]] page.&lt;br /&gt;
&lt;br /&gt;
== Consent to Share ==&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;font size=&amp;quot;5&amp;quot; color=&amp;quot;red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;IMPORTANT - consent to share&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
 &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;By entering this competition you consent to share your work for other community members to benefit from.&lt;br /&gt;
 Where appropriate, source files should be shared (prop models, VFXProj files). &lt;br /&gt;
 The work *MUST* be your own (obviously you may use DA assets).&lt;br /&gt;
 Others may use and modify your work in their Dragon Age mods, though are encouraged to give credit. &lt;br /&gt;
 As the entries are judged, local copies will be saved If your work is taken down.&lt;br /&gt;
 If your work is taken down, you allow for it to be re-uploaded, crediting the work in your name. &amp;lt;/b&amp;gt; &amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Warhammer by mikemike37==&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.dragonagenexus.com/downloads/file.php?id=1957 Dragon Age Nexus project page]'''&lt;br /&gt;
This is just a sample entry for others to see the sort of thing judges might expect to see, and the format in which it has been submitted.&lt;br /&gt;
&lt;br /&gt;
NOTE: it is not a requirement of this contest to create the script to give the item to the player, or create any kind of player package. You do have to create the item in the toolset and export it as a dadbdata though.&lt;br /&gt;
&lt;br /&gt;
[[File:Cc6_warhammer.jpg|500px|Room Plan]]&lt;br /&gt;
&lt;br /&gt;
=== Judges' Comments ===&lt;br /&gt;
&lt;br /&gt;
Judges will leave comments both as contructive suggestions for the entrant and also as impartial guidance for any looking to make use of your work.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== HjorrMikill by Nattfodd ==&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.dragonagenexus.com/downloads/file.php?id=1989 Dragon Age Nexus project page]'''&lt;br /&gt;
* '''[http://social.bioware.com/project/3965/ BSN project page]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
HjorMikill means GreatSword in ancient language. &lt;br /&gt;
Protected by the mountains and snow, this sword was probably forged for a King when the elders were young, to protect in troubled times.&lt;br /&gt;
This sword is the backbone of the life a warrior knows,&lt;br /&gt;
forged in fire and ice: who will be the one ready to let this old sword to sing again?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:HjorMikill_05.jpg|500px|top|Logo]]&lt;br /&gt;
&lt;br /&gt;
[[File:HjorMikill_03.jpg|500px|left|Swing 1]] [[File:HjorMikill_01.jpg|500px|Swing 2]] &lt;br /&gt;
&lt;br /&gt;
[[File:HjorMikill_04.jpg|500px|Swing 3]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Judges' Comments ===&lt;br /&gt;
&lt;br /&gt;
Judges will leave comments both as contructive suggestions for the entrant and also as impartial guidance for any looking to make use of your work.&lt;br /&gt;
&lt;br /&gt;
== Mage Helm by BlackPhi ==&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.dragonagenexus.com/downloads/file.php?id=1988 Dragon Age Nexus project page]'''&lt;br /&gt;
&lt;br /&gt;
This leather helm is for the mage who prefers to be discreet. At first glance it is merely an ordinary leather helm, only on careful examination are the lyrium infused runes visible. For effective discretion this should be combined with mage's leathers and a mage's club.&lt;br /&gt;
&lt;br /&gt;
An entry for the retexture group.&lt;br /&gt;
&lt;br /&gt;
The helm is restricted to mages (human mages at present) and provides a mental resistance bonus. &lt;br /&gt;
&lt;br /&gt;
Any apostate mage who wants to remain free for long (and doesn't fancy spending the rest of their life in the Korcari Wilds) needs to break the habit of wearing distinctive flowing robes with a daft-looking hood and a dirty great staff poking above their head. This helm is a part of a set of items to provide magical benefits whilst looking, to a casual glance, like ordinary gear.&lt;br /&gt;
&lt;br /&gt;
[[File:Helm-Front.jpg|400px|Front View]]  [[File:In-Disguise.jpg|500px|Mage Incognito]]&lt;br /&gt;
&lt;br /&gt;
[[File:Helm-Back.jpg|400px|Rear View]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Judges' Comments ===&lt;br /&gt;
&lt;br /&gt;
Judges will leave comments both as contructive suggestions for the entrant and also as impartial guidance for any looking to make use of your work.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Valorous by Vaylise==&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.dragonagenexus.com/downloads/file.php?id=2005 Dragon Age Nexus project page]'''&lt;br /&gt;
&lt;br /&gt;
This retexture is for females only; though, it is available for Human, Elf, and Dwarf races. &lt;br /&gt;
&lt;br /&gt;
Armor description: The Valorous is designed for fashion conscious women to show off their wealth and style in this aesthetically pleasing armor. Even in the battlefield, this lightweight armor is sure to draw the envy of many with its genuine gold studs delicately patterned across the fine polished leather. &lt;br /&gt;
&lt;br /&gt;
[[File:Vaylise_Armor_HF.jpg|500px|Different Views]]&lt;br /&gt;
[[File:Vaylise_Armor_HF_closeup.jpg|500px|Close Up]] &lt;br /&gt;
&lt;br /&gt;
=== Judges' Comments ===&lt;br /&gt;
&lt;br /&gt;
Judges will leave comments both as contructive suggestions for the entrant and also as impartial guidance for any looking to make use of your work.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Cudgel by BlackPhi ==&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.dragonagenexus.com/downloads/file.php?id=2007 Dragon Age Nexus project page]'''&lt;br /&gt;
&lt;br /&gt;
A lump of wood, crudely shaped and polished, for hitting people with. As used by peasants, poorly equipped militia and low-level thugs. &lt;br /&gt;
&lt;br /&gt;
Although clubs are a staple of FRPG, DA:O doesn't include any, so this entry for the new model group fills the gap.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:CC6_Cudgel-Sheathed.jpg|400px|Cudgel Sheathed]]  [[File:CC6_Cudgel-In-Action.jpg|600px|Cudgel In Action]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Judges' Comments ===&lt;br /&gt;
&lt;br /&gt;
Judges will leave comments both as contructive suggestions for the entrant and also as impartial guidance for any looking to make use of your work.&lt;/div&gt;</summary>
		<author><name>BlackPhi</name></author>	</entry>

	<entry>
		<id>http://datoolset.net/mw/index.php?title=File:CC6_Cudgel-In-Action.jpg&amp;diff=15437</id>
		<title>File:CC6 Cudgel-In-Action.jpg</title>
		<link rel="alternate" type="text/html" href="http://datoolset.net/mw/index.php?title=File:CC6_Cudgel-In-Action.jpg&amp;diff=15437"/>
				<updated>2011-01-07T17:15:11Z</updated>
		
		<summary type="html">&lt;p&gt;BlackPhi: CC6: cudgel in action.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;CC6: cudgel in action.&lt;/div&gt;</summary>
		<author><name>BlackPhi</name></author>	</entry>

	<entry>
		<id>http://datoolset.net/mw/index.php?title=File:CC6_Cudgel-Sheathed.jpg&amp;diff=15436</id>
		<title>File:CC6 Cudgel-Sheathed.jpg</title>
		<link rel="alternate" type="text/html" href="http://datoolset.net/mw/index.php?title=File:CC6_Cudgel-Sheathed.jpg&amp;diff=15436"/>
				<updated>2011-01-07T17:13:10Z</updated>
		
		<summary type="html">&lt;p&gt;BlackPhi: The cudgel on Alastair's back.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The cudgel on Alastair's back.&lt;/div&gt;</summary>
		<author><name>BlackPhi</name></author>	</entry>

	<entry>
		<id>http://datoolset.net/mw/index.php?title=Community_Contest_6:_Equipment_Contest&amp;diff=15382</id>
		<title>Community Contest 6: Equipment Contest</title>
		<link rel="alternate" type="text/html" href="http://datoolset.net/mw/index.php?title=Community_Contest_6:_Equipment_Contest&amp;diff=15382"/>
				<updated>2011-01-02T21:43:07Z</updated>
		
		<summary type="html">&lt;p&gt;BlackPhi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Community_Contest_back.jpg|link=Community_Contest_Main_Page]] [[File:CC_BSN_GetInvolved.jpg|link=http://social.bioware.com/group/2535/&amp;amp;v=discussions]]&lt;br /&gt;
&lt;br /&gt;
== Brief ==&lt;br /&gt;
'''Create a piece of equipment. ''' There are two groups:&lt;br /&gt;
&lt;br /&gt;
* Armour Retexture Group - This group is creating a new texture for an existing DAO armour or shield. &lt;br /&gt;
* Weapon New Model Group - This group is creating a new weapon or shield model.&lt;br /&gt;
&lt;br /&gt;
The contest discussion thread can be found [http://social.bioware.com/group/2535/discussion/12522/1250851/ here].&lt;br /&gt;
&lt;br /&gt;
'''DEADLINE: Monday 10 January''' - your entry must be ready for judging before midday GMT+0. It is strongly recommended you submit well before this time (sunday!) in case you run into troubles. Modifications to your submission are welcomed - the newest version of your entry will be judged, although modifications made ''after'' the submission date will not be judged.&lt;br /&gt;
&lt;br /&gt;
=== Requirements ===&lt;br /&gt;
All entries must (many of these steps are covered in the video tutorial):&lt;br /&gt;
* complete the [[Community_Contest_6:_Equipment_Contest#Checklist||entry checklist]] below and agree to the [[Community_Contest_6:_Equipment_Contest#Consent_to_Share||Consent to Share]]&lt;br /&gt;
* include either a retexture OR a new model for the piece of equipment&lt;br /&gt;
&lt;br /&gt;
* have a unique ID in a variations GDA&lt;br /&gt;
** reserve a variation slot on the [[Community_Contest_ID_Ranges#Variation_sheets|Contest ID page]]&lt;br /&gt;
** create the variations GDA&lt;br /&gt;
&lt;br /&gt;
* be created as an item in the toolset&lt;br /&gt;
** have a name/description/style that fits DA-canon or generic-canon (do not make a lightsaber or reference the Dagobah system in the description, for example, but you do not ''need'' to reference Ferelden)&lt;br /&gt;
** create a dadbdata of the item (R click the item resource &amp;gt; Builder to Builder Create)&lt;br /&gt;
&lt;br /&gt;
=== Guidelines ===&lt;br /&gt;
Strong entries will:&lt;br /&gt;
&lt;br /&gt;
* have a strong visual design&lt;br /&gt;
&lt;br /&gt;
*''Retexture Group:''&lt;br /&gt;
** if using an existing DA model, make the new texture distinctly different so as to do something &amp;quot;new&amp;quot;&lt;br /&gt;
** have a high quality of texture at a suitable resolution (see below)&lt;br /&gt;
** accommodate tinting the item&lt;br /&gt;
&lt;br /&gt;
*''new Model Group:'' - (in addition to texture standards above)&lt;br /&gt;
** be positioned and scaled correctly to fit character and animations well.&lt;br /&gt;
** have a high quality of model&lt;br /&gt;
** use a suitable polycount (see below) and use the budget effectively&lt;br /&gt;
&lt;br /&gt;
=== Suggestions ===&lt;br /&gt;
* New Model Group: sword, blunt weapon, staff, bow, shield, &lt;br /&gt;
* Retexture Group: clothing (full-body), chest armour, boots, gloves, shield&lt;br /&gt;
&lt;br /&gt;
=== Allowable ===&lt;br /&gt;
While no &amp;quot;bonus points&amp;quot; will be given for the following, entries may: &lt;br /&gt;
* create armours for just one race/gender combination (HM, HF, EM, EF, DM, DF, QM). Obviously, creating for all seven combinations is great too :) &lt;br /&gt;
* use existing DA models provided a new texture is made which is distinctly different&lt;br /&gt;
* use existing DA textures provided a new model is made which is distinctly different&lt;br /&gt;
* modify existing DA models or textures provided the overall texture/model combination is dintinctly different from the original&lt;br /&gt;
* include several pieces in one submission (ex. boots, gloves, chest items as an item set)&lt;br /&gt;
* entering the contest several times, including entering both groups (provided a single entry only enters a single group)&lt;br /&gt;
&lt;br /&gt;
=== Not Allowable ===&lt;br /&gt;
Please:&lt;br /&gt;
* do not use somebody elses model or texture unless you have permission to do so under the consent to share outlined below&lt;br /&gt;
* do not submit weapons for which there is no suitable animation ''(For example, there is no DA animation for thrusting with a pike, firing a sling, etc)''&lt;br /&gt;
* a single entry may not enter both groups - your entry is EITHER a new (textured) model, OR it is a retextured existing model&lt;br /&gt;
&lt;br /&gt;
== Groups and Prizes ==&lt;br /&gt;
&lt;br /&gt;
=== Groups ===&lt;br /&gt;
This contest has two groups. A single entry may only enter one group.&lt;br /&gt;
&lt;br /&gt;
=== Retexture Group ===&lt;br /&gt;
* 1st place - 10 points, chooses first&lt;br /&gt;
* 2nd place - 5 points, chooses second&lt;br /&gt;
* 3rd place - 3 points, chooses third&lt;br /&gt;
* Best Newcomer - 3 points (unless 1st, 2nd or 3rd place)&lt;br /&gt;
* All other entries meeting requirements - 1 point&lt;br /&gt;
&lt;br /&gt;
=== New Model Group ===&lt;br /&gt;
* 1st place - 15 points, chooses first&lt;br /&gt;
* 2nd place - 10 points, chooses second&lt;br /&gt;
* 3rd place - 5 points, chooses third&lt;br /&gt;
* Best Newcomer - 3 points (unless 1st, 2nd or 3rd place)&lt;br /&gt;
* All other entries meeting requirements - 1 point&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Best Newcomer Award ===&lt;br /&gt;
If an entrant has not entered a Community Contest before, they qualify for the Best Newcomer Award. This award is given to the newcomer with the highest number of votes.&lt;br /&gt;
&lt;br /&gt;
=== Prizes ===&lt;br /&gt;
&lt;br /&gt;
Please see [[Community_Contest_Prizes|Community Contest Prizes]]&lt;br /&gt;
&lt;br /&gt;
== Helpful Links ==&lt;br /&gt;
&lt;br /&gt;
=== New Model Group ===&lt;br /&gt;
* [http://www.youtube.com/watch?v=GWvxMXzEbuM Custom Weapon Appearances] - covers how to set up a weapon in 3DS Max for exporting. &lt;br /&gt;
* [http://www.youtube.com/watch?v=NvJ8yhGborY Adding item appearances to DA] - covers how to add your new appearance to DA without replacing anything.&lt;br /&gt;
* [http://social.bioware.com/project/2336/ Eshme's Import/Export Script] for 3ds max and GMax (new models only)&lt;br /&gt;
* [[Texture_Formats|Texture Formats]] - Builder Wiki&lt;br /&gt;
* [[ItemVariations.xls|ItemVariation Documentation]] - Builder Wiki&lt;br /&gt;
&lt;br /&gt;
=== Retexture Group ===&lt;br /&gt;
&lt;br /&gt;
* [http://www.youtube.com/watch?v=7E_slY9Latk Retexturing an existing model] - covers how to find and retexture a DA armour model.&lt;br /&gt;
* [http://www.youtube.com/watch?v=NvJ8yhGborY Adding item appearances to DA] - covers how to add your new appearance to DA without replacing anything.&lt;br /&gt;
* [[Tutorial:_Reskinning_an_Item|Tutorial: Reskinning an Item]] - Builder Wiki&lt;br /&gt;
* [[Texture_Formats|Texture Formats]] - Builder Wiki&lt;br /&gt;
* [[ItemVariations.xls|ItemVariation Documentation]] - Builder Wiki&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Guidelines (extended) ==&lt;br /&gt;
&lt;br /&gt;
=== Models ===&lt;br /&gt;
As a guideline (not a strict limit), aim for 1000 - 2000 triangles for weapon/shield models. Anything over 3000 triangles had better have a very good reason for it ;)&lt;br /&gt;
&lt;br /&gt;
=== Textures === &lt;br /&gt;
The recommended is in line with DA spec. Its pretty safe to go over though, but you shouldnt need more than double the texture space. I would not recommend using two or more textures - its really not needed for equipment.&lt;br /&gt;
&lt;br /&gt;
'''Weapons/shields'''&lt;br /&gt;
* recommended: 512x512&lt;br /&gt;
* reasonable maximum: 512x1024&lt;br /&gt;
&lt;br /&gt;
'''Full-body outfit''' (includes hands/gloves and feet/boots)&lt;br /&gt;
* recommended: 1024x1024&lt;br /&gt;
* reasonable maximum: 1024x2048&lt;br /&gt;
&lt;br /&gt;
'''Chest'''&lt;br /&gt;
* recommended: 1024x1024&lt;br /&gt;
* reasonable maximum: 1024x1024&lt;br /&gt;
&lt;br /&gt;
'''Boots/gloves'''&lt;br /&gt;
* recommended: 256x256&lt;br /&gt;
* reasonable maximum: 256x512&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== GDA (variations) ===&lt;br /&gt;
&lt;br /&gt;
Remember that you should be EXTENDING (and not replacing) the variations. This also applies to replacing textures - forcibly overwriting textures WILL BE JUDGED UNFAVORABLY, since it requires extra work to fix. As such your variations sheet should contain ONLY one extra line.&lt;br /&gt;
&lt;br /&gt;
Mike will include a screenshot of his finished GDA once he's done.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Entries = &lt;br /&gt;
&lt;br /&gt;
=== Entry File(s) ===&lt;br /&gt;
&lt;br /&gt;
'''File Contents:'''&lt;br /&gt;
* dadbdata of your item file&lt;br /&gt;
* variations GDA&lt;br /&gt;
* mmh, msh, phy, mao, dds as appropriate&lt;br /&gt;
&lt;br /&gt;
'''File Format:'''&lt;br /&gt;
one .7z file (preferred)&lt;br /&gt;
&lt;br /&gt;
=== Checklist ===&lt;br /&gt;
&lt;br /&gt;
# Create your file (see above)&lt;br /&gt;
# Create a [http://www.dragonagenexus.com/ Dragon Age Nexus] page for your entry and upload the above file. Please include &amp;quot;Community Contest&amp;quot; in the title.&lt;br /&gt;
# Edit this page with a description and pictures of your content. &lt;br /&gt;
#* Please include pictures which are both functional as well as attractive (so your work can be seen clearly)&lt;br /&gt;
#* Link to your DA Nexus page. See the sample entry.&lt;br /&gt;
# Optionally, let us know in the [http://social.bioware.com/group/2535/#discussions Contest Discussion Thread] that you've entered&lt;br /&gt;
&lt;br /&gt;
For the general entry guidelines (as well as more detail on the above steps), please see the [[Community_Contest_Entry_FAQ|Entry FAQs]]&lt;br /&gt;
&lt;br /&gt;
For information on Judging, please see the [[Community_Contest_Judging|Judging]] page.&lt;br /&gt;
&lt;br /&gt;
== Consent to Share ==&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;font size=&amp;quot;5&amp;quot; color=&amp;quot;red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;IMPORTANT - consent to share&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
 &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;By entering this competition you consent to share your work for other community members to benefit from.&lt;br /&gt;
 Where appropriate, source files should be shared (prop models, VFXProj files). &lt;br /&gt;
 The work *MUST* be your own (obviously you may use DA assets).&lt;br /&gt;
 Others may use and modify your work in their Dragon Age mods, though are encouraged to give credit. &lt;br /&gt;
 As the entries are judged, local copies will be saved If your work is taken down.&lt;br /&gt;
 If your work is taken down, you allow for it to be re-uploaded, crediting the work in your name. &amp;lt;/b&amp;gt; &amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Warhammer by mikemike37==&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.dragonagenexus.com/downloads/file.php?id=1957 Dragon Age Nexus project page]'''&lt;br /&gt;
This is just a sample entry for others to see the sort of thing judges might expect to see, and the format in which it has been submitted.&lt;br /&gt;
&lt;br /&gt;
NOTE: it is not a requirement of this contest to create the script to give the item to the player, or create any kind of player package. You do have to create the item in the toolset and export it as a dadbdata though.&lt;br /&gt;
&lt;br /&gt;
[[File:Cc6_warhammer.jpg|500px|Room Plan]]&lt;br /&gt;
&lt;br /&gt;
=== Judges' Comments ===&lt;br /&gt;
&lt;br /&gt;
Judges will leave comments both as contructive suggestions for the entrant and also as impartial guidance for any looking to make use of your work.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== HjorrMikill by Nattfodd ==&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.dragonagenexus.com/downloads/file.php?id=1989 Dragon Age Nexus project page]'''&lt;br /&gt;
* '''[http://social.bioware.com/project/3965/ BSN project page]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
HjorMikill means GreatSword in ancient language. &lt;br /&gt;
Protected by the mountains and snow, this sowrd was probably forged for a King when the elders were young, to protect in troubled times.&lt;br /&gt;
This sword is the backbone of the life a warrior knows,&lt;br /&gt;
forged in fire and ice: who will be the one ready to let this old sword to sing again?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:HjorMikill_05.jpg|500px|top|Logo]]&lt;br /&gt;
&lt;br /&gt;
[[File:HjorMikill_03.jpg|500px|left|Swing 1]] [[File:HjorMikill_01.jpg|500px|Swing 2]] &lt;br /&gt;
&lt;br /&gt;
[[File:HjorMikill_04.jpg|500px|Swing 3]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Judges' Comments ===&lt;br /&gt;
&lt;br /&gt;
Judges will leave comments both as contructive suggestions for the entrant and also as impartial guidance for any looking to make use of your work.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mage Helm by BlackPhi ==&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.dragonagenexus.com/downloads/file.php?id=1988 Dragon Age Nexus project page]'''&lt;br /&gt;
&lt;br /&gt;
This leather helm is for the mage who prefers to be discreet. At first glance it is merely an ordinary leather helm, only on careful examination are the lyrium infused runes visible. For effective discretion this should be combined with mage's leathers and a mage's club.&lt;br /&gt;
&lt;br /&gt;
The helm is restricted to mages (human mages at present) and provides a mental resistance bonus. &lt;br /&gt;
&lt;br /&gt;
Any apostate mage who wants to remain free for long (and doesn't fancy spending the rest of their life in the Korcari Wilds) needs to break the habit of wearing distinctive flowing robes with a daft-looking hood and a dirty great staff poking above their head. This helm is a part of a set of items to provide magical benefits whilst looking, to a casual glance, like ordinary gear.&lt;br /&gt;
&lt;br /&gt;
[[File:Helm-Front.jpg|500px|Front View]]  [[File:In-Disguise.jpg|500px|Mage Incognito]]&lt;br /&gt;
&lt;br /&gt;
[[File:Helm-Back.jpg|500px|Rear View]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Judges' Comments ===&lt;br /&gt;
&lt;br /&gt;
Judges will leave comments both as contructive suggestions for the entrant and also as impartial guidance for any looking to make use of your work.&lt;/div&gt;</summary>
		<author><name>BlackPhi</name></author>	</entry>

	<entry>
		<id>http://datoolset.net/mw/index.php?title=File:In-Disguise.jpg&amp;diff=15381</id>
		<title>File:In-Disguise.jpg</title>
		<link rel="alternate" type="text/html" href="http://datoolset.net/mw/index.php?title=File:In-Disguise.jpg&amp;diff=15381"/>
				<updated>2011-01-02T21:33:16Z</updated>
		
		<summary type="html">&lt;p&gt;BlackPhi: Mage Incognito&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mage Incognito&lt;/div&gt;</summary>
		<author><name>BlackPhi</name></author>	</entry>

	<entry>
		<id>http://datoolset.net/mw/index.php?title=File:Helm-Back.jpg&amp;diff=15380</id>
		<title>File:Helm-Back.jpg</title>
		<link rel="alternate" type="text/html" href="http://datoolset.net/mw/index.php?title=File:Helm-Back.jpg&amp;diff=15380"/>
				<updated>2011-01-02T21:32:49Z</updated>
		
		<summary type="html">&lt;p&gt;BlackPhi: Rear view of Mage Leather Helm&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Rear view of Mage Leather Helm&lt;/div&gt;</summary>
		<author><name>BlackPhi</name></author>	</entry>

	<entry>
		<id>http://datoolset.net/mw/index.php?title=File:Helm-Front.jpg&amp;diff=15379</id>
		<title>File:Helm-Front.jpg</title>
		<link rel="alternate" type="text/html" href="http://datoolset.net/mw/index.php?title=File:Helm-Front.jpg&amp;diff=15379"/>
				<updated>2011-01-02T21:32:13Z</updated>
		
		<summary type="html">&lt;p&gt;BlackPhi: Front view of Mage Leather Helm&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Front view of Mage Leather Helm&lt;/div&gt;</summary>
		<author><name>BlackPhi</name></author>	</entry>

	<entry>
		<id>http://datoolset.net/mw/index.php?title=Community_Contest_ID_Ranges&amp;diff=15343</id>
		<title>Community Contest ID Ranges</title>
		<link rel="alternate" type="text/html" href="http://datoolset.net/mw/index.php?title=Community_Contest_ID_Ranges&amp;diff=15343"/>
				<updated>2011-01-01T14:32:25Z</updated>
		
		<summary type="html">&lt;p&gt;BlackPhi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Community_Contest_back.jpg|link=Community_Contest_Main_Page]] [[File:CC_BSN_GetInvolved.jpg|link=http://social.bioware.com/group/2535/&amp;amp;v=discussions]]&lt;br /&gt;
&lt;br /&gt;
So that all Community Contest entries are compatible with one another and also with other mods that are around, IDs must not conflict. To ensure this, we must reserve ID ranges for strings and 2da ranges.&lt;br /&gt;
&lt;br /&gt;
= String ranges = &lt;br /&gt;
&lt;br /&gt;
Please modify this table to reserve String IDs '''before you use them''' (to avoid lost work). Append within our range if required. Please do not use from outside this range.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''89000000''' &lt;br /&gt;
| '''89999999''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 89000000&lt;br /&gt;
| 89099999&lt;br /&gt;
| Organiser reserved range&lt;br /&gt;
|-&lt;br /&gt;
| 89100000&lt;br /&gt;
| 89100999&lt;br /&gt;
| Cuvieronius&lt;br /&gt;
|-&lt;br /&gt;
| 89101000&lt;br /&gt;
| 89101999&lt;br /&gt;
| Vaylise&lt;br /&gt;
|-&lt;br /&gt;
| 89102000&lt;br /&gt;
| 89102999&lt;br /&gt;
| BAPACop&lt;br /&gt;
|-&lt;br /&gt;
| 89103000&lt;br /&gt;
| 89103999&lt;br /&gt;
| BloodsongVengeance&lt;br /&gt;
|-&lt;br /&gt;
| 89104000&lt;br /&gt;
| 89104999&lt;br /&gt;
| Jackkel Dragon&lt;br /&gt;
|-&lt;br /&gt;
| 89105000&lt;br /&gt;
| 89105999&lt;br /&gt;
| Lord Uber Dowzen (uberdowzen)&lt;br /&gt;
|-&lt;br /&gt;
| 89106000&lt;br /&gt;
| 89106999&lt;br /&gt;
| Shadow5973&lt;br /&gt;
|-&lt;br /&gt;
| 89107000&lt;br /&gt;
| 89107999&lt;br /&gt;
| Lobo&lt;br /&gt;
|-&lt;br /&gt;
| 89108000&lt;br /&gt;
| 89108999&lt;br /&gt;
| mikemike37&lt;br /&gt;
|-&lt;br /&gt;
| 89109000&lt;br /&gt;
| 89109999&lt;br /&gt;
| Mengtzu&lt;br /&gt;
|-&lt;br /&gt;
| 89110000&lt;br /&gt;
| 89110999&lt;br /&gt;
| Available&lt;br /&gt;
|-&lt;br /&gt;
| 89111000&lt;br /&gt;
| 89111999&lt;br /&gt;
| (please keep extending this list as requried)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Why reserve an ID range? ===&lt;br /&gt;
This prevents the need for other modders to change your strings. This prevents any chance of overlapping IDs with other entries or other mods. This means that if you attach voice to conversations, or specify a StringID in a 2da, these connections will not be broken when others use your mod.&lt;br /&gt;
&lt;br /&gt;
=== How many do I reserve? ===&lt;br /&gt;
Just take 1000 unless you need more. Do not take less, we've got plenty to spare ;)&lt;br /&gt;
&lt;br /&gt;
=== How do I set my module to use those strings? ===&lt;br /&gt;
&lt;br /&gt;
* While logged in to builder wiki (same as login here), edit the page to put your name next to the range.&lt;br /&gt;
* In Toolset, go File &amp;gt; Manage Modules &amp;gt; (select your module) &amp;gt; Properties&lt;br /&gt;
* Set the following:&lt;br /&gt;
** StringID Begin&lt;br /&gt;
** StringID End&lt;br /&gt;
** StringID Last Used&lt;br /&gt;
* Hit OK and close dialogue.&lt;br /&gt;
&lt;br /&gt;
= 2da Ranges =&lt;br /&gt;
&lt;br /&gt;
We have reserved 24000 - 26000 in most 2das. Please reserve as many as you anticipate you will need, but don't be wasteful (reserving 200 when you only need 6 is wasteful). If you need hundreds, it's probably worth reserving your own range outside of the contest range.&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
&lt;br /&gt;
=== M2DA_base ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24499&lt;br /&gt;
| Organiser reserved range&lt;br /&gt;
|-&lt;br /&gt;
| 24500&lt;br /&gt;
| 24509&lt;br /&gt;
| mikemike37&lt;br /&gt;
|-&lt;br /&gt;
| 24510&lt;br /&gt;
| 24519&lt;br /&gt;
| (please keep extending this list as requried)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== ABI_base ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24499&lt;br /&gt;
| Organiser reserved range&lt;br /&gt;
|-&lt;br /&gt;
| 24500&lt;br /&gt;
| 24509&lt;br /&gt;
| mikemike37&lt;br /&gt;
|-&lt;br /&gt;
| 24510&lt;br /&gt;
| 24519&lt;br /&gt;
| (please keep extending this list as requried)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== placeable_types ===&lt;br /&gt;
&lt;br /&gt;
''nb a bug is causing the range of 24000 and above to not work in-game so we're using 14000-16000 instead.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''14000''' &lt;br /&gt;
| '''16000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 14000&lt;br /&gt;
| 14499&lt;br /&gt;
| Organiser reserved range&lt;br /&gt;
|-&lt;br /&gt;
| 14500&lt;br /&gt;
| 14509&lt;br /&gt;
| mikemike37&lt;br /&gt;
|-&lt;br /&gt;
| 14510&lt;br /&gt;
| 14519&lt;br /&gt;
| (please keep extending this list as requried)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Variation sheets ==&lt;br /&gt;
&lt;br /&gt;
=== weapons and shields ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Sheet&lt;br /&gt;
! ID reserved&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''All variations sheets'''&lt;br /&gt;
| '''140 - 160''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| mace_variation&lt;br /&gt;
| 140&lt;br /&gt;
| mikemike37&lt;br /&gt;
|-&lt;br /&gt;
| longsword_variation&lt;br /&gt;
| 150 - 151&lt;br /&gt;
| Adonnay&lt;br /&gt;
|-&lt;br /&gt;
| staff_variation&lt;br /&gt;
| 140&lt;br /&gt;
| BlackPhi&lt;br /&gt;
|-&lt;br /&gt;
| longbow_variation&lt;br /&gt;
| 140 &lt;br /&gt;
| example - delete me!&lt;br /&gt;
|-&lt;br /&gt;
| longbow_variation&lt;br /&gt;
| 141 &lt;br /&gt;
| example - delete me!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== armour and clothes ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Sheet&lt;br /&gt;
! ID reserved&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''All variations sheets'''&lt;br /&gt;
| '''140 - 160''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| armor_light_variation&lt;br /&gt;
| 140 &lt;br /&gt;
| BlackPhi&lt;br /&gt;
|-&lt;br /&gt;
| armor_light_variation&lt;br /&gt;
| 141&lt;br /&gt;
| example - delete me!&lt;br /&gt;
|-&lt;br /&gt;
| helmet_light_variation&lt;br /&gt;
| 140&lt;br /&gt;
| BlackPhi&lt;br /&gt;
|-&lt;br /&gt;
| gloves_massive_variation&lt;br /&gt;
| 140 &lt;br /&gt;
| example - delete me!&lt;br /&gt;
|-&lt;br /&gt;
| gloves_massive_variation&lt;br /&gt;
| 141 &lt;br /&gt;
| example - delete me!&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>BlackPhi</name></author>	</entry>

	<entry>
		<id>http://datoolset.net/mw/index.php?title=File:Bp_dorm_beds.jpg&amp;diff=14861</id>
		<title>File:Bp dorm beds.jpg</title>
		<link rel="alternate" type="text/html" href="http://datoolset.net/mw/index.php?title=File:Bp_dorm_beds.jpg&amp;diff=14861"/>
				<updated>2010-11-27T11:26:46Z</updated>
		
		<summary type="html">&lt;p&gt;BlackPhi: uploaded a new version of &amp;quot;File:Bp dorm beds.jpg&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lots of beds.&lt;/div&gt;</summary>
		<author><name>BlackPhi</name></author>	</entry>

	<entry>
		<id>http://datoolset.net/mw/index.php?title=Community_Contest_5:_Room_Contest&amp;diff=14860</id>
		<title>Community Contest 5: Room Contest</title>
		<link rel="alternate" type="text/html" href="http://datoolset.net/mw/index.php?title=Community_Contest_5:_Room_Contest&amp;diff=14860"/>
				<updated>2010-11-27T11:15:51Z</updated>
		
		<summary type="html">&lt;p&gt;BlackPhi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Community_Contest_back.jpg|link=Community_Contest_Main_Page]] [[File:CC_BSN_GetInvolved.jpg|link=http://social.bioware.com/group/2535/&amp;amp;v=discussions]]&lt;br /&gt;
&lt;br /&gt;
== Brief ==&lt;br /&gt;
&lt;br /&gt;
'''Create an indoor room and export it as a SEL for other modders to paste into their levels.''' The contest discussion thread can be found [http://social.bioware.com/group/2535/discussion/12096/1180655/ here].&lt;br /&gt;
&lt;br /&gt;
'''DEADLINE: Monday 29 November''' - your entry must be ready for judging before midday GMT+0. It is strongly recommended you submit well before this time (sunday!) in case you run into troubles. Modifications to your submission are welcomed - the newest version of your entry will be judged, although modifications made ''after'' the submission date will not be judged.&lt;br /&gt;
&lt;br /&gt;
=== Requirements ===&lt;br /&gt;
All entries must:&lt;br /&gt;
* be submitted as a SEL (see tutorial)&lt;br /&gt;
* make suitable use of folders to organise the lights and models&lt;br /&gt;
* have doorways or suitable plug pieces to enter/exit the room&lt;br /&gt;
* contain lights to illuminate the room&lt;br /&gt;
&lt;br /&gt;
=== Guidelines ===&lt;br /&gt;
Strong entries will:&lt;br /&gt;
* be distinctive, but suitable for use in a variety of modules&lt;br /&gt;
* make good and varied use of environment models&lt;br /&gt;
* make suitable use of VFX such as light rays, candle flames, etc where needed&lt;br /&gt;
* ensure that lighting looks good in-game&lt;br /&gt;
&lt;br /&gt;
=== Suggestions ===&lt;br /&gt;
Forge, armory, servants' quarters, bedchamber, tavern bedroom, tavern drinking hall, feast hall, indoor stage theater, kitchen, dungeon, torture room, prison cell, mausoleum, creature's lair, chapel, training room, barracks, meeting room, dining room, vault, guardhouse, groundskeeper's lodge, stable.&lt;br /&gt;
&lt;br /&gt;
=== Allowable ===&lt;br /&gt;
While no &amp;quot;bonus points&amp;quot; will be given for the following, entries may: &lt;br /&gt;
* include multiple rooms - particularly if creating a &amp;quot;tileset of rooms&amp;quot;.&lt;br /&gt;
* include custom props - if you do this you must state clearly on the contest page that your entry is using custom assets. ''Please avoid this unless absolutely necessary for your room - we want these SEL files to be as easily usable as possible.''&lt;br /&gt;
&lt;br /&gt;
=== Not Allowable ===&lt;br /&gt;
Please:&lt;br /&gt;
* do not cut-paste from a DAO level without making serious modifications to &amp;quot;make it your own&amp;quot;&lt;br /&gt;
* do not submit an entire level as your work. consider what will make USEFUL rooms for slotting into a module. For example, corridors are generally not useful for slot-ins.&lt;br /&gt;
&lt;br /&gt;
== Groups and Prizes ==&lt;br /&gt;
&lt;br /&gt;
=== Groups ===&lt;br /&gt;
This contest has only one group.&lt;br /&gt;
&lt;br /&gt;
* 1st place - 15 points, chooses first&lt;br /&gt;
* 2nd place - 10 points, chooses second&lt;br /&gt;
* 3rd place - 5 points, chooses third&lt;br /&gt;
* Best Newcomer - 3 points (unless 1st, 2nd or 3rd place)&lt;br /&gt;
* All other entries meeting requirements - 1 point&lt;br /&gt;
&lt;br /&gt;
To receive an &amp;quot;entry point&amp;quot;, your submission must meet the requirements of the contest, listed at the top of this page&lt;br /&gt;
&lt;br /&gt;
=== Best Newcomer Award ===&lt;br /&gt;
Every judge may nominate one newcomer as their favourite newcomer entry. To qualify, the entrant must not have submitted to a community contest before. The winning newcomer will receive three points if they don't podium (in which case, theyll be getting more points anyway!).&lt;br /&gt;
&lt;br /&gt;
=== Prizes ===&lt;br /&gt;
&lt;br /&gt;
Please see [[Community_Contest_Prizes|Community Contest Prizes]]&lt;br /&gt;
&lt;br /&gt;
== Helpful Links ==&lt;br /&gt;
* [http://www.youtube.com/watch?v=03WoLxjm-bs Contest 5 video tutorial]&lt;br /&gt;
* [[Level_editor|Level Editor]] - Builder Wiki&lt;br /&gt;
* [[Level_Editor_Tutorial|Level Editor Tutorial]] - Builder Wiki&lt;br /&gt;
&lt;br /&gt;
= Entries = &lt;br /&gt;
&lt;br /&gt;
=== Entry File(s) ===&lt;br /&gt;
&lt;br /&gt;
'''File Contents:'''&lt;br /&gt;
* one or more SEL files&lt;br /&gt;
* if you have any custom props etc, include those and their source files if appropriate. ''(please try and just use DA stuff for this contest to keep things simple)''&lt;br /&gt;
&lt;br /&gt;
'''File Format:'''&lt;br /&gt;
one .7z file (preferred)&lt;br /&gt;
&lt;br /&gt;
=== Checklist ===&lt;br /&gt;
&lt;br /&gt;
# Create your file (see above)&lt;br /&gt;
# Create a [http://www.dragonagenexus.com/ Dragon Age Nexus] page for your entry and upload the above file. Please include &amp;quot;Community Contest&amp;quot; in the title.&lt;br /&gt;
# Edit this page with a description and pictures of your content. &lt;br /&gt;
#* Please include pictures which are both functional as well as attractive (so your work can be seen clearly)&lt;br /&gt;
#* Link to your DA Nexus page. See the sample entry.&lt;br /&gt;
# Optionally, let us know in the [http://social.bioware.com/group/2535/discussion/12096/1180655/ Contest Discussion Thread] that you've entered&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For the general entry guidelines (as well as more detail on the above steps), please see the [[Community_Contest_Entry_FAQ|Entry FAQs]]&lt;br /&gt;
&lt;br /&gt;
For information on Judging, please see the [[Community_Contest_Judging|Judging]] page.&lt;br /&gt;
&lt;br /&gt;
== Consent to Share ==&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;font size=&amp;quot;5&amp;quot; color=&amp;quot;red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;IMPORTANT - consent to share&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
 &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;By entering this competition you consent to share your work for other community members to benefit from.&lt;br /&gt;
 Where appropriate, source files should be shared (prop models, VFXProj files). &lt;br /&gt;
 The work *MUST* be your own (obviously you may use DA assets).&lt;br /&gt;
 Others may use and modify your work in their Dragon Age mods, though are encouraged to give credit. &lt;br /&gt;
 As the entries are judged, local copies will be saved If your work is taken down.&lt;br /&gt;
 If your work is taken down, you allow for it to be re-uploaded, crediting the work in your name. &amp;lt;/b&amp;gt; &amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Example Entry by mikemike37==&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.dragonagenexus.com/downloads/file.php?id=1559 Dragon Age Nexus project page]''' (sample entry not shared, its just a SEL file in a 7zip though.)&lt;br /&gt;
This is just a sample entry for others to see the sort of thing judges might expect to see, and the format in which it has been submitted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:CC5_mike_roomtop.jpg|303px|Room Plan]] [[File:CC5_mike_roomcorner.jpg|400px|Room Glamour Shot]]&lt;br /&gt;
&lt;br /&gt;
=== Judges' Comments ===&lt;br /&gt;
&lt;br /&gt;
Judges will leave comments both as contructive suggestions for the entrant and also as impartial guidance for any looking to make use of your work.&lt;br /&gt;
&lt;br /&gt;
== Inn Bedrooms by Jackkel Dragon ==&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.dragonagenexus.com/downloads/file.php?id=1898 Dragon Age Nexus project page]'''&lt;br /&gt;
&lt;br /&gt;
A small room including two bedrooms and a stairway down to a lower floor.&lt;br /&gt;
&lt;br /&gt;
Note: There is a door way that leads to &amp;quot;nothing&amp;quot; on the same floor as the bedrooms; this can lead to another bedroom (or any other room) or replaced with a normal wall.&lt;br /&gt;
&lt;br /&gt;
As this room uses interior lighting, I HIGHLY recommend reading this page to avoid wierd shadows: http://social.bioware.com/forum/1/topic/74/index/4700291&lt;br /&gt;
&lt;br /&gt;
Note: This is a .sel file, meaning it is imported into a room level through &amp;quot;import selection&amp;quot; from the edit menu.&lt;br /&gt;
&lt;br /&gt;
PS: I was going to submit the tavern common room for this contest, but it seemed a bit sparse. Check out the inn in the module &amp;quot;Scars of War&amp;quot; to see this room and the common room side-by-side. ;) &lt;br /&gt;
&lt;br /&gt;
[[File:Cc5_jackkel_screen.jpg|300px|Toolset Screenshot]]&lt;br /&gt;
&lt;br /&gt;
== Dead Room by Shadow5973 ==&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.dragonagenexus.com/downloads/file.php?id=1901 Dragon Age Nexus project page]'''&lt;br /&gt;
&lt;br /&gt;
There are two bedrooms connected by a short hallway with a body in each of the rooms. There is also a doorway in each room where they can be attached to a larger building interior. The bedrooms could be used for part of the inside of a house or similar building after an attack by bandits or darkspawn.&lt;br /&gt;
&lt;br /&gt;
NOTE: &lt;br /&gt;
This a .sel file to be imported into the toolset.&lt;br /&gt;
&lt;br /&gt;
This room uses interior lighting, so this page might be helpful: http://social.bioware.com/forum/1/topic/74/index/4700291&lt;br /&gt;
&lt;br /&gt;
 [[File: Image 1.png|400px|]]&lt;br /&gt;
&lt;br /&gt;
=== Judges' Comments ===&lt;br /&gt;
&lt;br /&gt;
Judges will leave comments both as contructive suggestions for the entrant and also as impartial guidance for any looking to make use of your work.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Banqueting Hall by Nattfodd ==&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.dragonagenexus.com/downloads/file.php?id=1899 Dragon Age Nexus project page]'''&lt;br /&gt;
* '''[http://social.bioware.com/project/3783/ BSN project page]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After a hard day of battles and fights, the evening is the right moment to take a rest, banqueting and sharing the treasures with your comrades.&lt;br /&gt;
Eat, drink and enjoy your time: you deserve it.&lt;br /&gt;
&lt;br /&gt;
NOTE: &lt;br /&gt;
This is a .sel file to be imported into the toolset.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File: Panoramic.jpg|400px|]] [[File: Throne.jpg|400px|]]&lt;br /&gt;
&lt;br /&gt;
[[File: Plant.jpg|400px|]] [[File: Cooking_table.jpg|400px|]]&lt;br /&gt;
&lt;br /&gt;
=== Judges' Comments ===&lt;br /&gt;
&lt;br /&gt;
Judges will leave comments both as contructive suggestions for the entrant and also as impartial guidance for any looking to make use of your work.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Library by Semper ==&lt;br /&gt;
&lt;br /&gt;
* '''[http://social.bioware.com/project/3811/ BSN project page]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A dusty and old place for everybody brave enough to discover the long forgotten tales hidden within ancient books. The piles of books are taller than a dwarf - that is why usually at least two dwarfs are working at libraries.&lt;br /&gt;
&lt;br /&gt;
NOTE: &lt;br /&gt;
This is a .sel file to be imported into the toolset. The entrance upstairs is this dark to provide easy integration to other levels to keep the atmosphere of the hallway/entrance leading to the library.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Entrance iso.jpg|400px|ISO View Entrance]] [[File:Overview.jpg|400px|Overview Library]]&lt;br /&gt;
&lt;br /&gt;
[[File:Fireplace.jpg|400px|Fireplace]] [[File:Details.jpg|400px|Details]]&lt;br /&gt;
&lt;br /&gt;
=== Judges' Comments ===&lt;br /&gt;
&lt;br /&gt;
Judges will leave comments both as contructive suggestions for the entrant and also as impartial guidance for any looking to make use of your work.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Vigil Suite by Bloodsong==&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.dragonagenexus.com/downloads/file.php?id=1922 Dragon Age Nexus project page]''' &lt;br /&gt;
&lt;br /&gt;
This is a suite of rooms as I imagined for the commander of Vigil Keep.  It has a large master living quarters with semi-private sleeping and dressing area, a guest room, and a connecting bath.  It features both sloped and flat ceilings, large windows, a whole lot of clutter and lived-in-ness, and practical aspects such as 'trash can' vases, the shared chimney between rooms as heating source for the bath, and the height of luxury: the indoor commode!&lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
[[File:VigilSuite-m-commd.jpg‎|400px|Master Living Quarters]] [[File:VigilSuite-g-room.jpg‎|400px|Guest Room]]&lt;br /&gt;
&lt;br /&gt;
[[File:VigilSuite-b-wash.jpg‎|400px|Bath Washstand]] [[File:VigilSuite-m-desk.jpg‎ |400px|The Commander's Desk]]&lt;br /&gt;
&lt;br /&gt;
More images are available on the DANexus page.&lt;br /&gt;
&lt;br /&gt;
=== Judges' Comments ===&lt;br /&gt;
&lt;br /&gt;
Judges will leave comments both as contructive suggestions for the entrant and also as impartial guidance for any looking to make use of your work.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Estate Dormitory by BlackPhi ==&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.dragonagenexus.com/downloads/file.php?id=1925 Dragon Age Nexus project page]''' &lt;br /&gt;
&lt;br /&gt;
Workers on a large estate needs somewhere to sleep. Basic and not too comfortable - lest the workers get lazy - but functional. This dormitory is for them. The dormitory is furnished, in a non-luxurious kind of way, but spaces have been left for adding chests and/or cupboards during area creation.&lt;br /&gt;
&lt;br /&gt;
Given suitable placeables this could also be a barracks; indeed put three such rooms on three sides of a square and you have the core of an army camp, although who in Ferelden would want such a camp, and why, is an interesting question.&lt;br /&gt;
&lt;br /&gt;
Again, it could easily be the dortoir of a small monastic community.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:bp_dorm_beds.jpg|400px|Lots of Beds]]  [[File:bp_dorm_fire.jpg|400px|A Small Fire]]&lt;br /&gt;
&lt;br /&gt;
=== Judges' Comments ===&lt;br /&gt;
&lt;br /&gt;
Judges will leave comments both as contructive suggestions for the entrant and also as impartial guidance for any looking to make use of your work.&lt;/div&gt;</summary>
		<author><name>BlackPhi</name></author>	</entry>

	<entry>
		<id>http://datoolset.net/mw/index.php?title=Community_Contest_5:_Room_Contest&amp;diff=14859</id>
		<title>Community Contest 5: Room Contest</title>
		<link rel="alternate" type="text/html" href="http://datoolset.net/mw/index.php?title=Community_Contest_5:_Room_Contest&amp;diff=14859"/>
				<updated>2010-11-27T11:14:58Z</updated>
		
		<summary type="html">&lt;p&gt;BlackPhi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Community_Contest_back.jpg|link=Community_Contest_Main_Page]] [[File:CC_BSN_GetInvolved.jpg|link=http://social.bioware.com/group/2535/&amp;amp;v=discussions]]&lt;br /&gt;
&lt;br /&gt;
== Brief ==&lt;br /&gt;
&lt;br /&gt;
'''Create an indoor room and export it as a SEL for other modders to paste into their levels.''' The contest discussion thread can be found [http://social.bioware.com/group/2535/discussion/12096/1180655/ here].&lt;br /&gt;
&lt;br /&gt;
'''DEADLINE: Monday 29 November''' - your entry must be ready for judging before midday GMT+0. It is strongly recommended you submit well before this time (sunday!) in case you run into troubles. Modifications to your submission are welcomed - the newest version of your entry will be judged, although modifications made ''after'' the submission date will not be judged.&lt;br /&gt;
&lt;br /&gt;
=== Requirements ===&lt;br /&gt;
All entries must:&lt;br /&gt;
* be submitted as a SEL (see tutorial)&lt;br /&gt;
* make suitable use of folders to organise the lights and models&lt;br /&gt;
* have doorways or suitable plug pieces to enter/exit the room&lt;br /&gt;
* contain lights to illuminate the room&lt;br /&gt;
&lt;br /&gt;
=== Guidelines ===&lt;br /&gt;
Strong entries will:&lt;br /&gt;
* be distinctive, but suitable for use in a variety of modules&lt;br /&gt;
* make good and varied use of environment models&lt;br /&gt;
* make suitable use of VFX such as light rays, candle flames, etc where needed&lt;br /&gt;
* ensure that lighting looks good in-game&lt;br /&gt;
&lt;br /&gt;
=== Suggestions ===&lt;br /&gt;
Forge, armory, servants' quarters, bedchamber, tavern bedroom, tavern drinking hall, feast hall, indoor stage theater, kitchen, dungeon, torture room, prison cell, mausoleum, creature's lair, chapel, training room, barracks, meeting room, dining room, vault, guardhouse, groundskeeper's lodge, stable.&lt;br /&gt;
&lt;br /&gt;
=== Allowable ===&lt;br /&gt;
While no &amp;quot;bonus points&amp;quot; will be given for the following, entries may: &lt;br /&gt;
* include multiple rooms - particularly if creating a &amp;quot;tileset of rooms&amp;quot;.&lt;br /&gt;
* include custom props - if you do this you must state clearly on the contest page that your entry is using custom assets. ''Please avoid this unless absolutely necessary for your room - we want these SEL files to be as easily usable as possible.''&lt;br /&gt;
&lt;br /&gt;
=== Not Allowable ===&lt;br /&gt;
Please:&lt;br /&gt;
* do not cut-paste from a DAO level without making serious modifications to &amp;quot;make it your own&amp;quot;&lt;br /&gt;
* do not submit an entire level as your work. consider what will make USEFUL rooms for slotting into a module. For example, corridors are generally not useful for slot-ins.&lt;br /&gt;
&lt;br /&gt;
== Groups and Prizes ==&lt;br /&gt;
&lt;br /&gt;
=== Groups ===&lt;br /&gt;
This contest has only one group.&lt;br /&gt;
&lt;br /&gt;
* 1st place - 15 points, chooses first&lt;br /&gt;
* 2nd place - 10 points, chooses second&lt;br /&gt;
* 3rd place - 5 points, chooses third&lt;br /&gt;
* Best Newcomer - 3 points (unless 1st, 2nd or 3rd place)&lt;br /&gt;
* All other entries meeting requirements - 1 point&lt;br /&gt;
&lt;br /&gt;
To receive an &amp;quot;entry point&amp;quot;, your submission must meet the requirements of the contest, listed at the top of this page&lt;br /&gt;
&lt;br /&gt;
=== Best Newcomer Award ===&lt;br /&gt;
Every judge may nominate one newcomer as their favourite newcomer entry. To qualify, the entrant must not have submitted to a community contest before. The winning newcomer will receive three points if they don't podium (in which case, theyll be getting more points anyway!).&lt;br /&gt;
&lt;br /&gt;
=== Prizes ===&lt;br /&gt;
&lt;br /&gt;
Please see [[Community_Contest_Prizes|Community Contest Prizes]]&lt;br /&gt;
&lt;br /&gt;
== Helpful Links ==&lt;br /&gt;
* [http://www.youtube.com/watch?v=03WoLxjm-bs Contest 5 video tutorial]&lt;br /&gt;
* [[Level_editor|Level Editor]] - Builder Wiki&lt;br /&gt;
* [[Level_Editor_Tutorial|Level Editor Tutorial]] - Builder Wiki&lt;br /&gt;
&lt;br /&gt;
= Entries = &lt;br /&gt;
&lt;br /&gt;
=== Entry File(s) ===&lt;br /&gt;
&lt;br /&gt;
'''File Contents:'''&lt;br /&gt;
* one or more SEL files&lt;br /&gt;
* if you have any custom props etc, include those and their source files if appropriate. ''(please try and just use DA stuff for this contest to keep things simple)''&lt;br /&gt;
&lt;br /&gt;
'''File Format:'''&lt;br /&gt;
one .7z file (preferred)&lt;br /&gt;
&lt;br /&gt;
=== Checklist ===&lt;br /&gt;
&lt;br /&gt;
# Create your file (see above)&lt;br /&gt;
# Create a [http://www.dragonagenexus.com/ Dragon Age Nexus] page for your entry and upload the above file. Please include &amp;quot;Community Contest&amp;quot; in the title.&lt;br /&gt;
# Edit this page with a description and pictures of your content. &lt;br /&gt;
#* Please include pictures which are both functional as well as attractive (so your work can be seen clearly)&lt;br /&gt;
#* Link to your DA Nexus page. See the sample entry.&lt;br /&gt;
# Optionally, let us know in the [http://social.bioware.com/group/2535/discussion/12096/1180655/ Contest Discussion Thread] that you've entered&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For the general entry guidelines (as well as more detail on the above steps), please see the [[Community_Contest_Entry_FAQ|Entry FAQs]]&lt;br /&gt;
&lt;br /&gt;
For information on Judging, please see the [[Community_Contest_Judging|Judging]] page.&lt;br /&gt;
&lt;br /&gt;
== Consent to Share ==&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;font size=&amp;quot;5&amp;quot; color=&amp;quot;red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;IMPORTANT - consent to share&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
 &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;By entering this competition you consent to share your work for other community members to benefit from.&lt;br /&gt;
 Where appropriate, source files should be shared (prop models, VFXProj files). &lt;br /&gt;
 The work *MUST* be your own (obviously you may use DA assets).&lt;br /&gt;
 Others may use and modify your work in their Dragon Age mods, though are encouraged to give credit. &lt;br /&gt;
 As the entries are judged, local copies will be saved If your work is taken down.&lt;br /&gt;
 If your work is taken down, you allow for it to be re-uploaded, crediting the work in your name. &amp;lt;/b&amp;gt; &amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Example Entry by mikemike37==&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.dragonagenexus.com/downloads/file.php?id=1559 Dragon Age Nexus project page]''' (sample entry not shared, its just a SEL file in a 7zip though.)&lt;br /&gt;
This is just a sample entry for others to see the sort of thing judges might expect to see, and the format in which it has been submitted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:CC5_mike_roomtop.jpg|303px|Room Plan]] [[File:CC5_mike_roomcorner.jpg|400px|Room Glamour Shot]]&lt;br /&gt;
&lt;br /&gt;
=== Judges' Comments ===&lt;br /&gt;
&lt;br /&gt;
Judges will leave comments both as contructive suggestions for the entrant and also as impartial guidance for any looking to make use of your work.&lt;br /&gt;
&lt;br /&gt;
== Inn Bedrooms by Jackkel Dragon ==&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.dragonagenexus.com/downloads/file.php?id=1898 Dragon Age Nexus project page]'''&lt;br /&gt;
&lt;br /&gt;
A small room including two bedrooms and a stairway down to a lower floor.&lt;br /&gt;
&lt;br /&gt;
Note: There is a door way that leads to &amp;quot;nothing&amp;quot; on the same floor as the bedrooms; this can lead to another bedroom (or any other room) or replaced with a normal wall.&lt;br /&gt;
&lt;br /&gt;
As this room uses interior lighting, I HIGHLY recommend reading this page to avoid wierd shadows: http://social.bioware.com/forum/1/topic/74/index/4700291&lt;br /&gt;
&lt;br /&gt;
Note: This is a .sel file, meaning it is imported into a room level through &amp;quot;import selection&amp;quot; from the edit menu.&lt;br /&gt;
&lt;br /&gt;
PS: I was going to submit the tavern common room for this contest, but it seemed a bit sparse. Check out the inn in the module &amp;quot;Scars of War&amp;quot; to see this room and the common room side-by-side. ;) &lt;br /&gt;
&lt;br /&gt;
[[File:Cc5_jackkel_screen.jpg|300px|Toolset Screenshot]]&lt;br /&gt;
&lt;br /&gt;
== Dead Room by Shadow5973 ==&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.dragonagenexus.com/downloads/file.php?id=1901 Dragon Age Nexus project page]'''&lt;br /&gt;
&lt;br /&gt;
There are two bedrooms connected by a short hallway with a body in each of the rooms. There is also a doorway in each room where they can be attached to a larger building interior. The bedrooms could be used for part of the inside of a house or similar building after an attack by bandits or darkspawn.&lt;br /&gt;
&lt;br /&gt;
NOTE: &lt;br /&gt;
This a .sel file to be imported into the toolset.&lt;br /&gt;
&lt;br /&gt;
This room uses interior lighting, so this page might be helpful: http://social.bioware.com/forum/1/topic/74/index/4700291&lt;br /&gt;
&lt;br /&gt;
 [[File: Image 1.png|400px|]]&lt;br /&gt;
&lt;br /&gt;
=== Judges' Comments ===&lt;br /&gt;
&lt;br /&gt;
Judges will leave comments both as contructive suggestions for the entrant and also as impartial guidance for any looking to make use of your work.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Banqueting Hall by Nattfodd ==&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.dragonagenexus.com/downloads/file.php?id=1899 Dragon Age Nexus project page]'''&lt;br /&gt;
* '''[http://social.bioware.com/project/3783/ BSN project page]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After a hard day of battles and fights, the evening is the right moment to take a rest, banqueting and sharing the treasures with your comrades.&lt;br /&gt;
Eat, drink and enjoy your time: you deserve it.&lt;br /&gt;
&lt;br /&gt;
NOTE: &lt;br /&gt;
This is a .sel file to be imported into the toolset.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File: Panoramic.jpg|400px|]] [[File: Throne.jpg|400px|]]&lt;br /&gt;
&lt;br /&gt;
[[File: Plant.jpg|400px|]] [[File: Cooking_table.jpg|400px|]]&lt;br /&gt;
&lt;br /&gt;
=== Judges' Comments ===&lt;br /&gt;
&lt;br /&gt;
Judges will leave comments both as contructive suggestions for the entrant and also as impartial guidance for any looking to make use of your work.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Library by Semper ==&lt;br /&gt;
&lt;br /&gt;
* '''[http://social.bioware.com/project/3811/ BSN project page]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A dusty and old place for everybody brave enough to discover the long forgotten tales hidden within ancient books. The piles of books are taller than a dwarf - that is why usually at least two dwarfs are working at libraries.&lt;br /&gt;
&lt;br /&gt;
NOTE: &lt;br /&gt;
This is a .sel file to be imported into the toolset. The entrance upstairs is this dark to provide easy integration to other levels to keep the atmosphere of the hallway/entrance leading to the library.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Entrance iso.jpg|400px|ISO View Entrance]] [[File:Overview.jpg|400px|Overview Library]]&lt;br /&gt;
&lt;br /&gt;
[[File:Fireplace.jpg|400px|Fireplace]] [[File:Details.jpg|400px|Details]]&lt;br /&gt;
&lt;br /&gt;
=== Judges' Comments ===&lt;br /&gt;
&lt;br /&gt;
Judges will leave comments both as contructive suggestions for the entrant and also as impartial guidance for any looking to make use of your work.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Vigil Suite by Bloodsong==&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.dragonagenexus.com/downloads/file.php?id=1922 Dragon Age Nexus project page]''' &lt;br /&gt;
&lt;br /&gt;
This is a suite of rooms as I imagined for the commander of Vigil Keep.  It has a large master living quarters with semi-private sleeping and dressing area, a guest room, and a connecting bath.  It features both sloped and flat ceilings, large windows, a whole lot of clutter and lived-in-ness, and practical aspects such as 'trash can' vases, the shared chimney between rooms as heating source for the bath, and the height of luxury: the indoor commode!&lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
[[File:VigilSuite-m-commd.jpg‎|400px|Master Living Quarters]] [[File:VigilSuite-g-room.jpg‎|400px|Guest Room]]&lt;br /&gt;
&lt;br /&gt;
[[File:VigilSuite-b-wash.jpg‎|400px|Bath Washstand]] [[File:VigilSuite-m-desk.jpg‎ |400px|The Commander's Desk]]&lt;br /&gt;
&lt;br /&gt;
More images are available on the DANexus page.&lt;br /&gt;
&lt;br /&gt;
=== Judges' Comments ===&lt;br /&gt;
&lt;br /&gt;
Judges will leave comments both as contructive suggestions for the entrant and also as impartial guidance for any looking to make use of your work.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Estate Dormitory by BlackPhi ==&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.dragonagenexus.com/downloads/file.php?id=1925 Dragon Age Nexus project page]''' &lt;br /&gt;
&lt;br /&gt;
Workers on a large estate needs somewhere to sleep. Basic and not too comfortable - lest the workers get lazy - but functional. This dormitory is for them. The dormitory is furnished, in a non-luxurious kind of way, but spaces have been left for adding chests and/or cupboards during area creation.&lt;br /&gt;
&lt;br /&gt;
Given suitable placeables this could also be a barracks; indeed put three such rooms on three sides of a square and you have the core of an army camp, although who in Ferelden would want such a camp, and why, is an interesting question.&lt;br /&gt;
&lt;br /&gt;
Again, it could easily be the dortior of a small monastic community.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:bp_dorm_beds.jpg|400px|Lots of Beds]]  [[File:bp_dorm_fire.jpg|400px|A Small Fire]]&lt;br /&gt;
&lt;br /&gt;
=== Judges' Comments ===&lt;br /&gt;
&lt;br /&gt;
Judges will leave comments both as contructive suggestions for the entrant and also as impartial guidance for any looking to make use of your work.&lt;/div&gt;</summary>
		<author><name>BlackPhi</name></author>	</entry>

	<entry>
		<id>http://datoolset.net/mw/index.php?title=Community_Contest_5:_Room_Contest&amp;diff=14857</id>
		<title>Community Contest 5: Room Contest</title>
		<link rel="alternate" type="text/html" href="http://datoolset.net/mw/index.php?title=Community_Contest_5:_Room_Contest&amp;diff=14857"/>
				<updated>2010-11-26T21:23:21Z</updated>
		
		<summary type="html">&lt;p&gt;BlackPhi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Community_Contest_back.jpg|link=Community_Contest_Main_Page]] [[File:CC_BSN_GetInvolved.jpg|link=http://social.bioware.com/group/2535/&amp;amp;v=discussions]]&lt;br /&gt;
&lt;br /&gt;
== Brief ==&lt;br /&gt;
&lt;br /&gt;
'''Create an indoor room and export it as a SEL for other modders to paste into their levels.''' The contest discussion thread can be found [http://social.bioware.com/group/2535/discussion/12096/1180655/ here].&lt;br /&gt;
&lt;br /&gt;
'''DEADLINE: Monday 29 November''' - your entry must be ready for judging before midday GMT+0. It is strongly recommended you submit well before this time (sunday!) in case you run into troubles. Modifications to your submission are welcomed - the newest version of your entry will be judged, although modifications made ''after'' the submission date will not be judged.&lt;br /&gt;
&lt;br /&gt;
=== Requirements ===&lt;br /&gt;
All entries must:&lt;br /&gt;
* be submitted as a SEL (see tutorial)&lt;br /&gt;
* make suitable use of folders to organise the lights and models&lt;br /&gt;
* have doorways or suitable plug pieces to enter/exit the room&lt;br /&gt;
* contain lights to illuminate the room&lt;br /&gt;
&lt;br /&gt;
=== Guidelines ===&lt;br /&gt;
Strong entries will:&lt;br /&gt;
* be distinctive, but suitable for use in a variety of modules&lt;br /&gt;
* make good and varied use of environment models&lt;br /&gt;
* make suitable use of VFX such as light rays, candle flames, etc where needed&lt;br /&gt;
* ensure that lighting looks good in-game&lt;br /&gt;
&lt;br /&gt;
=== Suggestions ===&lt;br /&gt;
Forge, armory, servants' quarters, bedchamber, tavern bedroom, tavern drinking hall, feast hall, indoor stage theater, kitchen, dungeon, torture room, prison cell, mausoleum, creature's lair, chapel, training room, barracks, meeting room, dining room, vault, guardhouse, groundskeeper's lodge, stable.&lt;br /&gt;
&lt;br /&gt;
=== Allowable ===&lt;br /&gt;
While no &amp;quot;bonus points&amp;quot; will be given for the following, entries may: &lt;br /&gt;
* include multiple rooms - particularly if creating a &amp;quot;tileset of rooms&amp;quot;.&lt;br /&gt;
* include custom props - if you do this you must state clearly on the contest page that your entry is using custom assets. ''Please avoid this unless absolutely necessary for your room - we want these SEL files to be as easily usable as possible.''&lt;br /&gt;
&lt;br /&gt;
=== Not Allowable ===&lt;br /&gt;
Please:&lt;br /&gt;
* do not cut-paste from a DAO level without making serious modifications to &amp;quot;make it your own&amp;quot;&lt;br /&gt;
* do not submit an entire level as your work. consider what will make USEFUL rooms for slotting into a module. For example, corridors are generally not useful for slot-ins.&lt;br /&gt;
&lt;br /&gt;
== Groups and Prizes ==&lt;br /&gt;
&lt;br /&gt;
=== Groups ===&lt;br /&gt;
This contest has only one group.&lt;br /&gt;
&lt;br /&gt;
* 1st place - 15 points, chooses first&lt;br /&gt;
* 2nd place - 10 points, chooses second&lt;br /&gt;
* 3rd place - 5 points, chooses third&lt;br /&gt;
* Best Newcomer - 3 points (unless 1st, 2nd or 3rd place)&lt;br /&gt;
* All other entries meeting requirements - 1 point&lt;br /&gt;
&lt;br /&gt;
To receive an &amp;quot;entry point&amp;quot;, your submission must meet the requirements of the contest, listed at the top of this page&lt;br /&gt;
&lt;br /&gt;
=== Best Newcomer Award ===&lt;br /&gt;
Every judge may nominate one newcomer as their favourite newcomer entry. To qualify, the entrant must not have submitted to a community contest before. The winning newcomer will receive three points if they don't podium (in which case, theyll be getting more points anyway!).&lt;br /&gt;
&lt;br /&gt;
=== Prizes ===&lt;br /&gt;
&lt;br /&gt;
Please see [[Community_Contest_Prizes|Community Contest Prizes]]&lt;br /&gt;
&lt;br /&gt;
== Helpful Links ==&lt;br /&gt;
* [http://www.youtube.com/watch?v=03WoLxjm-bs Contest 5 video tutorial]&lt;br /&gt;
* [[Level_editor|Level Editor]] - Builder Wiki&lt;br /&gt;
* [[Level_Editor_Tutorial|Level Editor Tutorial]] - Builder Wiki&lt;br /&gt;
&lt;br /&gt;
= Entries = &lt;br /&gt;
&lt;br /&gt;
=== Entry File(s) ===&lt;br /&gt;
&lt;br /&gt;
'''File Contents:'''&lt;br /&gt;
* one or more SEL files&lt;br /&gt;
* if you have any custom props etc, include those and their source files if appropriate. ''(please try and just use DA stuff for this contest to keep things simple)''&lt;br /&gt;
&lt;br /&gt;
'''File Format:'''&lt;br /&gt;
one .7z file (preferred)&lt;br /&gt;
&lt;br /&gt;
=== Checklist ===&lt;br /&gt;
&lt;br /&gt;
# Create your file (see above)&lt;br /&gt;
# Create a [http://www.dragonagenexus.com/ Dragon Age Nexus] page for your entry and upload the above file. Please include &amp;quot;Community Contest&amp;quot; in the title.&lt;br /&gt;
# Edit this page with a description and pictures of your content. &lt;br /&gt;
#* Please include pictures which are both functional as well as attractive (so your work can be seen clearly)&lt;br /&gt;
#* Link to your DA Nexus page. See the sample entry.&lt;br /&gt;
# Optionally, let us know in the [http://social.bioware.com/group/2535/discussion/12096/1180655/ Contest Discussion Thread] that you've entered&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For the general entry guidelines (as well as more detail on the above steps), please see the [[Community_Contest_Entry_FAQ|Entry FAQs]]&lt;br /&gt;
&lt;br /&gt;
For information on Judging, please see the [[Community_Contest_Judging|Judging]] page.&lt;br /&gt;
&lt;br /&gt;
== Consent to Share ==&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;font size=&amp;quot;5&amp;quot; color=&amp;quot;red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;IMPORTANT - consent to share&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
 &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;By entering this competition you consent to share your work for other community members to benefit from.&lt;br /&gt;
 Where appropriate, source files should be shared (prop models, VFXProj files). &lt;br /&gt;
 The work *MUST* be your own (obviously you may use DA assets).&lt;br /&gt;
 Others may use and modify your work in their Dragon Age mods, though are encouraged to give credit. &lt;br /&gt;
 As the entries are judged, local copies will be saved If your work is taken down.&lt;br /&gt;
 If your work is taken down, you allow for it to be re-uploaded, crediting the work in your name. &amp;lt;/b&amp;gt; &amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Example Entry by mikemike37==&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.dragonagenexus.com/downloads/file.php?id=1559 Dragon Age Nexus project page]''' (sample entry not shared, its just a SEL file in a 7zip though.)&lt;br /&gt;
This is just a sample entry for others to see the sort of thing judges might expect to see, and the format in which it has been submitted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:CC5_mike_roomtop.jpg|303px|Room Plan]] [[File:CC5_mike_roomcorner.jpg|400px|Room Glamour Shot]]&lt;br /&gt;
&lt;br /&gt;
=== Judges' Comments ===&lt;br /&gt;
&lt;br /&gt;
Judges will leave comments both as contructive suggestions for the entrant and also as impartial guidance for any looking to make use of your work.&lt;br /&gt;
&lt;br /&gt;
== Inn Bedrooms by Jackkel Dragon ==&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.dragonagenexus.com/downloads/file.php?id=1898 Dragon Age Nexus project page]'''&lt;br /&gt;
&lt;br /&gt;
A small room including two bedrooms and a stairway down to a lower floor.&lt;br /&gt;
&lt;br /&gt;
Note: There is a door way that leads to &amp;quot;nothing&amp;quot; on the same floor as the bedrooms; this can lead to another bedroom (or any other room) or replaced with a normal wall.&lt;br /&gt;
&lt;br /&gt;
As this room uses interior lighting, I HIGHLY recommend reading this page to avoid wierd shadows: http://social.bioware.com/forum/1/topic/74/index/4700291&lt;br /&gt;
&lt;br /&gt;
Note: This is a .sel file, meaning it is imported into a room level through &amp;quot;import selection&amp;quot; from the edit menu.&lt;br /&gt;
&lt;br /&gt;
PS: I was going to submit the tavern common room for this contest, but it seemed a bit sparse. Check out the inn in the module &amp;quot;Scars of War&amp;quot; to see this room and the common room side-by-side. ;) &lt;br /&gt;
&lt;br /&gt;
[[File:Cc5_jackkel_screen.jpg|300px|Toolset Screenshot]]&lt;br /&gt;
&lt;br /&gt;
== Dead Room by Shadow5973 ==&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.dragonagenexus.com/downloads/file.php?id=1901 Dragon Age Nexus project page]'''&lt;br /&gt;
&lt;br /&gt;
There are two bedrooms connected by a short hallway with a body in each of the rooms. There is also a doorway in each room where they can be attached to a larger building interior. The bedrooms could be used for part of the inside of a house or similar building after an attack by bandits or darkspawn.&lt;br /&gt;
&lt;br /&gt;
NOTE: &lt;br /&gt;
This a .sel file to be imported into the toolset.&lt;br /&gt;
&lt;br /&gt;
This room uses interior lighting, so this page might be helpful: http://social.bioware.com/forum/1/topic/74/index/4700291&lt;br /&gt;
&lt;br /&gt;
 [[File: Image 1.png|400px|]]&lt;br /&gt;
&lt;br /&gt;
=== Judges' Comments ===&lt;br /&gt;
&lt;br /&gt;
Judges will leave comments both as contructive suggestions for the entrant and also as impartial guidance for any looking to make use of your work.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Banqueting Hall by Nattfodd ==&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.dragonagenexus.com/downloads/file.php?id=1899 Dragon Age Nexus project page]'''&lt;br /&gt;
* '''[http://social.bioware.com/project/3783/ BSN project page]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After a hard day of battles and fights, the evening is the right moment to take a rest, banqueting and sharing the treasures with your comrades.&lt;br /&gt;
Eat, drink and enjoy your time: you deserve it.&lt;br /&gt;
&lt;br /&gt;
NOTE: &lt;br /&gt;
This is a .sel file to be imported into the toolset.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File: Panoramic.jpg|400px|]] [[File: Throne.jpg|400px|]]&lt;br /&gt;
&lt;br /&gt;
[[File: Plant.jpg|400px|]] [[File: Cooking_table.jpg|400px|]]&lt;br /&gt;
&lt;br /&gt;
=== Judges' Comments ===&lt;br /&gt;
&lt;br /&gt;
Judges will leave comments both as contructive suggestions for the entrant and also as impartial guidance for any looking to make use of your work.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Library by Semper ==&lt;br /&gt;
&lt;br /&gt;
* '''[http://social.bioware.com/project/3811/ BSN project page]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A dusty and old place for everybody brave enough to discover the long forgotten tales hidden within ancient books. The piles of books are taller than a dwarf - that is why usually at least two dwarfs are working at libraries.&lt;br /&gt;
&lt;br /&gt;
NOTE: &lt;br /&gt;
This is a .sel file to be imported into the toolset. The entrance upstairs is this dark to provide easy integration to other levels to keep the atmosphere of the hallway/entrance leading to the library.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Entrance iso.jpg|400px|ISO View Entrance]] [[File:Overview.jpg|400px|Overview Library]]&lt;br /&gt;
&lt;br /&gt;
[[File:Fireplace.jpg|400px|Fireplace]] [[File:Details.jpg|400px|Details]]&lt;br /&gt;
&lt;br /&gt;
=== Judges' Comments ===&lt;br /&gt;
&lt;br /&gt;
Judges will leave comments both as contructive suggestions for the entrant and also as impartial guidance for any looking to make use of your work.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Vigil Suite by Bloodsong==&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.dragonagenexus.com/downloads/file.php?id=1922 Dragon Age Nexus project page]''' &lt;br /&gt;
&lt;br /&gt;
This is a suite of rooms as I imagined for the commander of Vigil Keep.  It has a large master living quarters with semi-private sleeping and dressing area, a guest room, and a connecting bath.  It features both sloped and flat ceilings, large windows, a whole lot of clutter and lived-in-ness, and practical aspects such as 'trash can' vases, the shared chimney between rooms as heating source for the bath, and the height of luxury: the indoor commode!&lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
[[File:VigilSuite-m-commd.jpg‎|400px|Master Living Quarters]] [[File:VigilSuite-g-room.jpg‎|400px|Guest Room]]&lt;br /&gt;
&lt;br /&gt;
[[File:VigilSuite-b-wash.jpg‎|400px|Bath Washstand]] [[File:VigilSuite-m-desk.jpg‎ |400px|The Commander's Desk]]&lt;br /&gt;
&lt;br /&gt;
More images are available on the DANexus page.&lt;br /&gt;
&lt;br /&gt;
=== Judges' Comments ===&lt;br /&gt;
&lt;br /&gt;
Judges will leave comments both as contructive suggestions for the entrant and also as impartial guidance for any looking to make use of your work.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Estate Dormitory by BlackPhi ==&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.dragonagenexus.com/downloads/file.php?id=1925 Dragon Age Nexus project page]''' &lt;br /&gt;
&lt;br /&gt;
Workers on a large estate needs somewhere to sleep. Basic and not too comfortable - lest the workers get lazy - but functional. This dormitory is for them. The dormitory is furnished, in a non-luxurious kind of way, but spaces have been left for adding chests and/or cupboards during area creation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:bp_dorm_beds.jpg|400px|Lots of Beds]]  [[File:bp_dorm_fire.jpg|400px|A Small Fire]]&lt;br /&gt;
&lt;br /&gt;
=== Judges' Comments ===&lt;br /&gt;
&lt;br /&gt;
Judges will leave comments both as contructive suggestions for the entrant and also as impartial guidance for any looking to make use of your work.&lt;/div&gt;</summary>
		<author><name>BlackPhi</name></author>	</entry>

	<entry>
		<id>http://datoolset.net/mw/index.php?title=File:Bp_dorm_occupied.jpg&amp;diff=14856</id>
		<title>File:Bp dorm occupied.jpg</title>
		<link rel="alternate" type="text/html" href="http://datoolset.net/mw/index.php?title=File:Bp_dorm_occupied.jpg&amp;diff=14856"/>
				<updated>2010-11-26T21:08:33Z</updated>
		
		<summary type="html">&lt;p&gt;BlackPhi: From above, with door and people.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;From above, with door and people.&lt;/div&gt;</summary>
		<author><name>BlackPhi</name></author>	</entry>

	<entry>
		<id>http://datoolset.net/mw/index.php?title=File:Bp_dorm_fire.jpg&amp;diff=14855</id>
		<title>File:Bp dorm fire.jpg</title>
		<link rel="alternate" type="text/html" href="http://datoolset.net/mw/index.php?title=File:Bp_dorm_fire.jpg&amp;diff=14855"/>
				<updated>2010-11-26T21:03:12Z</updated>
		
		<summary type="html">&lt;p&gt;BlackPhi: A small fire.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A small fire.&lt;/div&gt;</summary>
		<author><name>BlackPhi</name></author>	</entry>

	<entry>
		<id>http://datoolset.net/mw/index.php?title=File:Bp_dorm_beds.jpg&amp;diff=14854</id>
		<title>File:Bp dorm beds.jpg</title>
		<link rel="alternate" type="text/html" href="http://datoolset.net/mw/index.php?title=File:Bp_dorm_beds.jpg&amp;diff=14854"/>
				<updated>2010-11-26T21:02:42Z</updated>
		
		<summary type="html">&lt;p&gt;BlackPhi: Lots of beds.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lots of beds.&lt;/div&gt;</summary>
		<author><name>BlackPhi</name></author>	</entry>

	</feed>