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		<title>Dragon Age Toolset Wiki - User contributions [en]</title>
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		<updated>2026-07-15T08:38:37Z</updated>
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	<entry>
		<id>http://datoolset.net/mw/index.php?title=EVENT_TYPE_PARTYMEMBER_ADDED&amp;diff=15227</id>
		<title>EVENT TYPE PARTYMEMBER ADDED</title>
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				<updated>2010-12-19T15:18:51Z</updated>
		
		<summary type="html">&lt;p&gt;01d55: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{needs review}}&lt;br /&gt;
{{event&lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|when= Party member added to active party using the party GUI &lt;br /&gt;
|from=&lt;br /&gt;
|to= [[module]]&lt;br /&gt;
|tocategory1=module&lt;br /&gt;
|sortkey=PARTYMEMBER_ADDED&lt;br /&gt;
|object0name=oFollower&lt;br /&gt;
|object0desc=The party member being added&lt;br /&gt;
|creatordesc=Module&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The core script handling this event will create an [[EVENT_TYPE_OBJECT_ACTIVE]] event, targeting the party-member selected.&lt;br /&gt;
&lt;br /&gt;
Mods that wish to alter behavior when new party members enter the world should override or listen to [[EVENT_TYPE_OBJECT_ACTIVE]]. Otherwise your script may fire before the creature is made active.&lt;/div&gt;</summary>
		<author><name>01d55</name></author>	</entry>

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